Misc.

Puss In Boots is No. 1. So Why is DW Stock Down?

First of all, no need to worry, this isn’t going to be a lecture on economics. I hate those too. What it will though, is discuss how a studio’s stock can move relative to its releases. It’s not something that animators need to be too aware of as it doesn’t have a direct effect on their work, but it can affect how the studio operates on a higher level or indeed how decisions made in light of it can filter down to the lower ranks.

Firstly though, what does a stock’s price represent? If you said how much a company is worth, then congratulations! You’re correct! However, how do you determine how much a company is ‘worth’? Do you simply add up how many buildings it owns or how much cash it has on hand? No. It’s a bit more complex than that.

The price of stock is a complex thing that takes into account how much the company owns, but also how well (or poorly) its expected to perform in the future. If a company is expected to perform well, its stock price is high or is rising. If a stock price drops, it’s an indication that the company is either expected to do worse than it was or it’s simply failing to live up to its potential. Either way, the stock price is always correcting itself as investors either bid or sell at a price they feel is the right value.

In the case of DreeamWorks, the share price is just about half of what it was a year ago. Does this mean the company is only half as good now than it was then? No, of course it doesn’t. It simply means that the outlook for the studio is a bit hazier.

A studio’s stock price is a mixture of the company’s assets, it’s revenue steams (DVDs, etc.), it potential release slate (ever wonder why studios like to announce new projects years in advance?) and its current release slate. DW’s recent slide is the result of the current release slate in the form of Puss in Boots.

Y’see, there are analysts, hundreds if not thousands of them, whose job it is to analyse a company in the finest detail. They pour over company reports, sector reports, market reports, weather data (yes, those winter storms on the East coast can have a real impact), consumer spending, you name it. Their goal is to try and predict how well a company will perform based on the data available to them. They’re the ones who compile it all and sell it to other firms or investors who will make their decisions based on the data within.

Naturally, they paid close attention to the opening weekend of Puss in Boots, and unfortunately for DreamWorks, it came up short. From the LA Times:

With a production budget of about $130 million, “Puss in Boots” generated $34.1 million at the box office over the weekend. Although it was No. 1 movie, ticket sales were well below the $40 million to $45 million that most Wall Street analysts had forecast.

The resulting compendium that Wall Street ‘forecast’ is that with a lower box office, the DVD sales will be lower as will any and all merchandise, TV rights and potential sequels. As a group of pessimists, analysts are about as big as they come.

“But so what?” I hear you say. “Stock prices only have a bearing on investors, not on the studio itself”. This is true, but, a company’s ability to borrow is heavily dependent on their future prospects, and since investors have signalled that they’re not good, DreamWorks will now have to pay more for financing.

All of this goes to the bottom line of a film, where belts might get tightened. This is where the actions of this week will be felt by the rank and file. If upper management decide to scale back budgets, then there will be very real changes made on the ground level. People may be let go, or (more likely) schedules will be shortened and films brought forward to boost takings.

What does all of this teach us? Well, it should say not to pay much attention to analysts. They’ve got it wrong before (UP, anyone?) and they’re likely to get it wrong again. They also tend to focus on the very short term. It’s rapidly becoming the case that the box office opening is unconnected to a film’s subsequent performance in the DVD market and beyond.

DreamWorks (and every other studio) is in the middle of some choppy seas at the moment, and its simply dealing with them as best it can. Having the stock price go down is not the end of the world, not even close. Besides, any real investor is looking at the long term view, and in that regards DW is doing pretty fine considering its still independent.

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Describe Your Personality in 3 Cartoon Characters

Spotted over on Reddit this morning, I thought it was a pretty blasé kind of thing that you find on the internet until I actually tried to think of the three characters that would describe my personality. All I can say is that it wasn’t quite as easy as I had anticipated, but nonetheless, the results are accurate.


Yup, It’s

There’s also the alternates.

How would you describe your personality in three cartoon characters? Leave a comment below! 🙂

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Mattel Hopes For A HIT

 Via: Wikipedia

It was announced yesterday that Mattel, the all-conquering toy manufacturer licensing company has acquired what’s left of HIT Entertainment, the intellectual property holder for many established children’s characters and shows such as Thomas the Tank Engine, Barney, Bob the Builder anf Fireman Sam.

It’s kinda funny how, as an adult, all these characters you loved as a kid suddenly become “properties” rather than actual characters. They can be bought, sold or licensed to anyone and everyone who’s willing to pay. They have to make profits and should the company go bust, they can be scooped up in the resulting fire sale.

In some ways it’s disheartening but in reality its not a surprise. Pretty much any show you see on TV these days is either owned by a large company or whose rights are held by one. As much a we’d like to believe that Thomas is really just a story invented for grandchildren, that is all in the past.

It will be interesting to see how well this deal plays out in the coming years though and whether or not the synergy to be gained from having your properties in-house will pay off for Mattel.

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Do You Think Internationally When Developing A Series?

Sam Register discussing Warner Bros. animation at MIP Jr. 2011

 Via: MIPBlog

Do you think you should?

If not, why not?

Going on right now, MIPCOM is pretty much the convention/expo/gathering when it comes to selling shows to international buyers. Thousands come from all over the world to Cannes to see, hear, meet and schmooze about TV programmes. It’s also preceded each year by MIPJr. a similar event for kids shows that is ostensibly the same format as it’s big brother.

MIPCOM is an important part of the global TV ecosystem because it allows content producers to sell that content to others. It’s much cheaper (and easier) to simply sell the rights to a local player and have them handle re-dubbing, marketing, scheduling, etc. Essentially what you get is money for your show with relatively little effort.

So should you develop your show with this event in mind?

Or rather, should you have an international mindset when developing a TV show or film?

The answer is you probably should, not to the extent that you design your entire show around the international market, but you should be aware that certain things don’t play too well in the foreign markets, such as:

  • Westerns – The only place with a wild west is America, most other countries have nothing comparable so they aren’t nearly as interested
  • Military – DreamWorks discovered that as half-decent a film as Monsters Vs. Aliens is, it did relatively poorly internationally because of the heavy military theme didn’t resonate as loudly with foreigners as it did with Americans.
  • You get the picture

The important point is that if a show skews too heavily towards American culture, it might be a difficult sell abroad, resulting in the network being more reluctant to buy it given that international sales are normally necessary to make money.

Of course the opposite is true too. You shouldn’t base you’re entire show around what the international market wants but you should at least be aware that your show will likely be sold abroad at some point and adjust your development accordingly.

The most popular TV shows out there are so for a reason, and that is that they have universal appeal regardless of the culture you live in. The simple reason this is so is because they make culture irrelevant. Think of SpongeBob, where you live has nothing to do with the show, Bikini Bottom could be anywhere in the world!

Just keep an open mind, that’s all!

PS. Dave Levy wrote a great book on pitching and developing TV shows

PSS. Don’t forget to read Steve Schnier’s informative The Pitch Bible Blog

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Are These The 5 Reasons Why You’re Not Making A Personal Film?

David B. Levy is a man not averse to personal projects. This is his latest film, currently making the festival rounds.

Via

Making a personal film is no easy task. It just isn’t, for a whole host of reasons. It’s a complicated, arduous process that may or may not end up the way you expected it to. Lots of people never finish there’s, but are these the reasons why you’re not starting yours?

1. I don’t have the time

Ah, do you really not have the time, or do you think you don’t have the time. There is a big difference between the two you know. Unless you work 12 hour days or 7 days a week, you really aren’t in a position to say you don’t have enough time. Besides, it’s not about the amount of time you have but how effectively you use the time you’ve got.

When it comes to these kinds of things, the quickest and best solution is to set aside time on a regular basis, say a Sunday morning or an hour every night after dinner. Perhaps more important than setting the schedule is actually sticking to it. You might find it tough, but over time, regular actions, even small ones, can have big results.

2. I don’t have an idea.

Well, go and find one! There are plenty of ideas that could be put on film. Remember, this is a personal project, so essentially, it’s all about you! And the best part about a personal film is that you’re completely unrestricted. The only person telling you what to do is yourself! However, a note of caution, once you have decided on a subject, plan out how you intend to move forward, don’t get stuck in your own version of “development hell”.

3. I don’t have the money

For years, this was the sticky point. Making a short film does cost money. However, the amount that it’ll cost is totally dependent on how much you’re willing to put into it. You could make a film for a million dollars if you wanted to but budgets ain’t the whole story. At the end of the day, be realistic. Do set a budget, and stick to it, that’s just basic common sense.

If cash flow is a problem, the best solution is to trim expenses and/or set aside some funds on a regular basis. You’d be quite surprised just how quickly even $20 a week will add up.

Also remember that while the cost of technology has dropped significantly, you don’t necessarily need the latest Cintiq tablet or Flash software. There are plenty of free alternatives that may not be as feature-laden but will accomplish a lot of the same tasks.

4. I don’t know what to do with it when I’m finished

I’m not too sure about yourself, but films are generally meant to be seen, by lots of people! Throw it up on YouTube! That blog you started to track the production (because you figured it would be a smart idea)? Throw it up on that! Show it to some friends! Have them show it to their friends! Put it in your portfolio! Show it to your boss! Take it to one of ASIFA’s open screening nights!

The possibilities are endless when it comes to a personal film. Some people are happy just to let as many people watch it as possible, others like to get awards from festivals, some folks like to make money from their short films. Although be aware that charging for a personal short may preclude you gaining a reputation first.

5. I don’t see the point

A personal film is essentially a proof of sorts. It says to the world that you can be uniquely creative. It says to potential employers that you have a logical enough mind that you can conceive and create a project using just your own initiative (employers like to see that).  It also gives you plenty of unique experiences that you’re unlikely to have anywhere else.

To conclude, there’s very little holding you back from undertaking a personal film. The challenges can appear to be insurmountable but only if you let them be. Figure out a game plan and before you know it, you’ll be making one.

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Baltimore Comic Con Recap

Just a couple of thoughts on the 2011 Baltimore Comic Con that took place this weekend. 🙂

  • Overall it was a lot of fun to just walk around and see stuff
  • There’s lots of diversity when it comes to comics. I saw people of all shapes, sizes and colours (the blue guy really stood out for me though)
  • It’s always great to get out and meet the artists in person and to see some of their artwork.
  • Once again, it was a pleasure to see Mike Maihack and to buy the second volume of Cleopatra in Space
  • I supported the Comic Book Legal Defense Fund and picked up a copy of Will Eisner’s “New York The Big City
  • I was reminded that anyone who says women and girls aren’t into comic is lying through their teeth.
  • The bootleg DVD industry has to be feeling the pain of illegal downloading too. I mean, $50 for the entire series of Billy and Mandy or Kim Possible must have been a bargain at some point, but now that’s just crazy expensive.
  • The only way it could have been even more enjoyable was if I actually read comics on a regular basis.
  • Oh, and I saw Stan Lee through a gap in the curtains.

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Slate’s Cartoon Color Wheel Displays The Entire Spectrum of Characters

Via: Slate

The fine people over at Slate used the premiere of the Smurfs movie as an excuse to do some goofing about and this is what they came up with: The Cartoon Color Wheel.

It’s interactive so you can hover over each character to see who they are and yes, it really does display a truly varied set of characters from Zorak from Space Ghost to Bonkers D. Bobcat.

The only thing is, I think they cheated slightly by using some Pokemon for a few of the more unusual colours.

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Animation Operations and Supply Chain Management

Apologies for the profoundly boring title. Knock off the ‘animation’ at the front and you pretty much have the class I’m taking right now. It’s basically about operation decision-making within a company and how to manage the supply chain of a business (don’t get too excited, it’s an entry level course).

Therese Trujillo and Eric Robles of the Frederator/Nickelodeon Production fanboy & ChumChum with the show's schedule behind them.

It got me thinking though, when it comes to animation, the supply chain is somewhat flexible yet inflexible at the same time. It’s flexible in that if you have a bunch of great artists who can crack on with the job and churn out exactly what you’re looking for, then you might be able to squeeze things a wee bit and wrap up early. If you run into delays, that sends a shockwave down the rest of the production pipeline.

Right now, we’re looking at shoes and how they are ordered months in advance of the season for which they are intended. Not too different from animation, eh? The interesting thing about the three cases we’re looking at (Crocs, ECCO and New Balance) is that all three take quite a different approach to their manufacturing and supply chain (outsourced but flexible, vertically integrated and some outsourcing but some manufacturing in the US).

Perhaps surprisingly, animation, really has developed supply chain-wise since the hayday of Hollywood. Things have changed dramatically since then, what with the off-shoring of the actual animation in the 70s and all, but we have gradually seen a return to the rather flexible nature of doing everything in-house.

The introduction of Flash certainly helped as it made animating in the US cost-comparable. Secondly, the internet has meant that the cost benefits of off-shoring or outsourcing can be had without sacrificing the immediacy of working in a studio. Daily production can be supervised closely from the other side of the planet without much effort.

My point is that while the animation industry has not seen the kind of seismic changes (such as off-shoring) in quite a few years, there have nonetheless been advances in how animated films and TV shows are created. Increased efficiencies in this area have only lead to better quality content and lowered (relative) production costs. Just something to keep in mind.

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Has the Rise of the Children’s Networks Contributed to Obesity in Kids?

It’s something I want you to dwell on for right now (I’ll do a full post in a wee bit), but does the fact that there are three networks broadcasting children’s TV shows 24/7 (for the most part) form a contributing factor when it comes to childhood obesity?

I’m not talking about the content or the advertising (although that has long earned the wrath of concerned citizens) I’m talking solely about the fact that children nowadays have unmetered access to content aimed at them.

What are your thoughts? Would limiting the hours of operation of children’s channels make a difference?

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Sometimes I Raid my Tumblelog For Inspiration…

…and instead I become engrossed in the stuff I find there, even from years ago. Feel free to follow me if you’re on Tumblr too. 🙂

Here’s a few of the wilder examples of animation stuff I rediscovered.

Mickey contemplating recent developments in the world of medicine
Homer shilling my favourite shoes
Woody hitting the moonshine
The Big Bad Wolf from the Three Little Bops
The real-life Wacky Races

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