Animation

Applying Andrew Reid’s Advocate Advice to Animation

Published a while back was a post over on Fast Company by Andrew Reid that’s all about fans, or rather, fans and influencers and the ease at which both are interchanged and confused. The concept of fan and fandom is often used on this blog, but when it comes to culture, it is harder to distinguish between fans and influencers because they are essentially one and the same. Nobody proclaims love for an animated property for the sake of influence unless they’re paid. Reid brings up many interesting points, but he also lists a few rules that animation studios would be wise to consider. Let’s Take a look.

What Fans Really Define

When we discuss fans and fandom within the confines of animation, we really mean the vast majority of people who just happen to like a particular show or film. In our minds, they are as much advocates as they are fans, and the vast majority of them accept criticism that is warranted.

While Reid uses the term ‘advocate’, it’s hard to see where such people fit into the world of animation. Jeffrey Katzenberg is an obvious advocate, but he’s clearly got something to gain by doing so. Can ordinary people be advocates for animation? Arguably, bloggers are to an extent, but where to draw the line between them and pure fans? It’s blurry, complicated and unlikely to be resolved any time soon.

Coaxing Influencers, or Rather, Fans

Where Reid’s article is wholly appropriate to our cause is in the guidelines it gives to giving advocates a nudge, or the coaxing they need to be more efficient. For animation, (normal) fans would fulfil the role of the advocate. They’re quite accurate; let’s dive in!

Don’t fake the funk

Fans of Sonic the Hedgehog have been caught by this trap far too many times. Pixar is the role model; promising on, and delivering stellar films continually delight fans. Walt Disney was also aware of it; he aimed for, and demanded, perfection with every picture. The brand and company he built with the results are a testament to its mportance.

Never incentivize

How are animation fans incentivised? Well, freebies constitute and incentive and while it can fool kids, adults are wise. A once-off or exclusive is a form of incentive, and they can have similar results. Ever buy an item with an ‘exclusive’ or ‘limited-edition’ extra? That’s an incentive. A real incentive is something that a fan can truly value but it likely won’t substantially grow your brand or revenues.

Don’t sweat NPS

For an animation studio, feedback from fans is much more valuable.

Give them a voice

This is something that studios excel at relative to other industries. There are fan sites all over the internet, and corporate efforts like D23 illustrate how studios can get in on the act too and succeed. It also pays to listen. While you don’t have to blithely agree with everything you hear, fans can give honest feedback that can steer decisions and make them work in your favour.

Ambassador programs are underutilized

Do animation studios even have ambassador programs? Well, sort of. While they don’t have the kind of programs outlined in Reid’s article, they do utilize their characters as ambassadors t great effect.

Could humans fill a different void? What about adult fans? Consider again the service Tugg and its goal of setting up screenings that are essentially organised by fans for their own benefit. The link between it and this point is that whoever organised the Tugg event is an ambassador; they want to entice others to see the film they love. The fact that they are doing it honestly is what prevents them from being mere salespeople.

Animation studios could fo a lot more to have local fans advocate for them in some official way. (They’ve been doing it unofficially for decades with group screenings and conventions.) What could they be?

Concluding Remarks

Fans of animation are, in a way, essentially forced into being advocates thanks to the marginalisation of the technique in mainstream entertainment. Anything that can be done to help them from an official standpoint should.

Applying Andrew Reid’s Advocate Advice to Animation Read More »

Nickelodeon, Kids, Junk Food and Animation

Via: Cereal Facts
Via: Cereal Facts – It is this blogger’s opinion that this cereal ought to be banned for attempting to even resemble the taste of cookies.

Junk food + kids is a controversial topic that has gained steam over the last 15-20 years as experts and governmental officials have noticed the nearly unchecked rise in childhood obesity. While lifestyle obviously plays an overwhelming role in a person’s health, it is shaped and altered by a myriad of forces coming from outside the home environment. Entertainment (as in most developed countries but especially in the US) plays a very large role in children’s lives and has been long noted for its influence on their development. Junk food and advertisement for it have long been a bone of contention between various parties as it lies within a gray area between the home and commercialism.

The Current Concern With Junk Food & Kids

Coming via Erin McNeill is an article from Ad Age that discusses the concern among US senators when it comes to junk food advertising and one network in particular, Nickelodeon.

Noting that Disney introduced restrictions last year, the senators would like to see Nickelodeon introduce similar measures:

“We’re calling on Nickelodeon– the biggest source of food ads viewed by kids– to stop the pitches for unhealthy foods like sugary cereals and sweet snacks that are powerfully promoting childhood obesity,” Sen. Richard Blumenthal, D-Conn., said in a statement today.

This is a fine wish in theory, but in practise, Nickelodeon has other ideas:

Nickelodeon responded in a statement saying it is “primary responsibility is to make the highest-quality content in the world for kids, and we leave the science of nutrition to the experts.”

While they go on to state that they adhere to published guidelines published by the Better Business Bureau regarding advertising aimed at kids, such guidelines are voluntary for advertisers and include much room for leeway on their behalf when it comes to what constitutes ‘healthy’.

The Ethical Dilemma

This topic does, of course, throw up the ethical dilemma. While junk food forms part of an unhealthy lifestyle and indeed exaggerates it, it is only half of the story. Junk food in and of itself does not make a person inherently unhealthy (it may be bad for you, but a decent exercise regime will substantially minimise the effects).

A sedentary lifestyle forms the other half, and that’s where Nickelodeon (and by extension, animation) comes in. Without the content, there is little incentive to sit and watch television. It is the constant, unending supply of content on TV that has been a significant cause of childhood obesity in recent years.

Unlike times gone past, when kids’ programming was limited to a few hours in the afternoon before the news and on Saturday mornings, kids had no choice but to either switch off or get a dose of current affairs. It isn’t hard to guess which one most chose.

Compare that to today, when kids not only have a constant supply interrupted only by commercial breaks, they don’t even have to give up the television to someone else; 70% of American kids have TV in their bedroom.

Constant programming isn’t so much required as it is mandated in order for the networks to be commercially successful, and naturally, there is always the threat that if you don’t provide something, your competitors will. Such survival is ensured by advertisers, many of whom produce foods that are unhealthy for kids.

As creators of such content, where does the responsibility end when it comes to viewer’s habits and what can be done about it? Animators and artists do not set out to create a show that will contribute to childhood obesity, but can we blame them for accepting a job for a network that does? Hardly, we all have to survive, and the actions of the masses cannot be the responsibility of any one individual or show.

The Internet as a Solution?

A reduction in unhealthy advertising is an obvious first step, but when parents remain the party responsible for what makes it into the shopping trolley, will it do much good?

Perhaps ironically, the internet may offer a solution.

Long derided for its addictive qualities, the internet may prove pivotal in the quest to make consumers healthier. That is, despite the limitless quantity of content on the internet, there is an understanding that you simply cannot watch it all, not matter how hard you try.

Discussion around the segmentation of internet content to the point that it is practically tailor-made has gained steam recently. While this obviously has concerns as far as psychology, it should also mean that consumers spend less time watching content. Once they get caught up on new programming, there is less of an incentive to continue viewing.

Kids, being the most vulnerable, could be educated to control their viewing habits and to restrict it to measured doses. While YouTube pushes continued viewing on its platform, once a framework is established for younger viewers, it should be relatively easy to restrict viewing with technology.

Such is an example where companies and government could lead the way. On demand video eliminates the need to hit as many consumers at the same time. Instead, limiting viewing time should help networks as they will retain audience but will be able to earn more efficiency from their advertising.

Concluding Remarks

The intersection of children and advertising will always be a contentious issue. Corporations and networks need to understand that sales to kids are only temporary anyway (because they grow up). Is targeting them ferociously really leading them to be customers all the way into adulthood? By all accounts, they will become customers regardless.

A more rational approach is needed to both advertising and the length of time that kids consume content; in the long run, it will benefit everyone.

For the curious, please also check out this video detailing the economic cost of obesity and why it hurts us all by Academic Earth.

Nickelodeon, Kids, Junk Food and Animation Read More »

Week Links 23-2013

Another set of week links you should consumer and muse upon.

How we know female led superhero movies are doomed.

Eric Burns-White ponders the declining market for female superheroes and why that is. Here’s the thrilling conclusion:

The Superhero equivalent of Heaven’s Gate failed so utterly that it proved beyond a shadow of a doubt that having a superhero movie with a female lead, regardless of any other factors or any other movie experiences, is entirely nonviable in today’s market.

Which movie is he talking about? You’ll just have to read it to find out.

‘Monsters,’ ‘Despicable Me 2,’ ‘Turbo’: Summer’s Brutal Animation War

I’m sure you may have read this somewhere else but I’ll just add two things:

  1. It perpetuate the notion that animation is a genre of film. You don’t read any stories about the a brutal ‘war’ between superhero films, so you?
  2. Squeezing so many films into just one part of the year further implies that we’re in a bubble.

Legend of Korra Soundtrack: Music as Storyteller

Via: Mike DiMartino
Via: Mike DiMartino

Efforts to get an official release for the The Last Airbender series and its successor have apparently paid off with this announcement. While we continue to call for a release for the former, the latter will see the light of day on July 16th.

I’ve written about soundtracks multiple times (like here and here) and even wrote a detailed post on how to petition for the official Last Airbender release. While it’s a bit confusing as to why Nickelodeon is releasing one for Korra while a complete Airbender on exists is beyond me, but this is almost certainly being done as a test of demand. With hope, the full OST for The Last Airbender will come out soon.

Tweets of the Week

[blackbirdpie url=”https://twitter.com/BravestWarriors/status/343465371854061573″]

shezow ratings

Week Links 23-2013 Read More »

Doing the Math On Celebrity Voice Acting

There is absolutely no legitimate reason whatsoever why this man was ever let near an animated film.
There is absolutely no legitimate reason whatsoever why this man was ever let near an animated film.

It’s a topic that strikes a nerve within the animation business, but celebrity voice acting (in features and TV) has become ubiquitous over the last 25 years. Today, practically all features from the larger studios rely upon celebrity voice talent regardless of whether or not the performer is right for the role. Aside from that though, is their cost, which is what we’re taking a look at today and why it’s detrimental to them.

The Base Cost of Celebrity Voice Acting

For starters, there’s the salaries. Not all will make a killing, but certainly the ‘millions’ term is bandied about often enough when it comes to celebrities that it makes as good a starting point as any.

Yes, millions of dollars is a lot of money, especially for one person and especially when there is often a full cast of them in a single film. All those extra millions add up once you get larger stars involved. Chris Rock may get one million for Madagascar, but Cameron Diaz purportedly got around $10 million for one of the Shreks.

Where Their Cost Multiplies

Say we have one or two big stars and, oh, five lesser known ones. The two at the top earn $10 million each and the lesser ones earn a million. There’s $25million right there; a quarter of the cost of a $100 million film!

Now, we have to double that to cover marketing costs so a $100 million film has to pull in at least $200 million just to break even. Where do the celebrity voices fit into that? Well, they were a quarter before and they’re just about a quarter now as well. So your $25 million voice actors are actually costing $50 million before you even make a cent.

Ah, but we’re not done yet. After all, box office grosses are no reflection on revenues since cinema chains keep a significant portion (up to half). Even at a conservative estimate (25%), that’s another $6.25 million that celebrity voice actors have cost the production.

Grand total: $56.25 million for seven voices before even $1 in profit is made and we haven’t even touched on those stars that can get gross points; you can add many millions for those if the film is successful.

What That Means For the Production

You see how easily celebrity voices can get out of hand? Is Eddie Murphy voicing the donkey in Shrek and getting $10 million really going to bring in $22.5 million in extra ticket sales?

If you’re making a film, wouldn’t you much rather put that $25 million into the animation itself? Or better yet, save the money and realise it as profit?

Regular readers of this blog will know where I would put it (hint: employment is a profitable investment), the question is: why do studios insist that major non-professional voice actors are a necessity? Remember, it was Robin Williams performance that made is appearance in Aladdin so successful; not the fact that it was Robin Williams doing the voice.

Today, (and we’ll defer from naming names right now) it seems that studios attempt to grab as many celebrities as possible and throw their names on the poster without thought to their talents. Sure Beyonce is a great singer, but does that make her a great voice actress? The trailer for recently-released Epic suggests not in an avoid-at-all-costs kind of way.

Animated films will continue to suffer the blight of celebrity voice acting until there is a bit of a shake up of the business. It’s coming at some point to be sure, but hopefully it puts things right.

Lastly, for your viewing pleasure, here’s professional Marice LaMarche at work:

Maurice LaMarche in full flow at a recording session
Maurice LaMarche in full flow at a recording session

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The Great Animated Female Character Discussion: Wilma Flintstone

Perhaps the first lady of animated television, Wilma Flintstone has been putting up with Fred for more than half a century at this point. Together with Betty, they were the yin to Fred and Barney’s yang and kept them honest too!

So what makes Wilma great character? Is it her steely resolve? Her never-ending patience? Or the fact that she was perhaps the first real strong animated female character on TV?

Get commenting with your thoughts!

wilma

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Is the Animation Iceberg Melting?

It’s a rather quaint title borrowed from a book that happens to be required reading this semester:

Amazon.com link
Amazon.com link

Long story short, it is a fable of instigating change within an organisation filled with bodies that are quite resistant to change, until they are convinced otherwise. The lesson at the end is that the penguins, having been convinced to leave their established, unsafe iceberg, must now adapt to the annual moves necessary to sustain their colony. The key lesson is that it is hard to instigate the change and it takes effort to establish it in the routines of normal people (or in this case, penguins.)

And this has what to do with animation?

Well, it actually has a lot to do with animation. Studios are organisations and often they must adapt to change or instigate it themselves in order to survive into the future.

Walt Disney faced this challenge when he moved his facilities from Hyperion Avenue over the hill to Burbank. The top down nature of the move resulted in some grumbling and, in a way, led ultimately to the strike of 1941.

Such dramatic moves are rare within the industry, but change occurs frequently on a smaller scale. Leading the change within organisations often falls to managers and executives, but how many of them are effective in their leadership?

Consider the recent controversy surrounding Merida and her ill-advised transformation for her ‘coronation’. Such change seemingly emanated from the Disney organisation and when it was not well received, there was nary a leader in sight to apologise or announce the change back to the CGI model. What does it say about Disney that not a single person too charge of the brouhaha?

Could you easily say that studios today lack effective leadership when it comes to change? Are they managing the (undoubtedly) negative perceptions that recent layoffs have had? How could they turn such negative vibes into positive ones? It’s not impossible. There are examples of companies instigating layoffs that resulted in workers that were actually happy to leave and go on to bigger and better things.

So who is the animated leader in the United States today? Who is the one man/woman who is instigating and leading change within the industry? Who sees the need for the necessary changes that the industry and studios within it will have to undertake in the coming months and years?

Can you name them?

Is the Animation Iceberg Melting? Read More »

Week Links 21-2013

Halfway through the year already??? Well, have some more week links, and don’t forget to check out the archives for more that you may have missed.

Amazon moves ahead with three kids original series

Coming via the Kidscreen iKids blog but surely trumpeted elsewhere too is the news that Amazon is moving ahead with it’s original series as chosen by viewers. Of interest to us are the three animated properties as the post details as well as when we can expect to see the first episodes; later this year is all we know for now.

Lost in Translation

Through Fred's post, the author finally discovered the origins of the title of this book, one of his very favourites. Find out for yourself by buying it here!
Through Fred’s post, this blogger finally discovered the origins of the title of this book, one of his very favourites. Find out for yourself by buying it here!

Fred Patten over on Cartoon Research has a very thorough and insightful post about translation and the comedy of errors that can result. That’s something that continually seems to haunt animation. Live-action has less of an issue because, quite simply, less of it travels across borders thanks to its lower cost. Animation, being as expensive as it is, seems to require international sales in order to succeed and that means a lot of translation. Latin-based languages aren’t too difficult, but once you cross the Pacific, things get tricky; a fact that Fred’s post does much to enlighten us about.

Happy feet no longer tapping as animation studio sells upHappy feet no longer tapping as animation studio sells up

Animation is tough business, and the latest casualty is the Australian studio that produced Happy Feet 2:

Unfortunately, the only story Dr D managed to share was Happy Feet Two. The continual slate of production that had been anticipated failed to materialise, and the 650 or so staff who had been hired (mostly on contract) at the peak of production dwindled in the months after to about 50. In more recent times, it is believed fewer than half a dozen people were employed by the company.

Europa – Main Characters

Animator Robert Kohr is hard at work on his latest short film. Entitled ‘Europa’ after Jupiter’s moon, he recently posted some character models. Here’s the character Cindy:

 

Kohr_Europa_cindy_designs_04

Lotsa Cartoons

In a rare self-referential link, Michael Sporn read my post on Animation Scoop questioning the race for the easy dollar among major animation studios and posted his own, well-measured thoughts. The topic is of concern to me primarily because the gold rush that animation currently is has lead to a lot of formulaic films that I fear will result in audience burnout and an industry downturn.

Tweets of the Week

[blackbirdpie url=”https://twitter.com/SmallLindsay/status/338030011212759042″]

[blackbirdpie url=”https://twitter.com/my2k/status/339137959322320898″]

[blackbirdpie url=”https://twitter.com/thatbilloakley/status/339503271305678849″]

[blackbirdpie url=”https://twitter.com/frankrause/status/340485411073826817″]

[blackbirdpie url=”https://twitter.com/AmosPosner/status/340540806400184320″]

And Lastly….

Gotta love that sly Looney Tune humour.

bugs stag reel

Week Links 21-2013 Read More »

The Hub, Hasbro and Shezow

logo-hub.png

The LA Times ran an article on My 28th by Joe Flint that’s pretty much all about The Hub; well The Hub and parent company Hasbro….and the former’s latest show thrown in for good measure. We’ll get to Shezow in a minute, but what the article brought up in a more important way, was the nature of the relationship between the network and Hasbro. Of all the kids’ networks, only the Hub is owned by a parent that also produces toys, and that makes things extra tricky.

The Network

The Hub is a youngster and has faced an uphill battle since it launched:

Launched in October 2010, the Hub has barely registered a blip in the highly competitive kids’ TV marketplace. It has a few minor successes including “My Little Pony Friendship Is Magic” and “Transformers,” but overall its ratings are tiny. Among kids 2 to 11, the Hub’s primary target, it averages 56,000 viewers a day, according to Nielsen. Disney and Nickelodeon each average 934,000 kids in that group.

Finding a runaway success in My Little Pony: Friendship is Magic, the network has worked to expand it’s offerings of original content and Shezow is simply the latest in that effort.

So far so good, right? I mean, Rome wasn’t built in a day and the fact that the Hub has managed to get going with a small but fairly devoted following suggests that it’s continued growth is secured. However, there is the small matter of the owner of the entire operations and how it interacts with the network and studio.

Hasbro

The giant that is Hasbro was, for a long time, simply a manufacturer of toys, both licensed and original. The Hub is their first real foray into entertainment and so far, has spent $450 million between acquisition and investment in the Hub and its associated production facility, Hasbro Studios. The former has yet to turn a profit, but losses are narrowing.

Given this level of investment, Hasbro has exerted higher than normal levels of control over the Hub. This is where things get really intriguing for a number of reasons. Chief among them is that you have an established company moving into an industry that they are sort of familiar with but have never got their hands really dirty. They’ve invested a lot of money and some people have their necks on the line.

One would naturally expect that some experienced hands would be hired and given the freedom to do what they do best: develop great content. Well, that’s sort of been the case.

Lauren Faust left My Little Pony for conflicting reasons depending on who you ask, but interference from Hasbro executives appears quite commonly in rumours. That’s not all though. The LA Times article notes that Hasbro controlled the Hub’s own website before relenting.

Both of these play into the larger role that Hasbro seems to have: they want a top-down approach to content.

Back in the 1980s, there was a marvelous/terrible regime whereby animated shows were driven by toys. That is, existing toy lines were shoehorned into an animated half hour and sold to kids as a way to boost toy sales. Fair enough. But then Nickelodeon discovered that if you let animators do their thing, they could completely obliterate the competition with original content! SpongeBob Squarepants is the ultimate and best example of this: a creator-driven show that has sold billions of dollars worth of merchandise. In other words: the show drove toy sales, not the other way around.

Unfortunately, Hasbro doesn’t see things this way, and instead of using the bottom-up approach to content and merchandise, has decided to go in the opposite direction by dictating which content the Hub is permitted to make and broadcast, all in the name of synergy:

Several former Hub and Hasbro executives, who declined to speak publicly because of the sensitivity of the matter, charge that shows that performed well for the Hub but weren’t in line with Hasbro’s toy sales objectives have been canceled or had their episode orders reduced.

Those shows include the cartoon “G.I. Joe Renegades” and “Family Game Night,” a program in which kids and parents play life-sized versions of Hasbro games. The former was canceled because Hasbro did not have a doll that went with the show on the shelves of stores, these people said. The latter had its episode order cut when board games became less of a Hasbro priority.

Such claims led to the inevitable denials:

Hasbro President and Chief Executive Brian Goldner denied those assertions, saying programming decisions are “up to Margaret and the team.” Loesch said those moves were made for “business and budget considerations” and not because of pressure from Hasbro.

“They do not tell us how to run the business,” Loesch said. “They of course share with me which of the properties they think would tie in best with their strategy, which is a win-win for us.”

All I can say is, yeah right. CoughEquestriaGirlscough

When companies pour nearly half a billion dollars into something, it is impossible for them not to meddle on some level. Besides, if they can, well, bump their quarterly numbers up by 0.005% if they tell the network to do this or that, guess what? They will do it!

We haven’t even discussed how Hasbro bans ads for rival toy companies’ products from the Hub, but you should be able to figure that one out for yourself. If it isn’t evidence of overzealous control, I don’t know what is. At least Disney sidesteps the issue completely by not running any ads at all.

All this makes it all the more interesting as to how Shezow came to get picked up.

Shezow

This Australian/Canadian show has already been broadcast in both countries with success and will come to the Hub on June 1st, 2013. It revolves around a 12 year old boy, Guy, who basically turns into a superhero. So far so normal, right? Well the twist is that turning him into a superhero also turns him into a girl makes him feminine in appearance:

Via: The Hub
Via: The Hub

This twist is something new for an animated kids show and while it raises some very good points about genderisation, kids and socially-mandated gender norms (which is definitely a topic for another post), it also doesn’t appear to fit in with Hasbro’s ‘plan’ at all.

So, will it survive? That’s the simplest question, but furthermore, why doesn’t Hasbro adapt the merchandise to the content instead of the other way around? Is it because it retains the entrenched ways of creating merchandise that have been part and parcel of toys since the dawn of television? Or is it because the company really believes that it can do better than the other networks that have all embraced creator-driven shows?

We’ll have to wait and see.

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Annoying Orange Slapped With Lawsuit

Another day, another show getting hit with a lawsuit. This time around it’s the YouTube/Cartoon Network hit Annoying Orange and the person suing is, uh, an advertising agency of all things. Yes siree, they are suing because Annoying Orange allegedly infringes upon their idea for a public service commercial for the North Dakota DOT featuring, you guessed it, a talking orange.

Via: The NY Daily News
Via: The NY Daily News

Judging from the picture above, there’s a ton of similarity there. I mean they’re both oranges, right? On top of that, both have mouths, real human mouths that move just like normal human mouths do! Only one adds the eyes, but their irrelevant to the lawsuit apparently.

Yes, I’m being slightly sarcastic, but it’s hard not to, especially when the similarities are far outweighed by the differences. Sure, both are talking oranges, but how many times have we seen that over the course of time. Talking fruit isn’t new, and neither is putting a face on them for that matter.

Furthermore, the nature of the content is completely different. One is a serious campaign for public safety, the other is about entertainment and only entertainment; there’s no safety message there!

So is there any sort of a case here at all? Is this something that creators need to pay attention to or concern themselves with?

It’s unlikely, and here’s why: a talking fruit is not original in any way shape or form, the same goes for putting human mouths on things. It’s a classic technique that has certainly seen use in television for at least a couple of decades. Combining the two surely doesn’t count as anything close to being ‘creative’ under copyright law.

Furthermore, there isn’t a trademark issue either; especially since the client for one of the oranges (the North Dakota DOT) is a public entity; clearly distinct from the private owners of the Annoying Orange. Even besides that, the name of both videos are technically purely descriptive and couldn’t come under either copyright or trademark anyway.

What to glean from all this?

Well, as Steve Hullett over at the Animation Guild Blog points out, there’s a lot of money emanating from one of these videos while the other gets zilch. Readers of this blog ought to be smart enough to figure out why a lawsuit would be filed.

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