Opinion

Finding the Animation Diamond in the Rough

No, we’re not talking about Aladdin, but rather trying to pick winners. You see, animation as an industry is still heavily based on sales; that is, between studios and networks. Annual conventions like MIPCOM continue to drive large portions of the industry and feed a lot of revenue into it. Here’s a look at why it’s tough to navigate and even tougher to win in.

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Three Simple Rules For Creating A Popular Animated Show

There’s a ton of blogs and guides out there to creating the perfect animated series. However, most of them focus on the actual animation itself; they neglect all the periphery stuff that is also needed to make a series work. If you’d like to read something professional, I highly recommend any of David B. Levy’s books as a great starting point to what the industry is like from an animator’s perspective. I, of course, am not an animator, so will instead offer the alternative viewpoint.

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Why the Boom and Bust In Animation Employment?

 

There seems to be a consensus among studios or the powers that be that mandates how productions are ataffed. No, this has nothing to do with ability, skill, gender makeup or anything like that. Rather it’s how animation employment levels tend to ramp up for a production and are then reduced as said production makes its way through the pipeline.

I raise this issue because someone likened it to being a construction worker. I.e. once the building is built, it’s time to move onto another job. That’s only partly true though, because even construction workers (unless their self-employed) aren’t fired from the overall firm. Instead, they’re simply moved to another contract that the company has.

The benefits are obvious, hence the reason it’s a widely instituted practice in construction. Contractors save money (and boy, do they like to save money) by not having to constantly hire and train workers. Their admin overhead costs are lower too, since they don’t require a large HR department to sift through resumes and file all the necessary paperwork. Lastly, they save a ton of time, because they already have a skilled workforce in place. All they have to do is manage it’s deployment.

An animation studio should be no different. the different productions are the different jobs, and a studio in the 21st century does not have the right to exist if it can’t manage it’s slate of productions so that crew numbers are constant.

What I fail to understand is that as a studio, your output ought to be constant. Sure a feature film requires a massive amount of manpower, but if you’re constantly releasing films, can’t you allocate resources to provide for a seamless transition?

It’s an even more critical issue for TV shows, which are in production year-round. Staffing up and down for a TV show is a ludicrous way of managing your team.

While there may very well be tax and wage benefits to hiring and firing, that is only because the rules of the game are set that way; to the detriment of the people actually playing.

Some of the greatest animators had very long and very stable careers with one or two studios and both parties were all the better for it. The concept of a job for life has vanished in recent decades, the notion of steady, dependable employment lasting more than one season or production should not be a rarity; indeed it should be standard.

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Theatrical Animation Needs A Rating Below ‘R’

IFCO - 16_cinema

Neil Emmett over on Cartoon Brew has a post where he discusses how to make animation more adult. The issue is incredibly complicated and Emmett chooses to base his analysis on the televisual side of things. Back in 2011, I published a post looking at the theatrical side of things; namely the ‘R’ rating used in the US and how it actively hurts the chances of animation that isn’t overly ‘adult’ but is certainly incapable of being seen by kids.

The Current Setup

As I discussed in my post, the R rating is a bit of an anomaly in the world of ratings. It prohibits anyone under 17 from seeing a film unless they’re accompanied by an adult. Other countries systems provide for unaccompanied teens through intermediate ratings like the 16 one from Ireland, above.

By permitting teens to see films by themselves, you are facilitating the time-honoured teen pastime/social event that is going to the cinema. The R rating eschews that entirely by mandating an adult presence. Furthermore, the only other rating is the NC-17 one which practically all the major chains refuse to screen.

Lastly, the R rating represents a dramatically smaller potential audience for films than the next lowest one, PG-13. So much so, that studios perform a bit of a dance around it. A film is either going to be a very close PG-13 or a very close R. The middle ground is quite thin when it comes to film. The logic here is that if your film is going to be R, you might as well go whole hog.

A Proposed Rating System

The issue currently at hand is that the entire business model surrounding films and TV is changing, Ratings exist on TV merely as a guide to viewers and parents. Theatrical ratings are similarly voluntary but are a hangover from the days when the government threatened regulation.

The internet has no such ratings (although Netflix provides them anyway). While things are almost certainly heading that way, there remains a lot of money in the theatrical market and likely will be for some time.

Animated films can still flourish for older audiences. All they needs is a fuller ratings system that permits teens to see films by themselves. A 16 rating is a good step in that direction.

The reason is obvious, teens have shown no bones about simply finding alternatives to theatrical entertainment. Live-action films don’t suffer because they don’t encounter the same stigma that animation does when its audience ages.

By facilitating the screening of films that are not suitable for kids but not mature enough for an R rating, studios and cinemas could greatly improve the market for animated features.

What do you think? Is this a good idea or is it a case of too little, too late?

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Like it or Not, Disney Means TV Not Movies

Disney Channel logo

No-one can deny that Disney has long meant more than just animated films. Heck, even Walt was about much more than what he is most famous for. Starting in the 1980s though, was a sizeable and dramatic shift towards markets and products that would lead the company far from its theatrical, and animation, roots. Today, Disney is a true multi-national conglomerate with a presence in just about every corner of the media landscape.

Exactly How Is Disney a TV Company?

It’s easy to forget just how small the actual ‘studio’ part of the enterprise is, but Derek Thompson at The Atlantic has this nice pie chart to illustrate things for us:

Via: The Atlantic
Via: The Atlantic

At just over 7% of the total, the studio division is, well, insignificant in the grand scheme of things. Of course that’s the entire studio sector: Disney itself plus Pixar plus Marvel plus Lucasfilm. All told, Disney could hack off its studios entirely and still do all right for itself.* As Thompson puts it:

…at its core, the Disney company draws its largest and most dependable source of income from subscriptions fees that power its cable networks … even though casual newspaper readers could be forgiven for thinking the company lives and dies by the opening weekend of its summer blockbusters.

And that’s the brilliant thing about Disney. The movie business is a rotten thing. American audiences don’t go the movies every week, so they have to be lured with egregiously expensive marketing campaigns for a handful of tentpole movies that, if they blow up, can destroy quarterly earnings for the film division and take down careers. The TV business is somewhat the opposite. The subscription fee model (wherein a sliver of your cable bill goes straight to the networks’ pockets) guarantees that cable networks get paid with or without a “hit.”

Long story short, where Disney makes its money, despite pleas to the contrary, is nowhere near its feature films. Do they [have to] make money? Sure they do, but to use some business-speak, the corporation’s ‘core competency‘ has next to nothing to do with features, let alone animated ones.

The Bottom Line

Sometimes tough love is what’s best, and in this case, I have to say that anyone who either a.) believes that Disney still has a true passion for feature animation or b.) has any serious reason for bringing back traditional, hand-drawn animation is deluding themselves. The company lives (and dies) by ESPN these days, and you can bet they will continue to sideline animation as long as that is the case.

*Of course features still count; they are after all the engine of many different parts of the empire (particularly merchandise) but the TV division is even more so. If Disney features disappeared tomorrow, there effect would be only temporary. Any argument that they are quote/unquote ‘essential’ is inaccurate at best.

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What About Apprenticeships in Animation Instead?

This is a repost from August 2012, but I feel it is raises a good point in regards to animation and education. With the debate regarding both heating up, there is an alternative in apprenticeships that harkens back to the olden days of yore, when a formal education was out of reach for most people but accreditation of skills was still necessary.

So there was a bit of a furrow last week as a post by Brodoof on Tumblr concerning the various “Art Institute” colleges run by the Education Management Corporation made the rounds (itself brought on by another story of an Art Institute teacher facing termination because he refused to comply with a policy to require students to purchase books). Anyway, it got me thinking about animation and education and whether or not it is being taught in the right manner. That is to say, is a degree or other kind of formally taught certification the best or even right approach to take and would apprenticeships work instead? Let’s look at the facts.

Animation Isn’t A Formal Skill

Now when I say ‘formal’, I mean in the very strictest sense. You can go to school and study animation. You can be called an animator by the studio or Guild and have a cert to prove it. But in the legal sense, there is no such thing as an ‘animator’. I draw this conclusion because as a civil engineer, that is considered a formal skill; one that is legally recognised when you become Chartered, or a Professional Engineer (PE) in the States.

Why even mention it? Well as the recently departed Tissa David once famously said, “Animation is….animation.” Absolutely anyone can be an animator, or a concept artist, or a background artist or a prop designer. Yes, you need the artistic abilites and some experience before you can make a career out of it, but the point is; you do not need a formal, legally recognised qualification to become an animator.

Now this isn’t to look down the nose at our favourite technique, but it does lead to the next point.

Certifications Are Worth Much Less Than What They Are Sold At

If you receive a formal education in animation, you normally receive a sheet of paper saying as much. This piece of paper is accredited by someone so it guarantees a minimum set of skills to potential employers. So why are they almost worthless?

Well, this is America, where a degree from CalArts is ostensibly the same as a degree from another art school but in reality, the two aren’t even close. Pile on top of that the fact that portfolios are also a must for any graduate, and you have system that more or less cranks out graduates but leaves them little notion of what to do next. (I’m keeping in mind Elliot Cowan’s advice to graduates that quite frankly, should be known to them before they even receive their mortarboard.)

The real issue here is that employers like to see degrees and certs because it gives them a quick and dirty way of classifying job candidates. “You want this job? Sorry, you need a bachelors. Why? Because we’re too lazy/understaffed/pressed for time to properly grade you based on your employment history/portfolio.” This leads nicely into the next point.

Climbing the Ladder With Experience

Experience counts for a heck of a lot in the job market. Naturally graduates have next to none, so their options are extremely limited. However, plenty of people (in fact, most of the really successful people) start at the bottom and work their way up the old-fashioned way. It’s tougher than slogging through 4 years of school, but the results are just as good for those who truly work at it. Once you get even a short way up the ladder, experience takes precedence over education in any job application.

Moving Away From The Current Approach

The current method of hiring a team for a project and letting them go once it is over is tremendously inefficient. Think of all the hiring and firing that must go on for such a system to function. How many man-hours and HR resources are spent acquiring workers, potentially training them and then letting them go just to repeat the cycle again.

Now think of the old days, when someone might enter the door of a studio and stay there for 20, 30 years or more! That’s unheard of today, but that person not only acquired a ton of experience over the years, they were normally pretty eager to share it to! The same practices continue today, but it is hard to build a rapport with someone if they are switching jobs every few years.

So what’s the solution?

The Apprenticeship Proposal

The solution is a return to apprenticeships. The notion that younger animators and artists are trained by the older ones is a tradition that has dated back centuries. It might be tricky to implement, but there are numerous benefits for all involved.

Why People (and Studios) Benefit

Firstly, the people. That should be obvious. Learning in a practical setting from someone who’s worked in the industry for years can’t be overlooked.

Secondly, studios benefit because they have a set of young artists who are trained and familiar with the studio setups, systems and methods. This is a priceless asset to have. Think of all the know-how that remains within the studio!

However, some sort of formal system for all of this to work. There needs to be set, recognised steps in the process so everyone knows where they are, how far they have to go and what is expected of apprentices. Furthermore, there needs to be mutual recognition among all studios for the system and its skills. Why do this instead of keeping everything in-house? Well the days of the career job are long gone. People will move around between studios as a result of the nature of the business. Wouldn’t it make sense if they all agreed on common skills to have? They stand to benefit too as they will be able to quickly tell what skills animators have.

Ah, but I hear you say, isn’t that what a degree does already? Well yes, but the difference is you must go to school for a couple of years and then start working. Sure, the likes of Disney run summer apprenticeships, but they are too short. Think about the old Disney days, when students might have worked during the day, gaining practical experience and then attended night classes to learn the finer techniques and concepts.

Conclusion

Art in any form is an astonishing skill to have. It’s an innate skill as much as it is a learned one, but with the recent controversies about art education, it makes more practical sense to acquire or hone skills based on an apprenticeship approach. At the end, not only will apprentices have the skills, they’ll also have the personal relationships, the work experience and a qualification to prove it all.

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Nickelodeon, Kids, Junk Food and Animation

Via: Cereal Facts
Via: Cereal Facts – It is this blogger’s opinion that this cereal ought to be banned for attempting to even resemble the taste of cookies.

Junk food + kids is a controversial topic that has gained steam over the last 15-20 years as experts and governmental officials have noticed the nearly unchecked rise in childhood obesity. While lifestyle obviously plays an overwhelming role in a person’s health, it is shaped and altered by a myriad of forces coming from outside the home environment. Entertainment (as in most developed countries but especially in the US) plays a very large role in children’s lives and has been long noted for its influence on their development. Junk food and advertisement for it have long been a bone of contention between various parties as it lies within a gray area between the home and commercialism.

The Current Concern With Junk Food & Kids

Coming via Erin McNeill is an article from Ad Age that discusses the concern among US senators when it comes to junk food advertising and one network in particular, Nickelodeon.

Noting that Disney introduced restrictions last year, the senators would like to see Nickelodeon introduce similar measures:

“We’re calling on Nickelodeon– the biggest source of food ads viewed by kids– to stop the pitches for unhealthy foods like sugary cereals and sweet snacks that are powerfully promoting childhood obesity,” Sen. Richard Blumenthal, D-Conn., said in a statement today.

This is a fine wish in theory, but in practise, Nickelodeon has other ideas:

Nickelodeon responded in a statement saying it is “primary responsibility is to make the highest-quality content in the world for kids, and we leave the science of nutrition to the experts.”

While they go on to state that they adhere to published guidelines published by the Better Business Bureau regarding advertising aimed at kids, such guidelines are voluntary for advertisers and include much room for leeway on their behalf when it comes to what constitutes ‘healthy’.

The Ethical Dilemma

This topic does, of course, throw up the ethical dilemma. While junk food forms part of an unhealthy lifestyle and indeed exaggerates it, it is only half of the story. Junk food in and of itself does not make a person inherently unhealthy (it may be bad for you, but a decent exercise regime will substantially minimise the effects).

A sedentary lifestyle forms the other half, and that’s where Nickelodeon (and by extension, animation) comes in. Without the content, there is little incentive to sit and watch television. It is the constant, unending supply of content on TV that has been a significant cause of childhood obesity in recent years.

Unlike times gone past, when kids’ programming was limited to a few hours in the afternoon before the news and on Saturday mornings, kids had no choice but to either switch off or get a dose of current affairs. It isn’t hard to guess which one most chose.

Compare that to today, when kids not only have a constant supply interrupted only by commercial breaks, they don’t even have to give up the television to someone else; 70% of American kids have TV in their bedroom.

Constant programming isn’t so much required as it is mandated in order for the networks to be commercially successful, and naturally, there is always the threat that if you don’t provide something, your competitors will. Such survival is ensured by advertisers, many of whom produce foods that are unhealthy for kids.

As creators of such content, where does the responsibility end when it comes to viewer’s habits and what can be done about it? Animators and artists do not set out to create a show that will contribute to childhood obesity, but can we blame them for accepting a job for a network that does? Hardly, we all have to survive, and the actions of the masses cannot be the responsibility of any one individual or show.

The Internet as a Solution?

A reduction in unhealthy advertising is an obvious first step, but when parents remain the party responsible for what makes it into the shopping trolley, will it do much good?

Perhaps ironically, the internet may offer a solution.

Long derided for its addictive qualities, the internet may prove pivotal in the quest to make consumers healthier. That is, despite the limitless quantity of content on the internet, there is an understanding that you simply cannot watch it all, not matter how hard you try.

Discussion around the segmentation of internet content to the point that it is practically tailor-made has gained steam recently. While this obviously has concerns as far as psychology, it should also mean that consumers spend less time watching content. Once they get caught up on new programming, there is less of an incentive to continue viewing.

Kids, being the most vulnerable, could be educated to control their viewing habits and to restrict it to measured doses. While YouTube pushes continued viewing on its platform, once a framework is established for younger viewers, it should be relatively easy to restrict viewing with technology.

Such is an example where companies and government could lead the way. On demand video eliminates the need to hit as many consumers at the same time. Instead, limiting viewing time should help networks as they will retain audience but will be able to earn more efficiency from their advertising.

Concluding Remarks

The intersection of children and advertising will always be a contentious issue. Corporations and networks need to understand that sales to kids are only temporary anyway (because they grow up). Is targeting them ferociously really leading them to be customers all the way into adulthood? By all accounts, they will become customers regardless.

A more rational approach is needed to both advertising and the length of time that kids consume content; in the long run, it will benefit everyone.

For the curious, please also check out this video detailing the economic cost of obesity and why it hurts us all by Academic Earth.

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Public Broadcasters and the Looming Crunch

Via: Howzey on Flickr
Via: Howzey on Flickr

The topic of today’s post will seem a bit foreign to a lot of this blog’s readers for the simple reason that the United States doesn’t have a state broadcaster in the traditional sense. Yes, PBS (and NPR) are public broadcasters, but their funding model is a complicated one. Funds come from a variety of sources including corporate and private donations, sponsorships and indirect government funding. In stark contrast, many public broadcasters around the world are subsidised by direct taxation; often in the form of a TV license.

The Crunch

What has been noted in recent times is the fact that TV licenses generally only cover televisions (with some exceptions). You and I know, however, that a lot of content is also watched on computers and mobile devices; notably exempt from TV licensing requirements. That places broadcasters in a crunch; people are not buying TVs like they used to and license revenues (and by extension, their funding) are falling as a result.

The reason this blog is discussing the entire saga is that state broadcasters, particularly in Europe, not only create, but also purchase and commission large amounts of animated content.

The Pessimistic View

Consider if TV license (or similar) revenues continued to fall. State broadcasters would trim back their spending on new content, given that they have less money with which to play with. Such a reduction would not only hurt those studios that make content explicitly for such entities, but also those studios that create content independently and sell it to public broadcasters through the open market.

Even the US would not be immune to the effect. While there is naturally a greater choice of content on this side of the pond, there remains a large contingent of content that is purchased from overseas. Kinks in this supply chain could have negative (and positive) impacts on animation broadcasting there. Likewise, many European broadcasters purchase US-made content for local broadcast and fewer resources would endanger those actions.

Undoubtedly, the notion that animation production in Europe an elsewhere could be in trouble runs contrary to how it should be. The problem is that countries such as the UK are attempting to make animation more appealing to outside sources at the very time they should be refocusing on internal sources. The UK could make itself a very cheap place to make animation, but if the majority of the sources of the production budgets run into difficulty, being cheap won’t matter; no-one will do it for free.

The Optimistic View

Some states (such as Ireland, regrettably) have considered placing a non-descriptive ‘broadcast tax’ on either every residence in the state or on device sales within their borders. The outcome of this is intended to shore up public broadcasters’ revenue sources. The problem is that this is out of place with the shift to digital platforms. Revenue levels may be maintained, but they do so at the expense of the free market.

A TV license is one thing because it burdens those who are most likely to reap the benefits of state-sponsored content. A flat tax on the general populace however, acts as an incentive to no-one and does not promote production of better content.

The role model to follow in all of this is the BBC, an institution that has undergone a remarkable transformation over the last 10 years. While still funded by a TV license, the corporation has done remarkably well to market and sell its content in markets around the world, bringing in much additional revenue.

State and public broadcaster therefore need to redouble their efforts to make content that can be sold across borders. Some do so already and the vast majority of independents cannot comprehend doing anything else; their margins are too thin. With marketable content, state broadcasters can be sure that their content and the content they commission is self-supporting and possibly even revenue-generating. By doing so, they mitigate the crunch that comes from falling TV license issues and maintain production at the current levels.

The Long-Term View

If one is to look at the situation from a long-term perspective, public broadcasters are rapidly approaching the point where they will be forced to play on a level playing field with private producers. The internet doesn’t discriminate between content sources and just because public money funded one show, doesn’t mean that anyone will actually watch it. Yes, state broadcasters are tasked with producing content that would not otherwise be profitable, but the internet will take up some of the slack as independent producers proliferate. State broadcasters may create niche or acute-interest programming, but if they get too far from the mainstream, they run the risk of being accused of wasting public money.

Thankfully, animation rarely if ever is seen as a waste of public money, and it would be real shame if that ever came to pass. That said, state broadcasters must consider the changes we are currently seeing. Animation studios and those who run them would be wise to consider them as well, and plan accordingly.

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