Opinion

Shea Fontana On Death in Cartoons

 Via: Grimadventures.wikia.com

Yesterday, Shea Fontana (talented animation writer) posted over on Tumblr about how she’s finally getting around to reading the final Harry Potter book. She mentions that having gotten this far, she’s noticed that a fair amount of characters are either killed off or die throughout the series, and that got her thinking about how things are quite different in cartoons.

 One S&P [standards & practices] note that has become so common that seasoned kid’s writers usually know to avoid it is that no one can die.  Okay, maybe at the end of the series, the main super bad guy can die.  But everyone else needs to give a good <MOAN> after they fall off a cliff to their (un)certain death so our young, impressionable viewers won’t be too sad.

This is a great observation. Death is a completely natural occurrence, we’ll all go through it without exception. Why then, do networks feel it is necessary to seclude this aspect of life from younger viewers?

Oh sure, it’s scary in some ways, and the oftentimes violent end that awaits a character is perhaps a bit too influential for younger viewers. Disney famously avoided an on-screen death for decades until The Lion King but never shied away from giving the audience a heavy hint about the character’s demise. The kids still knew what happened, they just didn’t get to see the gory details.

Why can’t we see more death in cartoons? Heck, The Grim Adventures of Billy and Mandy managed to feature the grim reaper himself, and he still didn’t kill anyone! Would it really have made a difference to have Grim do his job on-screen instead of off? I don’t think so, and I thought it would have made the show even funnier than it already is.

Kids are spectacularly observant in many ways. They can tell the difference between characters and how and why they die. There’s no reason to hide it from them so blatantly.

Shea is spot on in her assessment:

It’s sad and tragic!  There’s real emotion because real people really die and real kids get that.

Lastly, Shea makes the excellent point that this kind of censorship only exists within the realm of the large corporation. Independent productions and novels are generally free from these kinds of restrictions, and with the advent of the internet, there’s an even greater ability for kids to see content that perhaps doesn’t attempt to hide the realities of life.

Go read the entire post, it’s well worth thinking about and there’s a cool drawing of Harry by the awesome Mike Maihack.

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Four Signs We’re Possibly in an Animation Bubble Right Now

I’ll be honest, this post was not used as an excuse to post a picture of Bubbles.

Over the past number of years, we’ve slowly seen animation come in from the cold as it were. Yes, Disney has had critical and commercial successes for years, but only within the last 10-15 has anyone else actually stood up and taken notice at just how profitable an animated film is. Not only does it rake in the dollars at the box office, they also tend to have some very long legs. Just look at the Lion King, 17 years old and still going strong.

Which leads to today’s post. With the obvious success of the technique, are we in the midst of an economic bubble in terms of animation? I mean, there is a difference between strong economic growth and unsustainable expansion. The question is are we in one or the other. Here’s 4 reasons for the latter point of view.

1. Revenues aren’t rising as fast as costs

Revenues for animated features have been rising at a relatively steady rate, but they have not risen at the same rate as costs. Naturally this is partly to do with the greater use of technology than in the past. CGI isn’t as cheap to implement as traditional animation, which could be shipped off to Asia for the real labour-intensive work. CGI on the other hand requires a very large upfront investment followed by the costs of the labour to utilise it.

Revenues are not rising at the same rate and the result is squeeze somewhere along the production line that will eventually reach a crunch point.

2. The Number of Players in the Market is Rapidly Growing

It’s elementary economics that once someone discovers a way to make money, at least one other person will attempt to emulate their success. Animation is no different. Today, there are no less than 4 large players (Disney, DreamWorks, Sony, Illumination) in the market and more are being added all the time.

When this becomes a bubble is when you see players who attempt to over-extend themselves into the market. We’re seeing this right now with various one-man bands and VFX studios that have figured they can have a go too. Of course, this is nothing new and has been happening since day dot. The difference is that the rate at which we’re seeing new entrants has substantially increased over the last couple of years. This leads us nicely to….

3. Competition is Becoming Intense

With more players in the market, this leads to increased competition in just about all aspects of the business, from artists, to technology to studio space to release windows. More competition is always welcome as it keeps everyone on their toes and ensures a more efficient use of resources. the only downside is that it also tends to weed out the smaller or inefficient guys.

Why would more competition signal a developing bubble? Well, with an increased demand and scarcer resources, costs for those resources tend to rise. Since competition is increasing at a faster rate than the market is growing, that is indicative of a bubble.

4. The Market is Limited And Changing To Boot

Right now, the market in North America is limited. The market is mature and it’s not getting bigger in the grand scheme of things. The growth markets right now are in Eastern Europe and Asia. the only problem is that those markets tend to have quite distinct cultures, and as a result, aren’t as open to Western films as the rest of the world.

Negating the fact that DreamWorks recently announced that they’re building a studio in China to capitalise on the local market, it’s clear that Western studios face a market with increased competition but not an larger space in which to grow. The result is that we’ll either see reduced revenues or studios being forced to reduce costs. Mark my words, $300 million movies are not sustainable in the long run, at least not right now.

Coupled to this, the changes in the market in general, thanks to the internet, mean that the industry as we know it may be vastly different in a few years time. The rise of streaming, the decline of traditional TV, and the new revenue streams that go along with them means that studios will have to adopt a different tune. Whether they are proactive or not in this regard will surely determine whether we’ll see the bubble burst.

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My Two Cents on Digital Projection Technology

  1. It provides a crisper, clearer picture than the traditional 35mm film.
  2. So does a HD plasma screen TV.

The bottom line: If I wanted to watch a digital film, I’d wait for it to come out on DVD/Blu-Ray. Assuming the film was digitally distributed too, I should be paying a lot less for my cinema ticket* but there’s fat chance of that happening.

This is because there is not the same financial outlays involved in shipping physical cans of films around that a traditional setup involves.

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American 3D Audiences Have It Lucky

Not animation-related per se, but relevant to movie-going nonethless. While over beyond, we went to see the last installment of the Harry Potter series. While the film was awesome, the presentation was not. The reason? It’s all about the goggles.

Below are the Dolby goggles we were handed for the presentation.

Via: Ubergizmo

Below is the warning printed on the side. Yes, you’re 3D surcharge doesn’t seem to cover the goggles and there are shoplifter-like security gates at the cinema to ensure that you don’t “accidentally” take them home with you.

Via: Video Technology

My real beef though, is how they sat on my face (not very well and after half an hour, my ears were killing me) and the fact that they are not nearly as large as the ones offered by RealD, which at least have lenses large enough to cover most prescription glasses.

Via: Celluloid Junkie

So all in all, it was by far my worst 3D experience to date. It just proves how poorly managed the  gimmick is but as bad as it is here in the US, there are those that have it much worse.

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Yes, Animation Can Make For Fine Art

There are plenty of people who collect animation artifacts. I would be one of them if only I had the money (Bob Cowan does, however, because he’s retired. His collection is enormous in its breadth and scope and well worth a peek)

So if you can’t collect actual bits and bobs from animated films, what can you collect? Why original art of course!

Via Richard Mullins on flickr

The above is another piece in my [miniscule] collection. It’s by Richard Mullins who has done an entire series of similar pieces based on cartoon characters which he has titles Whatever Cartoons. The entire set is up on flickr and can be perused at your leisure.

The likes of deviantArt is stuffed to the gills with original art from people who may or may not have the necessary skills. However, there are plenty of professional and weekend artists who definitely do have the skills, in addition of course, to any animators out there who happen to dabble in art as a hobby on the side.

Animation in itself is art, so it should come as no surprise that animation lends itself so well to a wide variety of artistic styles. Indeed, Banksy is famous (infamous?) for using cartoon characters in his creations. In fact, Amid over at Cartoon Brew dedicated an entire post to the animated characters at MoCA’s “Art in the Streets” exhibition. That’s not to say that ‘street art’ is fine art, just that art can take make forms and that animation lends itself well to any of them.

There is literally tons of great animation art out there, so why not consider supporting an artist by buying some original pieces?

EDIT: I am aware that Cookie Monster isn’t animated, however the remainder of the set is, and I consider the Muppets to be practically animated characters for all intents and purposes anyway.

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Has the Rise of the Children’s Networks Contributed to Obesity in Kids?

It’s something I want you to dwell on for right now (I’ll do a full post in a wee bit), but does the fact that there are three networks broadcasting children’s TV shows 24/7 (for the most part) form a contributing factor when it comes to childhood obesity?

I’m not talking about the content or the advertising (although that has long earned the wrath of concerned citizens) I’m talking solely about the fact that children nowadays have unmetered access to content aimed at them.

What are your thoughts? Would limiting the hours of operation of children’s channels make a difference?

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The ‘R’ Rating Hurts Animation: Here’s How We Fix That

IFCO 16 Rating via Wikimedia.org

Film classification is a bit of an interesting topic because it highlights the cultural differences that exist from country to country, even those that lie next to each other! The whole purpose is to classify films into categories to give (ostensibly) parents a quick heads up as to what the film is likely to contain.

The US is a bit of an anomaly when it comes to film classification because, unlike many other countries, classification is not government-mandated. As a result, it is undertaken by the MPAA for its member studios. If you haven’t already, I highly suggest sussing out “This Film Is Not Yet Rated” by Kirby Dick which looks at the process and the secretive way in which it is conducted.

Via: Gawker

Above is the MPAA rating system which anyone reading this in the US should be familiar with. As you can see, there is no intermediate rating between PG-13 and R. What this means is that once a film goes over the PG-13 rating, viewing requires the accompaniment of an adult. It also leads to the somewhat bizarre scenario where a child of any age can see anything they want as long as someone over 18 is with them.

In many other countries though, there is an intermediate rating for ages around 15/16. Taking Ireland as an example, a 16 rating means that anyone that age or older can see the film at the cinema, unaccompanied. While 2 years does not sound like much, it is forever when you are a teenager, especially if you want to see a film without a parent looking over your shoulder.

The end result is that some films are classified as R when they probably could get away with being 16. Never mind the fact that some films that are rated 15 in Ireland are PG-13 over here, but that’s a discussion for another day. At the same time, such situations exist precisely because an R rating greatly reduces the potential audience size for a film and is avoided if at all possible.

How does this hurt animation?

It means there is a bit of a glut when it comes to animated films that are a bit more mature in stature than what we’re use to seeing. Don’t get me wrong, there is plenty of animated material out there that is perhaps a little too mature [wink, wink] for the average person. However, you will never see an R rated animated film on general theatrical release.

My hypothesis is that if an extra rating were added (say 16), we would be more likely to see animated films that bridge the gap between being for everyone and being for adults only, in other words, suitable for unaccompanied teenagers. Arguably Princess Mononoke would come fairly close to such a rating as it is a bit scary for younger kids but more than suitable for teenagers.

If such a move were enacted, it would also have the handy side-effect of encouraging more animated films to be made that target the so-called [Adult Swim] crowd. In other words, teenagers and young adults. Such a result could only be beneficial to the animated industry.

Have you any thoughts? Please share them below, I’m curious to see what others think of the idea.

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The Best Way To Tell If A Show Is Well Put Together

Does it seem like the creators had fun doing it? If so, then they probably did. If a show looks like it was a torture to put together then it probably was.

It’s funny how you can pick up on that kind of thing just by watching a show. There are tons of great examples (Freakazoid!, Ren & Stimpy, early Fairly OddParents) but perhaps none greater than the Simpsons. Episodes from the Golden Age flow along as if the writers were bouncing off the walls. Current episodes make it seem like their almost chained to their desks trying to think of funny stuff.

It’s something to keep in mind in the course of your work. Even though you may not purposely or conscientiously insert it into your creation, it still shines through and can greatly improve its reception with the audience.

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Women in Animation: Focusing on the Right Things

Apologies for the belated post today and the complete lack of one yesterday (*&%^ work schedule). Today’s topic has been doing the rounds recently as a result of two news items (both, incidentally, in the Los Angeles Times).

The first concerns Pixar’s upcoming film, Brave, which was already in the news for having its director, Brenda Chapman removed halfway through production. The second is that the premiere of DreamWork’s Kung Fu Panda 2 is also the first time a women, namely Jennifer Yuh Nelson, has directed a theatrical animated feature.

Brenda Chapman, in the LAT article, bemoans the fact that:

We’re in the 21st century and there are so few stories geared towards girls, told from a female point of view.

Two things:

  1. Well, duh
  2. Is being female even necessary?

I will be the first to admit that males and females ain’t quite into the same things (she’ll like cartoons someday, dammit) but Chapman is calling for the wrong thing.

Does it matter that females create content for females?

I don’t care who makes my entertainment, as long as it entertains me. As a kid, I definitely didn’t care who was writing, directing or animating my cartoons.

It’s not that I completely disagree with Chapman. Balance is a great thing and over-dominance of one gender over another is wrong, especially in the creative arts where both sides are equally capable of producing excellence.

Women absolutely should have a greater role in creating content for girls but one should not construe such a need as being all-conquering. Men can and do have a role in creating content for girls the same way women can and do have a hand in creating content for boys.

The real crux of the issue is that there is a gender imbalance in the industry and people in general (both men and women) still have their attachments to content aimed at their respective gender. Both of these need to be fixed before we see any changes.

This post is as good as any to highlight the exceptional work done by Women in Animation whose goal is to:

foster the dignity, concerns and advancement of women who are involved in any and all aspects of the art and industry of animation.

They’ve got a great website that should be an essential part of your bookmarks and they hold plenty of events too that aim to further the organisation’s mission.

 

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Animation Is A Genre

At least it is according to the New York Times:

At the box office, animated films, which have recently been Hollywood’s most reliable genre, have fallen into a deep trough…

Animation encompasses many genres which is why it should not be considered one. It is part ignorance, part misinformation, but there are very few, if any excuses for such a sweeping generalisation an artform.

Besides, the films have been “reliable” because they’ve been good and have more often than not out-performed their live-action counterparts, not just because they are animated.

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What Makes A Strong Female Character?

It’s no secret (or maybe it is) that I find much to celebrate in female characters, especially lead female protagonists who are also strong female characters. There is much to commend a show with a female lead, especially one that does not pander to traditional ‘girly’ notions.

Which is important to note because there is a certain belief that boys are not attracted to content with a female slant. Nothing could be further from the truth. There are no reasons why a boy can’t also watch the same shows as girls, there is just a very strong societal pressure when it comes to these kinds of things. Boys do ‘boys’ things and girls do ‘girls’ things. There is no or very little middle ground around the crucial ages.

What are the crucial ages you ask? They are the ages of 6-10, where children are most ripe for commercialisation. They are of course, subject to and receptive of more advertising than any other age group, and advertisers are in no mood to alter the status quo. That’s why you get girls toys and boys toys with unisex toys limited to board games and the like.

There are a few female protagonists out there that can serve as role models, the one above is one, below is another one.

What makes these characters strong? How about some of these traits:

  • Decisiveness
  • Independence
  • Resourcefulness
  • Leadership
  • Companionship (with boys too!)
  • Intelligence
  • Understanding
  • Vulnerability
  • Thoughtfulness

Do Jenny and Kim share a few of these? You bet! You’ll notice that I did not mention looks nor did I mention interests. As much an emphasis as our society places on looks, they are not the be all and the end all when it comes to characters. Look at Bessie Higgenbottom from the Mighty B (below). Being attractive ain’t her strong point but her character as a whole is.

What interests the character isn’t important either. Female characters can be quite capable of enjoying or not enjoying girly things. There is also the other extreme to consider where the character is a tomboy. Nothing wrong with that (it worked for Helga in Hey Arnold) although pulling off takes care. Sam from Danny Phantom is a good example, she hangs out with the boys but also enjoys her own, more girly  things in private.

The point of this post, I suppose, is to challenge the notion that female characters and protagonists must conform to certain boundaries when portrayed on TV or in films. That is not to say we need to ban all girly shows, far from it, they have their place too. Just that we should be able to see more of a balance when it comes to content. Boys and girls do enjoy different things, but they also enjoy a lot of the same things too. Something for you, and the networks, to think about.

 

 

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