Animation

Animators and the Law: Pay and Cost

This is the third in a series of posts that take a look at just some of the many legal aspects of the animation industry.

Pay and cost are two things in the animation (and entertainment) world that are intertwined with each other. Both have a heavy influence on a production so it is well worth having a look at the basics behind them.

Pay

I see and hear a fair amount of talk about pay. You are almost always entitled to receive remuneration for goods or services rendered to a client or customer however, it is not nearly as simple and as straight forward as you might think.

Over at the TAG Blog, pay crops up fairly often as a gripe amongst animators, mostly as a result of unpaid overtime. If you are salaried, then you are generally not entitled to overtime. If you are hourly, you are absolutely entitled to overtime, regardless of what the boss says.

A more serious issue revolves around the idea of unpaid interns. The concept of an internship is one that allows an inexperienced student to come on board and observe how things run in a studio. This is supposed to be an educationally rewarding experience that will hopefully allow the intern to acquire or learn a few skills that they can then use in their career.

The problem appears to be that some studios think that interns are essentially ‘free labour’. Numerous productions have used interns in the course of their run who were been paid either little or nothing, or at the very best, well below the industry norm.

While plenty of folks will espouse the many benefits of being an intern and the very real dose of experience they receive, relying on them as a source of labour results in some serious warping of the cost of productions.

The problem with free labour is that while the work is essentially gratis, the total cost of producing the show/film, is lower than where it ought to be. This has the effect of making productions appear more efficient than they actually are.

Economists love efficiency, however, in their minds, that means the efficiency is absolute. “Free labour” is not efficient from a cost standpoint because the economic aspect of the work is conducted but the remuneration is not. As a result, the production “withdraws” more from the national labour “man-hour bank” than it “pays back” in real dollars.

To clarify, a show that uses free labour and costs $100,000 may well have cost, say, $150,000. The missing $50,000 is essentially removed from the economy as it would otherwise be passed back to employees and spent. The $50,000 is not ‘saved’ by the studio because it never exists in real dollars having never been paid out in the first place.

If in any doubt, consult the “Should I work for free” flowchart. As humourous as it is, it does do a swell job of guiding you in the right direction.

Cost

Yet another aspect of working on a project is where you bill your time to. Hollywood is notorious for shuffling money and time around to suit the bottom line, and I’m sure many smaller studios do too.

Why is this a problem? Again, it masks the real cost of a production and leads to misleading perspectives. Let’s put it this way, as a private sector employee working on public sector projects, I am absolutely forbidden, no way no how, to bill time on a project to anything other than that project, regardless of how over budget it is. Why? Because the government wants (and needs) to know exactly how much a project costs, regardless of whether it is more expensive than it needs to be.

That’s not to say they won’t be upset if something overruns the estimate, but they will be very upset if we tried to sweep it under the rug as something else. And mark my words, they will crucify us if we ever do.

My point? Production costs should be fully accounted for. If they go over, at least the proof will be in the numbers and can provide evidence of how to properly estimate future costs for a similar production. The result will be more efficient productions that incur less hiccups.

Tomorrow’s post takes a look at Mickey Mouse and the effect he has had on copyright laws in the US.

 

 

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Animators and the Law – Copyright

This is the second in a series of posts that take a look at just some of the many legal aspects of the animation industry.

While it is not the be all and end all of the profession, copyright is employed fairly heavily by industry players both large and small and it does affect an animator’s work in some very real ways.

Copyright is defined as:

The exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same. Via: Google

The very first thing to understand about copyright is what is covered and what is not. Furthermore, it is important to note that copyright is not a ‘right’, it is a legal privilege extended to creators by the US Constitution.

US Federal copyright law: The Facts

  • Covers anything considered “original works of authorship” (authorship is defined as being the written word, lyrics, melodies, visual works and, for some reason, software)
  • Granted the moment something is put in “fixated form”, no registration with the Copyright Office is necessary.
  • Terms last for 70 years beyond the death of the author or if done under “corporate authorship” terms are 95 years after publication or 120 years after creation (whichever is shorter).
  • Places responsibility on the copyright holder to actively enforce their copyright.
  • Applicable in the US only!

As an animator, how does copyright affect you?

First of all, it depends on the work created. Is it your own idea done on your own time*? If so, then copyright will rest with you. If it is work done “for hire” then it does not.

“For hire” is an exception to the rule that the creator of the work is considered the author or owner of the copyright. It is also called “corporate authorship”. A good example of this is anything you create for a studio. While you created the actual content, you were paid by way of compensation for it and thus the studio retains the copyright for themselves.

As mentioned in the ideas post, copyright only covers actual creations only. So get those ideas down on paper!

Copyright may also affect you when it comes to your personal works. While you are free to use copyrighted material for influence, direction and inspiration, you cannot create works that could be considered as infringing on the original piece. An example would be you creating a CGI panda who is learning the ways of kung fu and calling him Bo; Jeffrey Katzenburg may want to have a word with you about that.

Do My Works Have To Be Covered By Copyright?

No. As important as copyright is, it is also worthwhile knowing that submitting works under copyright is not mandatory. While it is an automatically granted legal privilege, you are quite free (at least in the US) to publish your work under a multitude of alternative methods if you so wish. Alternatives such as the public domain and the various Creative Commons licenses.

Nina Paley is well known in the animation community for the copyright issues that she had to deal with in order to get her self-animated feature film Sita Sings the Blues released. The gist of it is that she wanted to use a particular jazz song from the 1920s but whose copyright holder was demanding $250,000 in exchange for the necessary licenses.

As a result, she has become an advocate for the ideals of copyleft and permitting people to copy, modify and redistribute works without restriction. Sita Sings the Blues has become immensely popular since it was made available online and its popularity has brought Nina worldwide fame, accolades and work.

The post you are reading right now is published under a Creative Commons license with the only restrictions being that you provide attribution and publish any alterations to the post under the same CC license.

If you would like to learn more about copyright, please consult the following websites:

US Copyright Office

Wikipedia article on copyright

Creative Commons

Copyleft

*your own time is defined as being that outside of the office/studio. Creations made on company time can (and have) been considered the property of the company not the individual, so create your personal stuff at home!

Tomorrow, we’ll take a look at pay and cost as the relate to animation production.

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Animators and the Law: Ideas

This is the first in a series of posts that take a look at just some of the many legal aspects of the animation industry.

What is an idea?

An idea is at the most basic level, a concept conceived by an individual or group of individuals. It can be a story, a character, a plot, a setting, anything that can be imagined can be considered an idea.

Ideas in the legal sense only really cover original ideas (for the most part). In other words, if you wanted to write a film based on the Titanic told from the story of two people called Jack and Rose who fall in love, well, that’s already been done, and James Cameron may have something to say about it. That does not make your idea illegal, but the execution of it is at a much higher risk of infringing.

How does the law safeguard ideas?

The short story is, it doesn’t, at least not under the vast majority of circumstances. Because an idea is considered a concept that is not fixed, it is therefore open to individual interpretation. As a result, your idea for a flying superhero squirrel will be different from my idea for a flying superhero squirrel.

This is where copyright law comes into play (and will be discussed in tomorrow’s post). If the idea is in a fixed form, i.e. a sketch on paper or an image on a computer, then it is covered by copyright. If it’s just a thought in your head, it is not covered, and can be taken and developed by anyone else.

This also includes verbal and visual communication, so if you describe an idea to me without having created anything, I am free to develop it myself using my own imagination.

When it comes to your idea, it is best to get it in a fixed form and then develop it. The law is quite explicit on this and a number of lawsuits have been thrown out because the plaintiff did not sufficiently prove that they had created the idea prior to the defendant.

When it comes to pitching to a studio, it is wise to have your idea fully developed (and registered with the copyright office if you are truly paranoid). There have been countless lawsuits over the years pertaining to stolen ideas. Two that come to mind include the original ‘Cars’ lawsuit and the ‘Kung Fu Panda’ lawsuit.

The latter is still developing but the former was tossed out when the court determined that Pixar did not infringe on the plaintiff’s concept, even though the two shared many similarities.

It is advisable to develop ideas into concepts as much as possible before presenting them. This counts for two-sheets and concept pitches too.

It is also advisable (and recommended) not to send ideas to studios unsolicited. Such cases are quite likely to create legal headaches for studios in that they may well be developing the idea you just sent them. As a result, many studios won’t accept unsolicited ideas anyway, so what’s the point?

So, to sum up today’s lesson:

  • you cannot protect ideas, only executions of the idea
  • develop your idea before showing it to anyone

In tomorrow’s post we will have a look at copyright in more detail and how it affects the animation business.

PS. Happy 4th of July! “What better way to celebrate the founding of your country than by blowing up a small part of it!”

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A Brilliant Entertainment Museum That’s Right on My Doorstep

I admit I kinda forgot about it as I hadn’t been in a while, but some time ago, we went to Geppi’s Entertainment Museum right in downtown Baltimore. It’s right by the baseball stadium and I was thoroughly surprised by how full it was of all kinds of memorabilia from the entertainment industry over the years (as well as all the comic books).

There was plenty of old (and new) stuff to be seen. So here is just a few of the more interesting things I came across during our visit.

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When More Than The Colour Changed in Cartoons

Eddie Fitzgerald (whose blog I’m sure you all read on a daily basis) wrote an excellent post the other day on something I had never thought of before. As it turns out, yes, when cartoons changed to colour, there was a subtle shift in the animation style that ensured these new ‘toons were different to those that went before.

It would appear that this is partly a technological thing and can be seen time and time again. When cartoons transitioned to TV, they changed from the innate, quickfire gags of the the Looney Tunes to the more observational humour of the Flintstones.

The same again for films when they moved from traditional to CGI. Suddenly, the animated musical was out the window and a new adult-friendly format came into play.

So the question is: where do we go from here? What will the next technological improvement bring? We’ll just have to wait and see 🙂

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Yes, Animation Can Make For Fine Art

There are plenty of people who collect animation artifacts. I would be one of them if only I had the money (Bob Cowan does, however, because he’s retired. His collection is enormous in its breadth and scope and well worth a peek)

So if you can’t collect actual bits and bobs from animated films, what can you collect? Why original art of course!

Via Richard Mullins on flickr

The above is another piece in my [miniscule] collection. It’s by Richard Mullins who has done an entire series of similar pieces based on cartoon characters which he has titles Whatever Cartoons. The entire set is up on flickr and can be perused at your leisure.

The likes of deviantArt is stuffed to the gills with original art from people who may or may not have the necessary skills. However, there are plenty of professional and weekend artists who definitely do have the skills, in addition of course, to any animators out there who happen to dabble in art as a hobby on the side.

Animation in itself is art, so it should come as no surprise that animation lends itself so well to a wide variety of artistic styles. Indeed, Banksy is famous (infamous?) for using cartoon characters in his creations. In fact, Amid over at Cartoon Brew dedicated an entire post to the animated characters at MoCA’s “Art in the Streets” exhibition. That’s not to say that ‘street art’ is fine art, just that art can take make forms and that animation lends itself well to any of them.

There is literally tons of great animation art out there, so why not consider supporting an artist by buying some original pieces?

EDIT: I am aware that Cookie Monster isn’t animated, however the remainder of the set is, and I consider the Muppets to be practically animated characters for all intents and purposes anyway.

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This Classic Shot From The Simpsons Says It All

In fact, it’s one of my favourites, from Summer of 4 Ft. 2.

What better way to express Lisa’s anger than to have her absolutely stick it to Bart. The almost unnerving reversal of roles is gleeful to watch as Bart is stunned into silence. The grip on his shirt and the way his hair falls back are indicative that he is clearly at her mercy. The fact the she is glowering down at him reinforces the fact that she is in charge.

It’s great to see that Lisa can, on occasion, equal her older brother in terms of menacing behaviour.

Although it’s the subtlety of the scene that makes it so effective. Lisa could have gone off on a rant, shouting and yelling at Bart (and she does in other episodes) however, here, she is much more refined in her approach, which makes it all the more effective as a scene.

The joke of the whole thing is that all of this goes on as Milhouse sits unseen at the other side of the table, completely oblivious to what’s happening right in front of his nose the entire time.

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Guest Post: Kung Fu Panda 2

Today’s post is a guest review of Kung Fu Panda 2 by Emmett Goodman. Emmett is a graduate from the Pratt Institute in New York and is a notable member of ASIFA-East. His personal review blog is here and his sketch tumblelog is here.

Via: All Movie Photo

A terrific movie, and a job well done. Kung Fu Panda 2 is both entertaining and artistically sophisticated. It has some of the same flaws as the first film, but what it excels in mostly make up for those flaws.

Dreamworks Animation is (at least in my eyes) improving more and more as their movies progress. KFP 1 had some of the usual Dreamworks traits I dislike (such as over-abundance of celebrity voices, emphasis on the actors, sub-par dialog), but it abandoned pop-culture references in favor of a solid story, and took the time to give the movie a unique and distinct look. I could never truly appreciate movies like Shrek, Shrek 2, Shark Tale, or Madagascar, because their stories were too transparent and there was too much emphasis on who was voicing the characters than the characters existing on their own. Also, you could tell the stories were no good as they were overflowing with pop-culture references (which only contributes more to the transparency). Starting with Over the Hedge, the studio started stripping some of these flaws, but they were stripped even more with KFP 1. It seems to have improved with further movies, and KFP 2 cements that fact even more for me.

I can’t praise the artistry of this movie enough. The opening of the movie (along with a personalized version of the Dreamworks Animation logo) is animated in a style suggesting metal puppets. I can’t speak for how clear the influence of authentic Chinese art is, but there is definitely something different in the look of the film than the previous. Something very tactile in the design. Poe’s memories are animated in 2D, and are so beautifully realized, that I wish there was a whole movie in that style.

The story this time is just as solid as the first film, but with more operatic tones. After the end of the first movie, Poe (Jack Black, panda) is now a respected member of Master Ishu’s (Dustin Hoffman, red panda) Kung Fu clan, and is tasked with protecting their village. However, a powerful dynasty has come under attack by its exiled prince Shen (Gary Oldman, peacock), who seeks to not only take over China, but his primary weapons threaten to destroy Kung-Fu tradition. Now the way I say it here, it probably sounds cliché, but in the movie the story is taken very seriously. Poe recognizes a symbol on Shen’s minions (wolves), which unleashes a forgotten nightmare. The story takes an emotional turn for the main characters (which for an animated film/show, is music to my ears). Poe and the Furious Five are dispatched to confront Shen and stop his bloody revolution. In the course of the story, we really get to see the inner workings of Poe’s relationship with his friends/comrades, his adoptive father, and how what made him an outcast in the first film now makes him a unique warrior.

My few criticisms? Poe’s flashback of self-realization, with all the clips from the previous films seemed a little out of place, but it was at least long enough to get the point across. I think they should have used fewer previous scenes, and maybe drawn some out a little longer instead. Also, I was a little uncertain about the acting in the scene where Poe confronts Shen about his own demons. Too preachy.

I must also speak about the directing of the movie. Jennifer Yuh Nelson is not the first woman to be involved in directing an animated feature from a major studio, but she is the first Asian-born female director to receive sole-credit in directing one. And I have to say she does a fantastic job. It is true that there are few female directors or creators in the animation industry, which is very sad to me, because I know several super-talented female artists, and many who are successful in independent animation. Hopefully, many more will be able to follow Jennifer Yuh Nelson. And some day, the lines will be blurred even more.

I am also thankful that no references to Grandmaster Flash have been made in these movies, due to the name “Furious Five.” As much as I like references to contemporary music, they wouldn’t fit into these movies.

Movies like this give me something to appreciate about commercial animated features. With all the criticisms I’m surrounded by these days, its nice to see something that impresses me.

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Why I’m A Sucker For Mysterious Characters

I’m not quite sure why, but I have an affinity for characters that are somewhat mysterious or secretive. That’s not to say I like characters who are double agents or who conceal themselves for nefarious purposes. Oh no, it’s the shy characters or those who are hiding something out of necessity that I find the most intriguing.

Take for example the poster below:

Via: flickr

Yes, it is Jenny Wakeman (or XJ-9) from the Frederator series My Life as a Teenage Robot. Notice how she is in silhouette, which adds even more mystique to her figure, as if the shadow is concealing something about her character, which of course it is (hint: she’s a robot).

There are plenty of other example throughout the animated universe, too many in fact, to list here. However they inhabit various places in TV shows and films, from protagonists to sidekicks to members of the supporting cast.

They add a lot to any show or film for a simple reason: they make the audience think.

Mysterious characters represent a discord with their surroundings of which other characters may or may not be aware of. In any case, the audience is almost compelled to put the pieces together or to speculate on the reasons behind such circumstances. Much the same as Lisa Simpson mulling over the enigma that is Nelson Muntz and why that make him even remotely attractive.

This is the key to why I find them so interesting, they give me something much more than the performance on-screen and in so doing, increase my enjoyment immensely.

Another great example is Megara from Disney’s Hercules.

A wonderfully complex character who hides a secret from the hero that is hidden for much of the film. we are forced to guess the reason for her connection to Hades for quite a while as we are kept guessing her motives. Only once they are revealed do we see and can appreciate the complete character for who she is.

Initiating thought within the audience is a key way to maximize their enjoyment. Mysterious characters are a superb way of doing that because they allow for the audience to both connect with the and to ponder the character in a way that is outside what is presented on-screen.

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Has Pixar Aligned With Intelligent Design In the ‘Cars’ Universe?

Josh Berta (of P*rtty Sh*tty fame) seems to think so in his piece from yesterday over on Observatory.

The article itself is firmly tounge-in-cheek as evidenced by the following quote:

But there are a couple of crucial elements in the design of this world that point not to a human overlord, but an all-powerful Designer with a bad case of motorhead……if one looks closely enough, cloud formations resembling tire tracks can be seen drifting through the sky. Certainly, it’s no mistake that this most befuddling design element is also the most heavenward. There’s something up there, and It won’t be explained. But It does have a name, and we can thank the tractor trailer character Mack for this revelation. Upon finding his lost friend McQueen late in the second act, he exclaims, “Thank the Manufacturer!” Must we?

The entire thing is well worth a read, especially the comments at the end from those who failed to completely grasp the joke.

 

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