Animation

More Evidence Of A Theatrical Animation Bubble

PPG-Bubbles
Animation+bubble = Bubbles!

Back in October 2011, I took a look at four indicators that appeared to demonstrate that we were in a theatrical animation bubble. While those four factors are still very much relevant in 2013, let’s focus on one of them, namely the number of players involved. That factor alone should be cause for concern that we’re getting ever closer to a theatrical animation bubble.

The Current Players

For years, Disney pretty much had the theatrical animation market to itself. Sure there were a few minor players now and again (Don Bluth, Steven Spielberg, etc.) but for the best part of the last century, animated feature film = Disney.

That all began to change in the 90s as more studios latched on to the profitability and longevity of animated films. That period continues through to today with the  studios below planning to release films in 2013:

  • Pixar
  • DreamWorks
  • Sony
  • Blue Sky (FOX)
  • Disney Feature Animation
  • DisneyToon
  • Illumination (Universal)

That’s a fair number of studios simply producing films. On top of that, they are actually releasing nine films. Now that’s just your large American studios, on top of that, there are films being released around the world that may or may not make it to these shores (although yours truly hopes that Song of the Sea certainly does.)

Nine Films? Can that be considered crowded? That’s a good question and the answer is, maybe. Animated films have shown remarkable resilience in the market but only if their perceived quality is high. CGI was a bulletproof format until it became ubiquitous. Today, mediocre CGI films can have a tough time just breaking even. DreamWorks’ recent Legend of the Guardians is proof of that.

The Current Signs of a Bubble

What prompted today’s post was the announcement that Warner Bros. has made a move to explore feature films again by tapping a number of talented individuals to operate as a sort of think tank for ideas. While Warner did have a theatrical division at the turn of the millennium, it has decided not to go that route again (a tacit admission that they screwed it up last time), opting instead to use an outside studio for actual production.

While the Warner move should be welcomed, it does make cause for concern that at this point, there will be eight entities vying for a similar number of young eyeballs that there was 10 years ago when only half those studios were in the marketplace.

With more players comes more competition, and with that comes the possibility of spiraling costs and compromises on quality. I don’t mean to engage in fear-mongering, far from it, but we should be considering these things while times are good, because they will help prepare us for when those times when the chips are down.

Poorly performing films already result in layoffs, what happens when that affects more than one studio at the same time?

The Deciding Factors

The first thing to consider is that the amount of free time people have isn’t rapidly changing. It is gradually increasing, but there hasn’t been any massive changes over the last 40 years or so (at least in the US.)

Secondly, theatrical films, or more accurately, feature films, must contend with lots of other competitors at multiple stages of their commercial lives. At the cinema, they must compete with other uses of people’s time. At the store, they are competing against other DVDs, and when they finally make it to TV, they could be up against the latest reality TV show. Cinema’s themselves, though long used to competing with the likes of television, must now also grapple with the fact they they are no longer the sole place to see the latest films.

Lastly, quality will have a massive bearing on whether we are in a bubble or not. The year 2012 was a good one for the the north American box office but it was driven by only a few large hits, a worrying sign that smaller films aren’t picking up the slack when it comes to dropping cinema attendance.

On a related note, we should keep in mind that the box office is far from the only thing affecting the profits of feature films. Things like home video as well as TV and streaming rights all have a role in how animated feature films perform. However, history indicates that Hollywood studios remain inexplicably fixated with box office grosses and continue to measure a film’s success by that yardstick more than any other.

The Mitigating Factors

Managing the bubble is tough. Profits are being made, wages are relatively decent and consumers continue to watch animated films. As far as the indicators go, it’s a good time to be getting into the market. However, as we all know, the housing market was also a great thing to get into, until it suddenly collapsed in 2008.

Ideally, we need to see either less output on the part of the studios, or more opportunities to watch them. Seeing as the number of screens and the amount of free time consumers have aren’t changing as rapidly as the market is rising, we’re eventually going to see a crunch. That means output is going to have to be reduced.

“But Charles,” I hear you say, “Pixar, Disney, Sony, Blue Sky and Illumination only release one film a year, how can they cut back?” That’s true, but remember, in the 60s and 70s, Disney only put out an animated feature once every three years. Dark times they were, but economics dictated such a schedule and the studio survived (barely.)

That leaves DreamWorks as the only large studio pumping out more than one film a year. Although that’s all part of Jeffrey Katzenberg’s current strategy, there’s a good chance we’ll see that number dropping in the near future as that studio’s library gets up to an acceptable size.

Will The Theatrical Animation Bubble Pop?

I sincerely hope not, and audiences have shown a remarkable fondness for animated features on a level that they have never enjoyed before. It would be devastating in plenty of ways if the [good] momentum that has built up over the last 20+ years was lost. For now, keep an eye on the numbers, and hope that they remain good.

Do you think the bubble will pop? What can be done to ensure it won’t? Let us know with a comment!

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Amethyst: Princess of Gemworld is Awesome (and More!)

Sunday is off-topic day; a chance to post something fun instead of the usual serious discussion and commentary.

Today it’s time to turn our attention to two things Brianne Drouhard related: the premiere of Amethyst: Princess of Gemworld yesterday and a follow-up of sorts to another of her projects.

Amethyst: Princess of Gemworld

I haven’t watched Cartoon Networks itself in a long time (too much Johnny Test to be honest) but it the network is on a bit of a roll lately thanks to some seriously good shows. Although there are the big heavy hitters in Adventure Time and Regular Show, it’s nice to see that the devotion to quality is being spent on smaller projects too.

The DC Nation shows are one of them, but even more so than that are the shorts. Between Teen Titans Go! and Super Best Friends Forever there has been plenty of chatter on the internet about them and how awesome they are.

Now to add to those two comes a third, Amethyst: Princess of Gemworld that was helmed into existence by Brianne Drouhard (a.k.a. Potato Farm Girl) and who had its first outting just yesterday. Here’s the official trailer for the short:

The full short is very cool, even if a lot is being squeezed into the 1 minute and 15 seconds. The animation looks great and although protagonist Amy doesn’t say very much, you get a good feel for what kind of character is through what she does say as well as her actions. To top it off, there are subtle nods to various shojo anime (Sailor Moon being the most obvious) but nothing that overpowers the source material or the characters.

Harpy Gee Facial Expressions

I’ve featured a few fantastic ones before, but these are related to something else that I posted a while back; namely Brianne’s idea for a show called Harpy Gee. Behold these lovely facial expressions for the titular character:

Via: Potato Farm Girl on Tumblr
Via: Potato Farm Girl on Tumblr

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Getting it Wrong With the Wreck-It-Ralph Digital Copy

Via: Amazon.com
Via: Amazon.com

So Disney has announced that in an unprecedented move for the studio, the digital copy for a first-time release for home viewers will be available as a digital download prior to the release on physical media. While that, in theory, sounds good, here’s a look at why this development with the Wreck-It-Ralph digital copy is, quite simply, flawed.

First Though, What They’ve Got Right

Hollywood studios as a group have had a hard time coming to terms with the fact that consumers like to watch their content at home. They disliked the video recorder until the realised it could make them more money than theatrical releases and they always tended to have a suspicious view of television until, again, they realised it would help them rake it in. (The fact that the various television divisions of studio’s parent companies help prop up the film studios is a topic for another time.)

Now it would seem that the internet is next on their agenda. Having seen what happened to the music industry in the wake of Napster, Hollywood studios are keen to avoid the more blatant actions that hastened the record companies’ downfall. In that vein, they’ve been much more open to the idea of allowing viewers to legally download or stream content.

Both Amazon and Netflix (among others) have offered suitable outlets for a number of years (the former favouring purchases while the latter favouring all-you-can-eat streaming.) The studios have also made their own inroads into the industry with features being an integral part of Hulu and by forming a consortium (minus Disney) to design and manage their UltraViolet streaming service.

All the services above offer similar content although Netflix is known to lag on the new releases.

So What Have They Got Wrong?

By the looks of things, the studios have done decently well for themselves, right? Weeeeell, the truth isn’t quite as straight forward. Yes, the partnerships with Amazon and Netflix have certainly worked, but only for older content as mentioned above. New content is hamstrung by the various broadcast deals the studios have with networks. While that will soon change (with DreamWorks in 2014 and Disney in 2016), it’s still a bit of a ways off from today. Also factoring into the equation is the fact that there have been problems with Amazon blocking access to content for reasons that would not be immediately apparent to the consumer.

In conjunction with Amazon and Netflix, the studio’s Ultra Violet service has been plagued with problems of the technical kind that have hindered consumer’s ability to easily watch their content.

And Ralph Figures Into All of This Where?

Where the Wreck-It-Ralph digital copy features in  all of this is the very fact that it is simply the latest chapter in the ongoing saga that is Hollywood’s relationship with the internet. Now that should be a cause for celebration; being a sign that even Disney is willing to admit that consumers want to stream and download content as soon as its first released.

However, as most of you will know, Ralph has been available in plenty of places online since its cinematic days so those who the digital release is likely targeting have probably already been able to see it in their own homes.

Adding insult to injury is the fact that the digital copy is for only the film itself. For all the extra features and commentaries, the discs will still be a necessary purchase. So why the heck would you cough up for the digital copy if you have to cough up again to get the extras? I wouldn’t and I’d bet you wouldn’t either. Sticking out a few more weeks doesn’t seem to bad when you’ll save maybe $20.

Which leads us to the last issue: the cost. The Reddit discussion for today’s news very much centered on how much this digital download will cost. Disney hasn’t released any details but an educated guess puts it at around $15.

The discs have been announced as starting at $31.99 for every version under the sun with all the extras included, plus the digital download as well.

So why, in the name of all that is sane and just, would you pay half the price of the physical pack when you’re getting waaaaay less than half the value? The quick and dirty answer is that you wouldn’t. You simply hold your breathe for a few more weeks and be a much happier consumer. In any case, we all know those recommended retail prices are overblown anyway, so expect Amazon to have a decent discount that further erodes the difference.

How To Get It Right With The Wreck-It-Ralph Digital Copy

How could Disney get it right? Well for one, they could have had the digital copy available now (January 2013). They could do a better job of strong-arming the cinema chains into narrowing the release window between theatrical and home media releases. And they could offer the extras with the download rather than just the film itself.

Are Disney misguided with this announcement? How would you better handle it? Leave a comment below!

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Where IS Our Open Source 2D Animation Software?

cool Synfig animation by sekaisblog
Via: Sekaisblog on deviantArt

Nina Paley has blazed a bit of a trail in the animation world over the past few years with her near single-handedly produced feature film, Sita Sings the Blues. In a blog post today, she laments the various restrictions of Adobe Flash and the lack of any truly viable alternatives and wonders aloud whether or not a Kickstarter project could create an open source 2D animation software alternative.

Why Open Source Is Needed

Interestingly enough, it was Nina’s numerous struggles to get the film not made, but released (thanks to musical rights) that has placed her at the center of the nexus between animation and free and open source software. Her blog post highlights the fact that she runs an outdated version of Flash on a necessarily outdated machine; the result of not being able to run the software on a newer operating system, in this case Mac OSX.

As most graphics folks are aware of, many software companies (and both Apple and Adobe in particular) love to use technology and lock-in to force everyone to upgrade their software. (In the engineering world Autodesk earns many expletives for doing the same with AutoCAD). The gist is that newer versions use new filetypes that are not compatible with older versions. the result is that you either upgrade or get left behind.

Nina’s case is one that echos with many independent animators and small studios insofar that constant upgrading is not always viable or affordable. In such cases, the old version has to suffice until something absolutely has to be done.

Such a situation is far from ideal and wastes resources needlessly. Adobe charges thousands of dollars for the suites of programs that are utilised to create animation and from the sounds of things, every version of Flash gets worse and worse. (Heck, even I hate the Flash player that crashes my Firefox and all it’s doing is reading files; I can’t imagine what it’s like to make them.)

Why Open Source is the Solution

Amusingly enough, open source animation software is not completely unheard of and does in fact, play a large and vital role in many animation productions from the independent short all the way up to Hollywood blockbusters (check out Disney’s open source site for proof). Programs like Blender help create 3-D animation and have also become invaluable in graphic FX.

However all that work is 3D, not the more traditional 2D that has been around for more than a century. In the case of the latter, there are some alternatives but nothing coming close to encompassing all the features and capabilities that Flash offers. Nina discusses Synfig but notes her difficulty in getting around the user interface; a key hurdle for something that requires lots of user input.

What open source offers as an alternative is all the same benefits that the open source 3D programs do:

  • Drastically lower purchase costs
  • Interchangeable/compatible industry standards
  • Backwards compatibility
  • Cross-platform support (that’s Mac, Windows and Linux-friendly versions)
  • A non-mandatory upgrade path (upgrade if and when you want to!)

Why it Has to Be Done

Nina arrives at the following conclusion:

Time alone has not made this elusive software come into being. Could money? How much would I have to raise to commission an excellent programmer or two to give me what I want? Should I try a Kickstarter? A project like this should have a million dollars; I would aim for one tenth of that. Would even $100,000 be possible?

The result would be excellent Free vector animation software for everyone in the world.

I tend to agree that open source software often contends with the issue of time. The projects are, after all, mostly done by volunteers in their spare time and God knows there’s never enough of that around. In Nina’s suggestion, a Kickstarter project would essentially fund a full time programmer or two to develop a user interface for Synfig that’s more user-friendly.

That’s a great way to get things going and offering people the opportunity to contribute with something they may have (money) in exchange for something they may not have (time/skills).

Would it benefit everyone? Absolutely! A program that could create 2D animation that doesn’t cost the earth would offer tremendous benefits to every animator and studio alike. Money saved from buying software can be spent on other things (like animators!) and could make areas where animation is currently quite expensive to produce (think North America) more appealing to producers.

At the end of the day, a freely available, open source 2D program would open up doors for literally thousands of people who currently can’t get on the animation ladder thanks to the price of admission that Adobe and others charge. We should encourage this as a means of furthering the technique within the media landscape.

Is this a project you could get on board with or even use? Let us know in the comments!

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How Long Until Cars 3 Is Announced?

GC_cars_3_logo
Image via: The Pixar Wiki

It’s a legitimate (if troll-worthy) question and one that was prompted by a joke tweet from Mike Bastoli stating that Cars 3 had already been announced. Although that tweet was quickly disproved (but not before this blogger jumped the gun in retweeting it), it did give pause for thought; just how long will it be until Cars 3 is announced?

The Facts

The original Cars cost $120 million and raked in about $462 million. Its sequel cost $200 million and brought in about $560 million. These nice grosses aside, it’s reckoned that the franshise as a whole has been worth an estimated $5 billion to Disney.

These we pretty much already know, and a corporation like Disney is highly unlikely to ignore them, especially that last one. Naturally, it has, since the original film came out, gone ahead and created an entire marketing-driven ecosystem for the franchise. There are TV shows, video games and toys that all drive the revenue machine. However, there is also something fairly unique within the Pixar cannon, a spin-off, Planes, that’s destined for cinemas this year.

Overall, Cars remains a remarkably profitable franchise for anyone involved. All the more reason to keep it going as long as possible, right?

Signs Pointing To Yes

Given all the above, a new film is a very likely probability. Assuming demand for merchandise remains at least constant, a new theatrical outing of some kind will be necessary to grow sales in a stock market-meaningful way. Witness all that Toy Story 3 did for that series of films and their related characters and merchandise. Yes, it was billed as a ‘different’ sequel that quasi-completed the tale of Andy and Woody, etc. but it was still a sequel and it still made a ton of money (while leaving the door open for further adventures that have, until now, been of the short variety).

Other indicators that favour more McQueen adventures include the currently-in-production Monsters University and the sequel to Finding Nemo, which although not officially announced has been noted as being worked on by Andrew Stanton; surprising given how early in the process it remains.

Signs Pointing to No

The signs pointing away from a third film are few and far between. Yes, Cars 2 was only the second Pixar sequel to be made, but it was also far from the last. However, at this point only Toy Story has made it into trilogy territory and that was with an attempt at creative wholeness that Cars simply doesn’t have. (Be honest, the world and his dog knew Cars 2 was blatantly commercial in aspirations.) The odds of Cars being given a third, and expensive outing ‘just because’ aren’t overly strong.

Pixar’s slate is also quite full for the next few years with a few original projects slotted in between the sequels. Also working against Cars is the possibility that other Pixar films might be in line for the sequel treatment. Potential suitors include A Bug’s Life, Brave and The Incredibles. (Although this blogger sincerely hopes that one for the latter never sees the light of day.)

The last factor that suggests a ‘no’ is that the franchise is well established at this stage with the toys being a permanent fixture in stores, TV shows on the TV (in reruns), a spin-off in theatrical feature Planes and, the holy grail, areas devoted to the property in the Disney theme parks. With all that in mind, Disney strictly speaking should not need to “jolt” the franchise for a long time to come. A look at how many Disney films from Walt’s time continue to sell is an indication of this.

The Final Answer

Ultimately, without an in-depth look at the financials, it is very hard to say that we will or won’t see another Cars feature film. the head says no but the brain says yes, and on that note, given that it was about 5 years between the originals, I think we can see it being announced within the next 24 months with a release towards the latter end of the decade.

Do you disagree? Let me know in comments!

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Looney Tunes Weetabix Commercial from 1992

Too often it seems that when cartoon characters make the leap into animated commercials, the quality isn’t quite up to par with the original material. Thankfully, sometimes one gets out that really shines and this Weetabix ad from 1992 is no exception.

Emulating the classic Looney Tunes shorts of the late 40s and early 50s, it condenses an entire plot from the usual 7-8 minutes down into under 45 seconds. It’s all accomplished, quite amazingly without much loss to either the characters or the plot (although naturally Weetabix plays a starring role) and it manages to maintain the high level of screwball comedy that the shorts were famous for. Enjoy!

 

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The Top 10 Animated Movies on DVD of 2012

I published this list last year too so was curious to see if there was any dramatic shifts in animated tastes in the previous 12 months. (Personally, I think we’ve seen a sizable overall improvement.) Like last year, the ranking is based on Amazon.com and is only for 2012 releases (or films receiving their first releases in 2012). See if you can spot any surprise!

 10. Arthur Christmas

Amazon_Arthur Christmas

9. Monster High: Ghouls Rule

 Amazon_Monster High

8. The Original Christmas Classics Gift Set

Amazon_Christmas Classics

 

7. Barbie: The Princess and the Popstar

Amazon_Barbie Popstar 6. Cinderella

 Amazon_Cinderella

5. The Lorax

 Amazon_The Lorax

4. Secret of the Wings

Amazon_Secret of the Wings

 3. Madagascar 3: Europe’s Most Wanted

 

Amazon_Madagascar 3

 2. Ice Age: Continental Drift

 

Amazon_Continental Drift

And the no. 1 animated film DVD of 2012 is….Brave

Amazon_Brave

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Explaining Colour With Animation

Although character animation occupies a prime spot in my people’s minds when they think of animation, the technique is capable of far more than that. Witness the many educational films that are made with animation; including this one; part of the TEDed series.

And for a very retro explanation, check out this educational video by the Jam Handy organization from 1938.

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My Little Pony Trademark Dispute Shocker

Disclaimer: I am not a Brony.
Disclaimer: I am not a Brony.

The latest incarnation of My Little Pony has been worthy of plenty of discussion since its debut. The quality is excellent, the artists behind it are superb and its fans are devoted at a level most marketers can only fantasize about. Thankfully, the network that broadcasts the show, The Hub, has been smart enough to realise this and have allowed the fan community to grow freely, sometimes offering a little fertiliser of their own to give it a helping hand. I’ve discussed the whole phenomenon numerous times too, praising the progressive approach shown by the network to the entire affair.

However, a dark cloud has begun to cast its shadow over Equestria. I was expecting to discuss just one example, but this morning a second, and much more vicious example of a My Little Pony trademark dispute came to light. Both concern fans and both concern, not the Hub, but its parent company, Hasbro.

The Game

MLP online screenshot
MLP online screenshot

Via: Equestria Gaming

The first example to come to light (via Techdirt) is the fan-made online game MLP: Online. It was an entirely independent exercise and the developers apparently spent over a year and a half creating it before releasing the first episode just there in October.

Unfortunately, all the effort appears to have been in vain as Hasbro’s lawyers pounced on the unofficial game, going after it for both copyright and trademark infringement:

Shortly after that–exactly 4 weeks prior to now–we received a complaint about copyright and trademark infringement. We initially dismissed this it was most likely submitted by some trolls, as they could be submitted anonymously by anyone through our CDN. However, we continued to look into it, and by the following Monday, found it to be very real.

The developers admit that they weren’t exactly in the clear:

Hasbro is not to be blamed here. As per U.S. Trademark law, as soon as an infringement comes to light, they are obligated to defend the trademark, or they will lose it. They had no choice in the matter, regardless of what they thought of the project or how it benefited them.

However it appears that Hasbro was having none of it, even though there was a willingness on the developer’s side to work with them:

The matter was quite strict: there was little that we could do to work around it. We removed the download link and development was suspended. Discussions continued through the month, but it came down to one fact: MLP:Online had come to an end.

Now there are plenty of official MLP games out there, but the real issue here is whether or not they cater to the fans. A cursory glance of the Hasbro website raises questions about whether it caters to the brony crowd (hint: not if you’re over 10 or a boy). So it would seem natural that someone somewhere would create a game that does cater to the older crowd. MLP: Online appeared to fit that bill. Sadly, Hasbro, while legally right to defend their trademarks, chose the ‘nuclear’ option that will do nothing to foster the fan community.

The Plush Artist

Tomopop_SillyFillyConWhiteDove6-620x

Via: Tomopop

The other, and far more intriguing story, popped up today and concerns Sherry Bourlan. Sherry is a MLP fan as well as an expert at creating plush toys (check out this very thorough post featuring her recent appearance at the Silly Filly Con in Kansas City). Her’s are not the cheapo kind though, they are expertly crafted and sold for a hefty price (this one sold for over $1,300 and has surely risen in value since). Ms. Bourlan was served with a notice of trademark infringement for selling her replica ponies through eBay with which she promptly complied (her store is empty at the time of writing)

What makes this case fascinating is that it is purely a trademark case (no copyright is involved) and because it centers around the concept of trademark known as ‘dilution‘, where an unofficial product may threaten an official product or cause confusion in the mind of the consumer.

In this instance, although Bourlan operated independently, there doesn’t appear to be any real dilution of a competing Hasbro product or even the My Little Pony trademark. Her products were of stunningly high quality and in any case, Hasbro doesn’t even make a competing plush toy!

So are they right to send a cease and desist? Legally, yes, but on the shooting-yourself-in-the-foot scale, this scores s blunderbuss. The company could so easily have come to an agreement with Bourlan for either a small or negligible -cost license and allow her to continue making her fantastic plushes. The My Little Pony brand is hardly being harmed by these stunning creations although they do show up Hasbro’s shortcomings as a brand; they could never hope to charge that much for a plush.

The Moral

The moral of both stories is that large corporations can be incredibly short-sighted when it comes to the little people who actually support them. As noted at the top, the actual studio and network (The Hub) has nothing to do with both cases, a not entirely surprising state of affairs given their known stance on the show’s fans.

The parent corporation, Hasbro, on the other hand, sees things in a different light; towing the line of many similar behemoths by simply assuming that any unofficial activity is bad activity that needs to be put down. Little do they know that they are only hurting themselves. Especially so with the plushes. Hasbro doesn’t target adults but Ms. Bourlan clearly does. It’s a market they have actively neglected and are highly unlikely to get into anytime soon, so there’s no skin off their nose at the end of the day. The game is a similar matter and by actively stating that they are ignoring older fans (who have money!), the company is only fooling themselves.

Personally, if I were head of Hasbro, I would be taking a close look at the activity of my legal affairs department and whether or not they are justifying their activities. Defending trademarks is one thing, but you do not need to annihilate to win. Heck, even Disney back in the day found it much more agreeable to get a license out of infringers than to shut them down. They won by coming into the legal fold and Disney won because he sold more products that paid royalties!

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3 Hopes For The Snowman Sequel

The_Snowman

The original is a genuine perennial classic; one that is guaranteed a valuable slot on the broadcast schedule without question. International equivalents include Rudolph The Red-Nosed Reindeer for Americans and the Father Ted Christmas Special for all the Irish among us (not animated but impossible to beat).

So it’s quite a surprise to see that Channel 4 has commissioned a sequel to the original (not strictlya remake, as this Guardian post claims it is.) Here’s a few hopes I have for it that you should have too.

1. It Helps Put British Animation Back on the Map

While domestic animation in Britain is certain to get a boost from the tax credits that are coming soon, as a whole, the animation industry in the country has suffered over the last few decades. Many reasons can and have been given, but chief among them is that original British animation has suffered severely because networks are not commissioning near the volume that they used to. Today, many shows are imported (especially on the satellite clones of the American networks) and although domestic broadcasters continue to solicit content, more and more production has moved abroad in addition to more and more creators being abroad too.The Snowman is an instant British classic that has cast a long shadow over the British animation landscape for the last 30 years. While a sequel may not be ideal, here’s hoping it adds a bit o a halo to the industry as a whole.

2. It Reawakens Channel 4’s Love For Animation

Channel 4 brought was famous for commissioning a relatively substantial amount of animation in its early years. Such efforts gave rise to The Snowman and gave many previously unknown animators the opportunity to be seen. In an era when instant YouTube fame is starting to be taken for granted, the fact that you could create a film and get is broadcast on a national broadcaster (not matter the time of day or night) was and remains a big deal.Channel 4 (although faithful to animation as a whole; broadcasting South Park, The Simpsons and others) hasn’t had a serious interest in independent animation for quite some time. Partly to blame was the devastation wrought to original programming by Big Brother amongst others as well as a proliferation of offshoot digital channels. A web-only platform, 4mations was launched but whose last heartbeat was over two years ago is surely a sign that animation has taken a back seat in the 21st century.Here’s hoping that a sequel to a classic will give executives a reason to pause and examine how important animation was to the network’s early years and how beneficial it could be to its future.

3. It Prompts A Look At Traditional Styles if Not Technology

Traditional, hand-drawn animation is obsolescent in the real sense but not necessarily in the stylistic sense. CGI has been all-conquering over the last 10 to 15 years but also ushered in many new animation styles; from 3-D CGI to the flat shapes of Flash. Somewhat lost in all of this were the styles that traditional animation could deliver. Anything that looked inherently ‘drawn’ was off limits to computers for a long time until technology improved. Now, it is possible to do almost everything on a computer that you could do on a piece of paper. Although the new Snowman short was more old school than most, they did leverage technology to help speed up production. Hopefully, the inherently ‘drawn’ look of the Snowman will inspire animators to create works that look as if made with pencils even if the computer plays a role behind the scenes.

 

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