Search Results for: strong female character

PBS’ Idea Channel Discusses How Radical BMO’s ‘Gender’ Really Is

BMO burglar

Unusually enough for a blog about animation, you don’t see that many videos posted here. That is let slide today because PBS and their Idea Channel on YouTube have released a rather excellent video:

The topics of animation, gender and the issues surrounding the two are a familiar site on the blog and in Is BMO Expressive of Feminism? host Mike Rugnetta does a great job of analysing both BMO’s character and it’s gender (or lack thereof) and how it relates to the so-called third wave of feminism.

Now this isn’t a feminist blog per se but many of the goals of the movement can be related to and discussed within, the boundaries of socially mandated gender norms and expectations.

BMO, as Rugnetta contends, ignores many of those established norms and, in effect, makes gender a non-issue simply by not having the character defined as one. BMO is both male and female and yet is also neither, being an electronic box of parts that cannot comprehend self-definition of a gender because it simply isn’t possible.

Rugnetta is right that BMO serves to break down the social norms we are used to but not at the expense of the character themselves. BMO is universally loved by all fans of adventure time and serves as one of the few such unifying characters in animation today.

Is BMO representative of third wave feminist ideals and goals? It’s a bit of a stretch to entirely attribute BMO’s character to the notions of biological and social gender identifications. But having said that, the character does illustrate how the concept of gender identification does not need to be something that is forced on individual viewers.

It is ironic that Adventure Time is, overall, heavily geared towards boys and that despite some fantastic, strong female characters, it remains that way. The fact that it includes and is proud of, a character that defies such gender logic is just another aspect to an already super show.

Does BMO represent the future? Rugnetta argues as representative of the third wave of feminism, he/she is. I, on the other hand, would contend that BMO is more of a prototype of sorts as to how such characters could work if and when they become more mainstream and how existing gender norms could be applied in equal measure to a character.

The important lesson to impart from the video and this post is that gender continues to be something that is incredibly dependent on our social upbringing and environment. While it is perfectly fine to self-identify as a particular gender, society continues to impress certain norms and expectations on individuals that are not entirely, well, compatible with the ideal of a free and open society.

While BMO is but one character in an animated TV show, he/she is groundbreaking from the standpoint that such societal pressures are just that and the character’s ignorance of the expectations associated with it, display a positive message for kids that will hopefully take root.

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Sexy Disney Princess Warriors And The Limit of Tasteful Fan Art

Stretching the limits of what this blog will cover animation-wise, the topic of today’s post nonetheless commands attention. We’ve all seen what fans are capable of doing to beloved characters for their own amusement. Heck, deviantArt is filled to the brim with established characters contorted into all sorts of different manners; anime-isation is a popular one among others. However, where does the limit of tasteful fan art lie and what harm can it cause? The topic of today’s post straddles that limit and challenges what some would consider acceptable.

Meet the Disney Princess Warriors

disney-warrior-princesses-1

Yes, (individual shots to follow), they are a sight aren’t they? (Thanks a bunch Geekologie!) While there is no denying artist Mike Roshuk’s artistic talents, one must nonetheless consider in what taste his creations lie. Are they classified as fan art? Absolutely; there’s little reason to see any legal conflicts with them. That said, where do they stand on the emotional and scale of good taste?

What They Produce

Disney Warrior Princess-2

There is a ton of blogs devoted to the portrayal of female characters in a diverse range of media (this one is a favourite), but it is video games that seem to be attracting the most attention as of late. If it isn’t the stature of girl gamers within the community, it is the portrayal of female characters in games that garners attention and provokes debate (or rather, harrassment).

While the obvious argument is that a lot of games are created to appeal to males (and rabid, hormone-addled teenage ones at that), that does not excuse the logic that the portrayal of female characters in either subservient or slave-like roles is necessary and even required to be successful.

Video games have been shown to have [relatively] minimal impact on player’s emotions and their ability to separate fiction from reality. There does not appear to be a lot of data regarding the impression that such games can have on their opinions however. If male gamers (and especially impressionable ones at that) are fed a constant stream of content portraying female characters in such roles, then there is the possibility that such views carry over into their opinions of girls and women in the real world.

Where They Subjugate the Characters

Disney Warrior Princess-3

Although this is less of a concern when it comes to animation and animated content (because you usually have to seek out the more depraved stuff relating to those), when the two cross over, we have the issue where characters representing a particular ideal are poisoned by a view of females that is completely the opposite.

The Disney princesses (horrible brand that they are) are a diverse range of strong female characters that have long represented the strength of Disney storytelling. Combining them with what represents the worst of video game storytelling seems to be an odd move for someone attempting to highlight their character strengths.

Why That’s a Concern

Disney Warrior Princess-4

Now obviously that is part of the reason for creating these pieces in the first place; the idea of contrasting character idioms and traits is a common one in the fan community. But what we have here is the use of some of the most well known characters of the last 100 years. It also destroys the characters for the joy of turning them into something that, quite frankly, denegrates them.

The recent Merida hubbub certainly highlighted the concern expressed in many quarters about the overlap that a teenage character like Merida occupies; ostensibly ‘mature’ on the one hand but appealing wholly to kids and tweens who are not.

These ‘warrior’ versions of Disney princesses, while clearly never intended or wilfully aimed at kids, would certainly be seen as being acceptable for teenagers. There is no nudity after all, and they’re certainly no worse than what many teenagers are seeing in video games and elsewhere.

Why They Are Concern for the Disney Princesses

I’m reminded once again of this:

Krisztianna how to draw super chicks

It’s by Krisztianna and highlights how simple elements of a character’s design can influence the character itself. Most fan art retaines a degree of respect for the character and their design. Sure it’s fun to try different styles but a central tenant of fan art is that the core of the character themselves is never compromised; if it is, you’re not really creating fan art any more are you?

It’s why we see so many fan-created original characters out there. Subjugating the actual characters to a ruinous extent is usually frowned upon, but creating one of your own is fair game for whatever you want.

In the case of these fan art creations, the legitimacy of the characters themselves is compromised and instead of something meant to illustrate the strong and forceful nature of the character, we have instead, models wearing artefacts that are merely reminiscent or alluding to something that is far superior.

 I’m curious to hear what YOU think of all this. Do you agree or disagree. Leave a comment and share your thoughts!

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Treasure Planet And the Failure To Advance Creatively

Via:  Disney Screencaps
Via: Disney Screencaps

Last weekend I decided to watch the film Treasure Planet. I hadn’t seen it before being, well, outside the target audience when it was released back in 2002. I started on Saturday evening and, well, had to give up after just under an hour. I made sure to finish it the following morning, but I couldn’t help but notice that the film proves what can happen when you rest on your creative laurels.

The Film’s Faults

As far as I was concerned, Treasure Planet is caught between a rock and a hard place. It came well after the storied Disney Renaissance of the late 80s and early 90s and was also made 7 years after Toy Story brought the storytelling bar to a whole new level of sophistication.

The Visuals

The visuals are stunning, but it was far too obvious that CG was in use everywhere, even where it wasn’t necessary. OK, I get it, you can use CG in a traditionally animated film, but the use was gratuitous in far too many circumstances and does nothing to advance the plot or improve the viewing experience. This is the film’s more egregious error; eye candy for the sake of eye candy. Yes, Beauty and the Beast did the same with the ballroom scene, but at least that had never been done before. By 2002, Disney films had a legacy of being visually stunning but always within the reason that it added to the viewing experience. In the case of Treasure Planet, having a CG prop fall of the table does not add to the viewing experience. In other words, CG was nothing new and couldn’t be relied upon to sustain an audience’s attention on its own. Miyazaki does it right; CG so subtle, you never notice it.

The Story

The plot of the film is nothing remarkable save for the fact that it places Jules Verne’s Robert Louis Stevenson’s Treasure Island in space. As mentioned above though, Pixar had already exhibited a knack for creating superb stories from elemental parts and proved that a complicated and outwardly sophisticated story isn’t necessary to make a great film. Treasure Planet follows in the footsteps of previous Disney films, but by 2002, audiences were being wowed by a different style of story emanating from Emeryville that has persisted ever since.

The Songs

Let’s just say that Disney’s hit songs were missing from their films long before Treasure Planet was released.

The Characters

This, at least for me, was the most disappointing aspect to Treasure Planet. TV Tropes identifies Treasure Planet as the film where Disney reacted to shifting market forces. Giving the characters a darker subtext (read: a dysfunctional family) was their way of becoming more identifiable with audiences. In addition to that, the remainder of the cast while complex in their own way, are never given a chance to shine; instead being slaves to a plot that dictates their roles. Case in point is Captain Amelia, who undoubtedly a strong female character (albeit with a very stiff upper lip), is nonetheless rendered useless in the latter part of the film. In a similar vein are Morph and B.E.N. who serve no purpose except as catalysts for the plot. All in all, the characters in Treasure Planet offer nothing exceptional outside of the film.

External Factors

The Competition

First and foremost, it has to be noted that by 2002, the feature animation landscape had changed, and by changed, I mean moved on. Pixar hadn’t so much shifted the goalposts as they had moved to another field entirely. Their storytelling combined with the CGI animation had won over audiences before Treasure Planet’s debut.

In a similar manner, DreamWorks’ Shrek gave audiences the send-up of Disney films that they never knew they needed. Suddenly animated films could be full-blown comedies rather than serious dramas.

Both these shifts leave Treasure Planet looking somewhat dated and belonging to another time, which undoubtedly it does.

Conclusion

Treasure Planet is far from a terrible film. Plenty of talented individuals worked on it for a long time and it is always disheartening to see an animated film fail to find success. However, the film proves in more ways than one that if you fail to progress creatively, someone else will rise up and overtake you.

Pixar has been quite successful are constantly upping their game, but even they are in danger of falling into tried and trusted routines (read: sequels) and stand to lose should someone else catch them unawares.

Treasure Planet should serve as a warning that even with everything going for it, a film that presumes success can, and most likely will, fail.

 

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5 Articles You Should Read Today

Although I generally try to avoid these kind of catch-all posts, I just can’t avoid it today for various reasons. Below is a list of articles I read today that should interest you.

Miyazaki and Feminism

Helen McCarthy has a post where she raises the notion that Hayao Miyazaki may not be the great feminist that many see him as. While it is generally accepted that he creates films with great, strong female characters, McCarthy argues that he created these characters more out of necessity that any real desire to improve the presence of females in anime.

Disney Take A Stand Against The Asylum Of Animation

Via: The Guardian

Bleeding Cool has this article reporting that Disney has finally decided to take on the knock-off films that are produced with an uncanny resemblance to their hits. Numerous titles including Braver, What’s Up and the Little Cars are all in the firing line as the company seeks to end their distribution. My thoughts? There are eejits out there who will considerany animation to be from Disney.

Of Mice and Ego

Coming by way of Michael Sporn is this review of Chuck Jones’ early career and his many cartoons featuring mice by Thad Komorowski. Naturally Sniffles is the main focus of attention, but the post itself is a great analysis of Jones’ style of directing and indeed the kind of stories and characters he used. Well worth a read.

Is Adventure Time the Weirdest Kid’s TV Show Ever?

British newspaper The Guardian takes a look at Adventure Time and doesn’t really come to any solid conclusion (but then we all know there are far weirder kids shows out there). Nonetheless it is a generally fawning piece that praises the show’s ability to place itself within “that sweet spot between pre-teen adoration and countercultural cool”, its awesome visuals and the fact that the characters are gradually aging as the show progresses.

Made by ABVH

This is perhaps one of the cooler tumblelogs devoted to the animated GIF that I’ve come across. Well worth a follow if you’re on Tumblr.

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A Comparison of Merida and Rapunzel

Guess which one scares me more?

It struck me there just last week that we’ve seen two major princess movies from the Disney umbrella in the last few years, although despite claims that we’ll see no more, one is already well under way. So I thought it would be a good idea to take a look at the two already released to see just how different, or similar they are. The two in question are of course Merida from Pixar’s Brave and Rapunzel from Walt Disney’s Tangled.

For starters, they’re both teenagers. Yes, every adults favourite people to hate and for good reason. Teenagers tend to be obnoxious, whiny, annoying, conniving, rude, clumsy and above all, rebellious. Both Rapunzel and Merida imbue all these qualities ans more in their respective films. Merida directly disobeys her mother as does Rapunzel.

Both seem to have issues with issues with the life that is set out for them. Merida as a wife to an eejit and Rapunzel as an everlasting source of life for Mother Goethal. Neither is satisfied and both disobey the requisite adult. However, that is where the similarity ends, as Merida dashes off into the woods, her mother is fully aware that she has left. Rapunzel, in contrast, sneakily knows that her mother is gone and is more than willing to head off without her knowledge. Rapunzel is clearly the fuller character in this case.

Both characters coincidentally have wild hair, but whereas Rapunzel’s is a plot device, Merida’s is more of a set piece that is played up multiple times throughout the film. It’s fair to say that while Rapunzel’s hair adds to her character, Merida’s can’t help but distract the viewer, as was the case when it was highlighted in just about every single review of the film.

Both princesses are strong female characters 9the kind we all know and love) but Merida is undoubtedly the lesser of the two. The reasons here are complicated, but the long and winding gestation and execution of Brave are probably the root cause. In Tangled, Rapunzel’s character evolves throughout the film. She has to learn to trust Flynn Rider Eugene Fitzherbet (a good ol’ Irish surname there) and only by going through her experiences does she learn the truth about her past.

Merida on the other hand is very much presented as is. Yes, she does learn a lesson in the course of the film, but that doesn’t change her character. She’s still fundamentally the same person at the beginning as she is at the end. We learn (comparatively) little about her. A rather disappointing state of affairs given the wonderful setup we’re given (ancient Scotland and all that).

The princesses approach to love is also drastically different. Rapunzel is more than happy to comply with the established Disney norms; Merida, not so much. It should be noted that neither approach is right or wrong but in Tangled, love is clearly meant to imply marriage whereas in Brave, marriage does not necessarily imply love; an important distinction but one that tends to go against the formula for princess movies.

Overall, both are likeable character that despite their teenage label have mass appeal beyond the kids. It’s curious how different the two characters are despite Pixar’s attempt to make Brave a different kind of film. In the end though, we should be grateful that both films give the characters enough room for them to come into their own.

 

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Powet.TV On The Top 5 Cartoons That “Need” Live-Action Remakes

Yes, it’s perhaps inevitable that someone decided to come up with a list of animated shows that are desperately needing to be updated with a live-action film.Why animated shows can’t simply stay animated is a concept that is apparently to mind-boggling for some, especially those in Hollywood but especially all those people who continue to buy Smurf merchandise.

Seeing as the idea will never, ever die and that I would never, ever compile a list of my own,  here’s the 5 from Zac Shipley’s list on Powet.TV with a quick blurb on why it should be so.

5. Cowboy Bebop

With SciFi so common in the summer movie season, and the popularity of good guys who are kind of bad, clinching the success of Bebop as movie wouldn’t be hard.

4. Thundercats

…the revamp produced for Cartoon Network shows how much potential the concept has.

3. Gundam

It’s popularity in Japan and the US for decades has made me wonder why it hasn’t been adapted into a huge movie series.

2. Daria

Daria was a strong female character, as was her friend Jane. Their attitude could easily be written off as overly sarcastic and hipster crap in today’s society, but in the late 90s it was a breath of fresh air when ever show about a teen was overly positive and unrealistic

1.The Venture Bros.

My most wanted since it is easily my favorite show produced in the last decade and any excuse to talk about it I’ll take.

 

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Increasing the Voice of Minorities in Animation

Many industries lack minority participation and animation is no different. How can the industry do more to increase the voice of minorities in animation and initiate changes now that will improve the situation over the long-term?

The Three Hurdles to Overcome

To understand how to increase the voice of minorities in animation means to understand the problems that are stopping those voices from being heard in the first place. Three hurdles stand in the way of minority voices in animation, and until they are overcome, we are unlikely to see much real improvement.

Too Much Comedy

Comedy dominates animation from pre-school all the way up to big-budget features. It dominates internationally and domestically. To succeed in the animation business is to have a successful comedy under your belt. Only then can you get license to explore, and even then you may only get one chance.

The problem is that comedy sells, and sells big. Comedy has universal appeal and is therefore the most profitable. Any other genre is probably going to come up short. The proliferation of comedy simply leaves little room for much else and unfortunately it’s in other areas where the opportunity to hear minority voices often lies.

Too Much Dilution of Ideas

The creator-driven boom of the early 1990s resulted in many raw and potent ideas reaching the screens of millions. That success eventually became guarded, and networks began to dilute and water down ideas to fit what the audience expected, not what it deserved.

Today, media companies are anemic to risk. Minority ideas are risky for a variety of reasons. So what’s a corporation to do? Risk losing their shirt, or water things down enough to make them palatable to the largest audience possible? As Elizabeth Ito notes, studios need to stop making things for the “suburban families and blogger moms” of the world and modifying ideas to suit. Those groups are the least risky because they can be the least open to new ideas. They are comfortable in their suburban lifestyle, and anything strange is to be approached with caution. They have predictable tastes.

Minorities can have some of the strongest and innovative ideas and artistic creations you can imagine but they often lie beyond the pale of what the groups above expect. It doesn’t take a genius to realise that networks and studios will water down such ideas to fit their intentions. They’ve certainly done it with ‘urban’ art.

American Culture is Asphyxiating

There is a tendency of Americans to perceive the rest of the world as being, well, like America. This is less to do with willful ignorance and more to do with blissful ignorance. American culture is potent in other countries, but is inescapable in America itself.

Minorities often come from immigrant backgrounds if they are not immigrants themselves. American society demands conformity and actively works to stamp out foreign identities; instead reducing it to ‘heritage’ status. To be a minority voice means to speak differently which is often conflated with being foreign.

American audiences believe foreign cultures are exactly like they’ve been led to believe. For example, to be Irish in America means to actually say ‘top o’ the morning’ to people and if you don’t they will say it to you as a form of misplaced well-meaning. To artistically speak with an Irish creative voice in America means to comply with these expectations lest you become unintelligible. To speak as a minority in American animation is to conform to expectations which stifles an individual’s true voice.


What Has to Change

What has to change is not simply a matter of overcoming the hurdles above. Doing so would not necessarily increase it. Many things need to change and they are tied to socioeconomics, demographics, and culture. There is no magic cure, there is no easy fix, and most importantly of all, it will not come quickly.

The Privilege of a Formal Artistic Qualification

To hold any formal qualification is to be privileged. To hold one from a 3rd-level institution is to be especially privileged. Minorities are overwhelmingly over-represented in lower socioeconomic classes but are the least likely to attempt much less attain a university degree. The value of an art degree should not be discounted, but it should not be upheld as the required entrance to an artistic career.

Young minority artists are susceptible to exclusion from art school for many reasons besides financial cost. They may also have lacked the resources throughout their educational career due to underfunding of art programs in public schools. For many, the possibility of even applying for art school is remote.

On top of this the emphasis that studios place in an art degree means that many minority individuals are automatically excluded from consideration for positions. Sure the value of a portfolio is important, but the qualification give you a head start in both skills, and critically, contacts. CalArts is the pantheon of an education in animation thanks to its proximity and relationships with major Hollywood studios. Yet its exclusivity, and eliteness benefit only those who can a) afford it, and b) are fortunate enough to have had years of preparation prior to entry.

Animation programs exist at other institutions, but they are no different. Here in Baltimore, MICA offers an animation program but how many minority students can stomach the $150,000 cost of a degree that doesn’t even touch on housing and living costs?

Student loans play into the picture too. If a minority individual is lucky enough to attend an art school, they are likely to have student loans that must be paid back. The old adage that the majority of journalism graduates work at Starbucks is not so far removed from the truth as one might think. Loans do not have terms that require a carer in the chosen field in order to pay them back. They demand money from any source and many a student in any discipline finds themselves cut off from a desired career because the need for money trumps the ability to wait for the required opportunity.

Studios also perpetuate the situation through internship programs. I’ve personally taken issue with the widespread use and abuse of internships within the animation industry, particularly in New York City. A poor member of a minority (gradate or not) cannot afford to work for free; many wealthier individuals can, and do to their professional benefit.

Until the vanity sheen placed on formal educational qualifications is eliminated, many members of minorities will struggle to carve out a career in art for themselves.

The Urge to Repeat What’s Come Before

Were you excited for the new series of DuckTales? How about the new Looney Tunes shorts? Have you ever noticed how a lot of animated content is recreated or rebooted? The landscape is littered with them and a good half are probably made by Hanna-Barbera trying to resuscitate something they own.

Repeating what came before stifles minority voices because the new entity, regardless of its intentions or crew, will always be framed within the context of the original. Characters can be altered, new storylines written, but the overarching idea cannot. Such ideas are also least likely to come from a member of a minority to begin with.

Recreating old ideas also takes away the opportunity to create something from a new idea. Noelle Stevenson’s reboot of She-Ra may be great and feature a strong LGBTQ+ voice, but how does it compare to Steven Universe and the voice of creator Rebecca Sugar? Stevenson’s series will always be a version of ‘She-Ra’ whereas as Steven Universe is unambiguously Sugar’s.

What Stories Are Being Told

The stories in American animation in particular are primarily middle-class in plot, setting, and tone; reflecting the backgrounds of their creators and target demographics for better or worse.

For the record, the content of the story is not the same as the voice. Disney have made themselves the poster child for tackling stories featuring minority characters in films such as Moana. But does that film tell a Polynesian story with an authentic Polynesian voice or does it merely pay lip service to Polynesian culture with a decidedly American story and American voice?

I firmly believe it is the latter.

American media also continues to tell the same stories they’ve always have. Feature films in particular are notoriously homogeneous in their stories. Superheros and their overt masculinity currently rule the box office roost. Female stories told with a female voice are still hard to come by. TV shows still trot out the same tired cliched formats and if you don’t believe me, Central Park is getting rave reviews.

The story that’s told is about much more than the plot, or the characters, or the setting. It’s about the context. the juxtaposition between The Sopranos and The Wire demonstrate it perfectly. One is a show about a New Jersey mafioso told through the voice of an outsider looking in. In contrast, The Wire is a show about cops and robbers but speaks with the authentic voice of a Baltimorean lamenting the problems in their city. Which show has a better story is debatable, but which show tells it in a special way is obvious.


How to Increase the Voice of Minorities in Animation

The current situation is far from ideal. Minorities are hampered almost every step of the way towards spreading their voice in animation. What can be done to improve things?

Implement Apprenticeship Programs

A good first step would be to implement apprenticeships for younger artists. There is no good reason to force younger artists (minority or not) into school for years on end to get a qualification. Why not train them in the basics on the job and pay them a wage too? If they need classes, their schedule could be adjusted, or a few night classes at a local college would work. They certainly did at Disney in the early years.

Apprenticeships would give minorities the ability to acquire technical skills while still being productive, and reduce the risk they undertake to acquire the knowledge necessary for an artistic career. They would also give many youngsters the leg-up they so desperately need to get a career started and which universities claim to provide but so often do not. With a secure method of attaining skills, a young artist would be better situated to progress their career, and ultimately be better placed to provide their unique voice to a production.

Minorities, and especially women minorities, are challenged in progressing their careers. Studios should be aware of this and be willing to maintain systems and processes that not only encourage them in their careers, but enable them to do so as well. Implementing apprenticeships would be the change that’s need in the education of artists.

Realise That Representation Does Not Equal A Voice

For a long time that continues up to the present day, representation was seen as a way of providing minorities with the encouraging voice they needed to see on-screen. The Simpsons poked fun at the token minority in everything nearly 30 years ago and sadly not much has changed.

The Simpsons also caught the short end of the stick for the character of Apu; said to represent a perpetuated stereotype performed by an non-Indian voice actor. Except Apu was written by a bunch of Harvard graduates and he spoke their voice just like every other character on the show. Apu was never mean to represent Indians, he was merely an Indian character that became a representative of Indian culture on that show.

Merely representing minorities on-screen does them a disservice because such characters speak with the voice of their writers, directors and producers in addition to their actors. To provide representation only is to sidestep the issue when so many crew and backstage roles are not filled with minority individuals making their contributions to a production.

Representation can provide the necessary voice when used in conjunction with other roles behind the screen. Realising this and working to ensure that work behind also permits minority voices to be heard is the challenege.

See Past the Fad

fad: n. A fashion that is taken up with great enthusiasm for a brief period of time; a craze.

Police brutality and racial inequality in the United States are not a fad. They are systemic problems existing for many decades and will continue to plague society for some time to come even if change happens now.

What certainly is a fad however, is the reaction to current events many people are choosing to exhibit. Changing your social media avatar, tweeting in support, even attending a protest or two does not induce change. Change occurs over time, and it can be a long time to boot. Martin Luther King laboured for nine years between the Montgomery bus boycotts and his ‘I Have a Dream’ speech in Washington DC. He was dedicated to his cause and put in the hours and energy to achieve change. He kept pushing despite pressure and threats from many quarters to stop. If he was to hold his speech this year, he would have had to start his campaign when Steven Spielberg’s Tintin abomination was released to theaters. Do you even remember when that film came out?

Many corporations and animation studios are ‘standing by’ their black employees but what does that actually entail? Have they always stood by, or are they just exploiting the opportunity being presented as a PR exercise? Further to the point, a single gesture gets a message across but is instantly forgotten. Where is the long-term commitment? More critically, who is going to follow up on the studios in a few years let alone hold them to account if they don’t? As the saying goes, talk is cheap.

To be aware of the failings of the animation industry to appreciate and promote minority ideas and voices is to lament the many many lost opportunities allowed to pass by. Change can come, but it will take time and effort that extends far beyond current events and will require a commitment from more than just the powers that be. It will require seeing past the fad surrounding current events and seeing the long-term future where progress is like a growing child. Day-to-day changes are imperceptible, but over time are readily apparent.

Conclusion

I’d like to end the post on a positive note.The voice of minority creators may not be as loud as it should, but its members who have been afforded the opportunity to speak have roared. Jorge Gutierrez is proud of his Mexican origins and imbues his creations with the soul of Mexican culture. El Tigre and the Book of Life are just two that spoke in his voice with success and appeal. Aaron McGruder used The Boondocks to not only speak in a black American voice, but his very unique black American voice. The result transcended cultures and brought something to many who had never experienced anything like it before. Similarly Noelle Stevenson and Rebecca Sugar brought unique queer voices to their respective TV shows. LeSean Thomas and Ian Jones-Quartey have forged careers for themselves too.

Countless others work behind the scenes and we can’t discount their contributions either, no matter how small.

The shift from monoculture to niche culture affords minorities the opportunity to create animation in a way that’s never existed before. We have to recongise the opportunity in front of us to increase the number of the minority voices we hear within the animation industry. This is not a screed for quotas or enforced participation. It is a plea for the industry to see the ability of minority voices to improve and progress the industry as a whole and to change the status quo for everyone’s benefit.

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Don’t Rely on Disney if You’re Looking For a Gay Princess

People have been clamouring for a Disney princess that embodies LGBT traits for some time, but the latest #GiveElsaAGirlfriend campaign is misdirected, misguided and will ultimately fail to accomplish the very outcome it desires. Why is this so, and why do fans tend to believe otherwise? The answer is troubling and undermines all efforts aimed at increasing representation in the media.

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Some Thoughts on Miraculous: Tales of Ladybug & Cat Noir

Being in development for some time, Miraculous: Tales of Ladybug & Cat Noir has been through a convoluted development process that wound it’s way through various countries and formats before finally landing on the kid-friendly, 3-D CGI production we have today. It’s the type of show that’s becoming increasingly rare, but for a variety of reasons that are worthy of discussion.

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