Disney

International Animation Day and Disney Princesses

In case you hadn’t noticed, today is International Animation Day and thanks to the TAG Blog, here is the official animation by Simon Streatfeild:

[youtube=http://www.youtube.com/watch?v=lnjgKQAvvLw]

On a different note, below is a picture I came across while checking my Tumblr dashboard yesterday afternoon,

Via: The Disney Princess

Some-one out there has created pictures centring solely on the negative aspects of each princess’ tale. If you read them, you’ll see that most are taken way out of context and none take into account the personality of each character.

The image above on the other hand, displays some very strong and encouraging traits (the exception being spoiled). Some of them (such as brave, artistic, defiant, independent, adventurous) are certainly traits that I would expect any female to have.

The important contrast between the opposing images is that one side heavily reinforces a point of view that completely removes the story and setting from the equation. The other focuses strictly on the personality trait that best describes the character.

I know I may be comparing apples to oranges (in fact, I probably am) but I would much rather consider the characters in the positive light. How about you?

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A Critique of the Tangled One-Sheet Poster

If it seems that I’ve been posting about this film for the last three months, you’re right, I have. Today’s topic is the film’s one-sheet poster. We’re all familiar with one-sheets, they’re the poster’s you see at the cinema then buy for a relative fortune after the fact (but seriously if anyone out there would like to hook me up with some posters that are, um, passed their sell-by date, let me know).

The subject today is the latest (although probably not final) one for Tangled and I fell it’s worthy of a good critique. It is shown below for your convenience (cheers, /film).

Feel free to study it for a minute and come to a few of your own conclusions before continuing. Not being an art critic what you read below is pretty much the way I see it and I don’t want you to feel lost in any way.

Let’s start with the setting. It appears that they’re standing on the edge of a forest of some kind. The leaves/branches on top seem to set a slightly dark undertone for the film that you will already be aware of if you watched the trailers.

The background is, for want of a better word, wanting. We can see the tower on the right but it seems to bee set in some sort of quarry or canyon. Although this choice is well outside the poster designer’s grasp, its position suggests that the characters have their backs up against the metaphorical wall. The fact that they’re all ready to fight only reinforces this.

I cannot decipher a lot of detail in the background because the image file I have isn’t large enough but glimpses of the complexity of the animation can be seen in the detailing on the tower and the garden below it. It would be nice if this was more at the forefront of the poster to emphasise the artistic merit of the film but there’s a chance there’s another poster on the way which may or may not address this.

I suppose one of the nice things about CGI films is that their physical promotional material uses the actual animation as the source rather than relying on a separate set of artists and painters for the artwork. It keeps everything consistent for the sake of the public.

Moving onto the horse. He’s looking at the right rather than straight ahead like the other two. Why would he do that? Is he not focused on the terror in front of him like the others? I suppose not. He is also notable for being the only one of the trio to be holding an actual weapon. Comic relief aside he would seem to either be on a more perilous quest or, as I believe, is protecting the other two from a menace that they are oblivious to. He’s also snarling as if he’s been betrayed in some way. The horse might know something the other two do not. We will have to wait and see.

Flynn, our antagonistic male character, is holding the frying pan, the wrong way around of course (you always hit someone with the base of the pan, not the, eh, pan part itself), this might well allude to his level of intelligence. He too stands ready to fight although his smile gives the game away that he might not take the approaching fight as seriously as he should.

While he stands with his back to Rapunzel, as in, he’s got her back, she is standing in front. With that in mind, Flynn is clearly standing with his back to whatever it is the horse is snarling at. He’d do well to look the other way.

Lastly there is Rapunzel, our protagonist. She stands feet apart, although her left one is on tippy-toe, as if it is ready to move at a moments notice. She holds her hair in both hands as if it is a weapon although it is not clear how she intends to use it. We can take a good guess but the poster does not make the intent explicit enough.

She stands sideways but faces forwards as if she intends to twirl  into action. While more characters don’t normally stand face-forward, they also don’t have their bodies facing 90 degrees either. With her left hand pulled so far back, the pose looks contorted and uncomfortable. If I were getting ready for a fight, I would most definitely have both hands in front of me, Fighting Irish style (although, no, we don’t really hold our fists like that). While the pose itself suggests that she is ready to for whatever it is that she anticipates, a more natural position would have been, not realistic, but more inviting in the eyes of the audience.

Her face is the most intriguing of the trio. Her eyes are furrowed as if she is disapproving or concentrating on something. She displays a knowing smirk, as if she is aware of exactly how things are going to turn out in her favour.

Atop her head sits her little froggie sidekick. He looks like the only one of the bunch that’s asking for a fight.

Last but not least, we have the tagline at the top.

They’re taking adventure to new lengths

I get the pun, but everyone will read that as they expect it to be. There are a million potential puns on the idea of length and they chose one that has nothing to do with it. It could be better is all I’m saying.

Now, compare the setting of this poster with the French one.

Now there’s a dramatic scene, both characters hanging out of the tower so tall you can barely see the ground below. The girl has managed to subdue Flynn as we would expect but it is clear that he is apprehensive not merely scared. Either way, does that look like an exciting movie or what?

Overall, the design of the US poster is pleasing. It is colourful and sets the overall tone for the film, i.e. it’s a bit of an adventure, we’re all in together and there’s a few laughs along the way. It piques interest in the film, which is its main mission. The trailer will do much more to sell the film, the one-sheet’s job is to alert the public to an exciting new movie that will soon debut.

Has it made me anticipate the movie? Yes it has. Would I hang it on my wall? Perhaps, although I’d have to move a few things around. As you can see, things are not as simple as they first appear. I’ve written a good  hundred thousand words on the thing and I’m not the slightest bit observant when it comes to art.

All in all, it looks like a good show. Let’s hope it turns out all right 🙂

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Patiently Waiting for The Vault of Walt

Via Mark Mayerson’s Blog

There are a lot of stories and legends surrounding Walt Disney. Some are genuine, others are not, but all are entertaining or informative in some shape or form. He is, without a doubt, a giant in the animation world, not just because of his early developments, but because he proved that animation could provide a strong base on which to build a media empire.

Written By Jim Kokis, a noted Disney historian, the list of stories detailed in the press release and over on Mark Mayerson’s blog have certainly whetted my appetite for this book. Over the last year or so (especially after I read Serious Business), I have become more interested in learning about the early history of animation in Hollywood and Walt Disney plays a fairly large part in that.

The book will be out in October and by the looks of things it will be a very good read indeed.

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The Differences Between The US and UK Trailers for Tangled

It’s pretty much a given that the opposing sides of the Atlantic have different cultures. Ask any one from either side which version of The Office they prefer and invariably, the local version is the one that is chosen. This is an obvious choice: American like blatant jokes whereas the British are much more for sly, under the radar humour.

The differences extend to pretty much all aspects of entertainment that happen to cross the pond. Take for instance Harry Potter, the first book/movie in the series was called the Philosopher’s Stone in Britain but the Sorcerer’s Stone in the US. The movie even had scenes where the stone in question is spoken filmed twice, just to be consistent.

Since films are not excepted, neither are film trailers. Take for instance the upcoming Disney feature, Tangled. The trailers for both are embedded below for your viewing pleasure. Watch them both and then continue below.

The US version:

[youtube=http://www.youtube.com/watch?v=mxY35VkI0NI&feature=player_embedded]

The British version

[youtube=http://www.youtube.com/watch?v=ycoY201RTRo]

In light of the two, which is better? Well neither really. A trailer is supposed to give you the best idea of the plot without giving away the ending or any important plot details. A classic failure is the one for The Simpsons Movie, which pretty much gave away the entire plot, minus Lisa’s love interest.

About these two, well, for starters nether one gives the entire plot away and if I had to choose which one I prefer on that front, it is the American one, which only hints at what makes Rapunzel so special. The British version on the other hand, seems to focus much less on Flynn. I suppose it’s in Americans nature to see a movie about the struggle of one, rugged individualist fighting against oppression. That’s why their trailer is cut as such. The British one focuses much more on Rapunzel and what she gets up to. In other words, it’s much more cryptic as to how the two came together.

While both trailers are good at doing their job, it is clear that in the US, there is much more of an emphasis on trying to hook the audience. The British one is more direct in what the film appears to be about. From poking my nose around the web, there seems to be plenty of assurances from those on the inside that Rapunzel does play a greater role in the film than the US version leads us to believe.

Having said that, trailers can be fantastically misleading. Don’t believe me, check out this one for the romantic comedy that is The Shining. Another example is the one for Fight Club, a film I avoided until one day, when I was shocked to learn that the film is barely about underground bare-knuckle boxing.

Overall, the differences between these two trailers do not make that much of a difference. Personally, I prefer the British one because it reveals a story and characters who are much more complex than the American one suggests. Being a guy who likes complex, strong characters, that makes it a winner.

Now I just need to figure out if there’ll be a late-night screening that I and my better half can sneak off to without having to deal with hoards of pimply teenagers.

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Negative Disney Publicity Circa. 1989

There’s a fantastic post over on Cartoon Brew today that details the pitch material sent out by Disney in 1989 or thereabouts to various TV stations around the country who they hoped would air their afternoon block of shows in syndication.

The pages posted are great to read some 20 years after the fact. The present perhaps the worst aspect of some marketing departments: pointing out all the bad aspects of your competitors in the hope that no-one don’t notice your own.

The papers are full of non-comparisons and desriptions so vague, they barely even make sense. Here’s a sample quote:

Warner Brothers has the dubious task of competing with Disney’s superior aniamtion.

Boasting that your shows are better is nothing new, in fact it goes all the way back to the beginnings of entertainment, when you had to convince the public that your show was better than that of the guy next door. The difference here is that there is hardly, nay, anything in the material posted that says exactly, why, Disney’s shows are better.

OK, maybe they do get better ratings because they’re on in the afternoons, but they are also new shows, not re-runs of classics. Perhaps they’re more expensive to broadcast. That’s my best guess. “Disney crushes Alvin”, that’s comparing apples to oranges. You can’t expect to get parity among the results between individual shows and entire blocks.

Frankly, the entire thing has a whiff of dishonesty about it, as if Disney has something to hide about its shows. Content speaks for itself and if your shows really are as good as you say they are, then you should point out how much better they are than all these other, great, shows. Of course, this would prove to be the case with Tiny Toons, wich Disney calls “a pale comparison to the Disney Afternoon”. Hindsight is always 20/20, and the quality of Tiny Toons was all that Warner Bros. needed to prove that they were actually ahead of the game.

It would be really intersting to see the pitch booklets from the subsequent years. Did they contain similar language or was Disney left stuck for words? Either way, we know how things turned out in the end of the afternoon cartoon battles of the 1990s.

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Fantasia coming to DVD and Blu-Ray Later This Year

Image via dvdizzy.com

Finally, a decent release for one of the greatest animated films to ever come out of the Disney Studio. Every animation fan should own a copy, especially when it comes in both DVD and Blu-Ray versions.

It can be pre-ordered over on Amazon.com with a release date of November this year.

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Preliminary Thoughts On Disney’s Tangled

Poster from the Internet Movie Poster Awards Gallery

By now you should be aware of Disney’s upcoming film based currently titled Tangled. Those of us who have been following the film for a while know that it was originally supposed to be called Rapunzel and featured the heroine much more prominently than the hero.

Why the change, well Disney felt it had too many upcoming films with female leads and that it would basically be painting itself into a corner it couldn’t afford.

Perhaps this is true, but perhaps boys just aren’t attracted to “girly” films rather than films with females as the protagonists. There is a difference between the two. Plenty of Disney films in times past have featured female leads: Pochahontas, The Little Mermaid, The Aristocats (animals count!), Lady & the Tramp and of course, Snow White. As far as I know, plenty of boys liked those (even if they would never admit it publicly).

Disney’s argument is that boys don’t contribute enough to the gross of such films. Poppycock I say! They do, just not in ways that Disney expects them to, in other words, in giggling groups at the cinema on a Friday night. So what if they don’t contribute at the box office, that isn’t where most films make their money anyway. But that’s the subject of a post for another day.

A balance is of course necessary between male and female leads, which is why Pixar will is finally getting around to correcting their off-kilter slate of films. However, I think it is foolish to dramatically change a film when it is well through the stages of production. That’s a waste of resources and amounts to changing the destination when you’re halfway there. It would make more sense to change your next destination and plan accordingly.

The film will do well regardless, I just wish studios would be a bit braver and not pander to demographics and their supposed tastes in the chase for a quick buck. Better to make a good film that will stand the test of time than to one that will date quickly with people regardless of gender.

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Anomaly Appraisal: Hercules Part II

This is a continuation of yesterday’s Part I, where I covered the plot and music.

Today I’m going to cover the animation, the characters and the character’s designs. First off, the animation is the same fine quality that we have come to expect from Disney. Everything is polished to perfection and leaves no stone unturned. The film itself is an artful blend of traditional and CGI although for the most part, the two remain in the areas where they excel most.

For the most part, the character animation is the preserve of the traditionalist. Characters are hand-drawn and move with grace around the screen. Special mention should be given to the Muses who are almost constantly dancing around the screen. Their movements are fluid and completely suit their stylized design (more on that later).

There are a number of sequences in the film where the camera flies about huge sets, that for the most part, are hand-painted backgrounds draped over a 3-D model. These shots work well and add plenty of depth to the film. CGI is also used for the first creature that Hercules fights in the gorge, where it’s use is pretty obvious mainly because after over a decade, technology tends to improve rather visibly. CGI was also used in a few less obvious areas, like carts or the platform that Hercules must pose on for his portrait. These subtle uses blend in perfectly with the hand-drawn surroundings and serve to improve the appearance of the film. The old adage that less is more certainly holds true here.

Character movement within the film is generally excellent. It was nice to see some cartoony elements such as rubberband legs and some squash and stretch popping up here and there. Their limited use was wise as unlike the Genie in Aladdin, there was no character (aside from Hades) that was in need of it.

As you’ve probably noticed, I am not all that great at analysing the technical parts of the film. That’s the result of not being an animator. If I was, I could sit and yap on and on about how God is in the details of a film like this. Where simple character actions such as which way the characters are looking can make all the difference in the world. Hercules is full of such things, especially in the garden scene, but I am not one to be able to comment on their use. Let’s just say I like that they exist.

Moving right along, we come to an area that I do feel I have considerable ability to comment on: character along with character design, starting with Hercules.

First off, the guy comes off as more of a jerk than is perhaps wise for a film where he’s supposed to earn our sympathy. Sure he has it at the start, when he falls from Mount Olympus. he even has it when he detroys the marketplace in the village. When does he lose it? After his training of course. This is where he begins to become a tad pretentious, which by the end of the Zero to Hero montage, is pretty much full-blown. He’s full of himself at this point. He may still pine to join his father, but after the scene in the temple I thought he pulled of the trick of being the world’s biggest crybaby.

He is brash, he believes that he will earn something just because. While he is equal parts confident and cowardly, his successes imbue him with a sense of entitlement. His arrogance towards Phil is exemplary of the kind of character that I personally hate. OK, its understandable that he is angry in that scene, but he is rather self-centred and willing to act without thinking of others. This changes once he falls in love with Meg and is willing to risk life and limb to save her. Alas, this arrives very late in the film with the damage almost already done. Having said all that, Hercules is the hero and the audience does connect with him at the end. He is a strong protagonist but he is upstaged by the more complex people around him.

Hercules is supposed to be the Alpha male albeit a flawed one. His pride is all too obvious and it saps out sympathy for him. After he becomes famous, he’s not unhappy, he loves it, he just hasn’t gotten what he wants and feels he should get it without having to truly earn it. He believes that he is perfect. Hercules is not fatally flawed as he redeems himself by the end of the film, it’s just that it takes until the end of the film for use to accept that he has changed. Creating a flawed character that an audience like means walking a very fine line. For the most part, Hercules stays on the right side, but only just.

With our hero protagonist being so rough around the edges, it is a relief to say that the other main characters are not nearly so unfortunate. Phil is the trainer who just seems to have a string of bad luck with his students. Voiced by Danny DeVito who adds a grough, world-weary tone to the charcter, Phil is the foil to Hercules for much of the film. Phil is definitely the good-guy, even more so than Hercules. He drives Hercules to succeed and shows true compassion when he learns the pain that Meg has gone through. He is rewarded at the end when his dream comes true.

Megara is our damsel in distress, although her distress is much more complex than at first sight. She is the romantic interest of Hercules although it takes a while for her to return the favour. Her relationship with Hades is revealed (too late in the film in my opinion) as one that she deeply regrets and results in her desire to help Hercules clashing spectacularly with her obligations to Hades. She is a character constantly in crisis and swings wildly between the Rock that is Hercules and the hard places that is Hades. She is a girl who was placed all her trust in two men (her former boyfriend and Hades) and ends up being betrayed bitterly by both. All of these aspects combine to make Meg the most interesting character in the film. Even though she is infinitely more flawed than the hero, it is she who we sympathize with the most.

Hades is the bad guy. Given a fantastic lease of life thanks to James Woods who is let free and loose and makes the character very much the fun-loving diabolical villain that he is. His temper is explosive which is emphasised with the fire that is his hair. He is not one to manipulate people, but he no problem using them for his own devices, such as Meg. Pain and Panic are his two assistants. Now these are two characters that for want of a better word, are superfluous. Watching this film 10 years after the fact, they come across as two, very stock, very mid-1990s Disney characters in that they are nervous, clumsy and serves as no more than a plot device in abducting Hercules. Compared to the likes of Iago in Aladdin or Cruella DeVil’s henchmen, they are too comical to take seriously.

The various minor characters in the film are wholesome, although many are not on screen long enough to display any significant personality traits, save perhaps for the Muses. Here are five women who, despite doing little more than linking the various parts of the film together, nonetheless display some strong characteristics. They are straight-talking and make it known. Personally, I like the Muses. They might be mostly narrat
ors but they have a certain amount of [ahem] appeal and play it off on the audience, which is no bad things as far as I’m concerned.

The character designs are a sight to behold. Some are fairly normal in appearance (such a Phil and Pegasus, no big surprises there) and some are extraordinary. There is one average looking bloke who I’ll get to in a minute.

Starting with Hades, here’s a guy with a fiery temperament and what better way to display that than with some fire! Hades’ hair matches his many moods from normal (blue and short) to angry (blue, longer flames) to steaming mad (red, roaring flames shooting straight up). In contrast, when he is happy, his hair turns bright blue and cozily swirls in the air. Hades’ grey appearance matches his home in the underworld and his presence on Mount Olympus could not be more noticeable, with dark clouds persistently hovering over him. His large stature stands in stark contrast the the many skeletal spirits that live in the underworld which helps set him apart in his role as their caretaker.

As interesting a design as Hades is, it is the females in this film where the character design excels. Staring with Meg, who is an interesting mix of sharp edges and curves. Not being the typical Disney image of womanhood works in Meg’s favour. her clothes are plain, she is bereft of jewellery and her face is rather small.

That being said, the way Meg displays her emotions through her movements is unique in the film. She walks with a certain amount of contempt, perhaps because of the former rejection. There is no suggestion of promiscuousness, but rather that everyone except herself can see her beauty. Her eyes play a critical role in this as she often narrows them when talking to someone but opens them wide to show astonishment or happiness.

Meg holds herself in a way that suits her status as a betrayed person. Her arms are often folded and she tends to keep them to herself, with the exception of the garden scene and accompanying song where she lets herself feel much freer as she experiences the closest thing to happiness for the first time in a long time. Ultimately, Meg is the plain Jane girl that manages to capture the heart of the hero through a winning combination of both beauty and her character. Her design is a similar winning combination that emphasis that beauty is more than skin deep.

Our hero Hercules is a curious case. As a baby, he displays all the associated cuteness and playful movements. As a teenager, he has grown taller, is leaner and has the usual teenage issues with clumsiness. By the time he is an adult, he has become a strapping young lad with muscles large enough to match his strength.

Overall, his design is OK. Where Hercules does fall flat is his face. I still can’t quite put my finger on it, but it would appear to be a combination of his nose and chin. Both are way to large. The chin in particular sticks out like a sore thumb but does not define a strong jaw in the same way that Gaston does in Beauty and the Beast. Combined with a very prominent nose, Hercules come off not so much ugly, as, well, not quite as universally appealing as perhaps he should be.

The most stylized designs of the entire film belong to the Muses and the gods and make both clearly distinct from the humans. The gods are brightly coloured and appear to radiate with light. Their features are more exaggerated either being more delicate (in the case of the goddesses) or pronounced (in the case of the gods).

The Muses take their design from ancient Greek pottery that they interact with throughout the film. They are suitably curvy and move in a similar fashion, which is not surprising seeing as they dance as well as sing. The five of them have their own appearance and character too although this is not developed much in the film. They are full of life and are constantly dancing in ways that suggest they have a real passion for performing. It would seem (from the end credits) that professional dancers were used as reference for the Muses. I’d like to think that while this may be the case, the animators were given enough room to express their skills. The Muses remain the most entertaining aspect of the film, so much so, that I would gladly watch an entire film with just them in it!

Overall, Hercules is not perfect, although in fairness, no film ever is. It is a solid Disney product that was perhaps treated a bit harshly by US audiences on its theatrical release. Personally, I think it is well worth taking the time to watch it again and viewed for its animation and characters if not for its plot.

I must give a shout out to Disney Dreams for all the wonderful screencaps. Much more than a repository, the site is very much a superb source for Disney fans with everything they could possibly need.

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Animaly Appraisal: Hercules Part I

Sooooo, having just finished watching Disney’s Hercules, here are some initial thoughts that will be concluded tomorrow. Released in 1997, Hercules continues the Disney tradition of releasing a “classic” film every year/couple of years which in the preceding years had borne witness to Beauty & The Beast, Aladdin, The Lion King and Pochahontas. Many people will agree that things began sliding downhill with the departure of Jeffrey Katzenburg for greener pastures prior to Pochahontas. I tend to agree but I would say that the slide was more the result of weak leadership rather than problems in the creative department. That debate is for another time. Today, I’m focusing on the plot, the songs and the background design. Tomorrow it’ll be animation, characters and character design.

Starting with the plot, the basic set-up is that Hades, the brother of Zeus hatches a plan to take over the world but first he must eliminate Zeus’ son Hercules. Through his incompetent minions who fail to finish the task, Hercules doesn’t die but instead turns mortal. We then get a short scene where we discover how he does not fit in with those around him. Once Hercules meets his father Zeus, he goes to find Phil, his trainer. After some training, Hercules is not a striking young lad with enormous strength.

Before he can become a true hero ad return to Mount Olympus, he must first prove himself. Enter Meg, whom he saves from a monster. As it turns out, she’s in the pocket of Hades because of some deal she did with him back in the day and must obey his every whim if she’s ever going to get her soul back. So, to wrap up the entire thing, the planets align and Hades begins his assault on Mounts Olympus. Hercules fights him and saves the day, only for Meg to die along the way and descend into Hell (or whatever the Greeks called it). Hercules offers to swap himself for Meg and in the process regains his immortality and becomes a god. In the end, he decides to stay on earth with Meg after falling in love with her. The End.

As far as the story goes, it’s pretty straightforward. There are no intricate twists save for Meg’s relationship with Hades. As far as being accurate goes, you’d bet better off watching that Chuck Jones Tom & Jerry cartoon. Of course there is no need for it to be accurate, it’s just a story. If we are willing to believe that a guy can lift a house, we can surely believe that Zeus put Hades down below instead of them casting lots for it.

One things that I absolutely loved about the story was the use of the Muses as sometime narrators and, well, muses! Although they make the film seem more like a play (which really changes the pitch of the film) they add some spice to what could have been just another movie.

Interestingly enough, this was the first Disney movie to be based on mythology rather than the usual fairytale. This choice of source material makes a great change from the many films that went before. No princesses in this movie! it is a shame that they haven’t really returned to it since as Greek plays have been a source of entertainment and creativity for millennia.

With that, onto the songs! I’ll just say it straight out, Aladdin is my all-time favourite when it comes to songs. With that in mind, I rate every film against it and while I try to remember that different films require different musical styles, I have yet to fins one that comes close. The songs in Hercules try to convey the many conflicting emotions being felt by the characters. Be it Hercules wanting to fit in, Phil debating whether to train another hero, the Muses montage in the middle, or Meg’s song where it becomes clear she’s fallen in love.

The key thing to all these songs is the singalongability, which I would rate as OK. Granted the songs match the overall serious tone of the film, but you don’t hear people singing those songs for a reason.

Which lead me on to the score itself. Leaving aside the usual orchestral score that does its job in the dramatic parts, it was great to hear some stuff that could have come straight out of the 1950s. If you know your Ren & Stimpy, you’ll know that John K. resurrected a lot of similar music for his show. Which makes it all the more surprising to hear similar music in a film like this. Be it the clarinet solos, the blares of trumpets or the quick tap of a xylophone. They add enormous emphasis to the lighter parts of the film that could otherwise have been so easily accomplished with an orchestra the same as the rest of the film. This music serves to divide the film into two parts: the fun part and the serious part and makes an excellent, if somewhat sub-conscious contrast between the two.

Personally, I think we need to see much more of this type of music in animated films. The Incredibles score makes some fantastic use of 60s brass and percussion that equals the best that James Bond put out.

Tomorrow, the more interesting stuff. Like backgrounds! Characters! Character designs! (try and guess my favourite).

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Animated Musical Films

Disney has done them since Snow White & The Seven Dwarfs, but are animated musical films outdated in the modern market? The answer is maybe.

Disney is often given huge amounts of credit for the renaissance that the company managed to go through in the late 80s and early 90s. Their success lay in not only excellent animation, relevant stories and rock-solid songwriting but also the acceptance of the movie-going public to the films in general, a pining perhaps, for the glory days. A further excuse could be baby-boomers rekindling their childhoods with Disney films, but I digress.

Musical films are as old as the hills and yet what makes them so ridiculous also attracts us to them. For instance, can you imagine in the middle of a decisive decision you instantly burst out in song? People would thing you’re nuts! Yet when it happens in the pictures, we go along with it.

Animation is perhaps in more need than live-action for song interludes. Showing a character’s emotions in animation occurs on a different level than a real, live person. Music has often been used as a way to express such emotions without all the extra work involved in animating the character’s movements.

Disney has long been recognized as the leader of the genre. It’s films have had far more success than any competitor. However, as we all know, their fortunes took a bit of a dive towards the end of the 90s and ended altogether with the release of Home on the Range.

So it was today, while reading the Facebook wall of a friend that got me wondering. Does the animated musical film stand a chance today? I have not seen the Princess & the Frog yet, so I can’t account for that film, but if the critics are anything to go by (yeah, I still don’t like them) the songs were just OK.

My point is that after 15 years of Pixar-inspired CGI dominance, where the films have very little, if any, songs, is the public still as receptive to them as the once were? I would hope so. The classic Disney films are still fantastic in their own right. Many people remember the songs from Aladdin, Beauty & the Beast and the Little Mermaid among others.

Of course all three of those movies share a common element in Howard Ashman, the songwriter behind the majority of those songs in conjunction with Alan Menken. Not to say that a hit songwriter is what we need, far from it. The public has to become more open to the idea of such films. The initial trailer for the Princess and the Frog alluded to as much, it was just the film itself that didn’t exactly keep the fire going.

With the revival of traditional feature animation at the Walt Disney Company we are quite likely to see more musical films in the future. I just hope that they are of a high-enough standard to make people realize what makes them so great.

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TRON and The Future of Animation

Via: Moviescreenshots.blogspot.com

Anyways, who would have thought they would ever make a sequel to Tron. The original, groundbreaking as it was, fared poorly on release. Apparently the public just wasn’t ready for such an advanced movie in the 1980s. How things have changed!

What’s interesting about TRON is that it is not a real CGI movie, at least not in the modern sense. The computers used in the production were not powerful enough to create virtual worlds. Instead, the animators had to draw each frame individually and then add them all together.

It is interesting to ponder how the animation scene would look today if TRON had been a success 18 years ago. There would undoubtedly be no Dreamworks animation, or Sony for that matter. Would PIXAR have made the leap from advertisements to films? If Disney had conquered the CGI-animated market, it would seem unlikely.

A fact of note is the reluctance of some animators at Disney to working on TRON. They saw it as a threat, a wolf in sheep’s clothing if you will to their traditional way of doing things. While it is completely natural to fear for the future of one’s profession, it is foolish to try and avoid technology. Computers replaced cels the same way the photocopier replaced all those inkers, or the way CAD software eliminated the role of the draughtsman in engineering.

Why dig your own grave like that? OK, so cel animation isn’t dead, not by a long shot. But unless you are Miyazaki, and you are a master at your craft, you have to be open and receptive to new things. Ironoically, flash is CGI and yet can involve a surprising amount of hand drawing. Thanks to Cintiq and the like, even cels can be replaced and the hand-drawn look retained (The Simpsons is a prime example).

There is little doubt that the movie’s poor performance caused CGI in general to be pushed back by about a decade or so, which puts it pretty nicely with the release of Toy Story in 1995. What’s interesting is what has happened after Toy Story, nowadays there is a huge market for CGI films, so much so that the worst nightmares of those animtors in the 80s came true when Disney shut there traditional animation department in the early 2000s (only to re-open it a few years later, ironically at the behest of Toy Story’s director, John Lasseter).

The question is, will the next breakthrough in animation be accepted as readily as Toy Story or rejected as profoundly as TRON? I’m hoping for the former, the promise of change is always welcome.

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