Is the relationship between creators and fans today a healthy one? Has the new closeness made things ever more personal? Kickstarter and other crowdfunded content are coming under increased scrutiny with the biggest lesson so far being that when backers contribute money, they don’t make requests, they make demands.
Traditionally, the twin concepts of Disney and high-fashion being mentioned in the same sentence would have been laughed at. Low-grade, mass-produced, and with mass-appeal are what defined Disney merchandise for decades. Things appear to be changing though, as the company makes a concerted push into luxury fashion in a move that is bewildering yet not entirely surprising.
Video is undergoing a massive shift as we speak. The video feed is about to supplant television channels. As a form of video, animation is obligated to go along with the direction that the industry eventually takes. So just what form will that be, and how can animation create a place for itself within it? An excellent article on REDEF suggests one particular model that may work well for the artform and the industry.
This is sort of a question to readers as opposed to a post, but is the animation industry being held back by existing, established, players? Consider the car…
Baiting title aside, Mickey Mouse really is more popular than Bugs Bunny. He sells a lot more merchandise, appears in far more places around the world and is lauded as a mascot for the company that operates ‘The Happiest Place on Earth.’ Bugs never even got such opportunities and yet as a character, he is far superior to Mickey. Why is that?
Is it possible engineer the perfect animated film? We’re closer to it than you might think.
Are animated TV shows making the actual animation take a back seat in proceedings?