Animation

The ‘R’ Rating Hurts Animation: Here’s How We Fix That

IFCO 16 Rating via Wikimedia.org

Film classification is a bit of an interesting topic because it highlights the cultural differences that exist from country to country, even those that lie next to each other! The whole purpose is to classify films into categories to give (ostensibly) parents a quick heads up as to what the film is likely to contain.

The US is a bit of an anomaly when it comes to film classification because, unlike many other countries, classification is not government-mandated. As a result, it is undertaken by the MPAA for its member studios. If you haven’t already, I highly suggest sussing out “This Film Is Not Yet Rated” by Kirby Dick which looks at the process and the secretive way in which it is conducted.

Via: Gawker

Above is the MPAA rating system which anyone reading this in the US should be familiar with. As you can see, there is no intermediate rating between PG-13 and R. What this means is that once a film goes over the PG-13 rating, viewing requires the accompaniment of an adult. It also leads to the somewhat bizarre scenario where a child of any age can see anything they want as long as someone over 18 is with them.

In many other countries though, there is an intermediate rating for ages around 15/16. Taking Ireland as an example, a 16 rating means that anyone that age or older can see the film at the cinema, unaccompanied. While 2 years does not sound like much, it is forever when you are a teenager, especially if you want to see a film without a parent looking over your shoulder.

The end result is that some films are classified as R when they probably could get away with being 16. Never mind the fact that some films that are rated 15 in Ireland are PG-13 over here, but that’s a discussion for another day. At the same time, such situations exist precisely because an R rating greatly reduces the potential audience size for a film and is avoided if at all possible.

How does this hurt animation?

It means there is a bit of a glut when it comes to animated films that are a bit more mature in stature than what we’re use to seeing. Don’t get me wrong, there is plenty of animated material out there that is perhaps a little too mature [wink, wink] for the average person. However, you will never see an R rated animated film on general theatrical release.

My hypothesis is that if an extra rating were added (say 16), we would be more likely to see animated films that bridge the gap between being for everyone and being for adults only, in other words, suitable for unaccompanied teenagers. Arguably Princess Mononoke would come fairly close to such a rating as it is a bit scary for younger kids but more than suitable for teenagers.

If such a move were enacted, it would also have the handy side-effect of encouraging more animated films to be made that target the so-called [Adult Swim] crowd. In other words, teenagers and young adults. Such a result could only be beneficial to the animated industry.

Have you any thoughts? Please share them below, I’m curious to see what others think of the idea.

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The 7 Things That Made Adventure Time A Success

Adventure Time Promo art

Soon to be premiering its third season, Adventure Time has been on a seriously roll since it was first broadcast all the way back in 2010. Is there some kind of secret sauce that Pendleton Ward and co. have been hiding from everyone else? The answer is no, but there are a few things that the team, the studio and the network have done to ensure the shows success.

1. It’s Premise

Two best friends living in a magical land called Ooo? How could that not be special? How about if one of them was a magical dog who could talk? Even more so of course! The setup for Adventure Time is the ideal cartoon setting in that it allows for plenty of room for story. Being magical and all that, there have been no shortage of stories that make full use of such a location.

2. The Diverse Characters

Adventure Time is chock full of quirky characters who fill an episode and make it all the more fun to watch. Besides that, the regular cast are a diverse crowd, with a human, a talking dog, a bubblegum princess, a vampire and a flying ‘rainacorn’. Much like the Land of Ooo, the core characters are suitably different and complex as to permit a wide array of stories to be centered around them.

3. The Original Short

The original short, was part of Frederator’s Random! Cartoons and was broadcast on Nickelodeon back in 2008. Since Nickelodeon declined to pick up the series, it could have sat on the shelf for a year and a half. Instead, someone (somewhere) was clever enough to ensure that the short made it onto YouTube. In no time at all, it had ratcheted up over a million hits and a pseudo-cult following.

Besides that, the short was also extremely effective at introducing the world, the cast of characters and the kind of situations they have to deal with in the land of Ooo. Such a solid base was perfect as the foundation for the show’s fans on which to grow.

4. Getting Picked Up

With a bit of internet popularity, there was already an audience waiting for a series, so it came as no surprise when Cartoon Network announced their acquisition of the series, that there were many fast-paced discussions on forums as to how the show would turn out. As a result, the show’s premiere was one of the highest watched in Cartoon Network history and the show has remained a top ratings winner ever since.

The key here is that thanks to the show being on YouTube, it already had a group of people who wanted to see it. As such, it was easier for the creators and network figure out which direction the show should go in and what made it so popular in the first place.

5. The Tumblelog

The good folks at Frederator have run production blogs for all their shows since My Life as a Teenage Robot so it is no surprise that they have one for Adventure Time too. Stretching all the way back to the original short, there is literally hundreds of bits and bobs from the show like character model sheets, colour studies, sketches, storyboards and promotional art. It’s a veritable treasure trove of Adventure Time paraphernalia.

Why this is so important is because until now, the vast majority of shows normally hide such stuff away and try and keep it out of the public’s eye until at least the show’s premiere (the common fear is ‘piracy’). Posting such a large amount of art on a regular basis only served to whet the appetite of the fans, however, and when the first series was broadcast, many fans were already familiar with the episodes and were anticipating them even more.

6. The Secret Sauce of Awesomeness

[Shhh, don’t tell anyone]

7. Actively Engaging The Fans

I wrote about this last year sometime, but it is still something of a rarity in the cartoon landscape in that the producers actively engage fans and encourage them in many ways. Of note is the original tumblelog but also the many many fansites that have sprung up. The official tumblelog also requests, accepts and posts fanart and pictures of people either cosplaying or wearing Adventure Time clothing. No other show (outside of Frederator) seems to be doing this even though it has immensely helped cement the show’s reputation as being fan-friendly.

Conclusion

So there you have it, seven things that have helped Adventure Time become the success it is today. It should serve as a role model for other shows on how to successfully grow your viewer base into a fan base.

 

http://twitter.com/#!/buenothebear

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The Best Way To Tell If A Show Is Well Put Together

Does it seem like the creators had fun doing it? If so, then they probably did. If a show looks like it was a torture to put together then it probably was.

It’s funny how you can pick up on that kind of thing just by watching a show. There are tons of great examples (Freakazoid!, Ren & Stimpy, early Fairly OddParents) but perhaps none greater than the Simpsons. Episodes from the Golden Age flow along as if the writers were bouncing off the walls. Current episodes make it seem like their almost chained to their desks trying to think of funny stuff.

It’s something to keep in mind in the course of your work. Even though you may not purposely or conscientiously insert it into your creation, it still shines through and can greatly improve its reception with the audience.

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Animated Characters: Request for Subjects

My schedule’s been out of whack for the past couple of weeks but now that it’s back on track, I’ve decided to that every Sunday post should be a look at a particular cartoon character.

So consider this an open request for recommendations for characters. Yes, I have plenty of ideas myself, but it’s also nice to ask the readers to see what they think.

Well, what do you think? Leave some recommendations in the comments below 🙂

PS. Yes, this is a lazy Sunday post; the result of spending 18 hours on the go yesterday and a nap this afternoon!

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Why Technology Makes Cartoons Better

You’re familiar with Disney’s multi-plane camera, right? (If not, see above) It was, and still is today, a technological marvel that helped establish the Disney product as the most superior in the mind of the consumer. Although the films were dependent on the story and characters and such, the use of the multi-plane camera improved the look of the films so that they were far beyond what competitors had to offer.

Another example is CGI. When the original TRON was released, some animators at Disney refused to work on it because they felt it would eliminate their traditional way of doing things. While this did in fact occur, it also created a whole new area of animation that has seen plenty of traditionalists embrace the technique.

My point is that some people fear technology, especially if they perceive it as a threat to their way of doing things, but such fear is often unfounded. Improvements in technology can make things easier for the artist and can improve the quality of their output.

Just take a look at what technology can do today: you can have an entire multi-plane camera inside your own computer with no need for five technicians to operate it for you!

So embrace technological advancements, you really do have nothing to lose.

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Today’s Post Brought to You By Glagnar’s Human Rinds

Yes, the title is a reference to Futurama, as the image above implies.

Here’s a question for you to ponder: live-action films are stuffed to the gills with advertising, so much so, that each crew normally includes a person whose sole job is to ensure that no brand makes they’re way into a film unless they are meant to be there.

It’s a bit crazy isn’t it? Yet such paid product placement helps cover the rather large cost of these films. What’s interesting though, is that you hardly ever see such product placement in animated films.

Sure, you see references to brands all the time, but rarely any explicit mention of one.

It’s a topic I’d like to elaborate on further, and I will, once I see Morgan Spurlock’s new documentary, POM Wonderful Presents: The Greatest Movie Ever Sold.

If you have any thoughts about it now, feel free to add them below. 🙂

 

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Women in Animation: Focusing on the Right Things

Apologies for the belated post today and the complete lack of one yesterday (*&%^ work schedule). Today’s topic has been doing the rounds recently as a result of two news items (both, incidentally, in the Los Angeles Times).

The first concerns Pixar’s upcoming film, Brave, which was already in the news for having its director, Brenda Chapman removed halfway through production. The second is that the premiere of DreamWork’s Kung Fu Panda 2 is also the first time a women, namely Jennifer Yuh Nelson, has directed a theatrical animated feature.

Brenda Chapman, in the LAT article, bemoans the fact that:

We’re in the 21st century and there are so few stories geared towards girls, told from a female point of view.

Two things:

  1. Well, duh
  2. Is being female even necessary?

I will be the first to admit that males and females ain’t quite into the same things (she’ll like cartoons someday, dammit) but Chapman is calling for the wrong thing.

Does it matter that females create content for females?

I don’t care who makes my entertainment, as long as it entertains me. As a kid, I definitely didn’t care who was writing, directing or animating my cartoons.

It’s not that I completely disagree with Chapman. Balance is a great thing and over-dominance of one gender over another is wrong, especially in the creative arts where both sides are equally capable of producing excellence.

Women absolutely should have a greater role in creating content for girls but one should not construe such a need as being all-conquering. Men can and do have a role in creating content for girls the same way women can and do have a hand in creating content for boys.

The real crux of the issue is that there is a gender imbalance in the industry and people in general (both men and women) still have their attachments to content aimed at their respective gender. Both of these need to be fixed before we see any changes.

This post is as good as any to highlight the exceptional work done by Women in Animation whose goal is to:

foster the dignity, concerns and advancement of women who are involved in any and all aspects of the art and industry of animation.

They’ve got a great website that should be an essential part of your bookmarks and they hold plenty of events too that aim to further the organisation’s mission.

 

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Animation Is A Genre

At least it is according to the New York Times:

At the box office, animated films, which have recently been Hollywood’s most reliable genre, have fallen into a deep trough…

Animation encompasses many genres which is why it should not be considered one. It is part ignorance, part misinformation, but there are very few, if any excuses for such a sweeping generalisation an artform.

Besides, the films have been “reliable” because they’ve been good and have more often than not out-performed their live-action counterparts, not just because they are animated.

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Passing Thoughts on The Disney Strike

It was seventy years ago but the effects are still felt to this day such is the magnitude of what happened in Burbank all the way back in 1941. As you would expect, the TAG Blog has a nice writeup on the event that is worth reading.

There were problems on both sides of the picket, but as Steve points out in the post, some people on either side wold not talk to one another even decade later.

It’s important to remember that there is much to gain by putting others before yourself.

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