Animation

Why Your Bookshelf Was Made To Hold “Directing Animation” By David B. Levy

Bill Plympton's Cover giving Mona ideas.

They say God created the earth in seven days although I have a sneaking feeling that if he hired David Levy, he would have got the job done in five, and still found time to write a book about it.

Theological jokes aside, David really is that hard working. Besides being an animator, he’s also a teacher, President of ASIFA-East and if that wasn’t enough, he’s also managed to find the hours in the day to write three, count ’em, three books over the last couple of years. Suffice to say, he puts those of us who take a full 8 hours of sleep to shame!

Directing Animation the third part of the Holy Trinity installment of animation books written by him, the previous two being Your Career in Animation: How to Survive and Thrive and Animation Development: From Pitch to Production. If you haven’t already read those, they are an absolute must, even if, like me, you don’t work in animation on a day-to-day basis.

With those two successful and critically acclaimed books under his belt (and under my bed), David has unleashed his third masterpiece where he zeroes in on a very important position in the animation process.

As a seasoned director on [Adult Swim]’s Assy McGee and numerous shows before that, David is well placed to write this book. Sure there are the technical aspects to the job like laying out a scene, timing shots, etc. but there was definitely a gap on the bookshelf when it came to managing the human element of the process.

Thankfully, that gap has been filled thanks to Directing Animation. Chock full of sage, professional advice from the best in the industry and plenty of tales of both the good and not so good side of the job (but mostly the good side).

With a focus on what it takes to be a director, being dropped in at the deep and and devoting a chapter each to indie films, commercials, TV series, feature films and the internet, Directing Animation covers all the bases you could expect to meet as an animation director and then some!

With such a broad range of topics to cover, one might think the books skims over one or two of them. Not so! The utmost attention has been paid to every aspect of the book and with such a broad range of folks interviewed, there is no doubt that you will be thoroughly prepared to direct once you have finished reading it.

As I was reading the book, I realised that when it comes to animation, there is much more to it than just TV shows and films from the big boys. The prevalence of indie shorts and flash animation on the web has made it so that anyone can become a director, even if you’re only just out of school! Directing Animation is excellent in its coverage of these slightly less well known areas of the animation landscape.

David’s conversational writing style makes the 240 pages fly by with ease and yet everything he has to say is easily absorbed. Add in to the mix his impeccable sense of humour and wit and you have an altogether excellent read from start to finish.

Directing Animation is not a book to be glossed over, even if you don’t think of yourself as a director, you will realise you are taking away much more than you expect. It is thoroughly recommended for anyone even remotely involved in the animation scene.

Directing Animation can be purchased over on Amazon.com.

 

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The Only Surefire Way To Make Money From Your Film In The Internet Age

With the rise of the internet, the media and entertainment landscapes have been irrevocably changed. Gone are the days when getting people to see your film meant cajoling your friends down to the local cinema where your short was being screened. Today, thanks to the internet, you can throw something up on YouTube and get a million hits within an hour (if you’re really lucky, in which case, you should play the Lotto as well).

Such a scenario is great for a lot of people, certainly the viewers, but if you were to listen to the likes of the MPAA, the sky was falling down. “We’re losing money” they cry, as they trip over themselves trying to figure out ways to make money off the internet.

When it comes to animation, making money has always been a little bit trickier than live-action. For one, you can’t have your actors show up at a party and have them start gushing to everyone they meet about what a great film you made and why everyone should go and see it. Nope, you can’t do that with animated characters.

So let’s assume that your film is on the internet and people can watch it for free on YouTube. How can you earn money from it? The answer is surprisingly simple.

Know the difference between what is scare and what is not. People will pay for scarce things, but not for something (or a substitute product) they can get for free relatively easily.

Having your film online is not making it scarce, in fact, it’s making it about as plentiful as you can get. Even if you took it down, it would continue to live on for years, decades even in cyberspace.

There’s a good chance that you’ll  have to figure out what it is about your film that is ‘scarce’. Is it the physical drawings used in the film? It might well be. Bill Plympton draws everything on paper and if you were at MoCCA this past weekend, you could have bought one from his latest short, The Cow Who Wanted to Be A Hamburger.

Physical objects relating to a film will always be scarce as they are harder to duplicate and there is often a limited supply out there. That’s why you see cels from the likes of The Little Mermaid selling for $1,200 or more. There’s only one of that particular cel out there and that’s how much people are willing to pay for it.

If selling the original art doesn’t appeal to you, you can always create some more! If you decide to sell, say, a DVD, why not throw in a quick sketch, like Tomm Moore did with The Secret of Kells. If you go the T-Shirt route, why not sign your name on it or something like that. Consumers love something that appears to be unique, that they have the only one or one of the few of in the world.

I know I keep coming back to the idea of scarcity, but that really is the secret to making money from your film. If you figure out what is in limited, supply about it, then you are in a position to start making money from it.

 

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A Character’s Clothes: Something That’s Often Overlooked?

Yesterday, Aaron Diaz (a.k.a. Dresden Codak) tweeted a few things about what a character wears:

[blackbirdpie url=”http://twitter.com/dresdencodak/status/57481963342278656″]

[blackbirdpie url=”http://twitter.com/dresdencodak/status/57483163085180928″]

[blackbirdpie url=”http://twitter.com/dresdencodak/status/57483596939792384″]

It was a pleasure to meet Aaron this past weekend at the  MoCCA Festival albeit before I discovered his insanely superb tumblelog and it was also a pleasure writing this blog post until the computer crashed and took the previous version with it, but what can you do.

Aaron is spot-on in his analysis. The clothes a character wears can say a lot about them as does the wardrobe they keep. Take for example, Marge Simpson:

Marge in normal clothes

Marge in formal clothes (yoinked from the Dead Homer Society)

Although she is wearing two different outfits, they can both readily be identified as belonging to Marge.  How about another example, Sam from Danny Phantom:

Sam in normal clothes

Sam in formal attire

Both pictures are clearly Sam yet if you saw the clothes by themselves, you would still be able to associate them with her. The clothes really do maketh the man (or woman).

In animation, it is obviously desirable to have a character wear the same thing most of the time. If they didn’t, there sure would be plenty of opportunities for animators to make mistakes!

A great exception to this rule was My Life as a Teenage Robot. Although Jenny (XJ-9) doesn’t wear clothes (on account of being a robot), her colour does change quite a few times throughout each episode. While this has a far less effect than changing clothes, it does help establish the mood for a particular scene. Generally, cold colours for quiet scenes, hotter colours for action/drama scenes.

This is a complicated topic for sure. I personally think that some character designers in animation deserve just as much credit as their live-action counterparts when it comes to clothes, especially in feature films.

So take note and don’t just slap a T-shirt and jeans on your character, they (and your audience) deserve much more.

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Pegbar’s Upcoming Animation Event in Dublin

Hot off the twitter wires is the announcement of Pegbar’s latest event at the Science Gallery in Dublin. A series of talks, screenings and general networking for animation folks will be held in the capital on April 15th (next Friday). By all accounts, it is sure to be a grand evening with a cross-section of the industry either being in the show or in attendance so hone those networking skills before leaving the house!

The evening kicks off at 5:45 and tickets can be bought in advance for €6.

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It’s Comic and Cartoon Time This Weekend in NYC!

Via: MoCCA

Starting tomorrow at 9am and continuing through till Sunday evening, the Lexington Ave Armory in New York City will pay host to the annual festival of the Museum of Comic and Cartoon Art, better known as MoCCA.

I’ve never been before, but from listening (and eavesdropping) on twitter, it seems like its going to be a blast. The exhibitor list has been posted contains many, many artists whose work I am dying to see along with plenty of folks I’ve met before and am looking forward to seeing again. Besides that, there will be literally a ton of art on display and for sale.

I will be there on the Saturday (tomorrow) rambling about chatting to people. If you are about the festival yourself and you happen to see me, come up and say hi. I’ll be the tall fella with glasses wearing the brown cap. Don’t worry, I don’t bite (much) 😛

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5 Fundamental Differences Between Fantasia and Fantasia 2000

Via: Collider

It has been well noted how one of the greatest animated film ever made managed to spawn a sequel many, many years later in the form of Fantasia 2000. What has not been well noted are the fundamental differences between that film and the original.

1. The Opening Sequence

Not to denounce the choice of music (Beethoven’s 5th is a favourite of mine) but to focus instead on the animation. In the original, it was animation meant to represent the music visually, with plenty of clouds and streams of light.

The sequel instead took the same visual concept and turned it into a story.

Such a move has the effect of distracting the user from the music and the visuals as they try to determine who the characters are, why they are flying about and why are they being attacked. At the end of the day they are a distraction that draws the viewer away from the attempt to link artistically the music and and the animation.

2. The Colours

The original was full of bright, vivid colours that literally jumped off the screen. In Fantasia 2000, the Pines of Rome segment has by far some of the dullest and flattest colours I have ever seen. At one point I was straining to make out the whales from the background.

While some segments have undoubtedly vivid colours (the yo-yoing flamingos comes to mind), on the whole, the sequel contains much more muted colours and palettes than the original. It is, as a result, less exciting, less eye-popping and ultimately just a wee bit less interesting.

Plenty of wacky cartoons on TV manage to look extremely vivid, Fantasia 2000 simply lacks a similarly broad palette.

3. The Use of Multiple Hosts

The original had a single host, Deems Taylor, which had a purpose as that film was intended to be a roadshow where audiences of the day would have expected a single host for the evening. The sequel uses multiple hosts.

This has the effect of making the film seem like a seminar or presentation. A single host would have unified the viewing experience and provided some continuity between segments. With multiple persons and multiple personalities filling the space, there is a tendency for the film to lurch at each scene as each presenter has a different style.

4. The Sorcerer’s Apprentice

Yes, it is in both films and is perhaps the most recogniseable segment of the original and that is the difference. Mikey’s appearance in the original had a reason (he needed a new vehicle in the years rolling up to the Second World War) whereas it’s inclusion in the sequel appears to be an attempt to provide some validity to that film’s very existence.

What irked me more than anything though, is that the soundtrack appeared to be re-recorded, at least to my ears, although I was listening to it through some old speakers. Besides the dubious sound, they also re-recorded Mickey’s voice for his interaction with Igor Stravinksy. Unforgiveable perhaps, but ultimately a poor choice for a supposedly ‘new’ film.

Another aspect of the sequence’s inclusion is that it steals the thunder of Donald Duck, who is given his own sequence to Elgar’s Pomp and Circumstance and must content himself to remain in the shadow of his friend instead of in the limelight where he should be.

5. The Conclusion

The original end sequence was very much a statement on the constant battle between good and evil and the ultimate triumph of good over evil. It is exceedingly spiritual on many levels and has been noted for the many profound effects it has on viewers.

The sequel is also in a natural setting and on a mountain, but instead it focuses more on the battle between natural forces in their fight to control the landscape. As admirable as this is, it does allow for a certain amount of disconnect from the audience. It is about nature, not about us, and I can’t help but feel that a certain amount of the meaning is lost in that gap.

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These Characters Are Some of the Best Ever Created

Of course we already knew that, how could we not? It’s a show about imaginary friends, the kind that are uninhibited by the realities of life or the sober self-awareness of adulthood. Such a diverse range of characters are exactly the kind that kids are likely to invent and animation turned out to be a superb artform to showcase them.

It’s fascinating to me to see how such superficially simple characters can often have many, many different levels of personas and traits. Of the core group, not one of them could be considered ‘simple’. What was even better was that they all bounced off of and into one another which made for some very entertaining stories.

I suppose that’s what eventually got me hooked. Yeah, the visuals are wonderful (courtesy of Boulder Media in Ireland) and the stories are top notch (thanks to Craig McCracken and Co.) but it is the interraction and interpolation of the characters and their distinct personalities that made me watch it religiously when I lived in Richmond for the year.

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