Yet Another Open Movie: Tears of Steel

The Blender Institute is currently on a bit of a mission to push the limits of what the software is capable of and is using the open source nature of the software as a model for these test films.

The latest release is the 12-minute short, Tears of Steel which seamlessly blends live-action with Blender-animated VFX. The notion that VFX and animation are relatives is not a new one, but Tears of Steel only blurs the line between them even further.

Enjoy!

 

 

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How To Stop The Digital Domain Failure From Happening Again

See the update/clarification at the end

The Problem

It’s almost a month since the word broke loose on an otherwise unusual Friday morning that Digital Domain was in very serious trouble indeed. Oh sure there were the warning signs of rough seas ahead, but on the whole, it appeared that the studio was simply in the middle of the kind of cash flow crisis that plagues any business. However the problems were a good bit more severe than even an emergency loan could fix.

Yup, cash flow was a big part of the problem, and a big part of the problem’s problem was the production of animated feature film, The Legend of Tembo. Now many questions can be raised as to how this production was the main part of the problem, but the gist of it is, animated features are still phenomenally expensive to plan, produce, distribute and maintain.

In Digital Domain’s case, Tembo sucked up capital, but it was still only in pre-production; hoovering up funds with nothing to show for it at all. In other words, Tembo was a dollar-shaped black hole. Now this isn’t to pan the production or anything like that. It’s the nature of the business; you have to saddle the costs before you get anything back, something that’s especially so for your first feature. All this combined with a drop in DD’s VFX business halted any incoming monies that were used to service the loan that was financing Tembo. Without either, the company collapsed.

The Solution

The solution to the problem of reducing the risks associated with such projects, funny enough as it seems, is to make cheaper films. Now cheaper in the context of DD’s problem means much cheaper than even they were attempting to do. Tembo was not an expensive film but by all accounts had already swallowed millions and was still in pre-production. Disney and DreamWorks on the other hand spend many hundreds of millions on their films (Toy Story 3 was apparently the most expensive to date at around $350 million).

The problem is that pouring many millions into an animated feature is a poor way to go about it. Features are naturally more expensive than TV episodes, but there is also a much larger risk involved. Studios can normally suffer one or two flops unless, of course, said flop was your first production. They’ve also been moving ever more towards films that are safe; sequels, series and the like in order to hedge those risks.

What the solution calls for is for cheaper features, or rather, features that don’t cost nearly as much money.

Proof? The Secret of Kells cost all of about €6 million (~$9 million at the time). A Monster in Paris was budgeted at around €22.8 million. Think about those numbers; the latter was produced for just over what Disney spends on pre-production alone. The former was made for about the same amount that they spend in coffee (OK, not really, but you get my point).

What I’m getting at is that there is a widening gap, a hole if you will, in the market for the budget feature to exploit. If you can knock out films for, say, under $20 million make and at least your money back, you’re doing pretty well, aren’t you?

Coupled with the new digital economic model and I’m afraid the days of the massively budgeted feature are rapidly drawing to a close. Snow White heralded a good 80 or so years of it, but in the near future such lavishly expensive productions will become even rarer than they already are. Alas Digital Domain discovered that too late.

Clarification: After a twitter conversation with Digital Domain founder Scott Ross, I need to clear up a few things:

  • The collapse of DD was about more than just the Legend of Tembo’s production and included many other factors that together contributed to the company’s collapse. I didn’t mean to imply that the film was sucking all of DD’s money, except that as the company’s first feature, it was absolutely using funds that would not see a return for some time and thus wasn’t doing DD any immediate favours.
  • My solution calls for cheaper features but I forgot to clarify that they are only one part of an overall realignment of how features are made. At present, they swallow up capital and labour for many years, thus contributing to their enormous cost. Cheaper features are more likely to take longer to make, but the payoff is that the resources used are spread out so that it is not necessary to devote an entire department of employees to a production. In conjunction with lower project costs, studios also need to take into account marketing, distribution and home media costs as well. A cheap film will likely have a lower marketing budget but that does not preclude a low gross. Great films will always be seen as word of mouth spreads. How to Train Your Dragon is proof that the concept is not as dead as many advertisers will have you believe. With home media, it is a similar situation. Cheaper films cannot afford the large marketing to support a widespread release, but the shift to digital media will reduce the need for such large expenditures and level the playing field.
  • My two examples of The Secret of Kells and A Monster in Paris were chosen form personal experience and knowledge. Both were from small studios and had vastly lower budgets. However despite neither being a box office success, their requisite studios survived thanks to the project’s low cost and the fact that they were not complete losses. A more realistic example would be Hoodwinked. A film but whose ~$8 million cost was earned back many times before culminating in a total gross of $110 million. Such films are proof that cheap films can succeed.
  • The overarching point of the post was to point out that expensive features can beget financial failures and that cheaper features can eliminate some of the bigger risks to a studio’s business.

If anyone needs any further clarifications, please post them in the comments below.

Thanks,

Charles

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Frame By Frame Does Exactly What It Says on the Tin

The proliferation of inventive Tumbelogs continues apace with the latest one I’ve stumbled across being Frame By Frame, which purports to do exactly that. However that is not all, because each shot also comes with it’s own little GIF to show everything in motion. See the example below:

There are many more like it with the posting schedule approximately every other day. Either way, consider this one followed.

PS. Obligatory link to my own tumblelog of awesomeness.

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The A.V. Club Interview with Alex Hirsch

As the serious side of the funniest news organisation known to man, the A.V. Club somehow manages to remain a wonderfully rich source of entertainment news. Today is no exception as they posted an interview with the creator of one of the hottest animated TV shows around these days: Alex Hirsch of Gravity Falls.

The entire interview is well worth a read but what got me was this question and its answer:

AVC: Did you take any lessons from how Springfield has been built in the last 23 years apply them to Gravity Falls?

AH: [Laughs.] I think the No. 1 lesson I learned from The Simpsons was just that animation could be as funny as live-action. That animation could be funnier than live-action. That animation didn’t have to just be for kids. That it could be satirical and observational and grounded in a sense of character interaction. I think that’s really what got me excited about animation more than anything was seeing, “Oh my gosh! I love cartoons and these cartoons are also making my parents laugh and making me laugh.” As I grow older it makes me laugh more.

Personally, I find that a great observation of animation’s appeal within comedic entertainment. Animation is often seen as the ugly step-child but it’s much more than that. It’s an integral part of modern culture that The Simpsons is absolutely responsible for. I completely agree with Alex insofar that animation is funnier than live action on many levels and that it can be suitable for both kids and adults.

That’s one of the appeals of the technique; it’s so adaptable and accessible to all ages. Live-action often fails on both accounts and it’s a shame that it continues to get the lions share.

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Win a Frankenweenie Poster!

Via: Major Spoilers

Yes indeedy it’s time for the first ever competition on the blog and I’m offering up one copy of what you see above. The poster is the real deal (double-sided and everything).

Thanks to Intervention for providing me with it 🙂

To win, all you have to do is simply fill in the form, answer the question and keep your fingers crossed!

The competition will run until Sunday October 7th.

And it’s closed! The winner will be announced tomorrow!

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Tugg People To The Cinema!

Tugg logo

Tugg logo

Via: Indiewire

One of the things I recently discussed was the shift in the entertainment business from a ‘push’ model to a ‘pull model’. In other words, instead of creating content and enticing consumers to view it, you basically let the consumer tell you what they want to watch and create it for them instead. It’s all very simple to how Dell makes computers, i.e. they don’t make your computer until you actually order it.

So it came as quite a surprise to discover that there is a startup out there, going by the name of Tugg, whose business model is exactly that; to pull content and people into the cinema!

The concept is almost deceptively simple:

 how tugg works

It’s a pretty cool concept with a very basic (and almost shockingly underused) concept which is to basically sell the seats in the cinema beforehand, thus eliminating the risk of a loss in a screening. However Tugg is much more than a website to petition for a screening near you. It also attempts to act as a platform for the entire experience. Witness the soon-to-come ability to share events:

 

There’s even the option to attend an event organised by someone else, surely the icing on the cake for both the cinema and Tugg if they can draw in outsiders.

However perhaps the greatest part is the ease of setting up a screening:

 

Now you know that anyone can do it. Which is nice, because the risk to everyone is nothing. The cinema doesn’t risk renting a film that they can’t recover the costs on, you benefit because you can see films you like on a big screen and Tugg benefits because it’s likely either getting a flat fee from the cinema for the screening or (more likely) skimming money off every ticket sale and (probably) gathering info on viewing habits to sell back to the studios. Everybody wins!

This post is about much more than Tugg though, because the advantages of the site should play very well into the hands of animation fans. Why? The reasons are simple.

  • Animation from studios other than the large ones are rare in mainstream cinemas
  • Adult animation is continually shunted in favour of more profitable mainstream fare (both animation and otherwise)
  • Cinemas only care about bums on seats and they will gladly favour a screening with a sold out theater for an obscure animated film than a half-empty house screening the latest release.
  • Digital distribution already eliminates the cost of distribution so cinemas can cheaply screen films without having to pay the large handling fees of traditional film.

All in all it sounds like a sweet deal. Imagine the scenario; you want to watch, say, The Secret of Kells for your birthday. You go online, find a smaller cinema in your area (say a 50-100 seater). You set up the event in Tugg and invite your friends. Let’s say you get 35 people to come. That’s pretty decent, but now the social aspect of Tugg comes into play and people in the area learn that the film is playing. Now they want to come too! Suddenly your birthday party is much more than that, it’s about bringing people who share the exact same interests as yourself together!

So what’s the downside (you knew there had to be one didn’t you)? Well, as with anything and everything to do with the film industry and Hollywood, it isn’t simply a matter of Tugg or the cinema “renting” the film from the requisite studio. Yup, just like Netflix and every other company out there trying to innovate in the market, Tugg is bound by rights. What does that mean? Basically if they don’t have the rights to show a film, they can’t.

What does that result in? Why a limited selection of course! Now naturally we can expect it to grow over time, but as of now (September 2012) Tugg is showing just 25 animated titles ranging from A Town Called Panic to Alvin and the Chipmunks. So unfortunately we may have to wait a while before we can organise that retrospective on Ralph Bakshi.

The future looks bright though. If people can organise their own screenings of animated films, it would greatly increase the diversity at the local multiplex. That can only be a good thing for everyone.

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Four Insightful Articles From Animation History

By way of Sherm Cohen’s excellent blog, I learned of the truly fascinating Modern Mechanix blog. A site devoted to all those old magazines that said we would have flying cars and living on the moon by now. Anyway, Sherm has already posted a few articles on his blog but here are four more insightful articles from animation history.

View each article in their entirety by clicking on the images.

How the First Color Cartoons were Made

MOVIE CARTOONS Gain THIRD Dimension

The Fleischer 3-D backgrounds to be exact.

The Magic Worlds of Walt Disney

A massive (50 page) article in the National Geographic from 1963 that’s all about the man himself and the organization he built with his brother Roy. Quite literally a must-read.

Tron: Computer Technology Goes Hollywood

 

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Explaining Layout in Plain English

As a non-animator, I sometimes tend to find it tricky to grasp some of the more technical aspects of the technique. Thankfully I can now cross layout off my list. While I did indeed have a basic idea of what it was and why it is necessary, DreamWorks layout artist David Badgerow has made it all the clearer to me thanks to his recent blog post. Well worth a read.

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The Theatrical Animation Enemy: Mediocrity

OK, obviously “flash in the pan-itis” is a made up word, but mediocrity certainly is not, and it’s just as acceptable a substitute. So what do both words mean in the context of animation, why are they the theatrical animation enemy and what does it have to do with the industry right now? Let’s find out.

What is “mediocrity” as it relates to animation?

To start with what it is, mediocrity is basically exactly what you think it might mean: mediocre films, average films, middle-of-the-road films. Do note that this does not mean they are the film that everyone can enjoy, far from it, even the film that’s accessible for all ages can be far from ordinary.

What I mean is that we’re starting to see the kinds of films that we haven’t really seen before for the simple reason that not enough of them were being made. Looking back 30 years ago, you pretty much had Disney and, uh, not many others in the theatrical sphere. That meant of course that what was released was generally considered either good or bad with little middle ground.

Today, though, there are plenty of animated films studios (Disney, DreamWorks, Sony, Illumination, Blue Sky, Aardman (in the UK), Cartoon Saloon (in Ireland), even more in other countries) and they’re all releasing films every year. In 2012 we’re up to at least 13 (and that’s just the big ones in the cinemas). What this means is that we’ve seen the middle ground between the truly bad and the truly great open up and spew forth a rash of films that are, well, meh.

Films from the past few years that fit into this mould include The Lorax, Despicable Me, Flushed Away, Tangled (on the borderline),  Megamind and pretty much any sequel you care to name.

Why is it a problem?

Well, think about it! A good, really good film should stay with you for a long time after you leave the cinema. you should ruminate on it, contemplate its good and bad points and ultimately either like or dislike it in an informed manner. Films like those listed above, while generally good films, don’t tend to provoke strong responses outside of kids and overly-enthusiastic adults. Sure I like most of them (splurged for a Tangled poster even), but I honestly can’t say what it is about Despicable Me that forms my opinion of the film.

In contrast, say, with Brave, I can pinpoint exactly where it is in the film that my opinions come from (poor story, wooden characters but gorgeous animation). The same goes for any great film be it from Studio Ghibli to DreamWorks to Aardman. The point is that those films are burned into my noggin’, not simply threaded in front of my eyes.

Middle of the road movies provide quick and easy entertainment but God knows how the animation industry has struggled to free itself from the “babysitter” label for decades now. I don’t mean to say that every animated film produced has to be a work of artistic and critical genius, but it’s hard to look back over ten years of Shreks and see the uniqueness in any of them (the novelty of the original has long worn off, and the Disney parody it portrayed has become moot since they decided to start parodying themselves with Tangled).

Why is it the “enemy”?

Perhaps “enemy” is too harsh. What about “nemesis”? No, that’s even worse. Hmmm, how about “that melanoma that’s OK for now but will eventually get really ugly looking if you don’t treat it”? That sound kinda right, right?

What I mean is that mediocre films have to be tolerated, up to a point. If we let too many swamp the market, we set ourselves up for failure. Appealing to the broadest audience is easily done with boring films, but the problem is that they have no legs. Look at Disney, it’s still making (loads of) money from Snow White, and you know that that film was paid for many, many decades ago.

Now look at something like Shrek, or The Lorax. It’s barely ten years since the former and the latter has only just come out on DVD/download, but they barely blip on my radar any more. Why is that? Why have they sort of slipped into my subconscious into the “I saw them once, they were good, but I could stand to watch something else” place?

Now you could argue that continuous production of new content is necessary for employment and that the public wants to see new stuff, but that ignores the premise that the public always wants to see new stuff. They always have and they always will!

What does it have to do with the industry now?

The problem is that the industry as a whole is convinced that they are putting out the best movies they can. Unfortunately we won’t know for certain for a decade or two, but a great example can be seen in Disney output in the latter half of the 90s. Yeah the films were OK, good even, but they were mediocre films. Kids today know the Lion King, but can they name any of the films that came after it?

A focus on short term returns or profits may seem like a good idea but content (and copyright) last a lot longer. Why ignore all those potential future revenues? Walt Disney seemed to think they were worth it, certainly so when his films made a loss the first time out. He’s been proved right in the end. Who’s laughing now? (Hint: it may be Bob Iger).

The notion of a reaching a high bar is a noble one. Disney did it for a long time. Pixar came along and raised it again but too many films seem to be coming out that are happy with where that high bar is and are more than content not to reach for it. That’s kind of sad really. We should be seeing more films taking the risk and reaching for it. That’s not to say every film has to, but it would be nice to see at least a few more trying or appear to be trying. The alternative is a decade of theatrical animation that will be consigned to the history books.

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