2011

This Post Contains A Serious And Important Discussion About Bronies

Via: Total Media Bridge

It’s true, this post does contain a serious and important discussion about bronies. Although they are sometimes vilified by folks, they nonetheless represent a very special kind of fan that a lot of animated TV shows are sadly lacking.

Let’s be honest, there have always been fans who reside outside a show’s intended audience. This is nothing new and should come as no surprise to anyone, fan of animation or not. What is surprising about My Little Pony: Friendship is Magic, is that the show’s producers have not shied away from acknowledging the existence of bronies.

Why would they do this? Why would the choose to break with unofficial tradition, which states that you shouldn’t engage with anyone outside the target demographic lest you alienate the intended audience? The answer is straightforward and simple, such fans are what shows like MLP need in order to grow.

Yeah, you could say that it’s really the little girls that are lapping up the toys, but at the end of the day, that is small potatoes to what fans with real disposable income can do. Now you could say, and I do agree, that such fans are not nearly as common nor as numerous than the targeted one, however, they do tend to:

  • buy more merchandise

  • buy more expensive merchandise

  • tune in regularly

  • participate in online/offline discussion.

All of these things are oxygen for a show like MLP for a number of reasons:

  1. It is broadcast on The Hub, a brand new network with no real audience to being with (it was a replacement for Discovery Kids).

  2. MLP as a TV show was as dated as ever and might as well have been a new show as far as its target audience were concerned

  3. Even though it had the might of Hasbro behind it, The Hub still needed viewers and consumers to watch its shows and buy its merchandise. Marketing and ads will only get you so far.

Arguably the greatest boon to the entire show was the now famous (infamous) post by Amid Amidi on Cartoon Brew. That brought the show a lot of mainstream media attention and focus. Not only did this bring this formerly obscure group of fans into the public consciousness, it also brought MLP and The Hub a lot of free publicity and attention that it never would have received otherwise.

All of this was undoubtedly beneficial to the show and network, however, it is outside of the show that is the most interesting; even though Bronies were tuning and and buying merchandise, they were also forming their own extensive ecosystem both on and off the internet.

Numerous (and I do mean numerous) fan sites have popped up. Yes, they are all the usual kinds you expect to see from a show, but they were all that and much more. They cater exclusively to fans, they help newbies get acquainted with the show, they run competitions, they have downloadable content, they post fan-fiction, they link to merchandise (both official and unofficial), they actively discuss whole aspects of the shows universe, they organise real-life meetups and conventions and yes, they run personality quizzes (that actively embrace new fans):

similar to Applejack.”]

And what is the one truly, unique, magical, fantastic thing about all of this?

The Hub embraced it! All of it!

They didn’t stand there and say: “Hey, there’s a whole bunch of 30-something year old guys watching our show. They’re going to give it a bad name, or worse, make it seem like its for “old people” or something.” No. Instead they said: “Hey, we’ve managed to gain a whole bunch of fans they we never thought we would have. We can’t openly cater to them for fear of skewing the perception of the show, but let’s be nice to them anyway because we’re gaining a benefit!”

Via: Daily Billboard

Via: Daily Billboard

That’s right, while the network was in a bit of a bind in that it was never going to actively cater to Bronies in the mainstream public’s eye, they at least had the wisdom to actively court fans in ways that would be construed as friendly. Examples include the parody ads for season 2, and the exclusive figurine sold at the San Diego Comic Con in 2011.

The very existence of the Brony fanbase has benefited those on all sides of the show. The creators know that they have created a product that is superior to what they were tasked with, the network got a lot of free publicity as well as extra viewers and consumers, and fans got a show that they really enjoy and relate to which gives them a sense of satisfaction.

Every show should have some Brony fans.

For the record, I am not a Brony.

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Flixist on 8 Cartoons That Should Have A Feature Film

Via: Flixist

Movie blog Flixist has a list of 8 cartoons that blogger Hubert Vigilla believes should have a feature-length adaptation. The list is below, but I would highly encourage you to visit the original post to read the explenations.

  1. Danger Mouse
  2. DuckTales
  3. Krazy Kat
  4. Space Ghost
  5. Little Nemo
  6. Mighty Mouse
  7. Cat ‘n’ Mouse
  8. Gatchaman (aka G-Force, aka Battle of the Planets)

Do you agree with any of these? In my opinion, Danger Mouse has by far the most potential of the bunch. But there are plenty more that I would like to see:

  • King of the Hill (bit of a no-brainer really)
  • The Flintstones (no live-action nonsense)
  • Futurama (a true, big-screen adaptation)
  • Atomic Betty (I think it could work)
  • Superman (Vigilla specifically mentions the Fleischer style and I agree

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Niko Anesti’s Thoughts on Anime

No Character Sunday post today as I didn’t have one lined up and I was gallivanting in New York City yesterday.

Now I’ll be the first to admit that, apart from a very brief otaku phase in 2007-08, I’m just not that into anime in a really serious way. Neither is my good compadre Niko Anesti, but when an anonymous person asked him on his tumblelog today what he thought of it, he replied with a response that pretty much encapsulates my standpoint and proves that anime remains very much a personal thing.

I used to really despise it, but I’ve opened up to it a bit over the years. There’s still a lot that I don’t like. But every now and then I’ll find something that I like, and it’s usually because they do something different with it in some way. I don’t know how to explain it. Like Shin Chan or Panty and Stocking, the art styles aren’t your typical bug-eyed girls that you see all over. Or FLCL, which is mostly done in the “traditional” style, but the story and the characters are just fantastic. Same with Studio Ghibli stuff. And I say “traditional” in quotes because there isn’t really a regular style for anime, just like there is no regular style for other types of cartoons. But what you see most often, and what most people think of when someone says “anime,” are similar kinds of eyes, hair, bodies, etc. Sometimes it looks horrible, sometimes it looks fine. It seems like creativity as far as artwork goes in anime has been on the decline. Older shows like Astro Boy, Doraemon, and Shin Chan all had very unique, recognizable styles. So really, it depends on the quality, not whether or not it’s anime. There are still many I really want to see and just haven’t yet, and then there are others that I just think, “get this shit away from me.”

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“Visual Creator” Sues the BBC for £2m for Copyright Infringement

Images (with apologies) via the UK Daily Mail

Here we go again. This time from the UK, where Michael Mitchell is suing the BBC for copyright infringement over a show called Kerwhizz, which he claims is based on his idea, Bounce Bunch. From the Guardian article:

 Michael Mitchell told the high court on Thursday that he was shocked in 2009 when his daughter noticed that three characters in the CBeebies show Kerwhizz bore “striking similarities” to his own cartoons.

Mitchell suggested that the BBC copied the characters – known in the show as Ninka, Twist and Kit – after they were uploaded to his own personal website in 2004…….

……Mitchell claims the Kerwhizz character “Ninki” was derived from a combination of his two characters Simrita and Jomo, that “Twist” was copied from his character Charlie and that “Kit” is a version of his character Yana. Outside court he told journalists that he had sent the characters to the BBC directly as a proposal package in October 2007, but had been rejected.

So, judging from the two pictures at the top, is there a case for infringement, bearing in mind that it focuses only on the three human characters in Kerwhizz?

The similarities are obvious:

  • they’re human
  • they’re kids
  • wearing brightly coloured spacesuits of some kind
  • wearing headband microphone
  • of multiple ethnicity

The only problem is that these traits can’t be considered under infringement. Why? They’re too ubiquitous and easily conceivable. The closest thing would be the brightly coloured suits but even then giving characters their own coloured clothing is nothing new.

Presuming that the similarities are generic enough to be precluded from the case, the next avenue open to Mitchell is to prove that the BBC used his show as a direct influence for creating Kerwhizz.

Now this is where it gets interesting, because Mitchell sent an unsolicited package that was rejected. As most studios will tell you, they send any unsolicited idea back unopened to eliminate precisely this scenario. The BBC should have been smart enough to do this, so this route can probably be rejected.

That leaves only the fact that Mitchell posted the Bounce Bunch online at some point prior to the launch of Kerwhizz. What form this took is not specified. Was it development art or full animation? Does it make a difference? Probably not. There seems to be enough difference between the shows themselves that Mitchell focuses only on the characters.

The really tricky aspect to this development is whether or not Mitchell can prove conclusively that someone from the BBC in the same department that created Kerwhizz saw or had access to the Bounce Bunch page.

This could be next to impossible to prove and the details are still sealed in court documents so we won’t know for sure until judgement, but I would hazard a guess that Mitchell doesn’t have the substantial proof he needs.

It’s always disheartening when you feel that someone else has copied your design (not idea, remember you can’t copyright those), especially a corporation as large as the BBC, but that does not preclude them from coming up with similar designs, although I would argue that even then, substantial differences exist.

In this particular case, if there really was any chance that the BBC ripped Mitchell off, then a settlement would have been reached by now.

It’s unfortunately just another example of why animators and developers need to be aware of the nature of copyright and what it does and does not cover.

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Dan Schier Distills the Essence of a Crafting A Career

You may remember a post by Daniel Schier (a.k.a. Waveybrain) from earlier this year where he talks about how to get started on your career in animation. It’s a very good post and well worth your time reading if you have not done so already.

However, the one part that stuck out for me was the following:

One thing you may learn as I have, is that predicting where you’ll be is futile.  You’re better off living in the moment while aiming for your goals.  But, having goals and taking the right steps to attain them has been pretty key for me.

This is the 100% absolute truth. You can try to map out a career (think Carton Banks’ master plan of his life) but in the end, circumstances are constantly changing, and you may end up spending more time trying to plan around them that you neglect where you’re currently at.

Daniel’s right in that you can’t predict where you’ll be either. I certainly couldn’t. Five years ago if you’d tolf me I would be where I’m at today doing what I’m doing I would have probably laughed at you (in a good way). But that’s the truth. Life has a habit of throwing challenges at us that can pull us in different but ultimately satisfying ways. Don’t be afraid to take those challenges on you will probably surprise yourself with what you achieve.

Having a goal is an absolute if you want to have a career. Saying you’d like to work in animation is one thing, but what if you said you wanted to become a feature film director. Well now you have the necessary direction to know that you first need to get either the education or experience together and then to hone your craft while playing the political ball game. In time, you’ll be well placed to helm a feature.

Without a plan or goals like these, you might well flounder in a lower position, and animation becomes a ‘job’ rather than a ‘career’.

 

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Jeffrey Katzenberg and the Folly of Faster Technology

Via: PC Mag

Yesterday, at the Techonomy conference, DreamWorks CEO Jeffrey Katzenberg revealed that through technological developments, the studio would soon be able to animate in “real-time”. This statement has got a decent amount of attention from the relevant media, but just how accurate or true is it?

While Katzenberg is keeping the details close to his chest, it’s safe to assume that he is referring to the rendering part of the process. In other words, the part where the computer has to crunch a lot of numbers to get things to look how they’re suppose to look.

This has been a time-consuming process since day dot. Heck, even in the old days, you had to wait for the ink and pain department to colour your cels before you could even begin to visualise how the characters would look on screen.

However, what Katzenberg is hoping to achieve is the ability to animate and render at the same time. This is not an impossible goal. However his statement does seem to ignore how technology has developed over the last 60 years or so.

That is to say: it never really gets any faster.

Why? Because new more impressive software is always coming out that pushes hardware to its limits, just like its supposed to.

Take for example Toy Story. We all know it took a year to render or something like that, but just imagine, I could theoretically render Toy Story on my home computer right now, and there’s a good chance it wouldn’t take me a whole year to do so. So why don’t studios take advantage of technological developments and create films that take advantage of shorter render times?

The answer is simple, who wants to see a movie that looks like it came from the mid-1990s?

Which is precisely the problem. As long as studios continue to push the boundaries of what they can produce, there will always be the same constraints of time.

The only way this will change is when someone comes out with a new way of creating CGI animation that does away with the rendering altogether.

Until then, we’ll have to continue waiting.

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