Half-hour episodes: the bedrock of just about every television success story. Efficient, profitable, and rapidly becoming outdated. The Simpsons owes a large chunk of its success to the format, but it blunts the show’s formerly raw edge.
Is the relationship between creators and fans today a healthy one? Has the new closeness made things ever more personal? Kickstarter and other crowdfunded content are coming under increased scrutiny with the biggest lesson so far being that when backers contribute money, they don’t make requests, they make demands.
Traditionally, the twin concepts of Disney and high-fashion being mentioned in the same sentence would have been laughed at. Low-grade, mass-produced, and with mass-appeal are what defined Disney merchandise for decades. Things appear to be changing though, as the company makes a concerted push into luxury fashion in a move that is bewildering yet not entirely surprising.
Video is undergoing a massive shift as we speak. The video feed is about to supplant television channels. As a form of video, animation is obligated to go along with the direction that the industry eventually takes. So just what form will that be, and how can animation create a place for itself within it? An excellent article on REDEF suggests one particular model that may work well for the artform and the industry.
A group of fans are attempting to remake an original Sailor Moon episode, but what kind of copyright questions does this throw up?
MGM are reviving the Addams Family as an animated feature, but is that really a good idea?
Is it true that the shorter a single piece of animation is, the more episode of which you have to make? A theory on proportional effort.
Licensed apparel has been a part of the merchandising puzzle for animated shows for years. yet the clothing actually worn by many characters is rarely seen.