Animation

The 6 Best Ways to Merchandise An Animated Creation

Animation’s been around for a long time, and its related merchandise has been around for almost the same amount of time (Windsor McCay wasn’t very market-savvy). Arguably Walt Disney was the finest marketer that animation could have hoped for in that he didn’t just market anything and everything (except at the start), he knew his target audience but also who held the purse-strings for them.

Animation is a funny kind of a medium when it comes to merchandising because, unlike live-action, there’s only so much you can do. Oh sure, you have the usual things, which we’ll get to in a minute, but unfortunately, any physical replica can never match the animated version directly. Yes, even CGI falls into this trap, but they do have a leg up on traditional animation in that regard.

So, unlike a live-action TV show where you simply duplicate a prop or costume from the show and flog them to one and all, what are the best ways to create a merchandising empire built on an animated offering? Here’s a few of the best ones (that work for just about anything from a TV show to an independent film to an animated feature).

1. Toys

As much as I hate to be painfully obvious, toys are incredibly important for the simple reason that any animated TV show or film aimed at kids is slap bang-in-the-middle suitable for this. Why? Because toys are tried and tested and the reason for that is that they build upon the rampant imaginations of the little ones.

Toys are enormously lucrative but they do carry a lot of risks in that they’re costly to produce and can induce horrendous losses if they don’t sell. Perhaps best left to the big boys, toys can nonetheless be for adults too, (think novelties and high-quality figurines).

2. Clothing

It’s funny to think that these days its perfectly acceptable for grown adults to wear clothes with cartoon characters on them. Hot Topic seems to be doing quite well catering to the slightly older crowd with T-shirts and other items with recent shows such as Adventure Time but also older ones like Doug and Rugrats.

Clothing (for adults more so than kids) is a way for the wearer to publicly state that they identify with a character and who that character is.

Again, this is probably more suited to the big boys, but with the likes of Cafe Press, its possible for anyone to create something and plaster it on a T-shirt (or any other kind of merchandise for that matter). Personally, I’d like to see more clothing with animated characters on them (I’d wear more too but the office has a dress code). PS see my post with some of the T-shirts I found in Ireland featuring animated characters.

3. Books

Books! Who doesn’t like a book? Animation-related books are everywhere these days, from Art of, to storybooks to colouring books to you name it! Books do fall a lot closer to toys and animation in terms of cost and risk, but the great news is that you don’t even need to print books anymore, just make a PDF and put it online as an ebook!

You can, of course, still go the traditional route, but a lot of folks these days are taking the hybrid option, that is, offer an electronic version for download and a hard copy version to sell at shows or to those out there with more shelf space than myself.

Books are an important element in helping the audience connect with a project. “Art of” books are all the rage because they offer the consumer a glimpse into the processes that went into making their favourite film (or TV show). Storybooks, comics and the like allow the consumer to engage in additional stoytelling beyond the animated story, and who doesn’t like that?

All in all, books are an important element in selling your film or TV show that have been tried and tested for decades.

4. Signed Stuff

Why do people value singed stuff? Well, if they’re anything like me, they just like the feeling they get from knowing they have something unique (or close to it). Signed stuff is relatively rare in the grand scheme of things, and while they generally cost more than a non-signed item, they can provide the owner with a great sense of self-satisfaction.

Sadly, animators tend to hide behind the cel, but thankfully those that are known can create a valuable source of income and add a little extra to every sale by personalising things for their fans.

 5. Drawings

For years (back in the early days) it was assumed that the reams of paper produced at an animated studio were next to worthless. Heck, even Disney sold the cels from their classics at Disneyland in the 1950s.

That all changed pretty quick as studios and consumers realised that what could be better than owning a copy of something than owning a piece of it.

Bill Plympton utilizes this procedure very well. He’s a drawing kind of guy and relies heavily on merchandise to fund his animated adventures. So its only natural that he should sell the various drawings that he’s used to create is films (cels too). Why? Well for one, it costs money to store things, and secondly, why not? They help him engage with his fans and make him money doing it!

This can work for anyone, large or small. Even CGI films still produce tons of paper drawings (and concept art, etc) that one could sell.

Don’t think of it as selling a piece of yourself (it’s not), think of it as selling a piece of your creation to someone who will value it a lot. That’s the kind of person you want because they’re willing to pay for the privilege.

6. Access

Lastly, access can be an avenue to merchandising success because what’re rarer than an actual piece of the film? Why some time with the animator(s) themselves! Now of course, this will depend heavily on how well you are known and how willing you are to travel.

Nina Paley engages in this a lot. She travels all over the world giving talks and classes and so forth, but she was never busier than when she was promoting her feature film, Sita Sings the Blues. Why? Because a screening of a film is more lucrative when the person responsible shows up for a meet and greet.

Obviously this isn’t just as simple as showing up and signing a few pieces of paper. Oh no. You have to engage with the audience so that they form a connection with you and your film. That kind of thing helps build relationships and help someone become more amenable to buying something if they fell they know you personally.

 

Need some examples? Check out these sites below!

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Character Sundays: Raven from Teen Titans

What’s the matter? Afraid of the dark?

Perhaps the ultimate mysterious character in a kids TV show is Raven from Teen Titans. She’s the resident quote/unquote “goth” of the group, but there is much more to her character than simply liking the dark side of life.

Why? Well, for one, she’s partly inhabited by her demon father (and you thought living at home was bad enough), which effectively curses her with terrible purpose. This makes her a very private character that sometimes leaves others questioning her demeanour. Of course, the truth comes out eventually, but for the most part, it remains hidden throughout the series.

Raven exhibits a high level of intelligence as she is continually reading and researching spells, potions and other things. In other words, she understands her powers and attempts to use them to their full potential. That’s not to say she’s smarter than other members of the group, but she does display the most discipline in relation to her powers.

She is ultimately a good character and has a deep connection to the rest of her team members. Her strong individuality does not preclude her team spirit in the slightest and she readily and willingly fights alongside the others.

That is not to say she is above the usual, human frailties. She can be jealous, scared, annoyed (especially by Beast Boy) and she can be especially angered by the actions of others that she judges to be insincere or stupid.

Raven has a brutal sense of anger, that is partially unleashed by her demon father. In such instances, no enemy is spared as she delights in terrorising them into insanity.

All the same, Raven in a way represents common sense within the Titans. She is always looking at problems objectively. She doens’t fly off the handle like the boys, or is she overly sensitive like Starfire. Nope, she sees things exactly the way then need to be seen and is not above raising her objections to what she sees is a flawed plan.

Raven is an incredibly deep and complex character that adds much to an erstwhile team of misfits. Despite being in a group with the word “teen” in the title, Raven is immensely more mature in both words and actions. That being said, she is not above the odd bit of mischief or fun, especially if it is at Beast Boy’s expense.

Overall, Raven is by far my favourite member of the Titans. She’s incredibly smart, unfathomably complex, suspiciously dark but unnendingly well-meaning. Such a mix of things are incredibly rare in a character, especially a superhero like Raven.

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Mighty Antlers: A Short Film

Tip of the hat to Broadsheet.ie for this one.

Mighty Antlers tells a bit of an abstract story of what happens when a driver sees a deer in the road and decides to gun it. What happens next is not what he expects.

Slightly scary with a few pints of blood thrown around, it’s still quite the accomplished piece. There’s also a production blog and a ‘making of’.

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AWN Deals With Some Tricky Women

Spotted over on the Ambling Around column of AWN is this review for a book that you may not be aware of. Tricky Women is a festival held each year in Austria dedicated to, you guessed it, women in animation and they’ve put out a collection of essays devoted to the topic.

The description from the review is as follows:

Published by Schüren Verlag (Marburg, 2011), this 189 page volume contains essays by scholars, animators, and educators that address issues relating to women practicing animation and gaming. The book also includes a DVD with five well known auteur films discussed within the text.

The review is quite thorough in its detail of the essays contained within the book, the first of which may appeal to most of you out there as it pondering the following

[Jayne] Pilling concludes by raising a number of important questions, the most interesting of which is, “Is there a difference overall in the approach of male and women filmmakers in adapting fairytales within animation?”.

Suffice to say it looks like an entertaining (if slightly academic) read, as the conclusion make out:

…this unique scholarly contribution is a highly recommended text for the following areas of study: Animation, Art, Education, Film Studies, Gaming Studies, Media Studies, Women’s Studies, and Gender Studies at both the undergraduate and graduate levels. And it’s a must buy for university and college libraries that collect texts on these subjects.

It’s welcoming to see a topic like this receive some attention. Much the same as other industries, the contribution of women to the animation field was ignored for a long time, so its only right that the history of such be celebrated in the appropriate fashion.

Check out the AWN article for details on how to order the book as well as the full review by Sharon katz.

 

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Four Signs We’re Possibly in an Animation Bubble Right Now

I’ll be honest, this post was not used as an excuse to post a picture of Bubbles.

Over the past number of years, we’ve slowly seen animation come in from the cold as it were. Yes, Disney has had critical and commercial successes for years, but only within the last 10-15 has anyone else actually stood up and taken notice at just how profitable an animated film is. Not only does it rake in the dollars at the box office, they also tend to have some very long legs. Just look at the Lion King, 17 years old and still going strong.

Which leads to today’s post. With the obvious success of the technique, are we in the midst of an economic bubble in terms of animation? I mean, there is a difference between strong economic growth and unsustainable expansion. The question is are we in one or the other. Here’s 4 reasons for the latter point of view.

1. Revenues aren’t rising as fast as costs

Revenues for animated features have been rising at a relatively steady rate, but they have not risen at the same rate as costs. Naturally this is partly to do with the greater use of technology than in the past. CGI isn’t as cheap to implement as traditional animation, which could be shipped off to Asia for the real labour-intensive work. CGI on the other hand requires a very large upfront investment followed by the costs of the labour to utilise it.

Revenues are not rising at the same rate and the result is squeeze somewhere along the production line that will eventually reach a crunch point.

2. The Number of Players in the Market is Rapidly Growing

It’s elementary economics that once someone discovers a way to make money, at least one other person will attempt to emulate their success. Animation is no different. Today, there are no less than 4 large players (Disney, DreamWorks, Sony, Illumination) in the market and more are being added all the time.

When this becomes a bubble is when you see players who attempt to over-extend themselves into the market. We’re seeing this right now with various one-man bands and VFX studios that have figured they can have a go too. Of course, this is nothing new and has been happening since day dot. The difference is that the rate at which we’re seeing new entrants has substantially increased over the last couple of years. This leads us nicely to….

3. Competition is Becoming Intense

With more players in the market, this leads to increased competition in just about all aspects of the business, from artists, to technology to studio space to release windows. More competition is always welcome as it keeps everyone on their toes and ensures a more efficient use of resources. the only downside is that it also tends to weed out the smaller or inefficient guys.

Why would more competition signal a developing bubble? Well, with an increased demand and scarcer resources, costs for those resources tend to rise. Since competition is increasing at a faster rate than the market is growing, that is indicative of a bubble.

4. The Market is Limited And Changing To Boot

Right now, the market in North America is limited. The market is mature and it’s not getting bigger in the grand scheme of things. The growth markets right now are in Eastern Europe and Asia. the only problem is that those markets tend to have quite distinct cultures, and as a result, aren’t as open to Western films as the rest of the world.

Negating the fact that DreamWorks recently announced that they’re building a studio in China to capitalise on the local market, it’s clear that Western studios face a market with increased competition but not an larger space in which to grow. The result is that we’ll either see reduced revenues or studios being forced to reduce costs. Mark my words, $300 million movies are not sustainable in the long run, at least not right now.

Coupled to this, the changes in the market in general, thanks to the internet, mean that the industry as we know it may be vastly different in a few years time. The rise of streaming, the decline of traditional TV, and the new revenue streams that go along with them means that studios will have to adopt a different tune. Whether they are proactive or not in this regard will surely determine whether we’ll see the bubble burst.

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Character Sundays: Mandy

Mandy from Grim and Adventures of Billy & Mandy

Okay Grim, when the rainbow appears, you take me to the end of it, and I’ll shake down the leprechaun for its gold.

I first discovered the Grim Adventures of Billy & Mandy way back in 2005 and it very quickly rose to become one of my very favourite cartoons. Yes, the humour is slapstick and sometimes violent, the stories are completely wacky, and even the very premise is rather absurd. I mean, just how could two kids end up “owning” the grim reaper after winning a game of limbo?

The above reasons are not the full story however, as the characters themselves are one of the strongest and most likeable aspects of the show. You have: an idiot (Billy), a beleaguered anti-hero (Grim) and an acerbic, domineering little girl (Mandy), our focus for today.

Mandy’s character is comparative to a black hole in nothing good can ever come out of it. She is selfish, controlling, conniving, intelligent and above all, pessimistic about life in general. These she impresses upon everyone she meets; no-one is safe from her ire.

Surprisingly enough, Mandy does have some positive aspects. She remains friends with Billy despite his idiocy, and while she never displays a lot of emotion towards him, she does see to it that he is kept safe from himself and others. She also displays an odd mixture of tolerance and acceptance of Grim, who in spite of his powers is rendered subservient to her and her will and makes his dissatisfaction known.

Mandy remains somewhat of a loner throughout the series having only superficial relationships with other characters besides Billy and Grim. It is implied that she is equally feared and loathed by others, a situation that causes her some consternation. Although she often tries to bury it as the problematic “nice” side of her character, she still somewhat resents the situation.

What makes Mandy so endearing is that she, in a way represents, the sane voice of the universe of the show. In such a crazy world where a kid can have an Egyptian mummy for a mother (Irwin), there is a need for someone to fly the flag for sanity. Mandy happens to be the one in this case, even if she is notably missing a nose.

It is this apparent contradiction between sanity and uncontrollable rage that makes Mandy such a great character for a cartoon. She engages so much with the other characters and adds a lot of depth to what otherwise could have been just another slapstick cartoon.

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Apparently Lady Gaga Doesn’t Like Animation

Lady GoogooVia: TBI

This just in, yesterday, The Hollywood Reporter among others posted that Lady Gaga has won an injunction against a parody creation from Mind Candy called Lady Goo Goo. The reason?

“Lady Gaga argued that the character would confuse consumers.”AWN

There’s a couple of different aspects to this decision but all spell potential trouble for animators or studios so they are well worth being aware of.

Firstly, there’s the issue of confusion with the real Lady Gaga and secondly there’s the issue of parody works and whether or not they are legal. Before you carry on reading though, here’s a video of Lady Goo Goo herself:

http://www.youtube.com/watch?v=v53lmd5URQQ

Starting with the confusion, Gaga relied on trademark law and its reliance on the famed tests which essentially boil down to the “moron in a hurry” scenario. The court ruled that consumers and fans of Gaga would be susceptible to confusion between Gaga and Goo Goo and thus the latter should not be permitted .

Anyone with half a brain would conclude that this is a clear admission from Gaga that her fans are clearly idiots but as Mike Masnick at Techdirt put it:

Unfortunately, Lady Gaga doesn’t have a sense of humor about the situation and it appears that neither do the UK courts.

Michael Action Smith of Mind Candy puts it fairly bluntly:

“It’s pretty obvious that kids will be able to tell the difference between the two characters.” I can certainly tell the difference, but Lady Gaga and the courts couldn’t

The shame is that millions of kids fell in love with Lady Goo Goo’s debut single on YouTube and now won’t be able to enjoy her musical exploits. It was all done in the name of fun and we would have thought that Lady Gaga could have seen the humor behind this parody.

This leads us nicely into the second aspect of the ruling, which is that parody works are not strictly legal in the UK, where the lawsuit was filed.

The importance of this aspect? Well, in the US, parody works are considered legally distinct from the original material and as a result, do not require prior approval from the copyright holder. This is not the case in the UK, which has no laws regarding parody works. The result is that Gaga was legally able to sue over a parody featuring an animated baby and some Eurotrash music.

Why is this a concern for animators and studios? Because animation has relied on parody and making fun of things since almost the day it was invented! Imagine if all the classic Warner Bros. shorts couldn’t have parodied the political and entertainment figures of the day? Imagine if the Simpsons couldn’t send up films like Citizen Cane? Imagine if Weird Al Yankovic couldn’t release a video to go with his parody of a song? (Side note, Al had is own run-in with Lady Gaga but because he’s in the US, he could release his single anyway).

Our ability to create would be seriously hindered wouldn’t it? The world would be a much more serious place in the absence of all this comedy and poking of fun.

Animation has delighted in being one of the prime candidates when it comes to sources of parody. Nevertheless, this lawsuit simply proves that you have to be on your toes when it comes to this kind of thing, because as bad of a control freak as it makes Lady Gaga look (and all the increased attention the lawsuit has garnered as a result), it ultimately forces a studio to write off an investment it made and to swallow the costs of the project with no hope of getting them back.

Small studios and animators cannot be expected to be effective economic units if they face the prospects of lawsuits like this. There is no reason why Lady Goo Goo had to be yanked in the UK, the decision hurts everyone, including Gaga herself.

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“The Revolution Is Here. What Are You Waiting For?”

This morning, Fed Seibert has a great post about the ongoing revolution in video we’re seeing thanks to YouTube and he has this choice quote (emphasis mine):

But that’s not where the action is. Remember, Adventure Time first blew up on YouTube; we absolutely never would have sold the show without the explosion of interest from their community.

That’s the money quote right there, and the secret to any piece of entertainment’s success. A community will do more to make you money than any advertising can ever hoper to achieve.

He follows it up with this advice:

There’s ways to make money if you’re popular, and more importantly it’s where the audience is.

The old ways of doing things are falling. You simply cannot expect to make money or reach an audience  the same way they did in the old days.

Thankfully, the tools to do so are so readily accessible and cheap, like Fred says:

Any of you making films should be making more and posting them.

 

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The Tintin Opening Titles That Should Have Been

With the impending premiere of the Steven Spielberg/Peter Jackson 3-D, CGI, mo-cap potential flop that is Tintin: Secret of the Unicorn (no. I will not link to it), James Curran has created this alternative title sequence that plays on minimalism (by using the shape of a circle) but still manages to get in a reference for each one of the 24 original books in under a minute and a half.

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