The NYICFF & Being ‘Suitable For Kids’

NYICFF 2013 header

It’s hard to believe that it is that time of the year again, but it is!. That’s right, the 2013 New York International Children’s Film Festival starts in exactly one week (Friday, March 1st). The festival truly is a fantastic experience if you’ve never attended. There are not only plenty of great films being screened, but there are also many workshops and activities for the younger viewers. Those viewer in particular, are who make the NYICFF a great experience.

Ernest & Celestine
Ernest & Celestine

The Goals of the Festival

A few years ago, I was lucky enough to attend the festival’s screening for The Secret of Kells. I was there to meet director Tomm Moore and while it was a thorough pleasure to meet him, the surprise of the day was listening to the Q&A session that followed after the screening. The kids asked some very intelligent questions and the really drove home the point that the festival is much more than simply screening great films, it’s also about inspiring in kids the wonders of film as an artistic medium.

That’s the goal of the festival, and it manages to pull it off with a program that caters to all ages (some films are for 7 & up) with relative ease. That’s not the interesting part, what’s truly amazing (and what astonishes me every year) is that the program it puts together contains films that are not only suitable for kids, their suitable for adults too!

Hey Krishna
Hey Krishna

How The NYICFF Caters to Adults AND Kids

Those of us with an interest (passion even) for animation already know that animation that is suitable for kids is also suitable for adults. Unfortunately, (and certainly before Pixar’s time), there existed a widespread belief among the public at large that animated films were the preserve of the under 12s. That’s changed dramatically in the last 20 years as animated films have begun to cater more to adults through the use of subtle subplots and double entendre.

The wonderful thing about what the NYICFF screens though, is that while certain films do cater explicitly to children, plenty of other films aren’t as overtly aimed at kids.

From Up On Poppy Hill
From Up On Poppy Hill

The festival screens many Studio Ghibli films that are famous for shaming many ‘mature’ films with their quality but the Japanese studio is far from alone. This year Ernest & Celestine, The Day of the Crows and The Painting are just some of the features being screened that can enjoyed by adults and kids. The shorts lineup is spectacular as well. PES’ Fresh Guacamole makes an appearance as does Friendsheep; a hilarious short about a wolf having to work with his lunch.

Pinocchio
Pinocchio

Why That’s Important

It’s tempting to think that such broad appeal doesn’t mean anything; but it does. The kind of films the NYICFF shows aren’t just great films suitable for kids, or even great animated films, they’re just great films. That can do a lot for young, impressionable minds as they can see how cinema (and film) can exist in a much higher capacity than what Hollywood pumps out. Adults benefit too; spending their hard earned cash in something that has cultural and social benefits. So what are you waiting for, get your tickets now!

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Your Opinions Are Needed!

bart never lie to you

Hello there,

I’ve been writing this blog for almost three years now and while it give me immense pleasure, it’s sometimes hard to judge if it’s of benefit to anyone else out there.

So with that in mind, if you’re reading this, please take as little as 10 seconds of your time to tell me what you think of the blog and what you would do different or improve upon by leaving a comment below.

Feel free to ask any questions you might have too.

Thanks!

Charles

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How 3D Printing Will Impact Animation Off Screen

Constant improvements in technology mean that new and exciting ways of doing things are constantly being invented, with 3D printing being no exception. It’s exactly what you might expect it to be; namely printing but with the addition of the third dimension. The technology has been around for a while, but only very recently has its cost started to come down to a relatively affordable level for consumers.

What Does 3D Printing Have to Do With Animation Off Screen?

Ah, an excellent question. Well, it’s not so much to do with production (Laika used the technology extensively for ParaNorman) but for all the things that animation sells off-screen. Consider the picture below:

Via:Thingverse
Via:Thingverse

It looks kida familiar doesn’t it? That’s because it is! It’s a 3D printing plan for the rocket that Tintin took to the moon in Destination Moon!

Via:The Tintin Wiki
Via:The Tintin Wiki

The possibilities are astonishing. Imagine being able to print models right in your own home? Instead of hoping for a company to produce a character or prop model you desire, you could make it yourself, in minutes! Otaku’s will have a field day!

There’s just one problem…

Copyright

NPR recently took a look at 3D printing, and Steve Henn’s report places a hefty emphasis on the recent issues surrounding the use of copyrighted characters with the technology. Yoda is a popular presence on Thingverse, a website that allows people to create and share their 3D printing plans. Similarly was Tintin’s rocket, until it was taken down via DMCA notice (the one above isn’t the original):

Recently, Moulinsart, which owns the rights to the cartoon Tintin, served Thingiverse with a Millennium Digital Copyright Act [sic] takedown notice. The company insisted that the site remove printing designs of Tintin’s cartoon moon rocket.

Weinberg says Moulinsart was well within its legal rights, but he thinks the move was a mistake. People printing out copies of Tintin’s rocket were the company’s mega-fans, he says. Instead of attacking them, Weinberg adds, the company would have been better off selling digital designs to print out Tintin himself.

If you think in terms of animation, almost anything could be created using 3D printers. Characters, props, sets are all ripe for the DIY mold and while no studio has freaked out just yet, there could be plenty of problems down the line.

Since copyright covers everything to do with an animated film or TV show, making plans of characters and printing them yourself does fall foul of existing law. That’s where the real problems will soon come to light.

What 3D Printing Means For Animation

Many animated shows rely on toys (among other merchandise) to remain profitable. Pre-school shows are especially exposed, but plenty of other ones also sell models based off the animation. Many shows rely on those sales to remain profitable and therefore on the air. Think of The Simpsons, or any anime show known to man. They all rely on sales of models to some extent. Here, have a Nibbler as an example:

This impossibly cute thing is made by Kidrobot
This impossibly cute thing is made by Kidrobot

Now what if instead of buying a model at a shop, you simply printed it at home? You would gain, but the studio would certainly lose; especially since those plans can (and will) be all over the internet for free.

So this could potentially affect every corner of animation; from features, to TV shows to web series to short films. It could be a boon but it could also be a bust if all the players don’t handle it correctly.

I haven’t even touched on all the printing that will be made from fanart, just think how popular that‘s going to be?

It’ll Ultimately Be For the Fans

Ultimately, 3D printing will be for the fans. Animators and studios can gain, but they will have to rely on things like superior production tools and giving fans something extra over what they can make at home.

Just look at that Tintin rocket, I would kill to be able to make one of those for myself, but I would gladly pay someone to make me a high quality one that’s over a metre tall instead.

Think in those terms, and get ready to ride the roller coaster for the next few years.

What would you print with a 3D printer? Let us know with a comment!

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Are Animation Soundtracks An Untapped Goldmine?

Via: teews666 on deviantArt
Via: teews666 on deviantArt

Originally soundtracks and the music associated with them were considered cast-offs in the animation landscape. Before Snow White, the copyrights and publishing rights were sold off for a cheap sale. Disney’s folly changed all that with its numerous hit songs, and suddenly, the music in animated films became a major cog in the film machine. That trend continues up to today, where every major animated film has a soundtrack available even before the film hits cinema screens. The thing is though, animation is much more than feature films, and it’s in this regard that suggests that animation soundtracks are a bit of an untapped goldmine here in the west.

For Web Series

Web series’ actually lead the way. Many series are created by people who are familiar with the overarching sharing nature of the internet and the fact that influence can come from anywhere and everywhere. Hence the advantage to sharing the music with others. Cartoon Hangover has a Soundcloud page where they post tracks (mostly voices and FX, but theme music too). Given the fact that their series don’t have a lot of music, it’s fair to say that Frederator are probably best to simply give it away.

That’s not to say that others shouldn’t try to make something from their music. Plenty of independent musicians earn a living by using the music as a catalyst to sell other things. Fans are willing to support artists given the right conditions and there is no reason to suggest that music from an animated web series can’t play an integral or standalone role in that respect.

For Shorts

Shorts are a tad trickier than series; the result of sometimes being built around a single song. That does not preclude them from gaining something from the music too. Some shorts use off the shelf music while others use a bespoke song. Still others utilise an actual soundtrack.

In the case of a single song, that could still be sold separately from the film. Selling a whole CD for one song is probably a bit far fetched, but plenty of animators create more than one short, so a compilation is something that could work.

To call out David Oreilly’s The External World, the entire soundtrack of which is available for download starting at just $1. It costs OReilly little to put it up there, but the mutual benefit to himself and fans is enormous. People also aren’t nearly as stingy with their online dollars as you might think:

[blackbirdpie url=”https://twitter.com/davidoreilly/status/302765365358903296″]

 For TV Series

This is the obvious one and something of a sore spot for fans of many shows. The Nickelodeon series’ Avatar: The Last Airbender and Legend of Korra being the most visible examples.

Granted, a large majority of TV shows did not have soundtracks per se; relying instead on interstitial music outside of the main theme. That said, in recent years we’ve seen a dramatic upswing in the quality of animated shows music, often to the point (as in the two series’ above) where they rival traditional live-action shows in terms of quality. Other current examples include Adventure Time with its chiptune music and Gravity Falls with it’s similarly retro score.

Soundtracks and scores for animated TV shows are seen today the same way that they were for animated films before Snow White. They’re leftovers, but with the control-all attitude of many studios, they would rather lock them up than spend the money to make a proper release. A shame really, as I discuss in this post, because the tools available today mean that you can get a soundtrack or score out there for relatively little effort. If you do it right, it’s entirely possible to make some money while you’re at it too.

Note that I am purposely neglecting things like pre-school shows that have long been sold as singalong tapes and books. That’s different; entertainment on a whole different level than pure aural pleasure.

I’m also purposely neglecting anything to do with anime. Japanese studios and networks have known of the value locked up in a show’s music and have endeavored to collaborate with mainstream artists and make sure it gets out there. The simple reason is that in Japan, a hit score can drive people to view the show. Things are not so simple here in the west, but there’s no harm in trying, is there?

Let’s Get Those Animation Soundtracks Out There!

Everyone listens to music, and keeping some of the music that accompanies animated films away from fans only serves to hurt the films themselves. The Avatar scores alone could draw fans into the series, especially since music tends to be more freely available than video.

So consider this post a wish that more music from animated films and shows make it out into the wild for all to enjoy.

Do you agree? What are your favourite shows who’s music isn’t available as an official release? Let us know with a comment!

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Those Frozen Posters and the Curse of The Modern Blockbuster

A few weeks back, some images escaped onto the internet purporting to be for the next film in the Disney cannon, Frozen. They were quickly disavowed but the company nonetheless made an effort to rescind the impossible from the public’s mind. Here are said Frozen posters for informative purposes:

Disney_Frozen Poster A

Disney_Frozen Poster B

Disney_Frozen Poster C

The entire saga raised a number of questions but the true answers to them are rather straightforward.

Why Were They Disavowed?

The posters were disavowed for the simple reason that they are unofficial. While the posters do exhibit traits previously linked to the film (such as the title design), as a whole, they are not officially sanctioned by the Disney company. The studio is therefore obliged to distance itself from them, but there’s is more to it than that.

Poster trademarks is something that’s been talked about here on the blog before, and with these posters, there is very high possibility for confusion among the public. This is especially so given that the posters feature two characters that could easily be thought to be from the film. Trademark law requires holders to defend or face losing them. In that respect, Disney cannot simply let them slide because it could underpin future litigation.

Why Were They Even Released Then?

That, we don’t know. Cine 1 is based in Argentina, and we can only speculate wildly how they a) got the poster designs at all and b) would post them for any reason besides attracting publicity for themselves. Either way, it’s a fishy background to the entire affair but does not dilute the fact that it got a lot of people talking about the film.

So Where Does The Curse of the Blockbuster Come Into All This?

Where the curse of the blockbuster comes into this is that Disney were also duty bound to stifle the public’s interest in the film at this point in time. Why? Quite simply, they’re not finished selling the current one yet.

Yes, Wreck-It-Ralph comes out on DVD in March and as successful as that film was, it doesn’t do the Walt Disney Company much good to start flogging the new one before they’re done with the old one.

The curse of the modern blockbuster is that it makes money in precisely defined, extremely short periods of time. They have a few weeks at the box office before being pushed out on home media a few months later. The former brings in some money, but the real dough is (and has been for many years) in the latter. Disney simply cannot, through sheer necessity, ignore this period.

As a result, it will continue to devote any and all resources to Wreck-It-Ralph in the coming weeks. A distraction such as the posters above represents a significant problem with that strategy. It thrusts into the minds of the public who are constantly demanding new things and serve as a shocking reminder that yes, Wreck-It-Ralph is a done and dusted film while Frozen is so new and sparkly, we haven’t even seen any animation yet.

This bodes poorly for Disney, so they swing into crisis mode and attempt to stop it while they can. That’s not a bad thing, but it does reinforce the fact that studios like to dictate the publicity for their films despite the fact that the internet is an unwieldy beast that eats such control for breakfast, lunch and dinner. In the case of Frozen, the internet is clearly very hungry

The Alternative?

Back in December, we were given a single, concept sketch in an official capacity but then, nothing. Why do it then if there was nothing to follow? Disney may have been better off waiting until after Christmas before beginning to periodically (and predictably) releasing stuff. Independent animator Elliot Cowan is doing precisely that on his twitter feed; posting artwork from his feature film on a regular basis as he completes it. Disney could have handled this better; here’s hoping it’s a once-off event.
Just when should a studio start releasing artwork? Let us know with a comment!

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What Opportunities Mean

wpid-IMG_20130217_164748.jpg

Opportunity. It’s something that we all hope comes along at certain times in our lives, but it’s true when we say that it knocks. It doesn’t necessarily announce itself and it can sometimes be downright sneaky, only presenting its true form potentially months after the initial event. I’m writing about this today because I had the opportunity to meet Mr. Opportunity himself, Rob Paulsen.

This isn’t to say that I view the chance to meet him as some sort of foreshadowing or fortuitous event that will pay dividends later. No, it’s nothing like that at all. What it boils down to is the various sets of circumstances about how we came to be in the same place at the same time and how opportunity plays a large part in that.

The (extremely enjoyable) hour-long Q&A that Rob held brought forth his entire career and how he came to become a voice actor. It became apparent that he took a few chances, but also enjoyed plenty of opportunities that came his way. The original Teenage Mutant Hero Turtles (sorry, the politically correct European title was burned into my noggin) was an opportunity that he still talks about 20+ years later.

Rob’s job is one thing, but during the talk, the topic of discussion came around to what he does outside of voice-acting. For him, it’s teaching and his (just as entertaining) podcast, Talkin’ Toons. In both, Rob saw opportunities and decided to take them. They’ve worked very well for him too, but if he hadn’t seen the potential, they would have passed him by.

What got me onto this line of thinking was the realisation that you really do have to be open and receptive to opportunities in order to benefit from them. For me there have been numerous opportunities that came my way. Some have worked out, others have not. The opportunity to work in China was one that didn’t work out, although it did re-affirm my view that the I was better suited to the USA anyway.

I had to listen for the opportunity to work in China, and I had to listen really hard for the opportunity to work in the US. The latter took well over a year to finally pay off too; proof that patience can be a virtue. The point is that opportunities don’t come along and say “Hey! Look at me! I’m an opportunity you should take!”. If only they did that, and maybe slap you around the face for good measure.

Rather, opportunities are more along the lines of, “hey, I’m kind of interesting. Maybe you should look into me more.” Let me assure you, it won’t be shouted at you either. It’ll be whispered softly and it can be all too easy to miss. That’s why it’s important to always keep an ear out for these kinds of things; they’re extremely easy to miss.

I don’t say all this as some sort of pharisee; I’ve missed plenty of opportunities because I wasn’t paying attention, even when they were in plain sight in front of me screaming and yelling for my attention. Sometimes I’ve been really lucky that an opportunity has come along at just the right time; such as a job offer. Either way, I’ve learned that you have to be constantly listening and be willing to follow up on things that seemingly have no connection to your goals.

I had the opportunity to meet Rob Paulsen here in Baltimore this weekend and while it is tempting to think that it was simply fortuitous, in the grand scheme of things, the meeting was the result of both of us sensing opportunities and taking them. I’m certainly grateful that he took the opportunities he had that have led him to a long and successful career and I can only hope that I end up doing the same.

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Week Links 06-2013

A shortened week links list this week thanks to two unscheduled days of rest that were spent in bed.

DuckTales invented a new animated wonderland—that quickly disappeared

ducktales.jpg

The A.V. Club takes a look at how DuckTales was the massive success that it was, and how it has been all but neglected by Disney since it left the airwaves. A great article but misses the part where Disney bought ABC and exploited the fact that putting shows on your own network was considerably less hassle than syndication.

‘Adventure Time’ actor Tom Kenny on Ice King’s loneliness, tragic past

Voice actor Tom Kenny (no relation) sits down with the LA Times’ Hero Complex blog to talk all about Adventure Time’s misunderstood antagonist. It’s a hefty interview that touches on more than Adventure Time and is full of humour to boot.

Beck’s Last Brew – An Interview with Jerry Beck

Having to rest up on the couch all day Tuesday meant that I missed the bombshell of Jerry Beck getting bought out of Cartoon Brew. Surprised I certainly was but nonetheless wish Amid the best for the future.

That said, the always insightful FLIP blog clearly had the inside line on the story as the very next day, they posted this interview with Jerry where he reveals a few titbits on his time with the Brew and what his plans are for the future.

The Three Kinds of Kids Movie Posters

Canadian website The Sleepy Skunk put out a guide this week the exemplifies yet again how movie posters really do seem to all look alike. Personally, this blogger was surprised by there only being two DreamWorks films in the raised eyebrow category.

By  The Sleepy Skunk via Broadsheet.ie
By The Sleepy Skunk via Broadsheet.ie

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Why Working for Free is Like Sleep

You’ve undoubtedly seen it by now; Stephen Silver’s [necessary] rant against working for free, right? If not, it’s a good use of your time, and advice well worth heeding. The only problem with it is that Stephen doesn’t really explain exactly why working for free can be detrimental. So here is an analogy that is easy to digest, understand and remember: why working for free is like sleep.

If Everyone Sleeps, Those That Are Awake Must Work Harder

Think about it. If everyone in a studio was sleeping, those that are awake would have to work much harder to get the work done wouldn’t they? If you consider a sleeping person as someone who is working for free (or close enough to it), then everyone around them must work that little bit harder (read: work for less) to carry them. Right? The more people that sleep, the hard those that are awake must work. The reverse is also true; the less people that sleep, the less the awake people must do. There are sound economic principles behind this concept that require too much to explain, but they are valid, and they really are true.

If you multiply it out over an entire industry, then you can see how even a small amount of sleepy people can have an effect on the majority. You may think that being only one person doesn’t make a difference, but it does.

Sleep At Home, Not At Work

If you were caught sleeping at work, you’d be fired for sure. Most people recognise this and in response, prefer to sleep at home. The same is true for our example. Sleep at home on your own time and on your own projects. Fanart is fine in moderation, but if that’s all you do, you may as well be sleeping. In this analogy, working for free at home is not considered detrimental because you are not having an influence on anyone besides yourself. Your time at home is considered your time, and if you want to sleep then, that’s OK.

Naps Are Healthy, but Don’t Dose Constantly

All this isn’t to say that sleeping (working for free) should be avoided at all costs. Working for free can be beneficial in certain circumstances, in ways such as community service, educational programs and the like. Consider these naps instead of sleeping because they can be healthy if done in moderation. You’ll feel refreshed and ready for when you have to be awake. Just be sure not to nap too much!

Sleeping Employees Are Bad For Studios Too

Yes, free labour can harm studios. Imagine if a studio had a large number of sleeping artists (with a few awake ones). While the studios undoubtedly gains the work, they lose out in other ways too. For one, all those sleeping employees warp the real amount of money that a project costs to make and that makes their accounts unrepresentative of their true financial health. That leads to problems further down the line and the ultimate result is that all the sleeping employees are forced to sleep at home anyway.

The Rule of Thumb: Only Sleep If You Can Afford To

If in doubt about whether you can sleep (work for free), consider yourself driving a car down the road. Are you going to fall asleep at the wheel, or are you going to pull over to the side of the road? It’s safer to do the latter, and other drivers will thank you for it. Remember, your career is the car, and if you fall asleep at the wheel, you’re bound to crash.

 

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How the Brony Documentary Makers Should Handle Filesharing

Disclaimer: I am not a brony.
Disclaimer: I am not a brony.

The fandom that surrounds My Little Pony: Friendship is Magic has been discussed here on the blog before with the show’s creators and network rightfully being praised for their interaction with it. This was doubly evident once it became known that the show was attracting fans that were, well, far outside the show’s intended demographic. The result was the coining of the term ‘brony’ (bro+pony) and the proliferation of these fans throughout the internet and beyond. Bronies have since spawned many websites, forums and even conventions dedicated to their favourite show.

The phenomenon spurred the creation of a documentary about it after actor John de Lancie became acquainted with it thanks to a role on the show. As with many contemporary projects, a Kickstarter campaign was launched and it quickly reached its initial funding goal. Subsequent stretch goals resulted in a grand total of $322,022 being raised from 2,621 backers.

It was therefore with some dismay (and sadness) that the producers noticed that the completed documentary was available on internet filesharing sites almost immediately after its release to Kickstarter backers:

You may have heard that we are shutting down production. For clarification, this refers to canceling plans to invest more time and money into releasing a disc with additional material and segments that have already been shot but didn’t make it into the film. We have many great stories that just didn’t fit into the flow of what we were creating with the film but thought the Brony community would really enjoy seeing. Because the piracy within the Brony community is rampant and pervasive we’ve come to the conclusion that investing any more time and energy would be not be worthwhile.

So with additional work on the documentary being stopped due to ‘piracy’, how could the brony documentary makers respond to this in a way that not only enables them to continue the additional work, but also attract new fans who may be willing to pay for it?

Dump Kickstarter

First and foremost, this does not mean that they should neglect the people who have funded it through the service. Those that donated with the recognition that they would receive rewards have a legal right to what they were promised. That said, many commentators on the post announcing the stoppage were vocal in their support for an additional campaign to fund the extra features.

That does not make a lot of sense insofar that it is taking another drink from the same trough. Although backers are willing to pay for additional extra features, why would you need to pre-sell it to them? Surely those that will donate will buy them once they are completed? The vast success of the original campaign already proves that the demand exists. In any case, the additional costs that Kickstarter imposes would only serve to lower the funds available to create the features in the first place.

Fix the Downloads

The documentary was made available to all backers who donated more than $30 as a digital download. Since then, it has been released to the general public in three DRM-free formats. The reason it has been made available so quickly is that manufacturing takes time, and the producers (naturally) want the film to be out there as soon as possible.

The only problem is that the download is just the film, nothing more and nothing less. Did I mentioned it costs $12.99? Yeah, that too. Why is that a problem? If you are faced with a choice for something (legality aside for a minute), would you rather cough up $12.99 or $0.00? You’d plump for the latter I’m sure. Here’s a screenshot of the torrent as of writing:

TPB Bronie docu-1

All told, you’re look at under 400 people being involved with this torrent. That’s well below the 2,621 that backed it, and certainly a pittance of the 5,000+ that attend the BronyCon convention. That suggest that the numbers involved are relatively small compared to the size of the overall Brony community. The legal method also does not account for cases like this:

TPB Bronie docu-4

Understandably there are costs associated with digital downloads but there is a convenient way to eliminate those that are discussed further down.

The Discs

As part of the Kickstarter campaign, the rewards included a copy of the documentary on physical media (Blu-Ray and DVD). Those are (as of writing) being produced by the fabricator. However, there is (as of writing) no listing on Amazon (or eBay) for the disc and there is unlikely to be one until it is finished.

The problem with such a situation is that with a release date that is not readily apparent, potential viewers are unlikely to know that it will be available on physical media unless they do some research. Amazon has the ability to feature products for pre-sale, why wasn’t the documentary installed there before now?

Although the main issue is that viewers are moving away from physical anyway, there is an apparent failure on the part of the producers to adequately think out their release plan. As noted with Wreck-It-Ralph, releasing a film in digital format prior to the physical media will do you no good whatsoever. That’s not to say the discs should not go ahead, but that an effort but an extra effort will likely be required.

How to Help the Brony Documentary Make Money

With all the above in mind, it’s time to look at ways that the situation can be improved for everyone involved.

Why not put it on bittorrent?

The first question to answer is why shouldn’t the film be available in bittorrent? There are numerous advantages; namely the elimination of any costs associated with hosting, as individual users do that. They also pay for the bandwidth too, so there’s two significant costs immediately eliminated.

So if your major costs are removed, any monies you do receive will be almost total profit, right? Yes! Of course. So the simple solution is to find a way to extract money from people who view the documentary via bittorrent. Why not include a donation link in the video? Why not include the film’s website where you can sell them things?

Sell Some Merchandise

Via:  The documentary website
Via: The documentary website

Right now there is not a single shred of merchandise available relating to the film. Yes there are copyright issues surrounding the My Little Pony show itself, but not the documentary surrounding it. The film has a distinctive (if unremarkable) logo that could and should be plastered on t-shirts, hats and everything else that companies like to flog these days.

Shows like Adventure Time have been excellent at providing fans with things they desire and represent the contemporary way of connecting with fans and giving them a reason to buy. Why don’t the documentary makers consider this? Fans have already paid for the film, why wouldn’t they also pay for merchandise supporting it?

Reaching outside of the fandom

The documentary has garnered some media attention but that alone will not attract non-fans and non-bronies alone. People who are not intently interested in the topic matter are unlikely, maybe even unwilling, to cough up money to view it. The advantage of it being freely available is that anyone can watch it, with the result being that people outside the brony sphere are much more likely to either become involved themselves or at least take a more positive attitude to the phenomenon.

Larger audience for conventions and festivals

Films usually require large audiences to achieve success and one of the ways they accomplish this is through festival and convention screenings. Such events are sometimes accompanied by the presence of the filmmakers themselves. If the film is freely available online, such screenings will be more popular (fans always like the personal dimension), raising the profile of the film and greatly improving the opportunity to make money.

Conclusion

It’s always disheartening when something does not turn out as anticipated. It happens to everyone and this documentary is no exception. The important thing to remember is that when faced with a situation like this there is more than one way to respond. The music industry found out the hard way that taking a hard line is certainly the one to avoid. Thankfully the producers do not appear willing to go down that road, but it is nonetheless disheartening to see them not consider the many proven alternative that are available to them.

 

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Where Bitcoin Could Feature in Animation’s Future

Via:  The Bitcoin Wiki
Via: The Bitcoin Wiki

Looking to the future is a theme of the blog, and with this post, we’re taking a bit of a larger leap than normal. Bitcoin is a digital, distributed P2P currency that is slowly gaining prominence. Not sure what Bitcoin even is? Have a read of this introduction and the FAQ before continuing or just watch this animated video:

Why Will Bitcoin Become Useful?

What’s wrong with the currencies we already have? Well, nothing in particular if we’re being honest. However that doesn’t mean that they are perfect. In fact, existing currencies erect obstacles to the free flow of money around the world and in the context of entertainment like animation, that will become a restriction on growth. Here’s some reasons why Bitcoin represents a possible monetary future and why animation could benefit from it.

Future digital markets

We’re right in the middle of the seismic shift in content viewing. Traditional models are out; new ones like Netflix and YouTube are very much in. That’s great right? Well yes, yes it is. However while viewing habits are moving towards the 21st century, the monetary systems that support them remain stubbornly in the 20th century. If we are moving towards a digital model for consumption, shouldn’t we also move towards a digital model for payment?

Trans-national Consumer Demand

National boundaries have long been used by traditional broadcasters and distributors as a barrier to to truly free enterprise. Even in Europe where these barriers have been removed (even currency ones thanks to the Euro), content is still sold and licensed on a per country basis.

The internet has long been a borderless platform. The content therein is available anywhere at any time and it is this aspect that has made the internet so successful as a technology. As content moves more and more online, it will also disrespect national boundaries. Yes, the likes of Netflix, Amazon and iTunes continue to use geolocation, but this is more as a form of market restriction at the behest of corporations than for any technological or economical reason.

In contrast, sites like YouTube thrive on being as freely available as possible. Many other services (like Facebook and eBay) do too, and in many ways, traditional currency models restrict their ability to find success.

Pros

Now let’s take a look at some of the benefits that could be associated with Bitcoin as far as animation creators and producers are concerned.

It’s Borderless

As mentioned above, Bitcoin crosses all borders. This has the advantage of removing the need for converting one currency into another. If you live in the US and you earn money from someone in France, one of you must convert the amount and pay resulting conversion fee. That’s lost money for either party. Bitcoin would eliminate conversions and their fees making international commerce much more efficient.

It Makes Payments Easier

It’s tempting to assume that what is accepted practice in your country is also accepted practice in others. A good example are credit cards. They are widespread in the US, but are much less common in other countries either for cultural or economic reasons. As such, many of the platforms and services that animators and producers rely upon here may not be available internationally. PayPal has an international presence, but they are not everywhere. The same goes for Apple, Amazon and Netflix.

With Bitcoin, all you need is a computer and internet access and seeing as they are viewing animation through those already, there is no need for additional equipment. Kiss PayPal goodbye! Transaction fees do exist within Bitcoin however, but there is no such thing as a free lunch, and you can be sure they are less than what many banks and credit card companies currently charge.

It’s Secure

As a currency and protocol, Bitcoin’s security relies on verifying transactions and cryptography. Essentially that means that transactions must be verified before they are considered ‘accepted’ and each user has unique encryption keys to ensure that only they have access to their Bitcoins. At the most basic level, Bitcoin operates as a sort of virtual cash rather than any kind of account.

Cons

Nothing is perfect and Bitcoin does have a few disadvantages.

Not Widely Understood/Recognised By Consumers

As of writing (February 2013) Bitcoin remains very much on the periphery of the business environment. It has yet to achieve widespread recognition beyond technology circles and has extremely small penetration in mainstream society. This obscurity renders it somewhat unstable as far as its value and likely will until it becomes more widely used.

Fortunately, as Bitcoin becomes more popular, it will become more stable and this con will diminish in importance.

No Legal Status

At present, Bitcoin has no legal status. This does not mean that it is illegal, rather it means that it lacks legal recognition either in law or in court. Facebook credits similarly lack legal recognition yet they are the only method of purchasing things on that social network and widely accepted by its millions of users.

The User is the Security Risk

While the Bitcoin protocol and networks are secure, weak spots remain with the user. If they do not take adequate steps to secure their private key, it is possible for someone else to acquire it and transfer the Bitcoins associated with it. Consider it like leaving your front door unlocked and someone coming in and stealing the cash in your wallet. This is an inherent risk with any currency although there are steps that you can take (if receiving money from customers) to minimize the possibility it could happen to you.

A Theortecical Bitcoin Scenario

Consider this scenario: someone in a far off country sees your short and wants to throw something in the tip jar. How can they do that today? If they don’t have a credit card at all, they are SOL. If they do, it may be difficult or even impossible for them to give you money. To go one further, the platform your video is on may not even handle monetary transactions at all. Would you expect a cheque from them instead? Of course not.

That is how things work today, and while there usually are platforms in place, they are extremely convoluted and time-consuming. Consider the alternative: the user above can instead transfer funds in Bitcoin form to you from their internet-enabled computer directly to you no matter where you are. There are no conversion fees that are skimmed off and the funds are available to you almost instantaneously.

Your film can now be seen and enjoyed by anyone around the world with no upfront (merchant or service) fees on your end to worry about. Isn’t that awesome? More money for you, right?

Now think about the merchandise you can sell using Bitcoins; think about how you can take advantage of local manufacturers to sell that merchandise locally instead of shipping it internationally. Wanna sell T-shirts in Turkey? There’s no point in shipping them from America is there? Instead, pay a local manufacturer in Turkey with your Bitcoins whose value you know and reap the rewards when they are sold.

Conclusion

It’s still very early days for something like Bitcoin and it remains to be seen if it will ever catch on. That said, it’s an interesting technology and one that could benefit media consumption in conjunction with the internet. It is something to keep an eye on.

Where Bitcoin Could Feature in Animation’s Future Read More »

Ireland: Animation Nation

This past Tuesday, I had the pleasure of attending an evening organised by the Irish International Business Network and Animation Ireland at the Irish consulate in New York City. It was an enjoyable evening and an excellent opportunity to meet many of those from the Irish industry who were in town for the annual Kidscreen summit.

Among the many highlights of the evening was seeing the reel with which Ireland is being pitched as the ‘Animation Nation’. Given the proliferation of studios over the last 15 years, it is not surprising that the animation industry is now an employer of note in a country of only 4 million people:

The focus of the event was much more on the business side of things than the creative one and it was clear that the studios present are well aware of the changes currently taking shape in the media landscape and the many challenges that will come with them.

That said, it was great to see that they all have a deep passion and commitment to animation that will hopefully bring them many successes in the coming years.

Ireland: Animation Nation Read More »