Are Realistic Characters Endangered in Animation?

King of the Kill case
For all the inherent silliness that went on in King of the Hill, the characters wer very much grounded in reality and could exist in any neighbourhood.

The impetus for this post comes from (of all places) The Onion, who’s recent piece entitled ‘TV Viewer Relates To Totally Unbelievable Character That Could Never Exist In Reality‘ highlights the fact that some characters in entertainment have become quite far removed from reality and yet are presented as being supposedly realistic characters.

Characters are meant to be somewhat unrealistic; we’ve been accustomed to that for years thanks to many an anvil being dropped on a Looney Tunes character. And before that, Davy Crockett, a completely unrealistic character and yet a hero for millions of kids despite the fact that his fictional depictions took huge liberties with the true American hero.

What the Onion piece should contemplate is how characters, by their vary nature, evoke reactions and emotions among the audience; that’s their purpose. You know how there’s that one person you know who’s really boring? Well they’re realistic but could never be portrayed on screen because they would not elicit anything from the audience.

Cartoons feature many wild and zany characters for the simple reason that kids respond better to visual and aural stimulae than adults do. If you’ve ever watched the Simpsons with kids, you’ll know that while kids and adults will laugh at a visual gag, only the adults will get the innuendo or pun. The same goes for Pixar films and their dual-appeal.

The problem of the unbelievable character occurs when they are made to seem completely believable. Shows like Dexter, Mad Men and anything on MTV, all purport to portray realistic, believable characters even though many such characters could not exist as-is in reality.

This blogger’s concern is when will we begin to see such characters infiltrating into animated circles? OK so animated drama is a bit scarce, but it is increasing. Fortunately, the comedic slant of many animated shows give them enough leeway to create unrealistic characters because they can. The problem is when an animated TV show stops being comedic and instead attempts a serious tone.

Arguably, the Simpsons was the pioneer in the regard with its veil of comedy masking a complex family drama. Such a situation persisted because of the unspoken rule that the Simpsons couldn’t do anything that a normal family couldn’t do. Once that rule went out the window (and when that was depends on who you ask), we started to see Homer become more overtly unrealistic and his character suffered as a result.

The point to all of this is that as animation develops in popularity, we are going to see a broader range of characters, and it is preferable to see ones that could exist in real life as opposed to those that are portrayed as being real when they could never be.

What do you think? Will animated characters go to far? Have they gone too far? Let us know with a comment!

Are Realistic Characters Endangered in Animation? Read More »

Releasing Soundtracks of Animated Films Using SoundCloud

Soundcloud 800x500_orange

The ongoing media revolution remains a fascinating thing to watch as it unfolds. Not only have we seen revolutions in video (YouTube), but also books (Amazon), shopping (eBay) and even shoes (Zappos)! Today though, we’re going to focus in on music, and specifically soundtracks to animated films and how SoundCloud could be a valuable tool for distributing them.

The Current Situation

Audio and music has been one of the areas that has undergone more upheaval than most. First Napster illustrated that tracks were preferable to albums (for most acts) and secondly the iPod illustrated that people wanted to take a lot of music with them, or at least have access to their entire collection. Lately, the shift has been towards streaming services; essentially ones where instead of buying the music, you subscribe to a service which lets you access it.

Both Spotify and Rdio provide streaming access to their vast libraries (this blogger has opted for the latter given its album-oriented approach as opposed to Spotify’s mass track listings) for about $5/month. Other services such as iTunes and Amazon allow you to buy tracks or albums rather than stream them, although Amazon is facing competition from Google in that regard.

Why Soundtracks Are Important

Soundtracks and scores are enjoyed by many animation fans. Indeed they have formed a significant part of many anime series and films for decades, with a pop song seemingly mandatory for any series or OVA.

Here in the west, that isn’t really the case, Sure, we’ve all seen the novelty albums put out (The Simpsons Sing the Blues seems to come immediately to mind) but actual soundtracks albums and scores seem to be the preserve of feature films only.

That’s unfortunate, because as the Avatar: The Last Airbender and The Legend of Korra series indicate, animated TV shows are perfectly capable of containing significant soundtracks and scores that are enjoyed by fans. The various petitions for an official release of both, perfectly illustrate that demand is out there.

Where SoundCloud Comes In

What is essentially the bone of contention, is that studios often don’t see the benefit to releasing an animated soundtrack officially. Even in Korra’s case, the cost of an official release could be well above what they could ever hope to make back in profit. Distribution isn’t necessarily the problem either. Disney have their soundtracks on both Spotify and Rdio.

SoundCloud is a similar service in so far as it allows listeners to stream music, but where it excels over Spotify and Rdio is in its social features. It permits embedding, sharing and following on a near-seamless level. The key here is that not only can users easily listen to music, they can discover new stuff too!

Not only that, SoundCloud promotes a collaborative community that encourages creators to release their material on the site and to remix others’ work. Even legendary producer Giorgio Moroder has a SoundCloud page where he has posted a sample of Donna Summers’ seminal song “I Need Love” for others to use.

A Theoretical Scenario

The distribution benefits are easy to see, but how could the other benefits play into an animated series or film? Well, simply posting tracks would allow fans to share the ones they like with their friends and followers; that’s simple exposure. That could easily draw in fans who hear the music before they see the animation. Although some would argue that that could never happen, consider the fact that people listen to far more media than watch during the average day; the reason being, naturally enough, that they are working or travelling when viewing isn’t possible.

So exposure is a plus. What else? Well, if you encourage remixing, then that opens up a whole host of new avenues. Theme tunes are an evergreen source of remixes that continually pop up despite most TV shows never releasing tracks at all! There are even remixes of remixes out there, proving that music is not a once-and-done form of artwork. SoundCloud doesn’t discriminate between tracks either, so it’s possible to put things like sound effects and voice tracks up as well. Just imagine if the legendary Hanna-Barbera library was available for all to listen to and play with!

Exposure? Great! Remixes? Superb. Now what? Well, it’s what underpins everything, that is, the connection with fans! The ability to directly communicate and interact with fans will be the engine that drives future content. Until now, it has been a one-way relationship. Sites like YouTube are instigating a two-way model, but too often, studios simply post the content and let the fans discuss it amongst themselves.

For a site like SoundCloud to work properly, interaction between the studio and fans will be necessary. Consider a fan who’s made a kick-ass remix of a track from a studio’s animated show or movie. The studio could easily endorse it somehow or even utilise it in a future episode. The goodwill cost to them would be nothing, but the payoff would do wonders for the creator and other fans.

Its Already In Practice!

cartoon hangover soundcloud

As usual, Frederator is ahead of the pack. Their Cartoon Hangover channel already has a SoundCloud page where lots of music has already been posted. Theme tunes, FX tracks and instrumentals are all available for SoundCloud users to listen to, remix and share as they please.

In the non-musical sense, both Skwigly and Cartoon Brew upload podcasts for the animation community to enjoy and share.

Conclusion

Soundtracks unfortunately occupy the fringes of animation production in terms of revenue. They’re a necessary part of production but far too often cannot be officially sold in a profitable manner (unless of course it’s a large Hollywood production). Lots of TV shows and smaller films have had their soundtracks languish in obscurity when they could be proliferating creativity.

Releasing Soundtracks of Animated Films Using SoundCloud Read More »

Week Links 15-2013

Some week links for your perusal!

CinemaCon: The End of Film Distribution in North America Is Almost Here

Not strictly animation-related but certainly having an impact on the wider industry. Sadly, film appears to have run its course despite still being superior in many ways.

Laputa – Castle in the Sky: Animating Weight

Via: Colourful Animation Expressions
Via: Colourful Animation Expressions

Oswald Iten’s excellent Colourful Animation Expressions blog features this post regarding weight in animation utilising a scene from Laputa: Castle in the Sky:

Since flying, floating and thus overcoming gravitation is such an integral part of Miyazaki’s films, indicating the weight of characters is of paramount importance to the success of those fantasy worlds. In yet another scene from LAPUTA – CASTLE IN THE SKY I am looking at the transition from weightlessness to gravity

A fascinating post that’s well worth your time.

PXL CON

Via: Jimmy Something
Via: Jimmy Something

Artist ‘Jimmy Something’ created this massive pixel art piece featuring just about every single comic book/animation/pop culture character you can think of. Bravo sir! Click through to view extra large.

Tweets of the Week

[blackbirdpie url=”https://twitter.com/jessiesarah/status/323990657301622784″]

[blackbirdpie url=”https://twitter.com/POO_HAT/status/324051266001063936″]

[blackbirdpie url=”https://twitter.com/ollymoss/status/324957362035249152″]

Week Links 15-2013 Read More »

Animation Skills: Supply and Demand

Mark Mayerson recently published a blog post entitled ‘The Don’t Want You’. A short but compelling declaration that studios see aniamtors and artists as more a tool than at any time in the past. The paragraph below is the kicker:

They don’t want you.  They want your skills because they can profit from them.  But if they can get your skills from software or find somebody with your skills (or almost your skills) who will work cheaper, they’d prefer that.

That’s the absolute truth. Animators are expensive to hire, maintain and run. They’re also cranky, have off days and are not near 100% productive like they could be. That said, they’re also people, and people tend to be like that no matter where you go or what you do.

What Mark touches on is the fact that animators aren’t hired because they are people, they’re hired because they have skills, valuable skills. The relative scarcity of such skills, and the fact that they are not easily replicable on an computer means that real people continue to produce animation.

The Supply of Animators

People are a finite resource. There are only so many animators out there and only so many new ones coming into the field every year. However, if more enter than leave, then that creates a larger supply of talent from which to pull from, and the result is that studios can (and do) pay lower prices than they would have to if supply was tight.

Consider Brown Bag Films; they consistently have to look overseas to find artists with the skillsets required, and the result is that they have to pay more than if they could source local talent in Ireland.

A topic that is brought up in the comments is the fact that new animators are being produced at a high rate; more so than what the industry is increasing by every year. This is a problem that stems from a couple of reasons but the main ones are the fact that tuition = money and universities always want more of that. Secondly, there is no (or very little) co-ordination between studios and schools in regards to training, skills and potential demand.

If both camps co-ordinated, then students with the correct skills would be graduating and prepared for future careers. As it stands, plenty of 2D animation is being taught despite the fact that CGI has rapidly rendered (no pun intended) the style obsolete as far as mainstream productions go.

The Animation Skills Needed

The key here are skills. Creativity is a small aspect of labour, and studios, while ostensibly looking for creative minds, are also looking for skills. Skills drive their businesses; the very entity that animators and artists depend on for a livelihood.

As with any industry, more does not necessarily equal better. Specialisation does not necessarily equal higher pay. Rather on both counts, variety and scarcity matter more than anything.

Put simply, the greater variety of animation skills you can have, the better your chances are. The downside is that you may be a jack of all trades but a master of none.

If you are a specialist, you will be scarce, and companies like to (and have to) pay more. The risk is that you may be specialised in the one area that may be scarce, but for which their is no demand; e.g. 2D animators in southern California.

So what’s the secret to skills? Well, the secret is to specialise, but to constantly and continually improve and develop them. Always be hungry to learn something new. You may not be a specialist immediately, but you can at least put those skills on your resume in the meantime.

The Determining Factors Are Far Outside Your Control

What angers a lot of people is that they see jobs going abroad when there are perfectly capable people available locally. While this is an understandable situation, you, the person reading this, have to realise that globalisation has enabled not only work to go abroad easily, but also vastly increased the number of people you must compete with for jobs. You cannot control it and more importantly, you cannot stop it.

If an Indian animator can produce the same work as you can for a tenth of the price, there is little you can do about it save bringing him to the States. What you can do, is be a better animator than him, be a faster animator than him or produce animation that he can’t. Those are the kinds of aspects that you can (and should) do something about.

The Life Lesson

The takeaway lesson is that there is no such thing as a job for life any more. Similarly lifelong learning is now a mandatory part of any career, animated or not. Only by staying one step ahead of the competition can you hope for steady employment.

Animation Skills: Supply and Demand Read More »

A Theory on Government Subsidies For Animation

It’s currently a hot topic among animation circles, and especially their cousins in the VFX industry. Yes, government subsidies are contentious no matter what side of the debate you’re on. Those for, argue that they retain jobs and industries in countries (or regions) that would otherwise lose them to cheaper competition. Those against, argue that they entice companies to slide from country to country and region to region as subsidies are created and retracted. Subsidies are a form of support from government, but today, I’m proposing support of a particular kind.

Little Witch Academia

Via: Random Curiosity
Via: Random Curiosity

This past weekend, I watched the short film Little Witch Academia, which I enjoyed immensely. (It’s stunning to think that it packs more action and character into the same amount of time as an episode of any TV show.) What piqued my interest in the short in addition to the animation was how it was funded.

Yes, Little Witch Academia was created by a studio called Trigger and although a group of ex-Gainax animators were involved, the short itself was the product of many young animators who were the recipients of a grant from the Japanese government.

The grant itself is entitled ‘Young Animator Training Project‘ [link]. Essentially, the Japanese government endows a certain amount; in this case 214.5 million yen (about US$2.27 million), which is distributed among four studios. These studios in turn create projects such as Little Witch Academia with a staff of young animators who essentially learn on the job. The goal of the project is that training as Japan has seen an increase in animation being sent overseas.

Why Not Direct Government Subsidies?

Many people see direct government subsidies in the form of tax relief as a great tool for creating demand. While that is certainly true (one need only look at Ireland to see an industry grown from scratch thanks to a healthy subsidy), subsidies themselves can only go so far. They can lower production costs, but they do not address the causes for them to be so high in the first place (that’s usually a macroeconomic concern.)

Moreover, direct subsidies are inherently risky because they are susceptible to undermining. Don’t believe it? Look at British Columbia, a state that had generous government subsidies for VFX and animation but is now seeing such work leave thanks to a larger subsidy being offered in Ontario and other jurisdictions.

Direct subsidies also do not, on their own, either increase work or skills. The rise in work they bring in certainly do, but tax relief itself does not spur creativity or the desire to create new content.

Why Indirect Government Subsidies Are Better

Indirect subsidies are essentially efforts like the Young Animator Training Project. They are governments putting money into animation, but rather than attempting to ‘pull’ demand, they ‘push’ it. Consider the following points:

They Can Focus On the Problem

Indirect subsidies can be meted out in a specific manner. They can be targeted at specific areas or problems that direct subsidies are only so good at accomplishing. They can focus on specific skills, ages, genders and regions. Once a problem is identified, an indirect subsidy can be created and applied quickly. In Japan’s case, work was going abroad and young animators were getting neither the training or employment they needed.

For many in animation, cost is a considerably concern. However, costs are only relative insofar that they are related to supply. It’s a complicated issue, but generally, clients will pay for skills they can’t find anywhere else. Indirect subsides can improve skills and mitigate this concern.

They Can Fund Things That Otherwise Would Never Be Made

Unfortunately, commercial studios are notoriously risk averse; hence the reason we had so many Shrek movies long past the series’ use-by date. With studios unwilling (or unable) to take risks with creating content, governments can step in to fill the void. Practically every country in the world has some sort of commission or council that funds film projects. While many of their projects live up to the stereotype of permitting artsy fartsy content to come to fruition, they can also give more mainstream content the extra helping hand it needs.

The Secret of Kells was one such project that, while not overtly art house in nature, it did receive assistance from both Bord Scannán na hÉireann (the Irish Film Board) and the state broadcaster, RTÉ. Both entities receive their funding through public sources but they utilise it in order to create the best content possible. No-one, of course, would argue that the world (and animation in general) is worse-off because the Secret of Kells was released.

They Don’t Bet On Horses

In line with the point above is that indirect subsidies do not bet on horses so to speak. Direct subsidies anticipate a certain level of investment but they also cannot control who undertakes such activities. In that respect, they tend to be bets placed with public money. Just look at what happened in Florida with Digital Domain. It was a successful company that whittled funds from the State of Florida to build a studio with the promise of jobs. Said facility was built and jobs were created, but when everything went south, the results were catastrophic.

Indirect subsidies mitigate such risks by simply ignoring them. Instead of backing ventures that potentially turn a profit, indirect subsidies instead anticipate no profit being made; in other words, they eliminate the risks associated with the production costs. The difference is significant because production costs are the risk that studios undertake when producing animation. The reason is simple, they must carry their burden before earning them back through box office sales and so on. If grants can reduce or eliminate production costs, then studios have no reason not to produce!

This reduction in risk permits studios who receive them to be a bit more daring in their offerings; another reason why films from the National Film Board of Canada are so widely regarded.

Their Films Act As A Calling Card

To come back to Kells for a second, that film was utterly and unashamedly Irish in all aspects. It was rightfully recognised as being the ideal siren film for Irish animation which was only amplified by its Academy Award nomination. Films sponsored through indirect subsidies can accomplish this on a successful scale. As you might expect, such films generally tend to champion the source of their funding; Kells with Ireland, Little Witch Academia with Japanese animation.

They Can Incite Creativity

Direct government subsidies for animation bring in a lot of work, but do they necessarily incite creativity among the artists who work on them? Sure, American shows are popular abroad as well as at home, but The Simpsons has been animated in South Korea for over 20 years, and I have yet to see anything emanate from that country resembling Springfield’s first family.

Yes, cultural differences can be a sticking point for direct subsidies. What good does it do to local talent if the work all day on something they may not necessarily relate to? Would it not perhaps be better to have them work on something they identify with culturally and socially? Perhaps even something that could improve their cultural identity?

Working on something you identify with is much more likely to spur you to create something yourself. If you work on a film that permits you to put a bit of yourself into it and learn from it, you’re more likely to perhaps take on an independent film, right?

Conclusion

All the above isn’t to say the direct subsidies do not have their benefits, they certainly do. In Ireland’s case, an industry has been built up from near nothing! However, indirect subsidies can accomplish much more, in both the financial and creative sense. They are better for the industry on a range of levels and should be utilised more.

Let’s hear your thoughts on government support for animation! Do you favour one form over another? Should they be abolished entirely? Leave a comment below!

A Theory on Government Subsidies For Animation Read More »

A Monster in Paris Review

Amazon_A Monster in Paris BR cover
Via: Shout! Factory

Finally! After only more than a year did I finally get the chance to watch this film. Long did it tease me with its development, release in Europe and sneak peeks in Canada. There’s even been a guest review featured on this blog! Today though, I can finally post my own thoughts having seen the film thanks to the good people at Shout! Factory. So without further adieu, here’s the A Monster in Paris review from the Animation Anomaly.

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The Animation

The quality of the animation seriously belies the film’s modest budget ($28 million). Given that we are used to being blinded by the dazzling efforts of both Disney and Pixar, one would expect that a film made for much (much) less would suffer from the smaller budget but thankfully that is no true. Early 20th century Paris is rendered as beautifully as any Pixar film and the love that has gone into making it look as good as it does ensures that stylistically, it is superior to much of what the large American studios put out.

Think about it. Pixar threw around $350 million at Toy Story 3 but did they honestly need to spend that much for a film that essentially takes place in the real world? If A Monster in Paris can replicate the glory of a past city so beautifully, why are Pixar and Dreamworks apparently so shackled visually?

The character animation is a bit jerky, but given the film’s comedic undertones, it is certainly understandable. Wackiness isn’t as outlandish as you might expect but it’s all in the classic Looney Tunes vibe of only noticeable when necessary.

a-monster-in-paris-5

The Story

A Monster in Paris tells a fairly simple story; a giant flea escapes a laboratory and supposedly terrorises Paris until a singer discovers his hidden talent. While that does not sound like much, A Monster in Paris manages to weave it into the characters so much so that thei involvement seems quite natural.

There are jokes aplenty and although it’s nice to hear lots of jokes, it’s fun to see them too. Thankfully A Monster in Paris has plenty of both.

a-monster-in-paris-1

The Characters

A Monster in Paris brims with many of the characters that you would expect the Paris of old to have. Our heroes, Emile and Raoul are truly the odd couple, differing, bickering and making up again. Their chemistry is balances by the cast of characters who they interact with. While Emile tries to woo Maude, Raoul has nothing but disdain for our heroine Lucille. These two relationships are played against the larger problem of a giant singing flea complicating their lives thanks to being wanted by the police.

a-monster-in-paris-3

Summation

Overall, A Monster in Paris is an enjoyable film. It’s distinct European flavour give the impression that it skips to a different beat than many American films and that would be correct. It eschews the pretensions of contemporary Hollywood films in favour of pure entertainment of the kind not seen much any more.

While the voice-acting (at least for the English dub) is a bit over the top, it is more than balanced by the music and original songs (written by Julian Lennon). The DVD is also a bit bare but given that the film never received the theatrical release it deserved in the States, it’s understandable that the home video release can’t be too lavish.

Delighting in its beauty, A Monster in Paris is highly recommended.

a_monster_in_paris_teaser_poster

A Monster in Paris Review Read More »

Week Links 14-2013

Your regular dose of week links for April 7th to the 13th!

Animation Scoop

You’ve probably already heard by now, but if not, Jerry Beck’s new blog Animation Scoop is up and running. Differing from Cartoon Research, it covers animation news and current affairs and is written by himself and a group of contributors.

In Kids’ Rooms, Pink Is for Girls, Blue Is for Boys

Via: Slate
Via: Slate

Coming via Slate is this interesting project by Korean artist JeongMee Yoon entitled “The Pink and Blue Project” that illustrates the level at which both pink and blue have been genderised as well as how marketing departments have overwhelmingly dominated their use.

Chris Ledesma Lists His Favourite Simpsons Songs

The Simpsons’ music editor lists his favourite original songs from the series and you can be sure they’re all great 🙂

Tweets of the Week

[blackbirdpie url=”https://twitter.com/SandraDRivas/status/319227925444575232″]

[blackbirdpie url=”https://twitter.com/CookingUpComics/status/319518827622846464″]

[blackbirdpie url=”https://twitter.com/MingjueChen/status/321673381055438850″]

Just a short time ago we discussed how the big players in the animation game could abuse Kickstarter and it already seems like that’s the case thanks to Peter Gutierrez:

[blackbirdpie url=”https://twitter.com/Peter_Gutierrez/status/322427815989501952″]

This blog should be one to keep an eye on:

[blackbirdpie url=”https://twitter.com/le_bibo/status/322618442865848320″]

An interesting theory, discuss:

[blackbirdpie url=”https://twitter.com/Shaggyshan/status/322739565662195713″]

[blackbirdpie url=”https://twitter.com/amymebberson/status/322830255771508737″]

 

Week Links 14-2013 Read More »

Announcing The Animation Anomaly Papers Section!

TPS-Paper-V2-cover

Starting today, I’m launching the Animation Anomaly Papers section which you can access here or though the menu bar at the top. The papers are essentially longer and more detailed blog posts dealing with specific topics on animation. The goal is to publish a new one every month.

Please feel free to share with everyone you know who might be interested and please do give me some feedback; positive and negative!

The first one available is about Applying The Toyota Production System to The Animation Studio Environment. You can receive it by filling in your details below!

[si-contact-form form=’2′]

Announcing The Animation Anomaly Papers Section! Read More »

Streamlining the Animation Development Process

Via: Cartoon Brew. Since it's mandatory reading, you can buy it on Amazon. Alternatively, you can try your local library
Via: Cartoon Brew. Since it’s mandatory reading, you can buy it on Amazon. Alternatively, you can try your local library

It’s something that this blogger has been contemplating for a while; just how can the development process for animation be streamlined? Right now there’s a fair bit of black magic and voodoo involved with getting a series created, developed, made and on the air and despite some people’s attempt to change that, the efforts are far from codified. The problem is the changes the entertainment landscape is going though will render traditional development models obsolete. Simply put, the risks of developing an original property from scratch will be seen to be too great and will be sidelined. So what will take its place? Here’s a look:

Only Pre-Existing Concepts Will Be Considered

Essentially, this means that major studios will seek out and only seek out those ideas which are already successful. That includes pretty much anything from comics to webseries. Yes, networks already like to find established properties, but they are not averse to new, unfounded ideas if they check all the boxes. That will change though, and at some point, if you’re not a success on your own, studios won’t want to know you.

Consider it similar to the way franchise are currently sold. Basically, the franshisee must prove a certain amount of capital so for example, although a McDonalds restaurant is practically a license to print money, you have to stump up $300,000 of your own before you can run one.

In the case of animation, this capital will come in the form of an audience. Read: your idea will have to have an audience before a studio will consider buying it. The purpose of this is essentially risk avoidance; i.e. you undertake the risk of creating and marketing your idea as opposed to the studio. Naturally they will compensate you for this when they buy or license it, but if studios can offload risk, then they will absolutely do it.

How big will the audiences need to be will vary, but they will rely on the core, returning audience (i.e. fans). Total visitors won’t be enough to convince them otherwise.

Timelines Will Be Compressed

Animated projects can take months, even years, to develop. That will all change however, as the shift to pre-existing concepts as outlined above will eliminate many of the steps involved with creating an animated TV show or movie. While you can expect some of the pre-vis work to disappear from studios (they will naturally live on outside) this will have the effect of compressing timelines significantly.

Furthermore, if it’s a series that will go out on the web, expect immediate release, perhaps even on the day production wraps. Simply put, if it isn’t online, it won’t be bringing in the bacon. South Park already exhibits this kind of behaviour in the famous Six Days To Air documentary which has also handily kept the series fresh after so many years where others have long gone stale.

Expect Better Classification Of Concepts

Today, development executives and networks are pretty good at outlining the kind of content they are looking for. That said, there is still plenty of room for improvement and saying “I’m looking for a fantasy show for ages 6-10” is a heck of a lot less descriptive than “I’m looking for a fantasy show featuring a lead female amongst a group of four (50-50 gender split) who has been tasked with defeating an evil antagonist over the course of 13 web episodes of 10 minutes each.” Expect studios and networks to really drill down on what they are looking for but within tolerances.

The reason is simple: as audience measuring and tracking tools improve to the point of identifying individual viewers, studios will be able to create truly niche programming that they will [accurately] target at their audience. They will know this audience almost as well as they know themselves, and studios will request concepts accordingly.

Does this mean you have to create something with such a precisely targeted audience in mind? No, of course not, but be open to the idea that you’ll have to persuade someone to buy it based on who it will attract rather then simply ‘girls’ or ‘boys’.

Standardisation Should Become Commonplace

Pitching and development is more of an art than a science but efforts like Amazon Studios is the first salvo in attempts to change that. Their rules are plain and simple and are available for everyone to see. That said, what happens after concepts are submitted is still a bit of an unknown.

Either way, expect future animation development to follow a more regimented pattern that should be universally known within the industry. There is a likelihood that we’ll see a greater number of steps in development primarily as a tool to weed out ideas before they get too far. In essence, development will become close to the ideal of a production line with set steps and procedures. You can also be sure that whichever studio develops an efficient pipeline will see it copied by others, thus proliferating it as a standard.

Animation Development Should Become Easier

Lastly, all the above changes should mean that animation development should become a bit easier for all concerned. With development becoming easier, this can only mean that we will see a greater level of animated content being created and broadcast. Sure, it might still err on the expensive side of things, and it may still take some time to do, but overall, the easier it is to get animated content on the screen, the more likely we are to see it on the screen.

Is there something you would change about the development process as it stands today? Let us know with a comment!

Streamlining the Animation Development Process Read More »

How To Genuinely Manage Creative People

CMB creatives

Yesterday, the Harvard Business Review permitted to be published a truly troll-worthy piece by Dr Tomas Chamorro-Premuzic, a professor of business psychology at University College London in which he outlines what he believes are Seven Rules For Managing Creative People. Given the rather explosive nature of the piece and the fact that it would be all too easy to score cheap points by simply dissecting and invalidating his rules, instead, let us consider how to genuinely manage creative people.

Respect Them

For starters, artists are people just the same as anyone else with skills. Even if they do not have the formal education that many careers provide, require or recognise, they are individuals first and foremost. Giving them the respect they deserve should be the foundation of any business let alone creative ones. Too often the problem becomes systemic within management and workers are treated unfairly. Indeed, workers in manufacturing industries are often viewed as economic units of production rather than human beings. Such views run counter to the long term view of any industry and animation is no different.

Praise Them

Did an artist do a good job? Then tell them! You remember what it was like in school, right? Remember the sense of satisfaction and joy you had when the teacher, honestly and sincerely, said you did a good job? Well what works for kids works for adults. Praise is the cheapest form of flattery you can give and you can wrangle a lot of miles out of it.

It’s important as well to always praise, even if something is the crappiest thing you ever saw, make a habit of finding something about it to praise. Make an effort to focus on the good things and wonders will result. Constantly berating, criticising and chastising employees may achieve short term results, but will incite long term resentment to your detriment.

Encourage Them

While praise is a cornerstone of good management, encouragement helps employees to shine. Encouragement is just as cheap as praise, but the results can be spectacular. Does an artist have a bit of bother with a certain style? In addition to finding praise in their hard work, suggest an extra class they can take, or even better suggest they hook up with someone else within (or without) the studio to whom they can be mentored by. See? The praise would only go so far, but the encouragement is what will really spur the desired change.

Encouragement should be seen as a necessity no matter what the level or age of the artist. Certainly not all will attain the top level of the career ladder, but that should not preclude anyone from constantly improving their skills or exploring new ones. Only through such continuous development can artists hope to maintain their focus and interest in the job at hand.

Did I mention you can encourage personal work too? Yeah, that can also help a lot; witness many studios’ in-house exhibitions.

Pay Them

Pay people peanuts and you get monkeys.

So said legendary ad man David Ogilvy. He’s as right then as he is now, even though he’s, uh, dead. You can pay the very minimum of wages and get the job done, but at what long term cost? A low wage will not act as an incentive or even as a motivator for many people. Conversely, a high wage may not act as a motivator for some people. (An important fact to keep in mind.) Do you need to pay people a million dollars? No. But you should pay them a wage that is proportionate with their age/skills/motivation. Naturally, those that are motivated should be paid more than those who are not as an incentive to continually develop in a professional context.

The long term focus should be on the mind of all management at all times. Squeezing the extra out of people may be OK every now and again, but sustain exploitation will do studios no good at all. Mainly because it masks costs, but that’s a topic for another day.

The same goes for interns. They are they to learn, not to produce and if they are, they deserve to be paid.

Nudge Them

Praise can work, encouragement can work but sometimes you need to nudge creative people. Uncertainty is natural but only by moving outside of their comfort zone can anyone hope to succeed. For this blogger it meant leaving Ireland to come to the USA. A drastic move to be sure, and it was waaaaay outside his comfort zone, but it has afforded him many opportunities that he would not have had if he had never undertaken it.

Just bear in mind that prodding should be subtle and not an outright demand. The former is more likely to produce results whereas the latter will only invoke that dreaded resentment. By prodding people, you need to effectively and positively, illustrate the benefits to pursuing whichever action is desired.

The Interesting Conclusion To Managing Creative People?

The interesting and fascinating conclusion to the above points?

Their applicable to anyone!

Yes! Creative types are not some weird pseudo-class of person; their just like everyone else! The above points are just as applicable to them as it is to anyone else, in any industry!

So what points would you add? Draw upon your experience and share with others with a comment!

How To Genuinely Manage Creative People Read More »

Week Links 13-2013

Better late than never!

The Leroy Dorsalfin pilot

Via: Mike Geiger's Blog
Via: Mike Geiger’s Blog

Animator Mike Geiger has posted a lot of material from a pitch project he worked on back in 2009. If you’re looking to get familiar with the kind of work that pitching a project involves, you could do yourself a few favours by checking out this post.

Why Shorts (The Animated Kind) Still Matter

The Ladies of Comikazi serve up a great post that looks at animated shorts and why they still matter in an age when they seem irrelevant.

Genius Doesn’t Know Genius

You’re probably already familiar with Pixar’s ’22 Rules of Storytelling’ but do you know how well they translate into the writing process? If not, then Jim Hull’s post is for you!

Pixar Announces ‘Finding Nemo’ Sequel

Via: The Onion
Via: The Onion

Tweets of the Week

[blackbirdpie url=”https://twitter.com/alikigreeky/status/318489177400434688″]

[blackbirdpie url=”https://twitter.com/samo_blamo/status/318615105162059776″]

Little Witch Academy hit the internet this week, prompting tweets like these:

[blackbirdpie url=”https://twitter.com/potatofarmgirl/status/318802185557270528″]

[blackbirdpie url=”https://twitter.com/ElRoflstomp/status/318805543806455808″]

A whole host of Cartoon Network shows hit Netflix this week:

[blackbirdpie url=”https://twitter.com/Tanakaisfired/status/319216855283814400″]

[blackbirdpie url=”https://twitter.com/fredseibert/status/319605886739951616″]

Week Links 13-2013 Read More »