The Powerpuff Girls, Blessed Ignorance and Fan Pigeonholing

Powerpuff GIrls-Bubbles

The Powerpuff Girls continues to exude an influence over American animation and beyond. Such a success was the original show, Cartoon Network brought it back for a one-off 10th anniversary special. Not being able to leave well enough alone, they’re dipping into the pot again with another, CGI special coming out in 2014. Undoubtedly popular and influential, the show also made pariahs out of certain fans.

Ben Mitchell has posted a great review/analysis of the show over on British animation site Skwigly that is personal but at the same time, hits the spot when it comes to the show:

I suppose we were the Bronies of our generation. After a few minutes you either got it or you didn’t – that alternately beneath or above the surface of innocuous kids’ fare there was something a lot more clever, sharp and self-aware going on. Little tells such as the passive-aggressive asides the show’s narrator (Tom Kenny) would make, or the blink-and-miss-them double entendres and obscene sleight-of-hand sight gags all cultivated a general sense that the folks behind what you were watching were up to something not nearly as innocent as the squeaky voices and bright colours would have you initially believe.

All these are qualities that the show has become famous for. However, fans of the show (when it was being broadcast) were expected to follow certain, well, expectations:

Such was the lament of all Powerpuff Girls fans who didn’t happen to be preadolescent and female. The world just didn’t understand, nor could they without giving it the hours of semi-drunken attention I’d had by that point.

Which in essence is the very issue the show has had to struggle with since it first began. Yes, it featured three female protagonists and was overly sugary, but it wasn’t overly girly. Not to use that term as a perjorative, rather I mean it didn’t conform to the usual notion that shows with girls and heavy dose of pink needed to be aimed at, or exclusively enjoyed by, girls.

The show garnered a large fanbase spread among all sectors of society, but ran into the problem that shows before (and since) have had to come to terms with: the show appears to be better suited to girls, therefore it is only suited to girls.

Fans of the show know the truth, but impressing that on others is a tough sell. Is ignorance to blame? Certainly in a partial capacity it is. Plenty of people form opinions on things they haven’t seen and form subconscious policies on them as a result. That means that if they think or believe that the Powerpuff Girls is a girly show, then they are much less likely to conclude that it isn’t, even if they’ve watched it. It’s not impossible, but the odds are high that they won’t.

The issue extends to fans themselves as well. Become known as a male fan of a supposedly female-oriented show, and opinions and biases are immediately applied to you.

It’s an unfortunate human nature, and it’s one that is hopefully starting to change in terms of animated content. My Little Pony: Friendship is Magic and the subsequent Brony phenomenon (coincidentally another show that Lauren Faust worked on) has shown that there is the potential for fans to be more open about which shows they enjoy without having to justify it to a higher standard than previously.

Can you name any other examples of shows where fans could be unfairly stigmatised?

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The Blockbuster Backlash Is Coming

Via: KidFocused
Via: KidFocused

It’s been on the horizon for quite a while and yet is rarely discussed even though it has the potential to wreck the entire industry. It’s been discussed here of course, but in the grand scheme of things, the good times will seemingly never end for movie studios. Yessiree, the blockbuster has become the king of all movies over the last few years and shows no signs of slowing down. That’s a problem though, because the question now isn’t so much whether the industry will crash, but how far it will fall.

The Current Blockbuster Bubble

The New York Times had an article last week that looks at the current situation:

Steven Soderbergh, the much-admired filmmaker, delivered a blistering critique of the phenomenon at the San Francisco International Film Festival a few weeks ago, bemoaning studio executives’ lack of imagination and their fixation on big-budget franchise films. “Cinema as I define it, and as something that inspired me, is under assault by the studios,” he said. He likened the big studios to “Detroit before the bailout” and worried that the hegemony of the blockbuster is “a trajectory that I think is pretty difficult to reverse.”

But his warning may have come too late for this summer, when the studios seem to be headed over a blockbuster cliff.

….

With its acquisitions of Pixar, Marvel and, last year, Lucasfilm, Disney has spent billions to acquire others’ intellectual property, and what Disney hopes will be the foundation of generations of future blockbusters. Whether this bold bet ultimately pays off remains to be seen, but Marvel under Disney has gotten off to a strong start. “Disney is basically 100 percent blockbusters,” Mr. Creutz said, not counting films it distributes for others, like DreamWorks Studios. “There are a few exceptions, but when they’ve invested in the big event movies, they’ve come out pretty well.”

Essentially, Hollywood studios see blockbusters as being more expensive but embodying less risk than if they made many films for the same price. The logic is sound, but only if you’re the only one doing it.

What’s Causing Things to Crack

Blockbusters are everywhere now, there’s practically one every week. Sure there are losers just as there are winners (John Carter being the recent example), but even those can come close to breaking even thanks to both foreign receipts and home media sales.

The concern is that with such large budgets at stake, studios will narrow their range in an attempt to maximise both the size of the potential audience as well as how much money they can hope to extract from them. Hence, the recent rash of comic book-based films and a heavy reliance on franchises such as Pirates of the Caribbean and Harry Potter.

Inevitably, we start to see the same kinds of films popping up week after week; Thor last week, The Avengers this week, Iron Man 3 next week. Notice a pattern? Animated films aren’t immune either. Large budget efforts from pretty much all the major players mean that parents (the prime targets for animated films) are getting close to being over-stretched.

The Consequences of the Fall

So there’s no doubt that the crash is coming. What we’re seeing is an increasing number of hands dipping into the same pot. That can only last so long, and since gold rushes always result in people being empty-handed, the only question is how many, and how badly?

First of all, cinema attendance will drop. If you discount all the fanboys who’d show up regardless, that leaves single people and families. The former will undoubtedly continue to visit the cinema; they’ll just look for alternative films. The latter will just flat out look for cheaper alternatives. That isn’t a snide at cinema’s or ticket prices, just economic realities. Kids don’t particularly care whether the content they view is brand new or not. Parents make that decision and something on DVD is a lot easier on the wallet than a trip to the omniplex, especially if you’re tired at shelling out for the same kind of movie with the same kind of jokes week after week.

So if consumers start to look for alternatives, what’s the impact? Well, films aren’t made in a day, and large blockbusters can be in production for a year or more. Imagine if you’re a studio with a full slate of films in production that suddenly no-one wants to see; you’re pretty much up the creek for about a year or so, aren’t you?

Large studios are therefore the one’s most likely to get tripped up. They’ll be a few tough quarters that Wall St will undoubtedly penalise them for. Smaller studios may be OK, but they will find it difficult to both infiltrate large cinema chains and pay the necessary marketing budgets to attain a profitable release.

Rock Bottom

For the purposes of this post, rock bottom is going to hit animation harder than anything else. Animated films take longer to plan, longer to produce, and carry budgets that dwarf most live-action films. That puts them in the crosshairs for cuts, especially if they don’t bring in the moolah.

Animated films are not immune at their traditional homes either. They only survived the 80s at Disney because Walt continued to cast a very long shadow over the studio. It’s hard to see anyone in that place batting an eyelid at shutting an unprofitable division now though.

So what’s the worst-case scenario that we’re facing? Well, expect severe cutbacks at all major houses. Expect Disney to yank on the rope around Pixar’s neck harder than it’s ever done before should that studio’s films start to lose traction. DreamWorks is a target for FOX and the smaller players (all subsidiaries) will most likely get shuttered.

What’s important to take from all this is that the major animation studios bar DWA are all subsidiaries of parent corporations. Animation is not a prime driver of their business and employment within those divisions is a function of profitability (both local and corporate).

This isn’t to scaremonger either, it’s a fact of capitalistic life. If people stop buying a product, there are consequences up and down the supply chain.

Will animated films survive? There’s no doubt about it, but budgets will be much, much smaller. More will be done with less (in all respects) and we will likely see fewer releases from fewer players. (Who those will be, I leave up to you.)

Rebuilding Advice

The simplest way to approach a crash like the one we are facing is to do more than simply look at where we went wrong. An over-reliance on a narrow range of content? Sure. A false belief that throwing enough money at a production will make it profitable? Absolutely. But what else can we analyse?

Are we making films in the right way? Are we making money from them in the best manner? Huge box office grosses make for great opportunities to crow on the Monday morning news but they’re a on-shot deal. A hit is great, but a miss is disasterous.

What will need to be done isn’t hard or complex, but will have to be done in earnest:

  • Make more for less. Instead of one $300 million picture, why not six $50 million ones?
  • A greater variety of stories: Instead of attracting the largest possible audience, attract a varied one instead.
  • Don’t bore consumers with franchises. The risk of failure is less, but the risk of burnout is higher; and the latter will never become apparent until it is too late.
  • Vary the style! CGI is a singular style and has been done to death for the last 10 years.

Lastly, all the above pertains to studios. What about the animators on the ground? The bottom line, vary your skills and be prepared financially as best you can. There is still time to prepare. News of layoffs has only just begun, not peaked. Get those personal projects going and practice your hustling skills. We’re in for a tough couple of years.

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Pepper Ann Visits a Comic Book Shop

The comic book page below is one that I stumbled across on Tumblr (now brought to you by Yahoo!). Pepper Ann is sadly a bit of a forgotten TV show. Not because it was terrible, or the animation wasn’t up to scratch, but mostly because it’s been somewhat erased from any TV schedule and has never had a home media release.

The show was often not afraid to undertake social or personal themes and in that regard it remains a bit of a trailblazer. It also had a very unique lead protagonist (being not only female, but also an almost- teenager replete with all the usual almost-teenage problems). Although I’m not as familiar with the comic as with the show, the page below highlights not only some of the scenarios that Pepper Ann faced, but also how the show decided to tackle many serious social issues. In this instance, the relative insularity of a comic book shop.

pepper ann_comic book shop

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Week Links 19-2013

Besides the one big story this week, there were plenty of others too.

In ‘Scope (2084) and Regular (2079)…

Via: A. Film L.A.
Via: A. Film L.A.

Hans Perk has begun a series of posts on Lady and the Tramp that will be worth your time reading but this introductory post also includes something else. Yup, Lady and the Tramp was in production during the 1950s, when the feature film industry was undergoing an even greater metamorphosis than it is today. Television was luring audiences away from cinemas and something had to be done to entice them back. One notion was 3-D, a gimmick that fared about as well then as it has today. Another development was the introduction of the widescreen format. Lady and the Tramp got caught in the transition that resulted in a number of changes to the film. Hans will be looking at the changes that will sure be of interest to anyone with an interest in animation history.

Art vs Marketing 2013

Emily_Lunanko_Cow

Artist Emily Lubanko takes a humourous look at where art and marketing intersect and why the results are often so, well, crappy. The above image is where we start but things quickly take weird and hilarious turns as various marketing folks chip in their two cents on the project:

When you work data-first instead of story/message first…some really kooky nonsense can occur. Just because the “data” says something doesn’t mean you have to automatically go with that flow.

2D O.D.’d

Steve Moore over at the FLIP blog has this excellent analysis of why traditional 2D animated films have all but disappeared from mainstream release in the US. Hint: too much of a good thing can be bad for you.

Cartoonists and animation experts weigh in: the new Merida doesn’t HAVE to look this way

Via: Gagging on Sexism
Via: Gagging on Sexism

The big story that seemed to be everywhere this week was the redesign of Merida into something that many felt was inappropriate. There was plenty of analysis (like this and this) and even her creator Brenda Chapman weighed in.

That said, Rebecca Hains did a great job of laying out exactly why the change was an important issue that needed to be discussed and this post of her’s (disclaimer: quotes your’s truly) points out that the issue wasn’t that Merida’s design was changed, but rather how it changed. She also includes a few (funny) visual aids for comparison purposes.

Tweets of the Week

[blackbirdpie url=”https://twitter.com/DrGMLaTulippe/status/334155812664659968″]

[blackbirdpie url=”https://twitter.com/fionachill/status/334290910294720513″]

[blackbirdpie url=”https://twitter.com/ThePixarTimes/status/335181933984219138″]

[blackbirdpie url=”https://twitter.com/VertMB/status/335740170286534657″]

 

 

Week Links 19-2013 Read More »

Critical Thinking About Kids And Online Marketing

Via: The Washington Post - When is a kids’ online game actually an ad?
Via: The Washington Post – When is a kids’ online game actually an ad?

Today’s post is more of a recommendation than anything else. It’s to direct you to a recent piece by Peter Gutiérrez over on The Digitial Shift and it’s about how seamless marketing and content are on the web, especially when it comes to kids.

Although we all wish there was more of a balance between kids and adults when it comes to animation, the fact of the matter is that in the US and many other western nations, animation aimed at young kids is vastly predominant. What’s interesting though, and what Peter’s article discusses, is just how easy it is to fool kids on the internet when it comes to content and marketing.

I highly encourage you to read the entire thing, but what you should dwell on is not so much whether it is right or wrong (marketing to kids is not, inherently, evil) but why it has to be so subtle and psychological in nature. Why do networks, etc, feel the need to deceive kids when it comes to either advertising or promotions?

Furthermore, can such underhand tactics actually hurt animated content in the long term? My hunch is that since networks and studios overly target kids. They in a way, contribute to the stigma attached to the technique by teenagers and young adults.

What are your thoughts? What do you suggest be done to right the situation?

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GIFs and Vine – Animation Promotional Tool or Nuisance?

gif-club animation

GIFs pretty much inhabit the internet these days. You can’t click a link without stumbling across one, and God help you if you think you’re going to get very far down your Tumblr dashboard without seeing at least a dozen. Yes indeedy, GIFs are a great piece of the larger internet puzzle which has been discussed on this blog before. That said, are they becoming more a nuisance?

Peanuts and Vine: Together At Last

Today’s post comes courtesy of the announcement that the Peanuts gang are set to star in 12 videos to be launched on Twitter’s Vine service. iKids describes the new content as being:

Commissioned by Peanuts Worldwide, [Khoa] Phan will develop a dozen original, six-second videos using the app. Videos will be based on 12 Peanut themes, including the kite-eating tree, Schroeder’s music, Linus’s blanket, Lucy’s psychiatry booth, Snoopy’s dog house, Snoopy himself, the Red Baron, Woodstock, baseball games, football games, the Great Pumpkin and the Little Red-Haired Girl.

So far so, well, brand synergy-ey. Vine has proven to be quite popular (animator Marlo Meekins has become even more infamous famous thanks to her creations) and has found its way into sharing ideas that one would never thought worthy.

The coming together of Peanuts and Vine sort of makes sense given the latter’s comic strip origins and the requisite focus on a single gag. Vine would essentially replicate this on a motion picture scale. That said, there are concerns that have been raised.

Does It Reduce The Stature of Animation?

OK, this one’s a wee bit out there, but it’s still valid. Plenty of TV shows and films (animated or otherwise) are being reduced to GIFs by fans. Sure, they’re sharing the content they love and using GIFs as a discussion tool, but there is an inherent danger that the larger meaning or story behind a GIF could be lost by its brevity.

So is there a danger that animated content is being reduced to an extremely short-form of content or is this another opportunity for the technique?

The case for the latter is certainly strong. We’ve already seen animated GIFs used for unique creations; an encouraging sign.

The Nuisance Risk

As with anything on the internet, there is a habit of taking things about as far as they can be tolerated. Animated GIFs are just the latest in a long line of things to mollify the internet (glossy buttons anyone?). With such prevelance comes the risk of over-exposure. Memes have already reached a level of notoriety that has seen them banned from various discussion boards and subreddits. Animated GIFs could be next.

Using GIFs for promotional purposes is where the line may well be drawn. Tumblr has come in for some flack over the use of GIFs in promoted ads on the site. Ditto for corporate GIFs whose sole purpose is to either sell stuff or incite a consumer response. The concern is that all are perceived as being advertisements and therefore to be avoided.

Are GIFs the latest internet fad or are they really the new old way of distributing content? Share your thoughts with a comment!

Dennys GIF

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When Animation Software Hinders The Technique

Via: Rob Kohr's blog
Via: Rob Kohr’s blog

Technological developments in animation have allowed the technique to prosper considerably since the early days of Mickey Mouse. If it wasn’t applicable to film in general (colour, stereo sound, etc.) then it was specific to animation in ways such as the multi-plane camera and acetate cels. While all these improvements helped animation, software can also handicap it, which is what we’re discussing today.

Computers Are To Blame

There’s no doubt that computers and IT in general have done wonders for animation, and not just in the strictest production sense either. The internet has enabled the co-ordination and production of a single film in multiple locations around the globe and has resulted in many fine films being produced that otherwise would not have.

Where computers fail though, is in their longevity. No-one uses a computer from 15 years ago and certainly nobody is using the same software that ran on such a machine.

The issue is that the animation produced on such machines may not be able to be read on a modern machine. Sure, Pixar is still in business, but what of other studios? Plenty have either gone out of business or been shut down. The animation they produced resides somewhere but may not be accessible. There’s a big difference between the two.

Rapid changes in IT and computing technology mean that nothing that relies on them can stand still. Hardware and software must be constantly updated to remain competitive and there is always the risk that something will either get corrupted or worse, deleted.

Animation Software is Even Worse

For all the faults that hardware has, it is not the worse culprit. That title belongs to software. The impetus for this post is the recent announcement from Adobe that customers will no longer be able to purchase Creative Suite software. Instead, they will subscribe to ‘Adobe Creative Cloud’ for a monthly fee. Essentially customers will not even be renting the software but access to it.

The change caused a bit of a ruckus but rather than dwell on the merits and demerits of the move itself, let’s focus on the problems it highlights and what can be done about it.

What the Adobe Announcement Highlights

First and foremost, any proprietary software firm will be quite adamant that as a customer, you never ‘buy’ software. Rather, you buy a license for it. In most cases this is a perpetual license, but it is still a license. You cannot do what you like with the software no matter how much you paid for it (legally).

For animators and studios, what the move highlights more than anything else is that the technology that they rely upon for their continued operation is fleeting at best. Adobe, like Microsoft and Apple, does not maintain their software forever and especially in the latter’s case, has shown a willingness to cut off users of older software; essentially forcing them to upgrade or find another provider.

Finding an alternative is all grand and good, but what if there is no alternative? That is to say, what if no-one else makes the piece of software that you need to open/read files?

The Ticking Timebomb

Consider Adobe Flash. It won’t be around forever and at some point in time, Adobe will stop supporting it. That’s grand and good you say, you’ll just keep and old copy on an old dumb terminal just like Disney did with their CAPS system.

A fine theory, but completely improbable if you rent the software instead.

If Adobe decides at some point in the future (willingly or not) to suspend access to Flash or another creative program, you are quite literally very far up the creek without a paddle.

How many studios out there use Flash or a similar program? A lot. What could happen if those programs disappear? Mayhem.

That isn’t to scaremonger either. Old files are much more than just animation data; they’re content! If that isn’t cause for concern, consider the many 35mm films in Hollywood archives that literally represent history rotting away. We’re talking about the digital equivalent of that. Goodness knows Pixar got a shock when they discovered that the original Toy Story files had been corrupted while being digitally archived

What Can Be Done

First and foremost, its important to identify what is causing the problem; namely technology that is no longer profitable to produce/maintain but whose customers require access to.

Proprietary technology is notorious for causing these headaches and while they have been tolerated for the most part, we re getting to the point where there are no more excuses.

As I wrote in this post, open source software offers an alternative that may lack slightly in the features department, but more than makes up for that with its open nature that promises at least the ability to always be able to create a way to read/edit files. Proprietary systems lock this ability up and are under no obligation to release it.

Animation studios (and independent animators too!) need to consider things such as this because they have the potential to cause very expensive mistakes at some point in the future and surely it’s better to actively avoid them than to try and deal with them, right?

Existing programs such as Blender and Synfig are steps in the right direction; we just need a major studio to step up and promote the idea that if we are to rely on technology for creativity, then we should at least be able to build some permanence into the system. It works for pencils and paper after all.

Do upgrade prices give you high blood pressure? What about Adobe’s Creative Cloud? Is it a bad idea and if so, why? Let us know with a comment!

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Week Links 18-2013

Another round of week links that is quite diverse and a day late thanks to a forgotten suitcase.

David OReilly on Timing

Via: David OReilly
Via: David OReilly

Already  a legend in his own lifetime, David OReilly shares with us a series of GIFs from a lecture he did many years ago dealing with the subject of timing in animation. The full series illustrates how timing has changed from the rubberhose animation of the 30s through to the 90s. A must read post.

Animation: Disney’s Artist Tryout Book

Via: Animation Resources
Via: Animation Resources

The Animation Resources site has, as far as I’m concerned, a mandatory read. It’s the handbook given to new employees at the Disney studio from 1938 and although I’ve only given it a brief skim, it will certainly receive much more of my attention at some point in the near future. Just comprehend the following quote:

The value of an animator is dependent upon his ability to dramatize and caricature life, and to time and stage his characters’ actions in an unusual and interesting way. An animator must be a showman- he must know how to entertain an audience, to present a gag, to picture dramatically an ordinary incident. Above all, he must be a sure and skillful draftsman.

I dare you to find a studio that talks about its animators in such terms these days.

The Fleischer Studio’s ‘Setback’ Camera vs. Disney realism

The Society for Animation Studies blog has this rather excellent post discussing the similarities and the differences between two competing technologies that aimed to give animation a 3-D look.

Niko’s T-Shirts

Niko_Redbubble_robot

Friend of the blog and independent animator Niko Anesti is putting one option for making money that’s available to him to work; he’s selling T-shirts. Check them out (no pun intended)!

Bob Clampett: Black Cats in Technicolor

clampett100

Oswald Iten’s truly superb Colourful Animation Expressions blog is having a bit of a celebration…for Mr. Bob Clampett, who would be 100 years young thins year. This is the first of three posts so stay tuned for more.

Tweets of the Week

[blackbirdpie url=”https://twitter.com/TheJohnDiMaggio/status/331881259762589696″]

[blackbirdpie url=”https://twitter.com/Studio_Kinate/status/332603802479915008″]

[blackbirdpie url=”https://twitter.com/jslipchi/status/332643548266647552″]

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YouTube Shoots Self In Foot!

YouTube_logo

Although rumours emerged just last week, it appears that YouTube has wasted no time whatsoever announcing that they are creating paid subscription channels for the site. For the low low price of 99¢ per month (or higher) you can subscribe and presumably be the first to see new content by the requisite creators.

How Do They Shoot Themselves In The Foot Then?

Well, that should be an obvious one, shouldn’t it? YouTube’s bread and butter has been videos that are free. Imprisoning them behind a paywall essentially makes them no different to plenty of other services out there such as cable or Netflix. Why would you give money to YouTube when you can give it to those instead? This is especially so when you are either a) already paying for them and b) they offer all your favourites rather than just ‘new stuff’.

The Fallacy of ‘New Content’ on YouTube

Naturally, the argument goes that you’re paying for the latest and greatest content. A fine point of view except that said content is also competing with everyone else that’s giving it away for free, on the same bloody site no less!

The sad truth that many people have yet to accept is that given the choice between paying for new content and searching for older content that’s free; the latter will win out 90% of the time. Netflix has built their customer base through offering older content, not through the likes of original content like House of Cards. The only reason they did begin producing new stuff is because they reached the natural limit with existing content, leaving the only way to expand though original material.

YouTube has no such limit, users already upload hours of new content every second and show no sign of slowing down. The site has also been massively profitable for YouTube for many years (although exact figures are hard to come by). Besides, how much revenue can Google even hope to reap from offering these paid channels? Even with a million subscribers, you’re talking a few million dollars a year; a pittance compared to the billions that ads bring in.

So What Is The Point

Well, that’s a hard one to nail down. Google clearly doesn’t really need the money, and it’s already failed twice in the past in getting consumers to pay for videos, so what does that leave? Why legacy players of course!

Yes, existing media companies are the ones who are apparently excited about this development (if judging by this list is anything to go by). There’s the Jim Henson company in there as well as, disappointingly, Sesame Workshop. In an ironic twist, animation seems to be over represented on the list of creators looking for the lazy way to make money. Long story short, many established creators have indicated to Google that they would engage more with the site only if there was some sort of paid subscription model.

All in all, the gist is to get people to cough up for something they can get for free somewhere else; a decision that has been, and still is, an unwise choice.

The Alternative for Animation

Do alternatives even exist? Sure they do! Beside the many different ways that creators can make money from their content, David OReilly suggests another one, Vimeo’s tip jar.

He raises a good point. Viewers are not averse to paying for content, just being forced to do so. Plenty of animators have found new and innovative ways to make money, be it from selling T-shirts, selling commissions, making personal appearances and what not.

For independents and small studios, it’s important to remember that subscription models only work well when the audience is extremely large. Otherwise, they act as a barrier to spreading your brand and audience.

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Will FOX Succeed In the Online Arena With Animation?

Via: Wikipedia
Via: Wikipedia

It’s no secret that FOX has long been the dominant player of all the mainstream networks when it comes to animation but with audiences slipping away to the internet, what are they to do? Well, the apparent answer is to open up a new studio and attempt to compete with the likes of Frederator’s Cartoon Hangover.

The Gist of It

The Animation Guild is reporting that the new studio is currently in full swing and has about a hundred people working there at the moment. As part of the previously-announced extension of the Animation Domination block of shows into Saturday nights, the network also took the extra step of setting up a dedicated production house. (Non-union of course, hence TAG’s gripe.)

The studio is producing not only the content for the programming block (as in, Axe Cop and High School USA!) but is also busy cranking out animated GIFs such as the wonderful specimen you see below.

Via ADHD
Via ADHD

Where Things Get Interesting

Although this could be just another run-of-the-mill story about a new development in animation, where it takes an interesting turn is not where you would expect. Namely, FOX purposely kept production close to home:

Fast reaction time is another key to the ADHD approach. Instead of farming out animation work to Asian firms, with a lag time of at least six weeks, the team in Hollywood can shoot out topical spoofs to stay in the social conversation.

Fox’s toons prepare episodes well over a year in advance, said Reilly. “With ADHD, I can say something today and we can have something tomorrow.”

It’s nice in a way to see FOX accepting the need for speed in the online youth media market, and addressing it by employing talent close to home. It marks a potential bright spot in the otherwise gloomy animation industry that has had too many stories of layoffs over the past few months. Although pay is obviously not the highest, there is still potential for that to change if demand heats up thanks to a success or two.

That said, in contrast, Cartoon Hangover, instead of maintaining a studio for quick stuff, instead hires freelancers. Granted it isn’t as steady as regular employment, but if FOX did the same, they could pay animators more since the overhead of a studio wouldn’t exist.

The other interesting thing is how FOX sees the money streams:

Reilly declined to discuss specifically what kind of coin Fox is pumping into ADHD, saying that it’s not insignificant. The project will run at a “very mild deficit” for about three years before it gains ad traction, he said.

What I would like to know is why it will run a deficit for all those years. Online content has proven to be profitable already; surely it shouldn’t take an established player like FOX three whole years to make money. Of course, I’m also curious why ads are being given such weight; again, there are plenty of other revenue sources available that could suffice.

Lastly…

Before we reach the thrilling conclusion to this post; it really says something about animation as a form of entertainment that FOX sees it as the least risky way to get a foot in the door of online streaming. Can it really be that the ease of creating [quality] animation combined with its popularity among the key 18-34 demographic? It would certainly appear that way:

That noted, Reilly is convinced the model is an efficient way to develop quality content, and he’s eyeing other genres Fox might choose to replicate ADHD. “The cost structure of this stuff by its nature is different from TV,” he said. “The digital world continues to explode. It’s fun. And it has promise.”

Let’s see how this pans out. If it works, expect others to follow.

PS. Notice how FOX is about a year behind online-native efforts? Yeah, me too.

 

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Fan Effort To Revive Young Justice Over Before it Began

Yoinked from The Mary Sue
Yoinked from The Mary Sue

Bringing shows back from the dead has been discussed here on the blog in the past. It’s a common scenario that often brings great expectations to legions of fans only for them to be inevitably dashed when they fail. Although shows have been brought back (most famously after fans mailed nuts to producers), the vast majority are not receiving of a Lazarus-like new lease of life and are left for history to claim. This time around, it is the DC shows, Young Justice and Green Lantern: The Animated Series that are attempting a comeback. Unfortunately, it’s over before it even really began.

The Background

Both shows ran on Cartoon Network on Saturday mornings. Young Justice beginning in 2010 and Green Lantern following in 2012. Early in 2013, both shows were absent from the Cartoon Network upfront presentation leading to rampant speculation that the shows have been cancelled.

Although the network remained silent, various animators who’d worked on the show or were familiar with the crew tweeted the obvious (sorry, I can’t find them now); the crews had already disbanded and had been for almost a year. While this fact did not get the attention it needed, Cartoon Network eventually responded and confirmed that both shows were indeed finished.

Young Justice & Green Lantern Since Cancellation

Since this announcement, there has been various efforts to get the network to change their mind, including the inevitable internet petition (with not even a please in it). None of them have had any success but that hasn’t stopped a new kid on the block from trying their hand.

The SMGO Effort

Such empty results hasn’t dissuaded internet upstart SMGO.tv (or my Show Must Go On) from attempting to collate fan support for a new series into a single effort aimed straight at Cartoon Network and Warner Bros.

Unfortunately for SMGO, Warners has already slammed the door on the attempt without saying much specifically beyond that they aren’t holding out hope for success. Even that hasn’t deterred SMGO and they’re having another crack at the whip with a ‘let’s prove them wrong’ attitude.

That, in and of itself, isn’t that big of a deal, what should be a concern is that they’re asking for funding, and they’re asking for all of $10 million for the trouble. Now I’m not sure about yourself, but even the largest Kickstarter campaign barely scraped $10 million and that was for a piece of technology that could be used by millions of people. YJ/Green Lantern pulled in just under 2 and 1.2 million viewers respectively in their highest rated episodes. If you ask me, someone has a lot of work cut out for themselves.

The Reality

So SMGO is noble in their effort, but completely oblivious to reality. Their plan is to garner support, talk to the studio/network, sign a contract (yes, really), fund the production, actually produce the show and then offer rewards a la Kickstarter.

While I’m not one to rain on a parade, this model is regrettably flawed. While Hollywood does indeed like to see the money, they generally like it to be their money, i.e. for them to keep. SMGO also doesn’t exactly specify how the funds are handled beyond ‘funding production’.

This is what the Veronica Mars Kickstarter has produced and it’s ugly. Major studios absolutely do not want to be involved with fan efforts for lots of reasons (mostly legal), hence their often tone deaf and arms reach approach to the fan communities. The PR disasters that could happen are another reason. Say an SMGO-funded show did make it to production, and the results were dire. Who’s to blame then? Fan’s won’t want to hear the truth and it could destroy their loyalty. If you were Warners and you had to choose between letting your shows die a death or attempt a potentially disastrous comeback, the former is always much more appealing.

We haven’t even gotten as far as the real money issue: profit. Hollywood doesn’t like to make small profits (they’re too mundane.) They like to make BIG profits, especially on films, but also on TV shows. The latter aren’t publicised near as much, but a show has to make money otherwise it get’s canned.

Young Justice and Green Lantern apparently didn’t bring in as much dough as the network and studio would have liked, so they were sidelined in favour of some proven money spinners; Batman and Teen Titans.

The Truth To Saving A Beloved Show

So what’s to be done? SMGO is right in highlighting the need to factor in money into the fan revival equation, but it’s a half-effort. As I highlighted in this post, reviving a show is as much an art as it as a science. Networks need to know that:

  1. Their shows (and therefore advertisements) are being watched
  2. Any and all merchandise is selling (regardless of how good it actually is)
  3. People will continue to do both of the above in the future.

Doing all three is hard enough, but proving to the network that they are being done is the impossible task. I wrote about this a long time ago, and surprisingly enough, letter-writing still works, if done correctly.

While online petitions and services like SMGO are very efficient at gathering support, they fall down in the personal department. Individual letters still work wonders, but unfortunately they still require a herculean effort to pull off successfully.

Conclusion

The depressing aspect to the entire saga is that it is no different than all the campaigns that have gone before. Yes, it’s nice to appease fans, but any show that gets cancelled is bound to upset someone. It’s reasonable to attempt to save a show, but at some point you have to call it quits, and implying that you can (and should) never give up is a false illusion.

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