Pixar

Does This Pixar-Related Kickstarter Project Break the Law?

Kickster_Pixar models

Kickstarter is white-hot right now (that means the customary fall from grace/popularity is just around the corner) and we’re seeing projects, specifically animetion ones, popping up all over the place. While some are to fund entire films or TV series, others are a lot simpler, but no less ambitious. For example this one, which purports to model every Pixar character over a 12 month time frame. Ambitious, yes. Legal? It’s not so clear. Let’s take a look at how this particular project once again highlights the tricky intersection of copyright and trademarks.

It’s Copyright Infringement

What may be abundantly clear is that yes, it features the use of Pixar’s copyrighted characters and designs. For many studios, that’s a no-brainer. The creator is proposing to recreate (as accurately as possible), every major character from all of Pixar’s films without permission.

Furthermore, he is performing exact replication. Even though his own efforts are going into creating the models from scratch, he is essentially creating facsimiles. In order to ‘escape’ the copyright protection afforded Pixar, he would have to make them transformative in some way. Something he does nto appear to be doing.

It’s Trademark Infringement

The copyright aspect is clear enough, but what about the trademarks? Ah, you say, he’s not selling anything or masquerading as Pixar so it doesn’t matter.

Well, actually, it does. While he is not pretending, or even pretending to pretend to be Pixar, trademark law also looks at things like brand dilution. By creating Pixar characters and such, he is, in a way, diluting Pixar’s abiity to sell those characters that also function as trademarks in the same way that Mickey Mouse does for Disney.

On top of that, his project requires funding to begin with; it isn’t being done for charity. The money raised will feed and clothe the creator for a year while he produces the models. That makes it a commercial enterprise and almost certainly puts it under brand dilution.

The final aspect to the trademark case is that many of the characters in Toy Story aren’t even owned by Pixar. The original ones (Buzz, Woody, the martians, etc.) are, but almost every other toy in the film is owned by another corporation who hold the trademarks. Selling models of those toys, even if they are based on a Pixar film, will infringe on those trademarks instead and almost certainly again be covered by dilution.

Escape From Infringement Via Fair Use

Fair use is a clause within US copyright law that shields users from the perils of copyright infringement provided it is for certain, codified functions or situations. An example would be news reporting, or critical commentary.

Another aspect is education:

In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include:

  1. the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

So, is this a “commercial” venture? Ostensibly no, but the fact that he will be living off of the monies raised certainly complicates matters. A court would likely find that it is, if not on the basis of the living expenses, but on the basis of him distributing DVDs of his work.

What about the educational aspect though? The whole aim of the project is to illustrate and explain the process of modelling a 3-D CGI character, right? Yes, absolutely! However, does that count as being educational for the purposes of copyright?

On the surface, it is. Delving deeper though, it again gets pretty complicated. It could easily be argued that the creator could simply use his own designs; he’s clearly talented enough. The use of Pixar’s characters is admirable and would be beneficial, but their use does not preclude other possibilities, especially non-copyrighted ones. Lastly, educational purposes generally do not create things for use by others, rather they are instructional. In this instance, the models created will be available for others to use; not use for their own education.

Conclusion

Once again, we see how easily it is to get bogged down in some of the legal concepts that govern animation.

It would be nice if Pixar released their own models, or even instructions on how to make them, but that is not the case. Disney is well known for being overly protective of its creative designs.

Filmmakers like David OReilly are leading the way by making their character rigs available for non-commercial purposes, but until a process of sorts is formalised, Kickstarter projects like this on are on shake legal ground.

Does This Pixar-Related Kickstarter Project Break the Law? Read More »

Week Links 28-2013

What a week, and wasn’t even at Comic-Con! Here’s a few stories you should read and ponder.

The NSA Spying Scandal, as Explained by Pixar

If you’ve been paying attention as of late, you know that the NSA records the details of just about every phone call made in America. While they call it ‘metadata collection and retention’ most ordinary people prefer to call it unwarranted spying.

So while most out there are not a fan of that, they are a fan of Pixar. Thankfully, someone has a parody ready to go (via io9):

Save the Tooth Fairy! Toy Industry Execs Highjack a Childhood Icon

We’re long used to seeing childhood icons (Easter Bunny, Santa Claus, etc.) being hijacked for the sole purpose of selling, quite frankly, crap. However, the Tooth Fairy remains commerce-free for the most part; sans appearances here and there like in Rise of the Guardians.

That’s about to change, as someone is attempting to commercialise the Tooth Fairy. While I won’t go into much detail, suffice to say, it’s awful, and I’m not talking about the concept. A poor idea that looks to be poorly executed but noteworthy nonetheless for what they’re trying to achieve.

Confessions of a Cosplaying Librarian

Cosplay is a concept that has been touched on here before but never discussed in detail. Thankfully, Peter Gutierrez has done so instead, and his two part conversation with librarian Linda Thai is well worth reading. That is especially so when there are quotes like this:

Isn’t there then a strong element of critical literacy here—or at least there could be? Cosplayers, even those who aren’t explicitly hired by marketers, can still become a promotional tool for the industry. Isn’t that an opportunity for young people to consider their own position within the system, how their creativity can be co-opted in a sense?

Definitely. Now, the cosplayer who’s hired to portray a character for a company obviously becomes a promotional tool for whatever series the company is trying to push at the audience. So we can look at cosplay as a medium that assists other media, anime and manga, by targeting a certain audience segment related to fandom. The question to pose is, what about the rest of us who are not hired, but just cosplay of our own accord? Are we a promotional tool, too?

Exciting and stimulating stuff; start with part one.

Fishnets and Fangs for the Win? The Dark Side of Monster High

Monster High is a property that’s been on my to-do list for a long time. It’s an interesting concept and (after a recent class discussion) is surely one that Mattel concocted with the explicit aim of keeping the dollars oozing out of Barbie within Mattel. They have, after all, learned their lesson after the Bratz fiasco.

Of interest today though, is this piece by Dr. Jennifer Shewmaker which counteracts a piece by NPR that essentially praises Monster High. Given my unfamilarity with it, I can’t comment too much on it except that the points that Shewmaker raises are ones that are familiar to anyone who’s seen the kind of animated content that toy makers tend to produce.

For Exposure

In America (and plenty of other countries), there’s a general consensus that’s been around for many years dictating that if you perform work, you’re entitled to do so for pay. That doesn’t mean you’ll get paid much, but you’ll be remunerated in some way that you deem beneficial to yourself. In recent times though, we’ve seen plenty of artists being asked to do work with only ‘exposure’ being offered in return.

Step forward the truly hilarious/horrendous twitter feed from For Exposure:

For Exposure

The mind truly boggles, eh? Yet this is what many artists are faced with and ultimately, some of them put up with it. Hopefully this will go some way to highlighting the ridiculousness of the situation and educate people as to the same and the fact that such individuals should be avoided at all costs.

This one cracks me up though:

 

Tweets of the Week

 

 

Years ago, I advocated that Pixar should do exactly that. Today however, I’m not so sure.

Week Links 28-2013 Read More »

Did The Marketing Save Monsters University?

MU website

Currently doing quite well at the box office is Pixar’s latest effort, Monsters University. It’s currently certified fresh over at Rotten Tomatoes (77%) and has been popular with audiences. However, thanks to an article by Steven Zeitchik over at the LA Times, I received a bit of a revelation: just how much of the film’s success was down to the marketing?

How So?

If you read Zeitchik’s article, you’ll see that he attempts to find out if there is a link between a Pixar film’s rating with the critics and its financial success. (He concludes that yes, there is a correlation based on the quality of the film.) However, what really interested me was how Monsters University has bucked the trend.

It is only the twelfth best-reviewed Pixar film but has had the second biggest opening weekend. Of course that means nada in terms of overall financial performance, but here’s what grabbed my attention and forms that basis for this post:

On one level, that spread is a testament to what Pixar has been able to do with this movie on the marketing end. Even though “Monsters University” isn’t as strong, the company was able to use clever promotional devices to bring us in. And why not?  There’s nothing wrong with a studio ginning up a broad crowd-pleaser the critics don’t especially like.

Yes, The Marketing Was The Key

Pixar (and by extension, Disney) really pulled out the stops when it came to the marketing for Monsters University. Oh sure, there were the usual teaser clips, the onesheet posters and the usual smug game of wink wink with news outlets, but it was what they did differently that seemed to seal the deal.

From the Movie Marketing Blog:

The site for Monsters University is, what else, but a website for Monsters University, a college exclusively for monsters. Fictional (or real, your choice) Arthur Clawson founded the University, located in Monstropolis, in 1313. Today, Monsters University continues a tradition of academic excellence and the relentless pursuit of monster potential.

On the site you can apply for admission to MU, which boasts the top-scaring program in the country. Once admitted, you will have access to the Monsters University scream energy, door technology and business programs.

But don’t worry; MU isn’t entirely about academics. At Monsters University, you will enjoy a well-rounded collegiate experience full of clubs like Monsters UN and activities like, “Making Beautiful MUsic together.” Here are some of the other MU events you can look forward to if accepted.

Yes, they set up a real, fully-fledged website and had a lot of fun with it. You could create your own MU college ID, you could buy merchandise and on April Fool’s Day, the website got ‘hacked’ by ‘students’ from rival Fear Tech.

In a way, Pixar added a lot of value to the MU experience that did a lot to engage fans and consumers alike. Suddenly, the actual film itself was taking a backseat to all the fun and games of the whole concept of Monsters University itself.

That said….consider the alternative:

Would Monsters University have been such a success without the clever marketing?

If Pixar had done the usual effort with the marketing; posters, giveaways, Happy Meals, website with interactive games, etc. Would Monsters Inc. be near as successful as it has been? Would critics have given it a closer inspection with the microscope?

If one is to consider Monsters Inc sans marketing campaign, what appears to be left is an average Pixar movie and a very average story to tell. In essence, the disconnect between this film and the original could not be greater.

Don’t believe me? Monsters Inc. is pretty much the exact opposite of Monster University. The former relied on a superior story and concept with a normal marketing campaign and did solid business. The latter on the other hand, has a tired story married to an innovative marketing campaign.

Which is better to have? Ideally of course, you want a clever film and a clever marketing campaign. Such gems are hard to come by though , but when all is said and done, the marketing campaign is quickly forgotten only to gradually turn in up car boot sales in the years to come. The film, on the other hand, lives forever, and can deliver a lot of value to a studio in the long term (just ask Disney).

It’s hard to deny that the innovative marketing campaign behind Monsters University was the engine of its success at the box office. Without it, it’s highly unlikely that the film would have pulled in quite as much as it did. Nonetheless, it will be interesting to see how the film holds up as the years wear on.

My concern? That a clever marketing gimmick obfuscates the requirement to produce a superb film.

Did The Marketing Save Monsters University? Read More »

Pixar’s Selective Sequel Problem

Is this not the most badass poster you've seen for this film?
Is this not the most badass poster you’ve seen for this film?

Pixar. No studio has been as influential over the last 15 years and no studio has had as many consistent hits as the one from Emeryville. They’ve even been notable for an aversion to sequels that makes their competitor DreamWorks look positively addicted. However, we’ve already seen three Pixar sequels and are about to see one more this summer. Almost every one Toy Story 2 has brought calls for Pixar to stop. Claims that they bring down the studio’s much vaunted integrity have gone unheeded as the Finding Nemo sequel Finding Dory was announced earlier this year.

Pixar’s Selective Sequel Problem

So just what is Pixar’s selective sequel problem? Well, The Pixar Times recently highlighted it with a tweet:

[blackbirdpie url=”https://twitter.com/ThePixarTimes/status/335181933984219138″]

The flames of this haven’t exactly been dampened as of late with director Brad Bird continually proclaiming his openness to a sequel provided he finds a story that fits.

So why does Pixar face such a dilemma with its sequels? It basically comes down to the fans.

Why Fans Are Two-Faced When It Comes To Sequels

Fans are a studio’s best friend but also their greatest enemy. The former is because they fork over money but the latter is because they are often blinded to the need to create content that attracts viewers outside of the fanbase.

This conflict manifests itself particularly in sequels and movie series. The simple reason is that fans form their own expectations and can be left disappointed should a sequel or latest film in a series fail to live up to their expectations.

The problem is compounded by the need to be profitable, which necessitates making films that attract the largest audiences possible; a situation that can put studios in conflict with fans, who will gladly proclaim their love for an original film, but gleefully scorn and deride a sequel that has, essentially, been made specially for them.

Pixar’s Special Case

In Pixar’s case, many of their films are self-contained stories that, being never intended as the jumping off point for subsequent films, wrap all plot points up by the time the credits role. Any sequel put out by the studio has relied upon creating a wholly new plotline distinct from the old one.

This has (in addition to the studio’s declared practice of not making sequels) meant that fans, having witnessed the descent of the Walt Disney Animation Studios into a sort of viscious circle of sequels confined in direct-to-video hell, are quite vocal in their concern that Pixar be lead down a similar road. Toy Story 2 was saved from this by Lasseter et al and was long considered the anomaly in the Pixar cannon.

Consequently, whenever the studio has announced a sequel (be it for Toy Story, Cars or Monsters Inc), it has been greeted with a curious mixture of elation and dismay.

So the question is, why are fans dismayed at the announcement of, say, Finding Dory (with its oh-so-imaginative title) but are seemingly clamouring for an Incredibles 2?

The Curse of the Superhero

The fault can be laid at the feet of the very genre that the Incredibles is based on; the superhero.

Superhero comics have been around for almost 80 years with many titles lasting decades. Pretty much every (good) superhero film has been only the first in a series or part of a trilogy. The idea that someone would make one and only one 120 minute film within the genre is, well, alien!

The blame can’t be levelled at fans however, superhero tales lend themselves extremely well to recurring stories and their ability to last for so long without becoming insanely repetitive is a testament to their strength as characters.

With all that in mind, it’s natural for fans to see a sequel to Pixar’s (thus far) lone superhero film while lamenting sequels of other stories.

Should there be a sequel? Ah, a tough question to answer. This blogger sees The Incredibles as a family film first and a superhero film second. Creating another film based on the family unit and the strife within it would be a very tall order. Basing it on the superhero part risks lowering its stature so that its defining qualities are erased in the quest to equal or better other superhero films.

To make an Incredibles 2 or not, what’s your call?

Pixar’s Selective Sequel Problem Read More »

Merida’s Makeover and Character Continuity

Via: Gagging on Sexism
Via: Gagging on Sexism

You’ve undoubtedly read the stories by now. You know, the ones proclaiming Merida’s coronation as the latest entrant in the ‘Disney Princess’ brand and (on the other side), the ones decrying her redesign into one with more than an air of sexuality about it. The point of this post isn’t to belabor either side (although this blogger leans heavily towards the latter), rather its to discuss how Merida proves how unwieldy characters can become within large corporations such as Disney and why they need to keep tighter grip of the reins.

Why It’s a Problem

So why would such a change be of issue in the first place? We all know that multitudes of artists work on these characters and the very nature of merchandise (with all its differing surfaces and sizes) necessitates changes to permit an acceptable level of familiarity across the range.

Well, normally it isn’t a problem because the characters remain relatively consistent. In Merida’s case, however, the change is near radical. In fact, all the Disney Princess have undergone some sort of noticeable change from their original appearance on film.

Another reason Merida’s case stands out is that she’s undergone not so much a redesign but a transformation. Even by comparing her looks (and her measurements) one can deduce that she isn’t likely to exhibit the same character traits as her CGI original. Such a transformation runs the risk of confusing consumers.

The Confusion Caused By Merida’s Transformation

In times gone past, the change wouldn’t have been given that much thought. After all, merchandise always lagged behind the films and the medium through which the largest audience would see it (home video) was released many months afterwards, when memories had faded somewhat.

Fast forward to today, and the omnipresence and semi-permanence of the internet has meant that fact-checking and comparison can be done instantaneously. If a corporation makes an overtly obvious change to a character, you can be sure that someone somewhere can confirm the change and indeed, analyse it to astonishingly high degrees of accuracy.

Changes in character can be easy for adults to gloss over, but kids can find it hard to reconcile the apparently unnecessary alterations. Kids place a lot of value in characters and they readily identify with them; changing the character can  cause not only confusion, but also trauma. That’s not to say that Merida’s change will cause the latter, but it will not go unnoticed by kids (mainly girls) who’ve identified with a character who’s most significant trait is not fitting in with a crowd.

Even mature adults (and particularly parents and those of us in the field) are having trouble reconciling the change in any kind of rational light. Peggy Orenstein gets pretty close to the truth:

I’ve always said that it’s not about the movies. It’s about the bait-and-switch that happens in the merchandise, and the way the characters have evolved and proliferated off-screen.

This is true, and certainly part of the cause. The Disney Princess brand relies upon a broad range of characters to appeal to all types, but who still reside inside a statistically maximising percentage of the population. In other words, the characters can be different, but not too different lest they be marginalised and hence, unprofitable.

How To Fix It

Since the confusion and frustrations that are caused seem to be emanating from the changes made, wouldn’t the simplest thing be to just keep them the same as they were in the film (or concepts in the case of CGI)? We’re long, long past the time when merchandise had to look different on account of manufacturing technology and the like. Today, it’s possible to maintain a high degree of quality across the board. There really is no reason why a Merida doll has a different structure to her animated counterpart, or for that matter for a stock image of her on a T-shirt requires a redesign.

Heck, even the Disney Princesses themselves do not need such a standardised sense of design. What it amounts to is the merchandising or marketing division of the corporation attempting to stamp their impression on characters created somewhere else (by animators). It amounts to overstepping their boundaries insofar as they may adapt characters to their work, but outright changing them is unconscionable.

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The Most Underrated Man in Hollywood

Let’s not spoil the surprise just yet, but see if you can guess who the most underrated man in Hollywood is before the reveal.

His Achievements

This person’s list of achievements is long over the course of his career. He has received numerous Academy Awards and has risen to a prominent place within a large animation studio.

He has been instrumental in the development of technology that has played such a significant role in the history of animation that without it, things would be quite, nay, substantially different than what we know it as today.

In addition to these achievements, he is also known as a man with a clear vision of the future. He was quite literally decades ahead of his time and his vision for animated entertainment was proven exactly as he envisioned. Naturally, he was astute enough to place himself in roles that would serve this purpose and his arrival at certain companies at particular times was quite fortuitous for both parties.

Today, his technological achievements continue to find widespread use throughout the world, and the films that he helped create rank among the highest grossing animated films of all time.

Although well known within the animation community and afforded some recognition outside of it, this relatively quiet intellectual does not enjoy the same celebrity status that some of his contemporaries do. As such, while his achievements, creations and the films that they have enabled have become synonymous among the public with quality entertainment, this man remains somewhat of a mystery to many of ordinary folks who enjoy his films.

Can you guess who it is?

Yes, it is of course, Ed Catmull.

Via:  Ieee.org
Via: Ieee.org

You probably know who he is, and you definitely know the studio he helped found (Pixar), but his 34 credits on IMDB enormously belie his contributions to contemporary animated films and even to the wider movie industry itself.

Why He Deserves the Title

His Influence is Felt Everywhere

As one of many people behind Pixar, Catmull could be construed as being one of the backroom boys, but this is far from the case. While John Lasseter and others were forging ahead on the creative side, Catmull was heading up the technical side that was making the films possible.

That alone would make him noteworthy if it were not for the fact that he was instrumental in seeing how the technology he was developing could be applied to entertainment. That action puts him right up alongside Walt Disney in his forward thinking. Heck, he was mulling CG animated films in the 1970s, but had to wait until technology advanced enough to make it economical and until he found someone willing to give him the resources necessary to experiment. That person was George Lucas, who was apparently (thankfully) blind to the fact that a rogue computer animator was running around at Industrial Light and Magic.

Although initially Catmull’s software was only suitable for purely animated films, it has since found its way into special FX and today, CG FX often form so much of a film’s on-screen visuals, that they are considered fully animated.

Today, CGI animated films are prevalent. They dominate the American box office and have proliferated into TV shows too. At one point, they were considered to be the sole future for animation with result being that Disney shut down the traditional animation department that made them famous.

His Foresight Rivals His Patience

Although Catmull knew where CG technology would eventually go and what it could potentially achieve, he showed enormous patience as he wound his way through various universities and ILM before Pixar was spun off in 1985. Even then, his goals were not within arms reach. It took a few more years before Tin Toy debuted and showed that computers could make high quality animation.

Catmull’s goal ramained a few years away though. Finally, Toy Story was put into production and became the world’s first entirely CGI-animated film. This was Catmull’s ultimate goal and he only had to wait, what, nearly 20 years for it to reach fruition? That’s a heck of a lot of patience that most people in entertainment could stand to learn from.

His Passion For The Animated Technique, Not Just the Technology

It may be surprising to learn that Ed Catmull has a passion for all animation, not just the CGI stuff he helped develop, but also the traditional stuff too. In fact, when installed as the president of Walt Disney Feature Animation, in conjunction with John Lasseter, he was instrumental in getting traditional features going again at a time when many thought the technique was a dead as silent films.

Why He’s Underrated

As mentioned way up at the top, Catmull resides much more out of the limelight compared to his more publicity-friendly compadres like John Lasseter, Pete Doctor, Andrew Stanton, etc. Many people acknowledge his contribution to what Pixar became, but few seem to acknowledge the wider contributions to animated films and animation in general. Yes, he was not alone in this work, but he is the single link between otherwise disparate people and studios.

Ed Catmull’s grand contribution to modern film should not be overlooked, and that’s why he’s the most underrated man in Hollywood.

The Most Underrated Man in Hollywood Read More »

How Long Until Cars 3 Is Announced?

GC_cars_3_logo
Image via: The Pixar Wiki

It’s a legitimate (if troll-worthy) question and one that was prompted by a joke tweet from Mike Bastoli stating that Cars 3 had already been announced. Although that tweet was quickly disproved (but not before this blogger jumped the gun in retweeting it), it did give pause for thought; just how long will it be until Cars 3 is announced?

The Facts

The original Cars cost $120 million and raked in about $462 million. Its sequel cost $200 million and brought in about $560 million. These nice grosses aside, it’s reckoned that the franshise as a whole has been worth an estimated $5 billion to Disney.

These we pretty much already know, and a corporation like Disney is highly unlikely to ignore them, especially that last one. Naturally, it has, since the original film came out, gone ahead and created an entire marketing-driven ecosystem for the franchise. There are TV shows, video games and toys that all drive the revenue machine. However, there is also something fairly unique within the Pixar cannon, a spin-off, Planes, that’s destined for cinemas this year.

Overall, Cars remains a remarkably profitable franchise for anyone involved. All the more reason to keep it going as long as possible, right?

Signs Pointing To Yes

Given all the above, a new film is a very likely probability. Assuming demand for merchandise remains at least constant, a new theatrical outing of some kind will be necessary to grow sales in a stock market-meaningful way. Witness all that Toy Story 3 did for that series of films and their related characters and merchandise. Yes, it was billed as a ‘different’ sequel that quasi-completed the tale of Andy and Woody, etc. but it was still a sequel and it still made a ton of money (while leaving the door open for further adventures that have, until now, been of the short variety).

Other indicators that favour more McQueen adventures include the currently-in-production Monsters University and the sequel to Finding Nemo, which although not officially announced has been noted as being worked on by Andrew Stanton; surprising given how early in the process it remains.

Signs Pointing to No

The signs pointing away from a third film are few and far between. Yes, Cars 2 was only the second Pixar sequel to be made, but it was also far from the last. However, at this point only Toy Story has made it into trilogy territory and that was with an attempt at creative wholeness that Cars simply doesn’t have. (Be honest, the world and his dog knew Cars 2 was blatantly commercial in aspirations.) The odds of Cars being given a third, and expensive outing ‘just because’ aren’t overly strong.

Pixar’s slate is also quite full for the next few years with a few original projects slotted in between the sequels. Also working against Cars is the possibility that other Pixar films might be in line for the sequel treatment. Potential suitors include A Bug’s Life, Brave and The Incredibles. (Although this blogger sincerely hopes that one for the latter never sees the light of day.)

The last factor that suggests a ‘no’ is that the franchise is well established at this stage with the toys being a permanent fixture in stores, TV shows on the TV (in reruns), a spin-off in theatrical feature Planes and, the holy grail, areas devoted to the property in the Disney theme parks. With all that in mind, Disney strictly speaking should not need to “jolt” the franchise for a long time to come. A look at how many Disney films from Walt’s time continue to sell is an indication of this.

The Final Answer

Ultimately, without an in-depth look at the financials, it is very hard to say that we will or won’t see another Cars feature film. the head says no but the brain says yes, and on that note, given that it was about 5 years between the originals, I think we can see it being announced within the next 24 months with a release towards the latter end of the decade.

Do you disagree? Let me know in comments!

How Long Until Cars 3 Is Announced? Read More »

A Comparison of Merida and Rapunzel

Guess which one scares me more?

It struck me there just last week that we’ve seen two major princess movies from the Disney umbrella in the last few years, although despite claims that we’ll see no more, one is already well under way. So I thought it would be a good idea to take a look at the two already released to see just how different, or similar they are. The two in question are of course Merida from Pixar’s Brave and Rapunzel from Walt Disney’s Tangled.

For starters, they’re both teenagers. Yes, every adults favourite people to hate and for good reason. Teenagers tend to be obnoxious, whiny, annoying, conniving, rude, clumsy and above all, rebellious. Both Rapunzel and Merida imbue all these qualities ans more in their respective films. Merida directly disobeys her mother as does Rapunzel.

Both seem to have issues with issues with the life that is set out for them. Merida as a wife to an eejit and Rapunzel as an everlasting source of life for Mother Goethal. Neither is satisfied and both disobey the requisite adult. However, that is where the similarity ends, as Merida dashes off into the woods, her mother is fully aware that she has left. Rapunzel, in contrast, sneakily knows that her mother is gone and is more than willing to head off without her knowledge. Rapunzel is clearly the fuller character in this case.

Both characters coincidentally have wild hair, but whereas Rapunzel’s is a plot device, Merida’s is more of a set piece that is played up multiple times throughout the film. It’s fair to say that while Rapunzel’s hair adds to her character, Merida’s can’t help but distract the viewer, as was the case when it was highlighted in just about every single review of the film.

Both princesses are strong female characters 9the kind we all know and love) but Merida is undoubtedly the lesser of the two. The reasons here are complicated, but the long and winding gestation and execution of Brave are probably the root cause. In Tangled, Rapunzel’s character evolves throughout the film. She has to learn to trust Flynn Rider Eugene Fitzherbet (a good ol’ Irish surname there) and only by going through her experiences does she learn the truth about her past.

Merida on the other hand is very much presented as is. Yes, she does learn a lesson in the course of the film, but that doesn’t change her character. She’s still fundamentally the same person at the beginning as she is at the end. We learn (comparatively) little about her. A rather disappointing state of affairs given the wonderful setup we’re given (ancient Scotland and all that).

The princesses approach to love is also drastically different. Rapunzel is more than happy to comply with the established Disney norms; Merida, not so much. It should be noted that neither approach is right or wrong but in Tangled, love is clearly meant to imply marriage whereas in Brave, marriage does not necessarily imply love; an important distinction but one that tends to go against the formula for princess movies.

Overall, both are likeable character that despite their teenage label have mass appeal beyond the kids. It’s curious how different the two characters are despite Pixar’s attempt to make Brave a different kind of film. In the end though, we should be grateful that both films give the characters enough room for them to come into their own.

 

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Twitter Responds To Finding Nemo 2

Twitter is a fun service to use and also to read (@Charles_Kenny is where you’ll find me). This is especially so when news breaks and everyone responds. Witness yesterday when Twitter users responded to the (sadly unsurprising) news that Andrew Stanton has started work on a sequel to Finding Nemo.

First there was my take:

[blackbirdpie url=”https://twitter.com/Charles_Kenny/status/225292245933371392″]

Then there was the A.V. Club:

[blackbirdpie url=”https://twitter.com/TheAVClub/status/225300097573990401″]

Some positive ones:

[blackbirdpie url=”https://twitter.com/bigscreentoons/status/225315447246041088″]

[blackbirdpie url=”https://twitter.com/jamiekarrot/status/225338260140994561″]

A negative one (but far from the only specimen):

[blackbirdpie url=”https://twitter.com/Nora_LUMIERE/status/225308803413979137″]

The man himself jumps into the fray:

[blackbirdpie url=”https://twitter.com/andrewstanton/status/225380771039420416″]

And lastly, some friends with opinions/thoughts/truths

[blackbirdpie url=”https://twitter.com/jslipchi/status/225300781736280064″]

[blackbirdpie url=”https://twitter.com/BoxnRoundhead/status/225374669207904257″]

[blackbirdpie url=”https://twitter.com/davidoreilly/status/225393350050725888″]

And my personal favourite of them all:

[blackbirdpie url=”https://twitter.com/EmmyCic/status/225343569710415872″]

Twitter Responds To Finding Nemo 2 Read More »

Disney & Pixar Should Not Make Any Marvel Cartoons [repost]

Via: Screenrant

Just a little bit over a year ago I posted a bit of a rant about how Disney & Pixar had no business engaging in productions of Marvel properties, despite the fact that Disney owns the lot. My position hasn’t changed but the fact that there is a supposed co-production in the works, has spurred me to re-post it below.

There I said it. Disagree if you must, but please hear me out before you judge me!

Two years ago, The Walt Disney Company agreed to buy Marvel Entertainment in a massive deal that cost so much money, I could very happily live for the remainder of my years on 0.01% of it. The question arose at the time and it still exists today in what will the company do with the new acquisition?

Many answers abounded with one of the most prominent being the possibility that the Walt Disney Company could use its superior animation skills and artists to create some wonderful new Marvel-related entities.

There are numerous problems with this approach and I suppose the fact that we are discussing it two years after the fact is proof enough. Firstly, Disney and Marvel do not see eye to eye when it comes to their content.

Who would a Disney-produced Marvel TV show/film appeal to? Oh sure the likes of the X-Men films can be theoretically suitable for kids, but I’d be willing to be that the Old Maestro would be spinning in his grave at the thought of the company he built putting out such stuff.

Disney is purportedly all about the family whereas Marvel is about the individual. Each approach tends to deal with very different approaches to the story and characters and there is little common ground between them save for the fact that individuals can enjoy family-orientated entertainment too.

Who would produce the content? Marvel has its own department for such things but Disney has all the necessary staff. Can you imagine Disney artists working under people accustomed to comics? I can’t and I doubt the artists can either.

Comic animation is also very different to what Disney is accustomed to. The current artists wouldn’t be able to work on it so new ones would have to be found. Besides that, Disney has never done a comic-style film or TV show. Tron is about as close as they got and even then that was technically live-action.

On a related note, would Pixar take up the challenge? According to head honcho John Lasseter, no:

No, not at Pixar. We have The Incredibles, so we’ve done superheroes here ourselves and so we have that kind of history with Brad Bird doing The Incredibles.

Arguably the best situation is to run both companies independently. There is little common ground so why exert all the effort to merge for no real benefit. Unlike TimeWarner, Disney has no need for excuses when it comes to keeping its comic department separate from its animation one.

Disney & Pixar Should Not Make Any Marvel Cartoons [repost] Read More »

Brave Review: Merida is Not The Feminist Heroine Many Were Expecting

Via: Nerdy Feminist

“You’d better say it was excellent.”

Such was the direction I received from the fiancée for this review. However it is something I simply cannot do for the entire film. For parts? Sure, we’ll get to those in a minute, but as a whole film, Brave is very good, but it isn’t excellent; there are simply too many areas where it comes up short.

First, the good stuff. Yes, the scenery really is as good as it looks. Pixar has done a superb job in replicating rural Scotland, complete with the wild open spaces and the intimacy of the woods, that provides ample eye candy throughout the entire film. Perhaps it is because of my bias (I’m from the part of Ireland that is just as, if not more, wild and rugged) I was entranced by the scenery for the entire film. Well done to Pixar for doing their homework!

Now onto the not so good stuff.

The Plot

The plot, while fine as a concept, stutters in execution. Pitting daughter against mother isn’t entirely original, but at least the ancient Scottish setting was a new twist. Sadly that doesn’t come to pass. Brave can’t decide if it’s a serious drama or a comedy. In the end it tries to be both and thus becomes a film of two halves. I’ll let you guess which half sustained my real interest and which was accepting of my superficial attention.

Unlike How To Train Your Dragon, Brave makes the mistake of proclaiming to be a dramatic film but whereas the latter makes no bones about its comedic side, Brave feels like its being funny in order to hide something and one can’t help but suspect that its to do with the removal of Brenda Chapman halfway through production that caused the, quite frankly, lazy use of comedy to patch up the hole left behind.

The Animation

While the background and scenery animation is superb, the same can’t be said for the character animation. Yes, Merida’s hair is stunning, but that is merely a distraction. Every other character seems to pop around as if on a very heavy dose of caffeine and once the action kicks in, I simply could not have been reminded of Shrek at a worse time.

Characters were simply far too jumpy, case in point is the royal family’s housekeeper (the one that, uh, hides the key in that place). As she runs through the castle and finally gets to the kitchen, there is no grace in her stumbles. They speak nothing of her character, she could have been anyone and the effect would have been the same. What differentiates Pixar from DreamWorks at this point? Nothing to be honest, DW at its best could easily pull off character animation as, if not more, graceful than Pixar has in Brave.

The Characters

This is the acid test for Brave. It was intended to be a ‘different’ Pixar film, one with a female lead, a princess, and a setting in Scotland; all traits that Disney itself would have used in the past. The film was marketed as such with a heavy emphasis on how Merida was something different from what we had seen before; a teenager, a rebel and so on.

Sadly, all the characters are stock for a Hollywood film.

There’s the idiotic father, the prim and proper mother, the rebel teenager and the three triplet boys who are simply incapable of doing anything good. While the father and the boys are merely filling comedic space, the mother and daughter who are the focus of the film, should have been much more complex.

For all the hubbub about Merida being Pixar’s first feminist, there is little evidence that she is anything more than a spoiled child who is in need of a life lesson or two. If anything, it’s Merida’s mother who is the strong female in the film, being more than capable of stopping the men right in their tracks, especially her husband!

Merida attempts to make a case for finding her own way, but with such an emphasis on ‘fate’ and placing your future in someone else’s hands, namely a [redacted spoiler],she spends more time being led down the garden path and having her decisions made for her than discovering them herself. She’s not the strong female protagonist that many (including myself) were expecting.

Even the other princesses in the Disney films seem to come off as stronger characters. Jasmine was coy enough to play along with Jafar to help Aladdin. Ariel knew what she wanted but really had to work in order to win over the prince. Belle had to work at the Beast fairly hard and overcome many obstacles to save the day. Merida on the other hand, simply has to reverse what harm she did and follow the steps laid out for her, and that isn’t a particularly difficult task.

Once the big change comes about, the Queen instantly becames a different character, an unlikeable character, a comedic character. She isn’t the same and the change dramatically shifts the tone of the film, for the worse. Yeah, there are a few genuinely loving moments, but I just couldn’t shake the fact that the queenias an innately funny character. A shame really because her serious side could have easily been kept while keeping the humurous side to her transformation to a minimum.

Conclusion

Pixar has been one of the most successful animation studios over the last 25 years. They’ve been knocking out hit after hit after hit on a more consistent basis than anyone else before them. Many have proclaimed that each new film has the potential to be the first Pixar ‘flop’. Cars and Cars 2 were certainly not the critic’s favourites; in a sense they are ‘critical’ flops.

The reality though, is that we are seeing Pixar slowly slide into mediocrity. They set the gold standard for films and unfortunately for them, everyone else is catching up. Toy Story 3, Cars 2 and now Monster’s University represent Pixar slowly cashing in its goodwill chips at least DreamWorks make no bones about using sequels to make money. Expect to see Pixar films doing well, but to become increasingly ordinary; the spread of the Disney corporate machinery is inevitable after all.

Brave is Pixar trying too hard. It’s fine to portray the film as an epic with a strong female lead but when you’ve built your brand on delivering on your promises, it’s devastating when you come up short. Brave was the first Pixar film where I lost interest during the screening. I was expecting so much more from a studio that has proven the ability to deliver, and it almost hurts when to see a film with such a great premise come out half-baked.

Brave Review: Merida is Not The Feminist Heroine Many Were Expecting Read More »