animation industry

Here’s How AI Is [Eventually] Coming For Your Animation Job

Here’s How AI Is [Eventually] Coming For Your Animation Job

A grey machine with buttons and dials with the words 'DJ 3000' in large yellow letters at the top.
The ‘DJ 3000’ used to threaten radio hosts in The Simpsons.

If you work in the animation industry, how worried should you be about AI stealing your job? Well, the answer isn’t a straight one unfortunately, but that doesn’t mean that AI isn’t coming for your job; it just means it isn’t coming for it in the way you may think.

Artificial Intelligence or ‘AI’ is a trendy buzzword to describe a skill that computers have had for decades. (If you’ve ever used a filter in Photoshop, then you’ve used ‘AI’ on a more basic level.) The only thing that’s changed is the massive computing power that’s become possible in recent years, and the ability to parse enormous volumes of data that such power provides.

Years ago, in an article I can no longer find, the author made a point of discussing Michael Bay’s approach to CGI in his Transformers films; in other words, the excessive amount of it. The one point that struck with me from that article was the one that said something to the effect of ‘if you can be replaced by a computer, you will be replaced by a computer’. A scary thought to be sure, and it’s true for every job besides the ones that are physically demanding (although technology has come for those in the past too).

We’ve seen it before

So that got me thinking about how a computer could come for workers in the animation industry. But first, a caveat: we’ve been here before! The prospect of technology cleaving off whole departments is nothing new, even within animation. The Xerox machine (photocopier) took over the role of the inker in the 1960s. Two decades later and it was the painter’s turn as CAPS was developed. Since then there’s been the transition from traditional hand-drawn animation to 2-D and 3-D CGI, and digital projection has supplanted 35mm film.

What’s important to remember is that the Xerox machine, CAPS, and CGI software such as Renderman, Adobe Flash, etc. are all just tools. While they did replace individual workers in roles, they did not replace all of them, and did not do so all at once; Disney animators working on TRON would not become “obsolete” for more than a decade and even then hand-drawn animation continues to be made. These tools also opened up new roles that did not exist before. (Here’s a thought: does a second of hand-drawn animation require more or fewer people to create than one second of CGI animation?)

Is AI simply a tool or is it something else though?

One the one hand it is definitely a beneficial tool to some. Need a story treatment but stuck with creative block? ChatGPT could probably throw you a lifeline with an idea. On the other hand, it is definitely a threatening tool to others. Visual development artists will find intrusions into their work if they have not done so already. After all, why pay someone to create a visual concept for a show from scratch when you can just throw your desires into a machine and have it do the hard work for free? And if you’re a writer, what can help you in one way could hinder you in another as studios no longer look for you to write scripts so much as finesse what a machine drafted first. UPDATE: as of writing, the WGA has decided to strike with one of their concerns being the use of AI to replace writers, and the use of writer’s creations in the training of AI models.

My point is that the ‘AI’ is going to be both a benefit and a threat. The low hanging fruit of static art, music, and the written text is being picked at now. Motion pictures will come later this decade.

How worried should you be?

Perhaps not as much as the media and AI hype men are making out you should be, but also not enough that you can ignore it completely. A computer can apparently write text in the style of a human sort of well, and can even create a new song in the style of Drake. But the text isn’t perfect, and the fact that AI can create a song by a top artist probably says more about the sorry state of popular music than it does about its creative chops.

From the consumer’s perspective it’s a different story. The possibilities include your favourite song being used to extrapolate and create additional, AI-generated variations. As I wrote back in 2016, a company like YouTube is ideally situated to exploit the audience’s demand for more of the same based on the amount of data they collect. It is not a far stretch to see episodes or shows tailor-made for you and you alone. AI will get us there and satiate the intense desire for entertainment.

Except that there is a difference between the kind of content that YouTube contains and more traditional channels. YouTube is the fast food to Disney’s four course meal. As I noted in 2016, a hefty chunk of the audience is more than happy to subsist on fast food with the occasional more substantive meal.

Nibbling Around the Edges

Ultimately what we are going to see is AI nibbling around the edges. Scripts will get some help, visual development will get a shot of interpretation, animation itself will get some AI-infused movement and/or automation (i.e. no more inbetweeners), even musical scores will go through the AI ringer. It isn’t all going to change at once; especially since AI art has a way to go before it can even accurately recreate something that already exists.

Think of it as akin to the switch from hand-drawn to digital animation. A whole slew of young artists got a headstart by only learning digital. Many older workers were able to transition with a bump or two. A few masters couldn’t make the leap but while their skills were no longer useful to production, their knowledge of technique was immensely valuable to younger artists. AI technology in production will follow a similar pattern.

Preparing for the AI Threat

How can you insulate yourself against the AI threat? On the one hand, you can’t, unfortunately; job opportunities will just get fewer and fewer. What you can do, though, is learn whatever new skills are coming to the fore. Check job listings to see what skills employers are starting to look for. E.g. AI can spit out stories, but whoever can input the best prompts and get the best results will get a gig. Knowing how to pull the right levers in the right way in Stable Diffusion will give you an advantage over someone who does not. Look at ways your current skills can translate into new ones. Seek out training or certification on new technologies in the same way you do for animation software now.

A saying I’ve come to respect is the one that says ‘technology never goes backward’. That is, once a technological advancement is introduced, there is no going back. The earth may be dying, but nobody is pulling the air conditioner out of their house. Once people saw talkies, they weren’t going to content with silent films any longer. The same is true with AI and animation: as it changes the production landscape, nobody will go back to relying on manual processes. They either won’t commit the time and resources, or they simply won’t be satisfied with the results. That’s disappointing to write because the immense human creativity out there will take a hit, even if it is ultimately allowed to shine through. It is, however, the best way to understand how change will affect you.

Fifteen years ago, the WGA went on strike partly because they perceived the rise of streaming would have an adverse effect on their member’s incomes (writers at the time did not receive residuals on streamed content; only broadcasts and home media sales. This time around they (personal opinion) are attempting to close the door after the horse has bolted with regard to AI use. A resolution will be reached or course, but will the AI can simply be kicked down the road (for studios to exploit in the interim) or will we see writers having to embrace it?

It’s hard to say exactly when AI will consume current jobs and roles, but preparing for the inevitable is the best course of action. How will you do so?

As a parting message, here is a film created to document the last day of using hot metal type to create The New York Times before the newspaper switched to digital typesetting. It’s a fascinating documentary on technological change:

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Increasing the Voice of Minorities in Animation

Many industries lack minority participation and animation is no different. How can the industry do more to increase the voice of minorities in animation and initiate changes now that will improve the situation over the long-term?

The Three Hurdles to Overcome

To understand how to increase the voice of minorities in animation means to understand the problems that are stopping those voices from being heard in the first place. Three hurdles stand in the way of minority voices in animation, and until they are overcome, we are unlikely to see much real improvement.

Too Much Comedy

Comedy dominates animation from pre-school all the way up to big-budget features. It dominates internationally and domestically. To succeed in the animation business is to have a successful comedy under your belt. Only then can you get license to explore, and even then you may only get one chance.

The problem is that comedy sells, and sells big. Comedy has universal appeal and is therefore the most profitable. Any other genre is probably going to come up short. The proliferation of comedy simply leaves little room for much else and unfortunately it’s in other areas where the opportunity to hear minority voices often lies.

Too Much Dilution of Ideas

The creator-driven boom of the early 1990s resulted in many raw and potent ideas reaching the screens of millions. That success eventually became guarded, and networks began to dilute and water down ideas to fit what the audience expected, not what it deserved.

Today, media companies are anemic to risk. Minority ideas are risky for a variety of reasons. So what’s a corporation to do? Risk losing their shirt, or water things down enough to make them palatable to the largest audience possible? As Elizabeth Ito notes, studios need to stop making things for the “suburban families and blogger moms” of the world and modifying ideas to suit. Those groups are the least risky because they can be the least open to new ideas. They are comfortable in their suburban lifestyle, and anything strange is to be approached with caution. They have predictable tastes.

Minorities can have some of the strongest and innovative ideas and artistic creations you can imagine but they often lie beyond the pale of what the groups above expect. It doesn’t take a genius to realise that networks and studios will water down such ideas to fit their intentions. They’ve certainly done it with ‘urban’ art.

American Culture is Asphyxiating

There is a tendency of Americans to perceive the rest of the world as being, well, like America. This is less to do with willful ignorance and more to do with blissful ignorance. American culture is potent in other countries, but is inescapable in America itself.

Minorities often come from immigrant backgrounds if they are not immigrants themselves. American society demands conformity and actively works to stamp out foreign identities; instead reducing it to ‘heritage’ status. To be a minority voice means to speak differently which is often conflated with being foreign.

American audiences believe foreign cultures are exactly like they’ve been led to believe. For example, to be Irish in America means to actually say ‘top o’ the morning’ to people and if you don’t they will say it to you as a form of misplaced well-meaning. To artistically speak with an Irish creative voice in America means to comply with these expectations lest you become unintelligible. To speak as a minority in American animation is to conform to expectations which stifles an individual’s true voice.


What Has to Change

What has to change is not simply a matter of overcoming the hurdles above. Doing so would not necessarily increase it. Many things need to change and they are tied to socioeconomics, demographics, and culture. There is no magic cure, there is no easy fix, and most importantly of all, it will not come quickly.

The Privilege of a Formal Artistic Qualification

To hold any formal qualification is to be privileged. To hold one from a 3rd-level institution is to be especially privileged. Minorities are overwhelmingly over-represented in lower socioeconomic classes but are the least likely to attempt much less attain a university degree. The value of an art degree should not be discounted, but it should not be upheld as the required entrance to an artistic career.

Young minority artists are susceptible to exclusion from art school for many reasons besides financial cost. They may also have lacked the resources throughout their educational career due to underfunding of art programs in public schools. For many, the possibility of even applying for art school is remote.

On top of this the emphasis that studios place in an art degree means that many minority individuals are automatically excluded from consideration for positions. Sure the value of a portfolio is important, but the qualification give you a head start in both skills, and critically, contacts. CalArts is the pantheon of an education in animation thanks to its proximity and relationships with major Hollywood studios. Yet its exclusivity, and eliteness benefit only those who can a) afford it, and b) are fortunate enough to have had years of preparation prior to entry.

Animation programs exist at other institutions, but they are no different. Here in Baltimore, MICA offers an animation program but how many minority students can stomach the $150,000 cost of a degree that doesn’t even touch on housing and living costs?

Student loans play into the picture too. If a minority individual is lucky enough to attend an art school, they are likely to have student loans that must be paid back. The old adage that the majority of journalism graduates work at Starbucks is not so far removed from the truth as one might think. Loans do not have terms that require a carer in the chosen field in order to pay them back. They demand money from any source and many a student in any discipline finds themselves cut off from a desired career because the need for money trumps the ability to wait for the required opportunity.

Studios also perpetuate the situation through internship programs. I’ve personally taken issue with the widespread use and abuse of internships within the animation industry, particularly in New York City. A poor member of a minority (gradate or not) cannot afford to work for free; many wealthier individuals can, and do to their professional benefit.

Until the vanity sheen placed on formal educational qualifications is eliminated, many members of minorities will struggle to carve out a career in art for themselves.

The Urge to Repeat What’s Come Before

Were you excited for the new series of DuckTales? How about the new Looney Tunes shorts? Have you ever noticed how a lot of animated content is recreated or rebooted? The landscape is littered with them and a good half are probably made by Hanna-Barbera trying to resuscitate something they own.

Repeating what came before stifles minority voices because the new entity, regardless of its intentions or crew, will always be framed within the context of the original. Characters can be altered, new storylines written, but the overarching idea cannot. Such ideas are also least likely to come from a member of a minority to begin with.

Recreating old ideas also takes away the opportunity to create something from a new idea. Noelle Stevenson’s reboot of She-Ra may be great and feature a strong LGBTQ+ voice, but how does it compare to Steven Universe and the voice of creator Rebecca Sugar? Stevenson’s series will always be a version of ‘She-Ra’ whereas as Steven Universe is unambiguously Sugar’s.

What Stories Are Being Told

The stories in American animation in particular are primarily middle-class in plot, setting, and tone; reflecting the backgrounds of their creators and target demographics for better or worse.

For the record, the content of the story is not the same as the voice. Disney have made themselves the poster child for tackling stories featuring minority characters in films such as Moana. But does that film tell a Polynesian story with an authentic Polynesian voice or does it merely pay lip service to Polynesian culture with a decidedly American story and American voice?

I firmly believe it is the latter.

American media also continues to tell the same stories they’ve always have. Feature films in particular are notoriously homogeneous in their stories. Superheros and their overt masculinity currently rule the box office roost. Female stories told with a female voice are still hard to come by. TV shows still trot out the same tired cliched formats and if you don’t believe me, Central Park is getting rave reviews.

The story that’s told is about much more than the plot, or the characters, or the setting. It’s about the context. the juxtaposition between The Sopranos and The Wire demonstrate it perfectly. One is a show about a New Jersey mafioso told through the voice of an outsider looking in. In contrast, The Wire is a show about cops and robbers but speaks with the authentic voice of a Baltimorean lamenting the problems in their city. Which show has a better story is debatable, but which show tells it in a special way is obvious.


How to Increase the Voice of Minorities in Animation

The current situation is far from ideal. Minorities are hampered almost every step of the way towards spreading their voice in animation. What can be done to improve things?

Implement Apprenticeship Programs

A good first step would be to implement apprenticeships for younger artists. There is no good reason to force younger artists (minority or not) into school for years on end to get a qualification. Why not train them in the basics on the job and pay them a wage too? If they need classes, their schedule could be adjusted, or a few night classes at a local college would work. They certainly did at Disney in the early years.

Apprenticeships would give minorities the ability to acquire technical skills while still being productive, and reduce the risk they undertake to acquire the knowledge necessary for an artistic career. They would also give many youngsters the leg-up they so desperately need to get a career started and which universities claim to provide but so often do not. With a secure method of attaining skills, a young artist would be better situated to progress their career, and ultimately be better placed to provide their unique voice to a production.

Minorities, and especially women minorities, are challenged in progressing their careers. Studios should be aware of this and be willing to maintain systems and processes that not only encourage them in their careers, but enable them to do so as well. Implementing apprenticeships would be the change that’s need in the education of artists.

Realise That Representation Does Not Equal A Voice

For a long time that continues up to the present day, representation was seen as a way of providing minorities with the encouraging voice they needed to see on-screen. The Simpsons poked fun at the token minority in everything nearly 30 years ago and sadly not much has changed.

The Simpsons also caught the short end of the stick for the character of Apu; said to represent a perpetuated stereotype performed by an non-Indian voice actor. Except Apu was written by a bunch of Harvard graduates and he spoke their voice just like every other character on the show. Apu was never mean to represent Indians, he was merely an Indian character that became a representative of Indian culture on that show.

Merely representing minorities on-screen does them a disservice because such characters speak with the voice of their writers, directors and producers in addition to their actors. To provide representation only is to sidestep the issue when so many crew and backstage roles are not filled with minority individuals making their contributions to a production.

Representation can provide the necessary voice when used in conjunction with other roles behind the screen. Realising this and working to ensure that work behind also permits minority voices to be heard is the challenege.

See Past the Fad

fad: n. A fashion that is taken up with great enthusiasm for a brief period of time; a craze.

Police brutality and racial inequality in the United States are not a fad. They are systemic problems existing for many decades and will continue to plague society for some time to come even if change happens now.

What certainly is a fad however, is the reaction to current events many people are choosing to exhibit. Changing your social media avatar, tweeting in support, even attending a protest or two does not induce change. Change occurs over time, and it can be a long time to boot. Martin Luther King laboured for nine years between the Montgomery bus boycotts and his ‘I Have a Dream’ speech in Washington DC. He was dedicated to his cause and put in the hours and energy to achieve change. He kept pushing despite pressure and threats from many quarters to stop. If he was to hold his speech this year, he would have had to start his campaign when Steven Spielberg’s Tintin abomination was released to theaters. Do you even remember when that film came out?

Many corporations and animation studios are ‘standing by’ their black employees but what does that actually entail? Have they always stood by, or are they just exploiting the opportunity being presented as a PR exercise? Further to the point, a single gesture gets a message across but is instantly forgotten. Where is the long-term commitment? More critically, who is going to follow up on the studios in a few years let alone hold them to account if they don’t? As the saying goes, talk is cheap.

To be aware of the failings of the animation industry to appreciate and promote minority ideas and voices is to lament the many many lost opportunities allowed to pass by. Change can come, but it will take time and effort that extends far beyond current events and will require a commitment from more than just the powers that be. It will require seeing past the fad surrounding current events and seeing the long-term future where progress is like a growing child. Day-to-day changes are imperceptible, but over time are readily apparent.

Conclusion

I’d like to end the post on a positive note.The voice of minority creators may not be as loud as it should, but its members who have been afforded the opportunity to speak have roared. Jorge Gutierrez is proud of his Mexican origins and imbues his creations with the soul of Mexican culture. El Tigre and the Book of Life are just two that spoke in his voice with success and appeal. Aaron McGruder used The Boondocks to not only speak in a black American voice, but his very unique black American voice. The result transcended cultures and brought something to many who had never experienced anything like it before. Similarly Noelle Stevenson and Rebecca Sugar brought unique queer voices to their respective TV shows. LeSean Thomas and Ian Jones-Quartey have forged careers for themselves too.

Countless others work behind the scenes and we can’t discount their contributions either, no matter how small.

The shift from monoculture to niche culture affords minorities the opportunity to create animation in a way that’s never existed before. We have to recongise the opportunity in front of us to increase the number of the minority voices we hear within the animation industry. This is not a screed for quotas or enforced participation. It is a plea for the industry to see the ability of minority voices to improve and progress the industry as a whole and to change the status quo for everyone’s benefit.

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Some Thoughts on Harassment Within the Animation Industry

The revelation that a well-known, and somewhat respected veteran animator is alleged to have engaged in behaviour that crosses the line of decency and inhabits the realm of predatory is disturbing. The animation industry is small, tight-knit, and immensely friendly. To learn that such behaviour and harassment exists shatters that reality and to know that it is far from an isolated incident raises many important concerns.

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Six Trends in Animation to Expect in 2018

It’s a new year and as always, a good time to speculate on the trends for the forthcoming twelve months. Animation in general had a fantastic 2017 (dare I say it, the best) and hopes are high for 2018. All things being equal, that will hold true. Yet what emerging or developing trends will influence and transform the industry as we stare down the wait until 2019? Here’s a good guess at the six of the most important.

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Why Producing Content is Like Opening a Restaurant

How can animation be even remotely similar to opening a restaurant? One is extremely risky, is enormously susceptible to changing tastes, is faced with intense competition and….well, I suppose they’re not so different after all, are they? So if you’re producing animated content, what lessons can you learn from a restaurant and can you use them to drive success?

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Animation is Finally a Commodity. Now What?

It took long enough, but animation is just about everywhere you, and (among younger generations at least), is immensely popular. Many have long looked with envy at Japan with its ubiquitous anime and pined for a similar scenario in western markets. Their prayers may have been answered, but the reality is far from expectations. Animation has become a commodity, and with that it has lost its special place in the minds of consumers and fans alike. The question is, what happens now, and where does the industry go from here?

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TV Animation Is About to Dive Off a Cliff

The production of animated TV programs has never been greater. All three kids channels have full slates, numerous cable networks have their own shows, and FOX continues its long tradition of animated programming on Sunday nights. It’s a good time to be an optimist, yet it’s never been more important to be pessimistic about this sector of the business, because it’s about to go barrelling over a cliff.

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How Animated Films and Cinemas Can Avoid Sliding Into Oblivion

The theatrical market for animated feature films has remained much the same for many decades. A few things have changed of course, but on the whole, things operate in much the same way that they always have. That is to say, films are released to cinemas first, then home media, then PPV cable, then regular cable, before finally spluttering onto regular TV many years after the initial release. Such a model has served the industry well for decades, but for cinemas, the jig may finally be up, and animated features are going to have to change if they are going to survive and thrive.

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