Female characters often have a tough time with variety. While there is plenty of debate and discussion surrounding the prevalence of stereotypes that send poor messages to viewers, there is something else that is completely overlooked. Dave Pressler ponders the interesting question of why female characters are often forced too look feminine by executives.
Kickstarter is a service that continues to enjoy a lot of popularity among filmmakers and entertainers. One of the main reasons that people turn to Kickstarter is to help fun the actual content. That carries a certain amount of risk though, so it’s always good to see someone using Kickstarter to fund something other than the animation, like what WAKFU is aiming to achieve.
Software seems like a funny thing to compare animation to, doesn’t it? After all, one is mostly recreational and the other is, well, mostly utilitarian. Yet there are many common traits between the two, especially now that both are expected to be given away for free. Thankfully, someone has already figured out a way to make money from software.
Baiting title aside, Mickey Mouse really is more popular than Bugs Bunny. He sells a lot more merchandise, appears in far more places around the world and is lauded as a mascot for the company that operates ‘The Happiest Place on Earth.’ Bugs never even got such opportunities and yet as a character, he is far superior to Mickey. Why is that?
Running on the Smosh MNC (multi-channel network) on YouTube, this live-action/animation hybrid has returned for a second season after a successful initial one (2 million+ views). So why does Oishi High School Battle seem like the kind of animation that could actually be a hindrance to the broader commercial success of online animation?
Engineers are a funny bunch; it takes one to know one. They operate in a peculiar way, often envisioning something that is perceptible only to them. They also tend to love the art of engineering, and it’s way of solving problems using logical hypotheses and rational guesses. If it sounds boring, it kind of is; all forms of engineering operate at a slow pace. Given that an animated film is a problem of sorts, is it therefore possible to engineer it to succeed?
Disney and Studio Ghibli are often compared when it comes to making really great animation. Both continue to push the envelope of what animation is and what it means to tell an animated story. However, both see progress in a different light and go about achieving it in contrasting ways.
It’s hard to believe, but we’re almost at the end of an entire year of week links posts! Clearly I read an awful lot more than I thought I did. Anyway, here’s this week’s selection:
Independent animation has undergone a real transformation over the last decade or so as the drop in the cost of technology was mirrored by the rise of the internet as an entertainment platform. Online video distribution is nothing new at this point, and has become the default method by which creators get their stuff in front of viewers. Irish animator Terry Reilly recently got in touch and his Pegs series of shorts provided a great opportunity to see the game of creating content from the independent’s perspective. Read more
A short post today, but the topic of animation finance is one that has a direct impact on the animation business. In order to get animation made, it has to be paid for, and unless you’re a multi-milionaire, that means asking someone else to pony up some dough.