Jan
16

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Six Questions Every Creator Needs to Ask Themselves

FELIX

Everyone can create, but should everyone create? Plenty of great ideas never get off the drawing board, and seemingly terrible ones manage to make it all the way to YouTube. Everybody is different of course, but before they even start creating, here’s six questions every creator needs to ask of themselves.

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Jan
6

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Why Any Great Film Will Imitate This Song

hercules_006.jpg

One of the perennial struggles that I seem to have when it comes to feature films is that they often lose my interest well before the climax, or even the third act. The only difference that truly defines films are their length; everything else is relative, and animated films are no exception. However, there’s a simple trick to making a really great film, and all it involves, is listening to a song. Read More

Dec
18

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The 2014 Animation Year in Review

Via: GKIDS
© 2013 Hatake Jimusho – GNDHDDTK”

The year that was 2014 was a great one in many ways for animation in all forms, and yet for all the successes, there were still a few concerns. Here’s some personal thoughts on the year that was, and a few more on the year ahead.

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Dec
11

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Get Innovative with Merchandise: Hold an Auction!

Via: Likely Looney Mostly Merrie

Merchandise has become an ever more important part of the making-money-from-animation pie. Services such as Redbubble, Society6 and Etsy have exploded the number of options available to creators and producers alike looking to profit from their wares. That being said, a good old fashioned auction is still a powerful draw for fans.

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Dec
4

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The Podcast: Episode 1 with Rusty Gray

After some time in development, I’m proud to announce that today marks the beginning of monthly podcasts here on the Animation Anomaly blog.

This month, my guest is accomplished world-travelling animator Rusty Gray. Currently based in Vancouver, Rusty has studied at Full Sail university and Animation Mentor. He has also launched a website of his own (RustyAnimator.com) that provides plenty of tips and advice to aspiring students and animators.

Although the focus is on education within the animation industry, we discuss a wide range of topics surrounding it from what skills degrees actually provide, to where the future of animation education lies.

Some relevant links from the discussion:

I’m a bit jittery in this first episode so feel free to provide some feedback either in the comment form below, or via email to charles [at] animationanomaly [dot] com.

The theme music is ‘Big Band Swing (Messin’)’ by Simon Wallace

Questions

FELIX

Six Questions Every Creator Needs to Ask Themselves

Friday, January 16, 2015

Everyone can create, but should everyone create? Plenty of great ideas never get off the drawing board, and seemingly terrible ones manage to make it all the way…

Independent Animated Features: 10 Questions That Need Answering

Thursday, March 13, 2014

Yesterday, I was treated to a screening of an independent animated feature film called The Stressful Adventures of Boxhead and Roundhead. Written, directed and animated almost single-handedly by Australian Elliot Cowan, it’s a film that I’m still mulling over in my head the next day; a good sign if ever there was one. I’m not going to comment on the film itself just jet, however, the entire project has prompted some questions of my own on independent animated films in general and especially those done by one man bands or very small studios.

Donald_chalkboard

Is There an Impending Apocalypse in Animation Studies?

Thursday, February 27, 2014

Over on the Society for Animation Studies blog, Lauren Carr writes about what she perceives as a crisis in animation studies stemming mainly from a desire by students to simply learn the software tools rather than the technique and theory behind animation. If that’s true, then we are heading for an impending apocalypse in the field from which it will be very difficult to recover.

Why do you Animate?

Wednesday, February 12, 2014

In a brief, but all too painful and to-the-point post over on Tumblr, Keith Lango lays out what it means to create animation for mass consumption. It’s an…

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