Opinion

A Kickstarter Campaign Too Far?

Randall Monroe just could not have gotten the timing of yesterday’s XKCD comic any better:

Yes, this comic is relevant to today’s post as I recently discovered over on the animation subbreddit, a campaign to do almost exactly what the XKCD comic above purports to do; that is, use Kickstarter to raise money for a pitch of the real product.

The campaign in question is being initiated by Daran Carlin-Weber whose currently (?) an animation student in Pennsylvania.

Being the smart lad that he his, there’s a trailer/promo pitch for the campaign:

So it’s actually pretty good, in fact it should be something that is right up a network’s alley given the right circumstances. Described thusly:

“Summer Rec” follows the lives of the college-aged staff at a dreary, under-funded, suburban Meadowlark Recreation Center. It specializes in its “Summer Rec” program, something supposedly fun for ages 4 to 14, weekdays from 9 to 4. The target demographic would be the Adult Swim viewing crowd. It’s loosely-based* on experiences I had as a counselor at a recreation program in High School.

Daran’s got his ducks in line with the description in that he knows who he’s aiming the show at. Again, that’s a good start and with a pitch video, Daran’s got a heck of a lot further than a lot of people get with pitches (in that they don’t even get off the drawing board). In addition, we’ve also got a rundown of the cast as well as what the pilot episode will be about.

So with a well thought out concept, cast, pitch video pilot script and animatic, why on earth is their even a Kickstarter project at all? Weeeeeeeell, that’s where we get to the sticky part:

“Summer Rec” is a passion project I’ve been working on for over 2 years now and I’m hoping with your funding to be able to give back to the people who made this project possible for me to produce. Those fantastic folks would be my voice actors, my musician, and my co-writers, who have given me their invaluable time and talents for free thus far. I dunno, I think they’re pretty worth it heh.

Well, now that part is fair enough and throwing a bone to your friends when they’ve given you a hand is a grand thing to do. Except it’s not generally something you would ask strangers money for. Moving on:

Also, I am in a bit of a pickle. My trusty computer that has stuck it with me through years of animating finally crapped out on me and I am in desperate need of a new computer. I have been animating the pilot on my girlfriend’s computer for the last couple months and you can just guess how thrilled she is about that. Heh… hmm

Soooooooo, he needs a computer, and the Kickstarter funds will provide it, right? Ehhhhh, no. Not that there is anything against him getting a new computer, we’ve all been there at some point. It isn’t a fun experience and it really can throw a spanner (or wrench for the Yanks) in the works. However, again, it’s not something that you would solicit funds for. Props for the honesty though.

All the additional money will go towards things such as submission fees to film festivals, ASIFA memberships, producing presentation DVDs and also, funding us personally taking the pilot to the 2012 Ottawa International Animation Festival and Television Animation Conference. All additional money will go towards making sure this is the best damn pilot it can possibly be!

So the money will basically fund the cost of pitching the thing. Again, this is a fair enough assumption. Being in the hills of PA that are shockingly close to where the future wife is from, pitching a TV show in person is going to require some travel/effort/money on his part.

However……

I’m having a seriously difficult time justifying my support for a number of reasons:

  1. Why ask for money after the fact? There’s some perfect pitch material already made! And a little bit more effort (and a few dollars) could get a really nice pitch packet/bible made.
  2. The wonders of the internet means that you don’t necessarily need to travel in order to make pitches. OK sure, it helps, but getting eyeballs on your content should be your number one goal. The more people that are aware of your idea, the easier it is to improve it and hone it for a real pitch.
  3. Speaking of which actual animation is waaaaay more advanced than most networks look for in a pitch. Again, it helps, but most studios/networks like to see either a pitch bible, or in Frederator’s case, storyboards. The extra effort looks good, but isn’t a guarantee of a pickup. having said that, it can hone your animating skills.
  4. Running a show takes a lot of effort, ability and trust. Networks unfortunately don’t tend to give unknown entities a budget and a crew and a promise of delivering a show. John K. was a seasoned animator and Nickelodeon still couldn’t get him to deliver episodes on time.

So I can’t back this project. It’s a Kickstarter project too far. It’s a superb idea and a great concept and is proof positive that Daran has real talent but $7,500 to fund a new PC and travel to Ottowa? [deep breath] No, sorry.

Daran wants to work for Titmouse though, and he seems like a perfect fit for the studio. Do any Titmousers (Titmice) out there know of any openings or where he could even submit his reel? If so, perhaps they could get in touch with him and give him a leg up.His resume is here for the curious.

In the meantime, check out Daran’s final school film, Cheromanchequois and Daran, if you read this man, check out my buddy Dave’s book Animation Development: From Pitch to Production. It tells you all you need to know about getting a show off the ground. You can even find it at the library!

 

 

 

A Kickstarter Campaign Too Far? Read More »

Let’s Talk Tax Credits

OK, taxes, boring I know, but it’s a pressing matter for animators in the UK. It’s also a topic that’s come up from time to time over here in the States, as places like next door neighbour Canada create incentives to get studios to move up north.

So the reason for this latest round of noise-making is that the British government is considering a tax break for “drama productions” that cost a certain minimum per hour of screen time. The thinking goes that with such a break, more productions will begin shooting in the UK thus contributing to the economy.

Animators contend that their industry would be more effective at keeping jobs in the country and, according to the Guardian article, would keep content on a more local level.

There’s nothing wrong with this, except that the reasoning is a bit flawed.

Basically, Ireland, the UK’s neighbour, offers tax incentives for animation production. The reasoning is is simple for this one: Ireland didn’t have an animation industry, so in order to get one jump-started, the government offered companies a tax break in return for taking the risk of setting up in a relatively unknown country (animation-wise).

The UK already has an established animation industry. It doesn’t need to effectively subsidies companies’ risk in setting up production there.

So what’s the real issue here?

Well, why set up shop in the UK, when you can go next door to Ireland, write off some taxes and get you series done for less. Right?

Will tax incentives in the UK change this scenario?

The answer is maybe.

Tax incentives will bring the cost of production in the UK down, but that is not a guarantee that productions will move there. It also creates another problem in that it hides the real issue: costs.

Naturally with their tax incentive, Ireland can operate on a lower cost basis, but, can you continue to operate on an incentive-based structure forever?

NO!

Incentives are meant to be temporary, or rather, short term. Long term reliance on tax-breaks and incentives can defeat the purpose. For example, let’s say you introduce a tax break for animation. After a while, another country introduces a tax break that brings their costs below yours. Now what do you do? Another tax break? Suffer the consequences? Give up?

Tax incentives mask the real cost of doing business. Yes, taxes may be higher here or there, but at the end of the day, they should be factored into the cost of doing business in the first place. Exchange rates will also factor into the equation, and depending on where you go, they may have a bigger bearing on costs than taxes.

If costs are your problem, then perhaps it is wiser to try and bring them down first, no? By doing so you will increase your competitiveness and not have to worry about it running out.

Besides, if you operate as a low-cost producer, you will always have to be the low-cost producer. Ireland has shown that they can move beyond low-cost with through their superb, home-grown content. Britain has a great track record in creating content. Perhaps they need to rediscover that talent.

What do you think? IS the UK really in need of a tax credit, or should it try other things first?

 

Let’s Talk Tax Credits Read More »

Yes, Animation Still Has A Stigma Once You Reach A Certain Age

Fred Seibert re-blogged a post by Megan, a.k.a. animationbits over on tumblr in which she goes into detail about how much she loves animation and how she’s hard at work on becoming a fully-fledged animator.

As inspirational as that post is (and you should definitely read it), what struck me was that while she drew and doodled from a very young age, something happened:

Then, like some of you, I hit an age where suddenly it wasn’t appropriate anymore. At this point I was living with my father and stepmother and suddenly im in a world where it was weird for me to create fantasy worlds and draw cartoons.

She was 18 at that point, and as she mentions, at one point, her father had something taped to the table which read the following:

THIS , this is whats keeping you from growing up – all these cartoons

Thankfully, Megan overcame all of this, but the fact remains that moreso than being a professional stigma for a lot of people; the old “all artists are starving” and “you’re not famous till you’re dead” notions continue to proliferate among society unfortunately. As Megan herself says:

Most of the time this talk comes from people who don’t KNOW of the art industry but base things on very surface conversations or stigmas like ‘starving artist’ .

The fact that this seemed to happen when she reached a certain age is exemplary of the continued stigma that grown-up animation fans continue to encounter here and there. Oh sure, it is much more acceptable now than in the past, but you could say that outside of conventions and industry circles, my Foster’s Home For Imaginary Friends T-shirt is not nearly as appreciated.

The thing is though, the whole reason my passion for animation was re-ignited was because I realised that it is grown-ups who are making it and that they are people with real jobs, a real education and life-goals. Until that point I’d always thought of animated studios like Bart thought of the offices of MAD Magazine; a fun-house kind of scenario. Of course that was partly me being, like my father says, a stupid kid. A dose of the real world changed that mindset substantially.

Far from peer-pressure being the enemy of teenage animation fans, it is people who think it’s a profession for perpetual children. Nothing could be farther from the truth and here’s hoping that the stigma will someday be a footnote in history.

 

Yes, Animation Still Has A Stigma Once You Reach A Certain Age Read More »

Comparing Brad Bird and Andrew Stanton’s Risk Tolerance

Mark Mayerson recently posted (with apologies for the delay, I’ve been without my RSS reader for the past fortnight) about the contrast between he efforts of two first-time live-action Pixarian directors. While the post does not go into much detail, the comments which follow raise a number of points in regards to risk and the nature of it.

As Mark points out, Brad Bird went with a familiar face and an existing franchise in stark contrast to Stanton who went for an unfilmed, 100 year-old book. Were either one of them right, or wrong?

No. Both took on a level of risk that they were comfortable with. Bird clearly wanted to have more certainty whereas Stanton was clearly comfortable loading all his reputation eggs in one basket.

That risk was of course shared by the studios. FOX (or whoever it was) that did Mission Impossible were clearly risk-averse. I mean, why else would they greenlight the fourth film in a series that has had the same star for dangerously close to 20 years. Disney on the other hand thought they had the man with the golden touch in Stanton, previous director of cash cows Wall-E and Finding Nemo. Both studios’ decisions are evidence of their relative tolerance of risk.

Animated films are just as susceptible to such risk, perhaps even more so, given their long lead times and inability to simply “do another take”.  Both Bird and Stanton have proven themselves with multiple successful animated films. A switch to live-action was obviously going to contain a certain amount of risk for both of them. It’s probably safe to say that one had a better idea than the other about what they were getting into; I don’t have to tell you who that is.

The only problem with all of this is that the public and critics constantly complain about repetition in Hollywood movies but at the same time clamour to strike down an effort to do something else. Is John Carter a terrible movie? I don’t know as I haven’t seen it. But for his efforts I would give Stanton the benefit of the doubt, for now.

Brand Bird on the other hand, received a gimme in Mission Impossible. Now that he has proven himself to Hollywood and the public/critics, he will hopefully advance to more innovative live-action features, or return to animation. Either way, he is the one to keep and eye on.

Comparing Brad Bird and Andrew Stanton’s Risk Tolerance Read More »

The Herald Scotland “Praises” Animation in The Weirdest Possible Way

To be honest, I’m still trying to figure out if this article by Robert McNeill for the Herald Scotland website is genuine or a piece of deep, deep satire.

It starts off:

IN PRAISING animation, I’m not asking you to get out of your seat and start dancing like the Tin Man.

I’m using the posh word for “cartoons”. As Pixar – the maker of Toy Story, Finding Nemo and Cars – celebrates its 25th anniversary, we’re reminded that cartoons are better than reality. What isn’t?

OK, so he likes animation and wants to say so. No real surprises there. He’s written this to celebrate Pixar’s 25th anniversary. Again, fair enough. They’re a great studio and have a had a lot of success since 1986, even if the first 9 years weren’t exactly stellar.

Then we move onto this paragraph:

CGI – Computer Geekery Imitation – has led to cartoons becoming better than realistic because everything is bright and clean. Cartoonland is devoid of blood and muck. It’s an ideal world to which we all aspire and I’m increasingly of the view that mankind and cartoonery are coinciding.

I love that phrase “better than realistic”. He goes on to claim that animation is “devoid of blood and muck”. Now is this to say that we don’t see enough gritty realism in Hollywood animation, or that CGI animation focuses too much on making things look “cartoony”?

If he’s looking for gritty realism, there are plenty of anime series out there, and there’s a lot of mature animation to be found from the Western world as well, if one knows where to look.

Then we move onto this:

Some pop stars you see nowadays look like cartoons, with their blemish-free coupons, meticulously drawn hair and unearthly shininess.

Whatever about pictures in magazines being more Photoshop than human; cartoons, and in particular CGI, are supposed to be perfect. There’s a reason for it now just as in the past, it’s called cost. It’s quicker and cheaper to make something smooth and blemish-free, whereas grit, dust, cracks, etc. take a lot of effort to create, and even more to move on screen.

There’s a nod to 3-D too:

At the same time, other cartoon characters are leaping out of the screen at us, living and moving in 3D. Soon, the screen between us will dissolve and we’ll all be living in a cartoon.

And at this point, what was a mildly misguided article becomes either remotely funny in the darkest sense or takes a dive off the deep end:

Our enemies will be the weirdies who play computer games. No-one can have been surprised to hear that crazed Norwegian mass-murderer Anders Breivik spent 12 hours a day on these orgies of simulated violence before he turned real life into the nightmare of his fantasies.

We end this piece with the following:

The next great war will feature Steamboat Willie, Kung Fu Panda and Arsenal against Thorpuke, Skullcuddler and the Dark Laird. You have been warned.

By this point, I’m completely lost, and I’m sure you are too. How did we get from praising animation to discussing the end of civilisation as we know it? What does animation have to do with it either?

I presume that this was written by a respected journalist (unless those really are extinct these days, having been killed off in the great digital purge), so it makes no sense why a) he would even write it, and b) why someone would even publish it?

This, I’m afraid, is what animators and the animation industry in general are up against. It’s not the notion that animation is “for kids”; that has been discredited for quite a while, it’s the problem that people think they “know” animation; where it came from, why it exists and what effects it has on society as a whole.

Joe Public is mostly dependent on the mainstream media for his information on animation, and while we can forgive small mistakes, proving wholly false information is the root of much of the public’s misconceptions about the technique.

 

 

The Herald Scotland “Praises” Animation in The Weirdest Possible Way Read More »

Are Studios Missing An Opportunity With Their Cartoons?

The impetus for this post is this chart, which I found over on 9Gag the other day (just for a few minutes as I needed a quick wind-down from work!).

What’s the most interesting thing about this graph? Why it’s the slump in the teenage years of course!

What’s really interesting though, is that as far as the studios are concerned, once someone goes over that cliff at the age of 12-13, they never come back. The truth is a bit different though, and it’s perhaps something that studios could do better to market.

We’ve seen the likes of some Nicktoons getting onto DVD/Netflix, but Disney and Cartoon Network are hopelessly behind. We’ve got the PowerPuff Girls and a few single discers from the latter and nothing at all from the former (where’s Kim Possible?).

Some marketer somewhere should be able to come up with the ideal formula for when to re-release older cartoons and cash in on the nostalgia kick.

Are Studios Missing An Opportunity With Their Cartoons? Read More »

The Underlying Reason Why Kaboing TV Failed To Take Off

Much debate has taken place over the last few days in regards to the current status as future of Joe Murray’s Kaboing TV project. The site’s apparent failures include:

  • lack of viewers/eyeballs
  • lack of new content
  • poor site design
  • original content not optimised for the web
  • etc.

While all of these are valid points, they do tend to focus on the practical aspects of the site. In other words, things that can be changed relatively easily. New content is not hard to come across, site design can be improved and as for the original content, well that is something that can’t be helped once it is made, but it is hardly likely to pull the entire site down, especially if it is dedicated to showcasing a wide range of films.

No, there is one thing and one thing only that really caused Kaboing TV to stutter and that is community.

Yes, community is something that is still being figured out in the webosphere. Lots of social media “experts” will tout it, plenty of marketing folks will emphasise it in their presentations but “community” is still something that is spectacularly difficult to pin down.

First of all,  is it viewers? Is it commentators? Is it creators? It is, in fact, all three.

Websites are the foundation of a successful community but their continued existence is dependent on the nature of the community as well as their level of involvement.

Let’s take for example, Cartoon Brew. It’s a website/blog that focuses on animation issues just the same as many others. So why do we keep it as our homepage and check it at least once a day? The answer is that Cartoon Brew has spawned a community with which we share a common interest (animation) but also because we have reasons to keep going back. If it isn’t for the exclusive news and videos, then it’s the comments or perhaps the comments on the comments.

If Cartoon Brew was lacking the surrounding community, then it would simply be another animation site on the web with nothing to differentiate it and it’s traffic would certainly reflect that.

So look at Kaboing TV in the same light. What was there to commend it outside of the site itself and the content? Very little I’m afraid. Kaboing TV sadly failed to grow a sustainable community that had people coming back regularly and interacting with each other.

Now of course, it’s hard to get a completely new site off the ground and Joe’s (quite logical) reasoning was that if he had some new shorts to go along with it, they would add something extra that would entice people to visit regularly at the beginning and hopefully spur the creation of the community.

Visitors are encouraged to comment, share and otherwise engage on the site, but that is the limit of what they could do. Content is curated (ostensibly to keep standards up) and favours the creator submitting their work. That’s great, but also assumes that there is a community ready and willing to devour the content. This wasn’t the case, and most people won’t put the cart before the horse.

What needed to happen was that the community would submit, approve and vote on new content themselves. The internet is full of examples where so-called crowd-sourcing has worked quite well in helping to build communities and websites. While it admittedly takes time for the numbers to grow, there is little sense in handicapping things from the start.

Kaboing TV is a fine idea and it is a concept that has promise. It’s just that someone was highly likely to fail with the first effort and unfortunately that someone was Joe Murray. The good news is that whoever chooses to follow him stands to learn from his mistakes and will hopefully create an animation site complete with a vibrant and active community to support and sustain it.

 

The Underlying Reason Why Kaboing TV Failed To Take Off Read More »

Thoughts on Brand Mascots As Characters

They’ve been around for years and for many, they’re a part of their childhood, or even their entire lives (I’m looking at you, Snap, Crackle and Pop), but mascots are an interesting bunch of characters, aren’t they?

Think about it, they’re ostensibly characters, but their appearances are often limited to 30 second commercials and perhaps some rudimentary comics on the packaging (or when you sent in so many coupons and 3.99 p&p).

The reason this struck a chord with me is because I came (or rather stumbled) across the twitter feed for Chicken of the Sea, who apparently have, as their spokeswomen, the Chicken of the Sea Mermaid.

Yup, the mascot for a tuna company is a mermaid. A bit of a conflict of interest there if you ask me, but I’m not one to judge.

Anyway, it’s kind of interesting to see that she not only has her ‘own’ twitter feed but a Facebook page too with almost 99,000 ‘fans’ on the latter.

It makes me wonder how the public really feels about such characters. I mean, we expect the ones in TV shows to be fully developed, complicated and conflicted beings. But our standards for commercial characters are so much lower.

Is it because we only see them for 30 seconds at a time, or is it more likely that we see them as exceptionally shallow; created for the single purpose of selling us stuff.

Of course, we often forget that characters in TV shows and films sell us stuff too, it just isn’t as blatant as an actual commercial.

Some of the longest-lived brand mascots have evolved well beyond their initial function. Indeed the 1980s saw brands and mascots descend upon TV and film like never before. Now the lines were seriously blurred between spokesman and character, even if the quality of both were similarly flimsy.

Or how about real characters shilling stuff?

Do we have a certain tolerance for Bugs and Daffy filling the role because it’s more of a sideshow for them?

Brand mascots and spokespersons are an interesting study area as they inhabit a unique culmination of art and commerce. Getting the balance right between the two is hard.

What are your thoughts on brand mascots and characters?

 

Thoughts on Brand Mascots As Characters Read More »

“Why don’t more animators use tumblr?” Is The Wrong Question to Ask

 Via: The Rauch Bros. Tumblelog

Fred Seibert has opined that more animators should be using Tumblr as a platform for their art. I do not disagree with this statement. In fact, I agree, the Tumblr platform has a lot of features to offer and has proven itself to be a great tool to build a community around your work in addition to discovering new stuff.

However, Fred’s post misses the mark when it comes to its reasoning.

Yes, Tumblr is a social platform, but so is any blog (so long as certain features are engaged).  Fred points out the Adventure Time tumblelog as an example, stating that:

 Very few of the posts get fewer than hundreds of notes (you can see the number at the bottom of each post.) Regular readers will recall that very, very, very few of our posts got even one comment on our old blogs.

This is true, except that comments and “notes” are mutually exclusive. One is a tool to provide feedback or opinion on a post, the other is simply a statistic on how people have responded to it (either likes or reblogs).

Comments are a truer measure of social interaction in that they indicate that people have thoughts or feelings on the post, not merely that they liked it or were suitably enthralled enough to post it on their tumblelog too.

This is not to diss the notes system. Indeed, you can implement Disqus commenting in Tumblr, just as Frederator have done, if you so desire and get the benefit of both worlds. I just don’t see the point in proclaiming the benefit of one over the other.

What Fred is right about is the ease at which Tumblr allows you to share content. One or two clicks and you’re done. Compare that to even twitter, where you often have to click, login, edit the tweet and click again to post. That can get tiresome, especially if you like to post multiple times a day.

A post Mark Coatney proves to be the inspiration for Fred’s post, and although it also focuses on numbers, it lists three things that are essential to building a community on Tumblr:

  • Be Engaging: Have interesting things to say, and don’t talk simply about yourself. Respond to other Tumblr users, ask questions, etc. Remember that Tumblr is a visual medium (more than half of the 25 million things posted on Tumblr each day are pictures), so look for compelling images to tell your story whenever possible.
  • Be Social: Tumblr is above all a social sharing platform. Use this space to show off your best stuff, encourage others to share it with their followers, reblog posts from other Tumblrs that you think your followers will enjoy.
  • Be Yourself: No publication has to fundamentally change who they are to connect with people on Tumblr. The audience responds most to a personal, peer-to-peer connection with you; embrace that.

These are all great points, except that that they are applicable to any platform, not exclusively to Tumblr. This very blog is an example, I engage with commentators, I’m socially active through Twitter, Tumblr and Google+ and I am myself, right down to popping in a ‘u’ in places American’s find weird.

What Fred should have focused on was what he mentions in the very first paragraph:

Some young artists are using it [tumblr], but for some reason a ton of animation blogs are on Blogger, some on WordPress.

Yes, they are using Blogger and WordPress, and I dare say that the biggest mistake they make is not in choosing these platforms, but by neglecting to maintain them! I can easily say that of the 300+ artist blogs in my reader, well under 10% are updated on a regular basis. In fact, I recently went through and deleted any blog that hadn’t been updated in over a year. The numbers were depressing to say the least.

These animation bloggers can’t blame the platform for their failure, they can only blame themselves.

Instead of asking “Why aren’t more animators aren’t using Tumblr?” we should be asking “Why aren’t more animators taking blogging more seriously?”

“Why don’t more animators use tumblr?” Is The Wrong Question to Ask Read More »

Niko Anesti’s Thoughts on Anime

No Character Sunday post today as I didn’t have one lined up and I was gallivanting in New York City yesterday.

Now I’ll be the first to admit that, apart from a very brief otaku phase in 2007-08, I’m just not that into anime in a really serious way. Neither is my good compadre Niko Anesti, but when an anonymous person asked him on his tumblelog today what he thought of it, he replied with a response that pretty much encapsulates my standpoint and proves that anime remains very much a personal thing.

I used to really despise it, but I’ve opened up to it a bit over the years. There’s still a lot that I don’t like. But every now and then I’ll find something that I like, and it’s usually because they do something different with it in some way. I don’t know how to explain it. Like Shin Chan or Panty and Stocking, the art styles aren’t your typical bug-eyed girls that you see all over. Or FLCL, which is mostly done in the “traditional” style, but the story and the characters are just fantastic. Same with Studio Ghibli stuff. And I say “traditional” in quotes because there isn’t really a regular style for anime, just like there is no regular style for other types of cartoons. But what you see most often, and what most people think of when someone says “anime,” are similar kinds of eyes, hair, bodies, etc. Sometimes it looks horrible, sometimes it looks fine. It seems like creativity as far as artwork goes in anime has been on the decline. Older shows like Astro Boy, Doraemon, and Shin Chan all had very unique, recognizable styles. So really, it depends on the quality, not whether or not it’s anime. There are still many I really want to see and just haven’t yet, and then there are others that I just think, “get this shit away from me.”

Niko Anesti’s Thoughts on Anime Read More »

It’s Time To Stop Making Lists of Top Animated Films

Yoinked from Animated Review’s Top 100 Aniamted Movies post

Let’s be honest, animation is not a genre. It is, as Richard O’Connor calls it, a technique, and a marvelous one at that. It encompasses as wide a range of genres as live-action, so why do we keep seeing lists of top animated films and not much else?

OK, sure, we see lists of top films all the time, but lists of live-action genres seems to be much more prevalent than animated ones. Granted, there haven’t been as many animated films made over the years, but that in no way precludes people from making them.

For the record, I’m not against general top/favourite lists, it’s just that when it comes to animation, people can rattle off their favourites but when it comes to being a bit more specific, classifying films as Disney or non-Disney is about as specific as you’ll get from most folks.

A potential theory is that animated films tend to be classified as just that. You rarely see an animated film being described as a comedy or a horror, etc, etc. Yes, this is much to do with who makes them but there is no reason for an animated film to be confined to “animation” and not much more.

Let’s see more lists that get into specifics. Like a top 10 of action animated films, or a top 20 of romatic/love stories.

Animated films are squeezed into one category all to often, by both studios and the public alike. Let’s try and separate them out so that we can hopefully see them for what they really are.

It’s Time To Stop Making Lists of Top Animated Films Read More »