One of the trends to expect in 2018 mentioned in last week’s post is about the rise of indie animation and the plethora of choices it will bring along with it. Shout! Factory has two new releases which offer a glimpse at both sides of the animation coin.
It’s a new year and as always, a good time to speculate on the trends for the forthcoming twelve months. Animation in general had a fantastic 2017 (dare I say it, the best) and hopes are high for 2018. All things being equal, that will hold true. Yet what emerging or developing trends will influence and transform the industry as we stare down the wait until 2019? Here’s a good guess at the six of the most important.
The revelation that the Powerpuff Girls have a sister is certainly surprising. Bliss adds a new dimension to the long-established franchise that arguably is nonetheless long in the tooth. Yet why did it happen now? What is the bigger meaning behind the move? And why is Bliss a product of circumstance?
Have I really been writing for seven years? Apparently so. What have I learned? How have I changed? Why has it become ever harder to sit down at the keyboard and type?
Yesterday, I was treated to a screening of an independent animated feature film called The Stressful Adventures of Boxhead and Roundhead. Written, directed and animated almost single-handedly by Australian Elliot Cowan, it’s a film that I’m still mulling over in my head the next day; a good sign if ever there was one. I’m not going to comment on the film itself just jet, however, the entire project has prompted some questions of my own on independent animated films in general and especially those done by one man bands or very small studios.
Over on the Society for Animation Studies blog, Lauren Carr writes about what she perceives as a crisis in animation studies stemming mainly from a desire by students to simply learn the software tools rather than the technique and theory behind animation. If that’s true, then we are heading for an impending apocalypse in the field from which it will be very difficult to recover.
In a brief, but all too painful and to-the-point post over on Tumblr, Keith Lango lays out what it means to create animation for mass consumption. It’s an…
Female characters often have a tough time with variety. While there is plenty of debate and discussion surrounding the prevalence of stereotypes that send poor messages to viewers, there is something else that is completely overlooked. Dave Pressler ponders the interesting question of why female characters are often forced too look feminine by executives.