If we’re being honest, even I wouldn’t have believed that headline if it was written even six months ago. Clearly being only vaguely aware of who Hatsune Miku is wasn’t enough and it took a proper introduction before I ‘got’ her. Of course there’s a lot of appeal to the character of Miku herself, and that forms the basis for many young fans’ devotion. That’s not what makes her appealing to me though; what does is the concept and execution of the character’s role and what she represents from a business standpoint. To put it simply: she’s the future.
There’s an annual report called the Global Animation Industry Report: Strategies, Trends & Opportunities. I wrote about it last year, but since there’s a new report for 2014, I’m writing about it again. While the $5,000 price is a bit too steep for me, you can view the contents online for free, and that’s where one sub-heading picqued my interest: ‘Pixar’s Technological Advantage’. While that may have been true many years ago, does it still hold up?
Disney and Studio Ghibli differ on how they approach the progress of animation as a technique. Here’s why that is.
The Plotagon software program can create animation from a written script. Is the end night for animators as a result?
Animation software has enabled the creation of fantastic content, but the recent announcement about Adobe Creative Cloud highlights some concerns.
Ever heard of 3D printing? It could enable you to make toys and models right in your own home. How will that affect animation overall/ This post takes a look at how it could make things better, or worse.
Over at Daily Disruption is an interesting interview with DreamWorks’ head of enterprise technology, Kate Swanborg, in which she discusses the role of technology within the company and how it affects their relationship with consumers. All in all an interesting read but what is truly worth taking away from it is a quote from right […]
One of the things that is easy to lose sight of is the fact that technology and techniques are constantly developing and improving. At the beginning, animation went from paper to cels to colour to multi-plane. Even the drawing aspects of the process changed, with inkers disappearing as the xerox process eliminated the need for […]
The video above is a sample of what I’m talking about. It’s basically the original Sonic the Hedgehog 2 game remade in full, glorious, widescreen high-definition. It’s very much a fan project, but it could have uses in animation. There are plenty of older properties out there that could benefit from an overhaul. Which ones […]
Via: PC Mag Yesterday, at the Techonomy conference, DreamWorks CEO Jeffrey Katzenberg revealed that through technological developments, the studio would soon be able to animate in “real-time”. This statement has got a decent amount of attention from the relevant media, but just how accurate or true is it? While Katzenberg is keeping the details close […]
Just a quick note because I’m actually waiting for class to start. When it comes to animation and technology where does software skills play into things? What I mean is that with a wide variety of different programs out there how do you choose which ones to learn? Are they the ones taught at your […]