Asides

Are Fans Too Demanding in the New Media Age?

The impetus for this post comes from a query levelled at Legend of Korra director Colin Heck over on tumblr, where an anonymous person wanted to know why the story was developing a certain way and why it couldn’t be changed fo accommodate one of the characters.

Colin’s response is well worth the read but it does highlight a potential problem with the new media age that we are currently at the dawn of.

If the barriers between animator and consumer are broken, will that actually result in negative connotations for the content itself? If fans’ demands (and I use demands because they are almost never suggestions) are met, will that push a show further into the niche audience?

Surely this is something that studios could choose to ignore, but that could result in a backlash among the very people that funds the series.

What do you think?

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Animation Innovation: Bottom of the Ninth

By way of Mike Lynch and his excellent blog comes this very intriguing project from Ryan Woodward called Bottom of the Ninth which aims to create a true melding of comics and animation through the wonders of the tablet computer. Behold the trailer:

Impressive, yes? Even better is the official website which is full of little GIFs that give an even clearer idea of what the aim of the project is.

The best part about it are the possibilities. It’s always great to see innovation in the animation realm and this project is certainly moving the technique in new and exciting directions.

What do you think? Could Bottom of the Ninth bring animation to a whole new legion of fans?

 

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A Depressing Quoute From Lauren Faust

Lauren's group of self-made dolls that would make a killer TV show, and yes, I own a T-shirt!

Lauren Faust is widely admired for not only her work on the PowerPuff Girls and Foster’s Home for Imaginary Friends, but also for her work on My Little Pony: Friendship is Magic and lately, the Superfriends series of shorts for Warner Bros. Well a long long time ago, there was a post on Cartoon Brew (not this one) where Lauren’s husband Craig McCracken was quick to defend her work on MLP because it was the best girl-oriented show going and it was only after facing many defeats pitching her own show to the networks.

At the time, Laruen didn’t really comment on the pitching aspect, but in a recent interview with LA Weekly, we get a bit of an answer as to why she was never able to successfully sell her own show, and not through lack of talents on her part:

On pitching animated shows for girls:

If you talk to the people in charge — the people looking to invest in these things and, unfortunately, the people who usually tell you no — they’ll tell you that girl things just don’t get the numbers. It’s a business and you need to make money. The girl books don’t get the ratings, the girl books don’t get the sales. Unfortunately, a lot of people will tell you that this is because girls aren’t interested in cartoons or girls aren’t interested in comic books.

I don’t think that’s true. I think the reason that might be is because most of the stuff for girls isn’t hitting them in the right place. All too often, “for girls” means “for little girls.” They won’t target an 8-year-old or a 10-year-old. An 8-year-old isn’t going to be interested in something that’s aimed for a 5-year-old. And, when they do gear stuff for 8-year-olds, it’s all about combing your hair and clothes. I don’t think girls are interested in that kind of stuff. I think they’re interested, but I don’t think that they’re interested in stories about it or characters whose lives revolve around it. I just don’t think that enough people have made stuff that was good enough or compelling enough to bring the girls in.

Girls’ stuff doesn’t get the same kind of budget that the boys’ stuff gets. It’s usually lower quality and kids can tell that stuff. Instead of blaming it on the quality, they’ll blame it on the gender. They’ll say the stories are for girls. That’s what’s making it not work, where I feel that it’s the quality and the content that’s making it not work. I’m hoping for people to put a little more faith in girls. Too much stuff for girls is about tea parties and holding hands and skipping down the lane.

Someone please give this woman a TV show!

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7 Key Takeaways From Katzenberg’s “Thoughts On Our Business” Letter

You may already be familiar with the topic of this post; an internal memo written by Jeffrey Katzenberg back in1991 while he was still at Disney. In it, he analyses the movie business as it was then with particular emphasis on how it relates to Disney and their way of doing things. Have things changed much in the past 20 years? Nope, not one bit. Here are 7 key takeaways from that letter and why they are more relevant than ever.

1. The Blockbuster Mentality – The idea that you want a film to get a big bang right out of the gate. Katzenberg ins’t in favour of it, yet every studio continues to do it.

2. People will continue to go to the cinema provided they are given the right incentives to do so – This is too often lost on the owners and studios who think people go to the cinema just to see the latest releases.

3. “The Floor” – A concept that he discusses in regards to blockbuster films that are calculated to make a certain gross based on the content and whose in it. No doubt John Carter had a floor that was used to justify its expense, but as that very film proves, floors are a concept and nothing more.

4. Being big today means little if anything – Katzenberg talks a lot about the film Dick Tracey. Apparently it was big at the time and made a decent amount of money, but have you ever seen it? I haven’t, I doubt most people today remember it very well. It goes to show that a film that makes a quick buck will be just that, whereas a film that stutters out of the gate, like Alice in Wonderland (the 1950s Disney version) can last a long time and bring in almost 100% profit for decades to come.

5. Kids movies aren’t just for kids – Sadly there are still too many people, both inside and outside the industry who believe this.

6. Marketing & Testing – I’ll let the direct quote speak for itself:

There is an unfortunate tendency to think that when a film does great, it’s because it’s a great film. But when it does poorly, it’s because of poor marketing. While this logic is convenient, it can be empirically disproven.

7. Rules – Discipline is all important to maintaining your success.

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In Appreciation Of Scooby Doo Backgrounds

Kirk Demarais’ Secret Fun Blog is an eclectic place where you can come across all sorts of fun and interesting stuff, including the inspiration for today’s post. Popping up on Reddit recently was one of Kirk’s posts from 2007 that contained 50 (!) backgrounds from the epitome of Hanna-Barbera TV shows, Scooby Doo.

Here’s a few of the more intriguing ones, but check out the full set on Kirk’s blog too.

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Mr Burns, A Post-Electric Play

Sometimes life offers up pleasant little surprises, as was the case yesterday evening as I checked the postbox wherein I found the above postcard. And in fairness to the Wooly Mammoth Theater, they actually realised that after almost 4 years of not buying tickets, I might actually be interested in something Simpsons related.

You see back in 2008, I attennded a performance of the extremely funny one-man tragi-comedy that is MacHomer; a re-telling of Shakespeare’s Macbeth through characters from the Simpsons. For the interested, I posted a review at the time; the tl;dr version is that it was very funny and you should see it if given the chance.

So what is this new play about? Well it certainly isn’t MacHomer, instead:

Armageddon has struck and the grid is down: no TV, no radio, no internet—how will life go on? For one group of tenacious survivors, sitting around a fire and reminiscing about The Simpsons proves to be the greatest escape from despair. Miraculously, from their collective memories, a new industry struggles to be born: a crude theatrical re-creation of the digital culture we can’t possibly live without.

From The Simpsons to the pop hits of the last ten years, Mr. Burns, a post-electric play is a rocking, rollicking, scary good time that leaves you questioning how you’d make sense of the world if all your gizmos were gone.

It looks interesting if only in that English major kind of way, but I was pleasantly surprised by MacHomer so I’ll reserve anby judgement for now. Performances run from May 28th through to July 1st and you can be sure I’ll be attending one somewhere along the way.

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Tube: The Next Generation Animated Film

Discovered yesterday, 7 hours too late to contribute, this is nonetheless the Kickstarter project that was made for me*.

Animation with substance. The crowd funds it, the crowd owns it. Tube is the experimental production of a 3D animated short about the dream and failure and achievement of immortality. It’s also a love letter to free software and open culture that marks their convergence with independent filmmaking.

As the almost polar opposite of the Kickstarter project mentioned earlier in the week. Tube is not only a slick, well thought out campaign, it also has all the hallmarks of the next generation of animated films in concept if not in content.

For you see, the goal of Tube isn’t just to create an animated film, it’s also to release everything (and I mean everything) under a Creative Commons license after production is finished.

“Surely that’s no big deal” I hear you say “loads of independent animators have released their works under Creative Commons licenses”. Ah, true, however this is a full-blown animated feature. On top of that, it’s entirely open source; that is, once production has wrapped, all the sets, animation, sounds, rigs, etc. will be freely available for anyone to use and modify. Watch the video if you haven’t done so already, it explains everything.

What a significant idea! What animation studio do you know is willing to give away all their tools after a film is released? None! Need a CGI subway car? Sorry, you’ll have to either build it from scratch, or why not re-use the one from Tube? Thanks to the CC license, you can do the latter, and modify if for your needs, all without paying a cent.

Why is this so significant though? Why does should you even pay attention to a diverse group of animation and free culture geeks harp on about making a film and then giving everything away? Well, it’s a massive pointer to where content is eventually going. In other words, Tube is a very early prototype for the animated films that will eventually come.

Think about it for a second. The group is requesting donations. Why? Because making a film has (and will) cost money. Unless loads of people are willing to give up a lot of free time, films will require money to be spent in order for them to be made in a timely fashion. Secondly, and this is the really salient point, The point is to make something entertaining, not exploit audiences. The animators are still compensated, they aren’t reduced to working for free; highly ironic considering many artists in studios working on massively profitable properties continue to whittle their lives away at the studios’ pleasure. Also, because it is released under a Creative Commons license, the film will go on to further assist and benefit anyone and everyone.

So where is this going to end up? Well, eventually, films will only be financed as far as time spent, in other words, if rigs, sets, etc. are freely available, the only thing that will cost money is making them move the way the director wants them to, in other words, the actual animation itself. And with only that and various post-production work to pay for, animated films are likely to become much more common and freely available.

Crowdsourcing will also become much more widespread. Instead of studios coughing up the money themselves and keeping any profits in return for the risk, they can simply crowdsource the funding, pay the animators to make the film and build a solid reputation off of their products. All this doesn’t preclude making profits, in fact, if the filmmaking model is simplified, there are even more opportunities available to make money; as mentioned last week, merchandising will always be there.

On top of all that, the greater proliferation of these kinds of films there are, the greater the quality will be. I can’t wait for the day when an independent, crowd-sourced, collectively animated film wins critical appraise.

*Yes, I am an open source junkie, in part because Steve Jobs set the price of the PowerBook way to high for me, so instead I turned to Linux and haven’t looked back since.

 

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The Ritual Of Renewing TV Shows Is Obsolete

The Animation Guild blog has been reporting over the last few weeks and months as the various McFarlane shows on FOX waited for the venerable “renewal” notice. They finally came this past week with everyone returning in the autumn. The only thing that made me think about all of this is that the process for renewing a show is hopelessly obsolete.

Why do studios and networks wait for a certain date before “announcing” whether a show is coming back or not? Oh yes, they have to decide whether to continue a show or not, but there seems to be this almost perverted ritual where networks come forward to say what the story is. Of course good shows get renewed a the drop of a hat and bad shows get the axe immediately. However, it’s the shows on the bubble that get run through the wringer.

Having said all that, this process will soon disappear. Online viewing has much better metrics than traditional broadcast or cable metrics and once it is firmly established, it will be much easier to gauge audience sizes. Indeed, networks may find that just because a show gets low numbers on first broadcast, it may have substantial numbers viewing it after the fact. Why on earth FOX and the rest aren’t using Hulu to its full advantage for this kind of stuff is beyond me

If viewer numbers hold up fairly well in the off-season, then surely a show should continue, right?

To go a step further, why even have “seasons” at all? Sometime in the foreseeable future, that concept will also disappear. Hopefully then, orders will be continuous with no need to have crews get shuffled around to save costs.

All in the future though, unfortunately.

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A Kickstarter Campaign Too Far?

Randall Monroe just could not have gotten the timing of yesterday’s XKCD comic any better:

Yes, this comic is relevant to today’s post as I recently discovered over on the animation subbreddit, a campaign to do almost exactly what the XKCD comic above purports to do; that is, use Kickstarter to raise money for a pitch of the real product.

The campaign in question is being initiated by Daran Carlin-Weber whose currently (?) an animation student in Pennsylvania.

Being the smart lad that he his, there’s a trailer/promo pitch for the campaign:

So it’s actually pretty good, in fact it should be something that is right up a network’s alley given the right circumstances. Described thusly:

“Summer Rec” follows the lives of the college-aged staff at a dreary, under-funded, suburban Meadowlark Recreation Center. It specializes in its “Summer Rec” program, something supposedly fun for ages 4 to 14, weekdays from 9 to 4. The target demographic would be the Adult Swim viewing crowd. It’s loosely-based* on experiences I had as a counselor at a recreation program in High School.

Daran’s got his ducks in line with the description in that he knows who he’s aiming the show at. Again, that’s a good start and with a pitch video, Daran’s got a heck of a lot further than a lot of people get with pitches (in that they don’t even get off the drawing board). In addition, we’ve also got a rundown of the cast as well as what the pilot episode will be about.

So with a well thought out concept, cast, pitch video pilot script and animatic, why on earth is their even a Kickstarter project at all? Weeeeeeeell, that’s where we get to the sticky part:

“Summer Rec” is a passion project I’ve been working on for over 2 years now and I’m hoping with your funding to be able to give back to the people who made this project possible for me to produce. Those fantastic folks would be my voice actors, my musician, and my co-writers, who have given me their invaluable time and talents for free thus far. I dunno, I think they’re pretty worth it heh.

Well, now that part is fair enough and throwing a bone to your friends when they’ve given you a hand is a grand thing to do. Except it’s not generally something you would ask strangers money for. Moving on:

Also, I am in a bit of a pickle. My trusty computer that has stuck it with me through years of animating finally crapped out on me and I am in desperate need of a new computer. I have been animating the pilot on my girlfriend’s computer for the last couple months and you can just guess how thrilled she is about that. Heh… hmm

Soooooooo, he needs a computer, and the Kickstarter funds will provide it, right? Ehhhhh, no. Not that there is anything against him getting a new computer, we’ve all been there at some point. It isn’t a fun experience and it really can throw a spanner (or wrench for the Yanks) in the works. However, again, it’s not something that you would solicit funds for. Props for the honesty though.

All the additional money will go towards things such as submission fees to film festivals, ASIFA memberships, producing presentation DVDs and also, funding us personally taking the pilot to the 2012 Ottawa International Animation Festival and Television Animation Conference. All additional money will go towards making sure this is the best damn pilot it can possibly be!

So the money will basically fund the cost of pitching the thing. Again, this is a fair enough assumption. Being in the hills of PA that are shockingly close to where the future wife is from, pitching a TV show in person is going to require some travel/effort/money on his part.

However……

I’m having a seriously difficult time justifying my support for a number of reasons:

  1. Why ask for money after the fact? There’s some perfect pitch material already made! And a little bit more effort (and a few dollars) could get a really nice pitch packet/bible made.
  2. The wonders of the internet means that you don’t necessarily need to travel in order to make pitches. OK sure, it helps, but getting eyeballs on your content should be your number one goal. The more people that are aware of your idea, the easier it is to improve it and hone it for a real pitch.
  3. Speaking of which actual animation is waaaaay more advanced than most networks look for in a pitch. Again, it helps, but most studios/networks like to see either a pitch bible, or in Frederator’s case, storyboards. The extra effort looks good, but isn’t a guarantee of a pickup. having said that, it can hone your animating skills.
  4. Running a show takes a lot of effort, ability and trust. Networks unfortunately don’t tend to give unknown entities a budget and a crew and a promise of delivering a show. John K. was a seasoned animator and Nickelodeon still couldn’t get him to deliver episodes on time.

So I can’t back this project. It’s a Kickstarter project too far. It’s a superb idea and a great concept and is proof positive that Daran has real talent but $7,500 to fund a new PC and travel to Ottowa? [deep breath] No, sorry.

Daran wants to work for Titmouse though, and he seems like a perfect fit for the studio. Do any Titmousers (Titmice) out there know of any openings or where he could even submit his reel? If so, perhaps they could get in touch with him and give him a leg up.His resume is here for the curious.

In the meantime, check out Daran’s final school film, Cheromanchequois and Daran, if you read this man, check out my buddy Dave’s book Animation Development: From Pitch to Production. It tells you all you need to know about getting a show off the ground. You can even find it at the library!

 

 

 

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7 Reasons That My Life as a Teenage Robot is Undervalued

It’s no secret that My Life as a Teenage Robot is one of my very favourite animated TV shows, but it would seem that it’s in the company of many other shows that are also my favourite in that never seemed to catch on with the mainstream crowd (like Futurama, Dilbert, etc.). So why is this so? Here’s a couple of reasons why My Life as a Teenage Robot is currently undervalued.

1. The Plots Are More Complex Than They First Appear

One of the things levelled at the show is that the stories aren’t overly complex; that they’re too simple and pale in comparison to some other shows out there. Well, that is certainly the case, but it is on purpose. The show just happens to be one that doesn’t rely on overly complex stories and is none the worse for it. It’s a fun show, not an epic one like say, Avatar. There is some continuity with the likes of Vexus and the Space Biker Gang that plays out over the seasons, but the stories themselves are complex in how they are resolved. Jenny doesn’t rely on her abilities near as much as you might think.

2. A Kick-Ass Heroine Is Still Quite Rare In TV Shows

We’re starting to see more of these (Korra being the latest) but a lead female protagonist is still a rarity in TV shows, especially animated ones. My Life As A Teenage Robot helped break the mold, and with a robot at that! Jenny is a very strong character that shows how it is possible to avoid the most egregious of stereotypes and still maintain her identity (and a few laughs along the way).

3. The Strong Emphasis On A Cohesive Show Design

One of the things that initially attracted me to the show was it’s sheer focus on design. The creator-driven shows of the 90s are well known for their focus on a strong sense of design; harkening back to the cartoon modern shows of the 50s and 60s, where style was the be all and end all of a show. MLaaTR continues the trend but does so with a heavy emphasis on Art Deco. While it isn’t as strong or forward-looking as Carlos Ramos’ The X’s, it does complement the show nicely and it is great to see one of the revolutionary 20th century styles used to effectively; giving the show a modern, contemporary look but retaining the appearance of class. It’s no coincidence (or hinderence) that the use of Art Deco also echos back to the vintage cartoons of the 1930s like Felix the Cat and even more so the Fleischer Bros.

4. The Use of Colour

This is a topic that will necessitate a full post in the foreseeable future, but needless to say, the show made excellent and effective use of colour that puts it on an entirely different level compared to other shows. It’s something we haven’t really seen since.

5. The Subtle Jokes

Yes, they are in there, and they’re even more subtle than you can imagine. While this may not do much for some, it’s the fact that they are just as knowing as the more blatant examples that makes them funny.

6. The Not-So-Subtle References

The Return of Raggedy Android - note the Hubley reference

Like just about every show that came along after The Simpsons, MLaaTR has its fair share of pop-culture references. These are much more blatant that the jokes but are nonetheless entertaining. Chief among them is Wizzly World and Uncle Wizzly, and all-too noticeable nod to Disney World and Walt Disney. Besides that, there are also plenty of nods to super heroes (how could there not), other TV shows (Samurai Vac anyone?) and Japan and Japanese culture.

7. The Cast

Not to go unnoticed are the voice cast. There are your usual suspects but two stand out in Candi Milo doing a great turn as Mrs. Wakeman and the late Earth Kitt who brings a surprising performance as Queen Vexus with a perfect menacing undertone.

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