Film

Initial Thoughts: Dreamworks Developing Troll Movie

Some toys are notoriously subject to fadism, where they seemingly overnight become massively popular before rapidly fade into the background rarely to be seen again. Remember Furbys? Yeah, like that.

It comes a as a bit of a surprise to hear that Dreamworks is developing a new film based on the (surprisingly mature) line of Trolls dolls. Things could go either way for the film. Some of you out there may well remember the 80s, where it seemed like every cartoon on TV was using a line of toys as their inspiration.

Creativity suffered as a result, writers and animators were limited by what the toy companies dictated the characters could and could not do. While people remember those cartoons with fondness today, in the grand scheme of things, they don’t hold a candle to the likes of SpongeBob Squarepants.

Personally, I believe that cartoons should drive the merchandising. They are a stronger starting point and allow for a far wider choice of products, or at least potential products. This case, however, is probably more closely related to Toy Story than anything from the 80s. There is an established set of toys (read, everyone in Toy Story besides Woody and Buzz) who can be worked into almost any story and have a line of merchandising ready to go.

It would have been ideal if Dreamworks would have decided to develop an entirely new set of characters. Time will tell which celebrities are drafted in to voice the little guys. Anyone want to give odds on Tom Cruise? The film has only just been announced so there are still a few years until we even see anything close to resembling animation. That’s an awful long time in animation and a lot can happen in the meantime.

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Anomaly Appraisal: Hercules Part II

This is a continuation of yesterday’s Part I, where I covered the plot and music.

Today I’m going to cover the animation, the characters and the character’s designs. First off, the animation is the same fine quality that we have come to expect from Disney. Everything is polished to perfection and leaves no stone unturned. The film itself is an artful blend of traditional and CGI although for the most part, the two remain in the areas where they excel most.

For the most part, the character animation is the preserve of the traditionalist. Characters are hand-drawn and move with grace around the screen. Special mention should be given to the Muses who are almost constantly dancing around the screen. Their movements are fluid and completely suit their stylized design (more on that later).

There are a number of sequences in the film where the camera flies about huge sets, that for the most part, are hand-painted backgrounds draped over a 3-D model. These shots work well and add plenty of depth to the film. CGI is also used for the first creature that Hercules fights in the gorge, where it’s use is pretty obvious mainly because after over a decade, technology tends to improve rather visibly. CGI was also used in a few less obvious areas, like carts or the platform that Hercules must pose on for his portrait. These subtle uses blend in perfectly with the hand-drawn surroundings and serve to improve the appearance of the film. The old adage that less is more certainly holds true here.

Character movement within the film is generally excellent. It was nice to see some cartoony elements such as rubberband legs and some squash and stretch popping up here and there. Their limited use was wise as unlike the Genie in Aladdin, there was no character (aside from Hades) that was in need of it.

As you’ve probably noticed, I am not all that great at analysing the technical parts of the film. That’s the result of not being an animator. If I was, I could sit and yap on and on about how God is in the details of a film like this. Where simple character actions such as which way the characters are looking can make all the difference in the world. Hercules is full of such things, especially in the garden scene, but I am not one to be able to comment on their use. Let’s just say I like that they exist.

Moving right along, we come to an area that I do feel I have considerable ability to comment on: character along with character design, starting with Hercules.

First off, the guy comes off as more of a jerk than is perhaps wise for a film where he’s supposed to earn our sympathy. Sure he has it at the start, when he falls from Mount Olympus. he even has it when he detroys the marketplace in the village. When does he lose it? After his training of course. This is where he begins to become a tad pretentious, which by the end of the Zero to Hero montage, is pretty much full-blown. He’s full of himself at this point. He may still pine to join his father, but after the scene in the temple I thought he pulled of the trick of being the world’s biggest crybaby.

He is brash, he believes that he will earn something just because. While he is equal parts confident and cowardly, his successes imbue him with a sense of entitlement. His arrogance towards Phil is exemplary of the kind of character that I personally hate. OK, its understandable that he is angry in that scene, but he is rather self-centred and willing to act without thinking of others. This changes once he falls in love with Meg and is willing to risk life and limb to save her. Alas, this arrives very late in the film with the damage almost already done. Having said all that, Hercules is the hero and the audience does connect with him at the end. He is a strong protagonist but he is upstaged by the more complex people around him.

Hercules is supposed to be the Alpha male albeit a flawed one. His pride is all too obvious and it saps out sympathy for him. After he becomes famous, he’s not unhappy, he loves it, he just hasn’t gotten what he wants and feels he should get it without having to truly earn it. He believes that he is perfect. Hercules is not fatally flawed as he redeems himself by the end of the film, it’s just that it takes until the end of the film for use to accept that he has changed. Creating a flawed character that an audience like means walking a very fine line. For the most part, Hercules stays on the right side, but only just.

With our hero protagonist being so rough around the edges, it is a relief to say that the other main characters are not nearly so unfortunate. Phil is the trainer who just seems to have a string of bad luck with his students. Voiced by Danny DeVito who adds a grough, world-weary tone to the charcter, Phil is the foil to Hercules for much of the film. Phil is definitely the good-guy, even more so than Hercules. He drives Hercules to succeed and shows true compassion when he learns the pain that Meg has gone through. He is rewarded at the end when his dream comes true.

Megara is our damsel in distress, although her distress is much more complex than at first sight. She is the romantic interest of Hercules although it takes a while for her to return the favour. Her relationship with Hades is revealed (too late in the film in my opinion) as one that she deeply regrets and results in her desire to help Hercules clashing spectacularly with her obligations to Hades. She is a character constantly in crisis and swings wildly between the Rock that is Hercules and the hard places that is Hades. She is a girl who was placed all her trust in two men (her former boyfriend and Hades) and ends up being betrayed bitterly by both. All of these aspects combine to make Meg the most interesting character in the film. Even though she is infinitely more flawed than the hero, it is she who we sympathize with the most.

Hades is the bad guy. Given a fantastic lease of life thanks to James Woods who is let free and loose and makes the character very much the fun-loving diabolical villain that he is. His temper is explosive which is emphasised with the fire that is his hair. He is not one to manipulate people, but he no problem using them for his own devices, such as Meg. Pain and Panic are his two assistants. Now these are two characters that for want of a better word, are superfluous. Watching this film 10 years after the fact, they come across as two, very stock, very mid-1990s Disney characters in that they are nervous, clumsy and serves as no more than a plot device in abducting Hercules. Compared to the likes of Iago in Aladdin or Cruella DeVil’s henchmen, they are too comical to take seriously.

The various minor characters in the film are wholesome, although many are not on screen long enough to display any significant personality traits, save perhaps for the Muses. Here are five women who, despite doing little more than linking the various parts of the film together, nonetheless display some strong characteristics. They are straight-talking and make it known. Personally, I like the Muses. They might be mostly narrat
ors but they have a certain amount of [ahem] appeal and play it off on the audience, which is no bad things as far as I’m concerned.

The character designs are a sight to behold. Some are fairly normal in appearance (such a Phil and Pegasus, no big surprises there) and some are extraordinary. There is one average looking bloke who I’ll get to in a minute.

Starting with Hades, here’s a guy with a fiery temperament and what better way to display that than with some fire! Hades’ hair matches his many moods from normal (blue and short) to angry (blue, longer flames) to steaming mad (red, roaring flames shooting straight up). In contrast, when he is happy, his hair turns bright blue and cozily swirls in the air. Hades’ grey appearance matches his home in the underworld and his presence on Mount Olympus could not be more noticeable, with dark clouds persistently hovering over him. His large stature stands in stark contrast the the many skeletal spirits that live in the underworld which helps set him apart in his role as their caretaker.

As interesting a design as Hades is, it is the females in this film where the character design excels. Staring with Meg, who is an interesting mix of sharp edges and curves. Not being the typical Disney image of womanhood works in Meg’s favour. her clothes are plain, she is bereft of jewellery and her face is rather small.

That being said, the way Meg displays her emotions through her movements is unique in the film. She walks with a certain amount of contempt, perhaps because of the former rejection. There is no suggestion of promiscuousness, but rather that everyone except herself can see her beauty. Her eyes play a critical role in this as she often narrows them when talking to someone but opens them wide to show astonishment or happiness.

Meg holds herself in a way that suits her status as a betrayed person. Her arms are often folded and she tends to keep them to herself, with the exception of the garden scene and accompanying song where she lets herself feel much freer as she experiences the closest thing to happiness for the first time in a long time. Ultimately, Meg is the plain Jane girl that manages to capture the heart of the hero through a winning combination of both beauty and her character. Her design is a similar winning combination that emphasis that beauty is more than skin deep.

Our hero Hercules is a curious case. As a baby, he displays all the associated cuteness and playful movements. As a teenager, he has grown taller, is leaner and has the usual teenage issues with clumsiness. By the time he is an adult, he has become a strapping young lad with muscles large enough to match his strength.

Overall, his design is OK. Where Hercules does fall flat is his face. I still can’t quite put my finger on it, but it would appear to be a combination of his nose and chin. Both are way to large. The chin in particular sticks out like a sore thumb but does not define a strong jaw in the same way that Gaston does in Beauty and the Beast. Combined with a very prominent nose, Hercules come off not so much ugly, as, well, not quite as universally appealing as perhaps he should be.

The most stylized designs of the entire film belong to the Muses and the gods and make both clearly distinct from the humans. The gods are brightly coloured and appear to radiate with light. Their features are more exaggerated either being more delicate (in the case of the goddesses) or pronounced (in the case of the gods).

The Muses take their design from ancient Greek pottery that they interact with throughout the film. They are suitably curvy and move in a similar fashion, which is not surprising seeing as they dance as well as sing. The five of them have their own appearance and character too although this is not developed much in the film. They are full of life and are constantly dancing in ways that suggest they have a real passion for performing. It would seem (from the end credits) that professional dancers were used as reference for the Muses. I’d like to think that while this may be the case, the animators were given enough room to express their skills. The Muses remain the most entertaining aspect of the film, so much so, that I would gladly watch an entire film with just them in it!

Overall, Hercules is not perfect, although in fairness, no film ever is. It is a solid Disney product that was perhaps treated a bit harshly by US audiences on its theatrical release. Personally, I think it is well worth taking the time to watch it again and viewed for its animation and characters if not for its plot.

I must give a shout out to Disney Dreams for all the wonderful screencaps. Much more than a repository, the site is very much a superb source for Disney fans with everything they could possibly need.

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I Have Arrived as a Blogger Thanks to Despicable Me

"Nonsense" you say, "surely you’re already a blogger, you’re blogging right now!" This is true, however today I received my first unsolicited e-mail chock full of promotional stuff for an upcoming film. Which film you ask? Why Despicable Me of course.

This post is not necessarily about the film however, we all know I’m looking forward to that, even if the teaser and trailer don’t explain all that much about the film. Nonetheless I will use this opportunity to dissect the e-mail in question and comment on the ideas presented within.

There is little doubt that it was sent to not only inform me of the new film, but also to get me to blog about it. Fair enough, although I was going to blog about it anyway, just not today.

First up is "Gru-gle", which is basically Google (geddit?) custom search with some fancy themes (hey, it’s even got Cinco de Mayo). It’s fun for about 2 seconds then you’re left wondering. Surely a custom iGoogle theme or something of that nature would have been more appropriate. Trying to divert people to a custom webage is a lot harder than simply persuading them to switch themes on their homepage.

Next up is "Grugle Earth" (geddit), which seems to be tied in with some marketing project where Gru’s "minions" will be scattered all over the country and you use Grugle Earth to spot them. Seeing as it uses Google Earth which isn’t on my computer, I can only vouch for the concept. Again it’s fun but it must be something for the kids. I’m certainly not too excited about it. The only thing is that it seems quite complicated for kids, especially younger ones. Maybe it’s just me and kids these days know how to upload photos to the web and such, but methinks adult help will be necessary for this one.

Last but not least, we have the obligatory web-based game, "GruTube" (geddit?) and the actual webpage of the film itself in addition to the now-mandatory facebook and twitter links.

How to rate all of this? Without going into too much detail, it alls seems to be the fairly standard movie-promotion stuff and seeing as this is the first film I’ve actually received something like this for, I can’t say for certain how it stacks up against the competition. That said, it was a pleasant surprise and it did encourage me to look into the film and its promotional baggage a bit more thoroughly than I normally would. Another pleasant surprise was a load of stills from the movie. From past experience, it can be tricky to come by really decent "official" images, so this will be great when it comes time to write about the film (hey, I’m doing that right now and guess where I got the pictures from)!

The only thing I would change, and I guess this is a bit more to do with this being a one-man operation, is that there was nothing in the e-mail explaining why I should blog about these tie-ins. I mean, I already knew the film was coming out, and I already presumed that there would be tie-ins, but there was no reason given that I should write about them, besides the suggestion that I should "check them out". The only thing that comes close to a reason given is that I can use Grugle Earth to find out where the "Min-vasion" will hit.

I’m not rounding on whoever actually wrote this, if anything, it did its intended purpose which was to get me to write about it, which I did, and it would have done an even better job it had plenty of reasons why I should have written about it. Perhaps it is just assumed that people will write about something, I don’t know, I’m not in that line of business. I’m just saying it would be nice to see something along the lines of something like this:

Hey, Charles (I would expect a formal salutation, mail-merge has been around for decades, there’s no reason for not using it if you have my e-mail address), we know you like to blog about animation an seeing as Despicable Me is coming out really soon, we thought we would send you some information in advance of the movie so you’ll know as much as you need ahead of time.

First off, we’ve decided to create "Gru-gle" (geddit) as a pun on everyones favourite search engine. Why not give it a go? There’s more to it than meets the eye.

Next up we have "Grugle Earth". As you probably already know, Gru uses his Minions for everything. Seeing as they’re aliens, we thought it would be cool to have a "Min-vasion" here on Earth! We plan to have them pop up in places around the country and use "Grugle Earth" to allow fans to spot them. You can find all the details on the "Grugle Earth" website.

Lastly, we also have a web-based flash game which we hope you enjoy as much as we did, as well as the actual website itself, which we’ve attempted to make much more enjoyable for kids to navigate while still giving parents and adult fans like yourself the information you need.

In addition, we also have the usual facebook and twitter pages that will enable you and your readers to keep up to date with the latest news in the run-up to the film’s release.

As a bonus, we have also included some promotional images that you can use in advance of the films release because there is no reason why you should have to go and find them yourself.

We hope you find this information useful and if you have any questions just let use know.

Sincerely,

Etc, etc.

A letter like that would be much, much more likely to encourage me to blog favourably about the movie. I’m pleased though, I never thought I would get something like this, at least not for a long, long time. 🙂

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Anomaly Appraisal: Tales from Earthsea

I read the announcement a few days ago over on Cartoon Brew but having bought the DVD back in 2008, it doesn’t matter that much to me. Having said that, I’d thought I’d post my thoughts on a movie that while from the venerable Studio Ghibli, is not by it’s most famous director but rather his son, Goro.

The movie is based on the series of books by Ursula K. LeGuin but differs substantially from the original material. The protagonist is Arren, a young lad who has run away from home after murdering his father, who just happens to be the king. He meets a wizard by the name of Sparrowhawk who saves him from a pack of wolves. Arren follows Sparrowhawk into a bustling city, where he rescues a young girl named Tehru from a bunch of tough guys rounding up people and forcing them into slavery.

The story takes an interesting turn with the entrance of Lord Cob, an apparently powerful wizard who is in search of the source of eternal life. Strange things begin to happen to Arren and eventually, it is up to Sparrowhawk to help rescue him, along with Tehru.

The film is vastly different from those we have come to know and love from Hayao. The plot is more complex and at times bizarre. There are many subplots presented that the viewer must contemplate while watching the film. Not that any of this detracts from it, not in the least. If anything it rewards the viewer in a different way than Hayao’s works. The plot does tend to wander though, and I suspect that about 15 minutes could have easily been removed from the film in numerous places to stop it feeling as long as it does.

The characters are not as easy to sympathize with as you would expect, Arren is, after all, a murderer. He is somewhat flat, as are the rest of the cast, but that is a minor quibble. The voice-acting talents of Timothy Dalton and Willem DaFoe (in a very quirky role, even for him) help make up the difference.

The animation is superb, with detailed backgrounds, dramatic cities and foreboding castles. The character design is recognizably Ghibli but perhaps on a slightly more muted level. The use of digital enhancements does not hinder the enjoyment of the film.

Is it a film worth seeing? Well, that really does depend. If you go into this film expecting a carbon copy of Hayao you will be bitterly disappointed. It is not near the same. Instead, embrace it as the different movie that it is. If you can get past the hurdles of a twisty plot and pedestrian pacing, you will be rewarded by a surprising ending. Personally, it took me two viewings before I could say I enjoyed it.

Below is the trailor for your viewing pleasure:

[youtube=http://www.youtube.com/watch?v=05sCTxnEs9Y&feature=player_embedded]

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Should Dreamworks Make a Sequel to Dragon?

Steven Zeitchik has an insightful post on the Los Angeles Times blog where he makes the case for not making a sequel to How to Train Your Dragon. It’s interesting to observe the changes in attitudes to HTTYD over the time it has been in the public consciousness.

Before opening weekend, it seemed that this would be one of the softer Dreamworks releases which we would go and see and enjoy but ultimately it would fade from our memory, just as Monsters Vs. Aliens has. At this point, there wasn’t much talk of a sequel at all, just the possibility of one.

However, since then, the film has shown remarkable strength, remaining at number two before reclaiming the top spot again. Attention was drawn not only to the resounding quality of the film, but also that strong word of mouth among cinemagoers was playing an important role.

Now, some weeks later (on a fine May evening that may have me going to see the film for a second time), details are emerging of a sequel, spin-offs and a TV series, in much the same vein as The Penguins of Madagascar.

Steven makes the point that HTTYD marks the first Dreamworks film since Shrek that has appealed to audiences on the same level as a Pixar film and that that company is a bit more selective in which properties it chooses to exploit through sequels. On a side note, he points out that the film has performed “…not bad for a star-less spring cartoon.” which as regular readers (all three of you) will know really grinds my gears, seeing as the film very much has all-star “talent”.

This is a fine analysis except that it ignores who instigates the decision to create sequels at Pixar. It would appear that it is Disney, not Pixar that is pulling the strings on that one. Not only was Toy Story 2 originally supposed to be a direct-to-video release, the slate of sequels announced in recent times have all occurred after Pixar’s sale to Disney, even though some films (such as Monster’s Inc) were released while the Emeryville firm was independent.

Steven calls for Dreamworks to hold HTTYD up as an example of their creative capabilities. I myself recommended at the end of my review that you should go and see it before its affect is reduced by the deluge of sequels to come.

Realistically, we will see sequels, lots of them. Besides being based on a series that encompasses seven books in all, Jeffrey Katzenburg has a long history of milking properties for all their worth. Shrek is perhaps the finest worst example and we’ll finally see that flogged-to-death series finally put out of its misery later this year.

Being an engineer means I tend to have more of an analytical mind than creative folks. I like to point out that creative folks are more likely to read The New Yorker while I tend to read The Economist. It also means that from a hard business perspective, sequels are a lot more profitable than the originals, mostly because studios tend to reduce the budgets and stretch everything just to make the extra nickel. In Monsters Versus Aliens’ case, the foreign performance didn’t justify a sequel. Fair enough, but I would rather see that movie succeed and get a sequel than  a superior movie like Dragon.

Right now the success and praise that HTTYD has received from the general public, fans and serious animators alike is certainly well deserved. Enjoy it while it lasts, because the second the sequel is released, the aura will fade.

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Animated Musical Films

Disney has done them since Snow White & The Seven Dwarfs, but are animated musical films outdated in the modern market? The answer is maybe.

Disney is often given huge amounts of credit for the renaissance that the company managed to go through in the late 80s and early 90s. Their success lay in not only excellent animation, relevant stories and rock-solid songwriting but also the acceptance of the movie-going public to the films in general, a pining perhaps, for the glory days. A further excuse could be baby-boomers rekindling their childhoods with Disney films, but I digress.

Musical films are as old as the hills and yet what makes them so ridiculous also attracts us to them. For instance, can you imagine in the middle of a decisive decision you instantly burst out in song? People would thing you’re nuts! Yet when it happens in the pictures, we go along with it.

Animation is perhaps in more need than live-action for song interludes. Showing a character’s emotions in animation occurs on a different level than a real, live person. Music has often been used as a way to express such emotions without all the extra work involved in animating the character’s movements.

Disney has long been recognized as the leader of the genre. It’s films have had far more success than any competitor. However, as we all know, their fortunes took a bit of a dive towards the end of the 90s and ended altogether with the release of Home on the Range.

So it was today, while reading the Facebook wall of a friend that got me wondering. Does the animated musical film stand a chance today? I have not seen the Princess & the Frog yet, so I can’t account for that film, but if the critics are anything to go by (yeah, I still don’t like them) the songs were just OK.

My point is that after 15 years of Pixar-inspired CGI dominance, where the films have very little, if any, songs, is the public still as receptive to them as the once were? I would hope so. The classic Disney films are still fantastic in their own right. Many people remember the songs from Aladdin, Beauty & the Beast and the Little Mermaid among others.

Of course all three of those movies share a common element in Howard Ashman, the songwriter behind the majority of those songs in conjunction with Alan Menken. Not to say that a hit songwriter is what we need, far from it. The public has to become more open to the idea of such films. The initial trailer for the Princess and the Frog alluded to as much, it was just the film itself that didn’t exactly keep the fire going.

With the revival of traditional feature animation at the Walt Disney Company we are quite likely to see more musical films in the future. I just hope that they are of a high-enough standard to make people realize what makes them so great.

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Pixar and Sequels: A Mixed Bag

I admire Pixar and all they’ve done over the last 15 years or so. They really do deserve all the success they’ve earned. They practically revived the animation artform and movies in general with their unique (and oft-copied) form of film that’s universally acceptable for kids with enough adult humour thrown in there to keep adults entertained.

However, I find it somewhat deplorable that their resolve is gradually weakening in relation to sequels. Toy Story 2 was a bit of a one-off, where the Pixar guys became disheartened at the prospect of what was to be a straight-to-video cheapquel and decided to redo the entire thing properly.

Since then however, we have heard announcements of a “Monsters Inc. 2” and “Cars 2” and, God help us all, an Incredibles 2 (although my faith in Brad Bird remains strong until I see something concrete). I particularly hate sequels. Not only do they stifle creativity (in fairness though, Hollywood, for the most part hasn’t put out something really creative in a long, long time) and inevitably ruin the spirit of the original. The only exception I make is if the film is part of a trilogy and such a trilogy is outlined before the first movie is released.

Pixar has a proven track record of releasing hit after hit. Why do they feel the need to go back and revisit old stuff? They employ perhaps the most talented and creative team ever assembled and I find it very hard to believe they are running out of steam after 15 years.

The vast majority of sequels are made with an eye on the bottom line. Sequels already have market recognition, and, if the original did well, the sequel likely will too (Evan Almighty is an exception, but then that was also just a bad movie). That’s why studios love them, they remove the fear of the unknown. Yet it is that unknown quantity that make movies so successful in the first place!

I’m sure that when the above mentioned movies come out they will do fantastically well and all, but I just can’t help but feel that with each one, Pixar dies a little on the inside.

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The Competition Between Dreamworks, Pixar And Sony

CGI. It’s a format that has literally taken over the movie business ever since Toy Story burst onto the scene all the way back in 1995. Today, three companies, Pixar, Dreamworks and Sony dominate the market. How did this come to be and what does the future hold for each of them. Read on as I do a bit of crystal ball gazing.

In order to understand the status quo, a knowledge of market economics is needed. I highly recommend The 22 Immutable Laws of Marketing by Ries and Trout. An excellent book, it outlines exactly why which companies are on top and why they will stay there.

It is important to note that Pixar was the one that started it all off in 1995 with Toy Story. An excellent film that achieved a dramatic amount of international success. It has been debated ever since its debut as to whether that success was due more to the film’s story or the animation itself, being the first feature-length film to be created entirely using computers.

The fact remains that the headstart Pixar got has enabled the studio to create and maintain a formidable market share and become a perennial nominee for Best Animated Feature Oscar.

As any entrepreneur will tell you, it is impossible to create a market and keep it all to yourself. It may have taken 3 more years, but Dreamworks got in on the act with Antz in 1997. This film also garnered substantial success and has spawned no less than four sequels! Since then, Dreamworks has strived to emulate Pixar in terms of animation quality, although Jeffrey Katzenburg apparently believes in a higher output, currently pegged at 3 every 12 months than the more relaxed schedule up the road in Emeryville.

This leaves Sony. Definitely the late bloomer among the majors, it didn’t release a feature until 2006’s Open Season. Since then, they have released two more but have remained firmly in third place behind Pixar and Dreamworks.

The point I’d like to make, is that Sony is perhaps the studio to watch over the medium term. Their breakout hit of last year, Cloudy With A Chance of Meatballs, proved that you don’t need a better product to beat the competition, just a different one! Both Pixar and Dreamworks have gone for the straight story that’s simple enough for kids with some adult humour thrown in for good measure, but then along comes Sony with a flat-out cartoon that knocks the other films for six.

One of the 22 Immutable Laws is that eventually, every market become a two horse race, and no-one ever changes positions unless something exceptional happens. In terms of animated CGI films, this would mean that Pixar remains on top, Dreamworks behind and Sony in third place. Unless, Sony can corner the market for cartoony CGI films, in that case, Dreamworks has a lot of hard work to do.

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Re-Releasing Animation on the Big Screen

The silver screen. Once the dominant screen for entertainment in the US, it fell somewhat dramatically with the arrival of television. However, the film industry remains adamant that their products are released to the local movie house first, just so that everyone in the food chain continues to get paid.

At least that’s how it is for mainstream movies. Hundreds of independent cinemas continue to exist throughout the country. Some continue to show the mainstream releases, but their numbers are few. Instead, let’s hear it for the independent cinema that shows independent movies!

The two I am most familiar with (the E. Street Cinema in DC and the Senator in Baltimore) show a diverse mix of film, both American and international. Personally, I like to promote the independent arts. Sometimes because the products are honestly better, but often because you can only find films you like in an independent theatre. I have to admit though, I am still ashamed that I did not go and see Marjane Strpati’s fantastic film Persepolis when it was playing at the Senator.

Anyway, onto my point. Wouldn’t it be a neat thing to show old animated films at such cinemas? Think about it, once a film finishes its theatrical run, does it ever get another? History suggests, rarely if ever. The exception so far seems to be mainly the Disney films. Fantasia springs to mind, as does Beauty & the Beast (although the latter is getting a no-doubt tasteless and pointless conversion to 3-D). The exception to this has been The Little Mermaid, which got trotted out again in the mid-90s only to crush Don Bluth’s latest release.

The reason I post is that I received an e-mail from GKids, the absolutely wonderful people behind the US release (have you seen it yet?) of The Secret of Kells and who deserve every success the film brings them. Eric Beckman is one hard working man I tell ya. In said e-mail, regarding their upcoming run of films at the IFC Center in New York, I noticed that Hayao Miyazaki’s masterpiece Spirited Away will be playing at the start of May.

I almost died when I found out that I can’t make it (I’m taking a later bus, stupid me). but it got me thinking. What if these independent film houses, and I guess it could run as sort of a national circuit or something, showed some old animated movies every now and again.

I mean, its technically possible, I’m sure prints survive out there somewhere, and everyone loves old animation (hey am I right folks?). Don’t you like to see movies on a big-ass screen? I know I do. Personally, I think there would be plenty of people who would line up to see The Aristocrats or The Jungle Book or even An American Tail again. You could even run some shorts before the feature. Tom & Jerry anyone?

Think how much money you’d make. The films are already paid for, all that’s needed is transport and/or copies and perhaps the requisite [ugh] license. Right?

Great! Everything’s sorted then. See you at the pictures.

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Review: Fantastic Mr. Fox

Via Cinemablend.com

First of all, I like Wes Anderson; the Royal Tenenbaums being perhaps my favourite of all his work. He certainly is a unique fimmaker who makes makes movies that, at lest in this day and age, could be regarded as a bit off-beat.

Not that there is anything wrong with that of course. Variety is the spice of life and with all the usual bland fare and/or sequels that Hollywood is churning out these days, it is refreshing to know that there are still directors out there who believe in making great films.

Fantastic Mr. Fox is one of those rare films. In any given year, a stop-motion feature film would garner a lot of attention, mainly because there was a good chance it would be the only one! Not so for Fantastic Mr. Fox, who had to contend with the also excellent Coraline at the box office and the Academy Awards. Side note: Henry Sellick was attached to Fantastic Mr. Fox at the beginning but left to direct Coraline instead.

For starters, the animation is superb. Relying heavily on a colour palette of reds, yellows and browns, the landscape looks positively agricultural. An important aspect of a film set in the countryside. The use of stop motion was a risk that paid off handsomely. The style suits very well, much the same as it did in another Roald Dahl book, James and the Giant Peach.

In typical Wes Anderson style, the music isn’t quite what you would expect and although he does not have Quentin Tarantino levels of sound selection, it was nonetheless welcome to hear the Beach Boys pop up in the middle of the film.

As for the plot, having read the book and being very familiar with it as a result, my greatest fear was that Anderson would mess with the plot and turn it into something that is wasn’t. However, I made my mind up beforehand that I would forget about the book and concentrate on the plot as it was presented to me on screen.

Thankfully, things were not near as bad as I had anticipated. The extra bits that were added at the beginning and end of the movie tie in very well with the bit in the middle that comprises the actual book.

All is not perfect unfortunately. I cam away from Fantastic Mr. Fox feeling disappointed. It wasn’t the animation, or the plot or the music or even Wes Anderson’s unique directing style. Nope all of those were great. For me, it was the characters.

I identify very strongly with characters. I like to see characters that, while flawed in one way or another, are complete on the whole. Although I say above that I tried my best to forget the book in the course of watching the movie, it was hoe Wes Anderson interpreted the fox family and their cohort that did it for me.

Mr Fox is no longer the devoted husband and father, instead we see and egotistical, bitter middle-aged guy who goes back to steeling stuff for the sheer thrill and escape it brings him from his supposedly pathetic life. I find it very difficult to like a guy like that, even if he is voiced by George Clooney.

As for Mrs. Fox, she apparently regrets the whole ordeal! I mean c’mon, now she’s not likeable either. And don’t get me started on the kid, Ash. I know the kids don’t play much of a role in the book, but man, did I want to give that kid the spanking he deserved.

Ironically enough, the three farmers are as mean and nasty as you would expect from three men infatuated with killing a fox. It’s just that with a protagonist that is so close in character to them, it is hard to know who to root for.

So there you have it, Fantastic Mr. Fox is a film that was lauded by the critics (who I also don’t particularly like) and while technically brilliant in all respects, falls on the critical component that ties it all together.

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TRON and The Future of Animation

Via: Moviescreenshots.blogspot.com

Anyways, who would have thought they would ever make a sequel to Tron. The original, groundbreaking as it was, fared poorly on release. Apparently the public just wasn’t ready for such an advanced movie in the 1980s. How things have changed!

What’s interesting about TRON is that it is not a real CGI movie, at least not in the modern sense. The computers used in the production were not powerful enough to create virtual worlds. Instead, the animators had to draw each frame individually and then add them all together.

It is interesting to ponder how the animation scene would look today if TRON had been a success 18 years ago. There would undoubtedly be no Dreamworks animation, or Sony for that matter. Would PIXAR have made the leap from advertisements to films? If Disney had conquered the CGI-animated market, it would seem unlikely.

A fact of note is the reluctance of some animators at Disney to working on TRON. They saw it as a threat, a wolf in sheep’s clothing if you will to their traditional way of doing things. While it is completely natural to fear for the future of one’s profession, it is foolish to try and avoid technology. Computers replaced cels the same way the photocopier replaced all those inkers, or the way CAD software eliminated the role of the draughtsman in engineering.

Why dig your own grave like that? OK, so cel animation isn’t dead, not by a long shot. But unless you are Miyazaki, and you are a master at your craft, you have to be open and receptive to new things. Ironoically, flash is CGI and yet can involve a surprising amount of hand drawing. Thanks to Cintiq and the like, even cels can be replaced and the hand-drawn look retained (The Simpsons is a prime example).

There is little doubt that the movie’s poor performance caused CGI in general to be pushed back by about a decade or so, which puts it pretty nicely with the release of Toy Story in 1995. What’s interesting is what has happened after Toy Story, nowadays there is a huge market for CGI films, so much so that the worst nightmares of those animtors in the 80s came true when Disney shut there traditional animation department in the early 2000s (only to re-open it a few years later, ironically at the behest of Toy Story’s director, John Lasseter).

The question is, will the next breakthrough in animation be accepted as readily as Toy Story or rejected as profoundly as TRON? I’m hoping for the former, the promise of change is always welcome.

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