This past Tuesday, I had the pleasure of attending an evening organised by the Irish International Business Network and Animation Ireland at the Irish consulate in New York City. It was an enjoyable evening and an excellent opportunity to meet many of those from the Irish industry who were in town for the annual Kidscreen summit.
Among the many highlights of the evening was seeing the reel with which Ireland is being pitched as the ‘Animation Nation’. Given the proliferation of studios over the last 15 years, it is not surprising that the animation industry is now an employer of note in a country of only 4 million people:
The focus of the event was much more on the business side of things than the creative one and it was clear that the studios present are well aware of the changes currently taking shape in the media landscape and the many challenges that will come with them.
That said, it was great to see that they all have a deep passion and commitment to animation that will hopefully bring them many successes in the coming years.
I’ll admit it, I enjoy the commentators on the A.V. Club simply because they exhibit a decent sense of humour as well as an above-average level of intellect for an internet community. When news broke yesterday of the new Powerpuff Girls CGI special was being made, things were made all the more interesting with the simultaneous realisation that superhero shows Young Justice and Green Lantern: The Animated Series were not announced as returning. Such news is not the purpose of this post however, instead, here is a selection of though-provoking comments from the article.
Not that bronies actually caused this, but the conspiracy that Cartoon Network is aiming to ape the success of My Little Pony with a show from 10 years ago is surprisingly strong.
See, I liked Powerpuff girls when they were on. It was a good show despite seeming like it was only for girls.
But I didn’t start a goddamn movement.
Which begs the question, if the Powerpuff Girls were launched today, would they garner a similar cross-demographic audience as MLP does? Would the fact that the internet is far more developed today than in 1998 be the key difference? My vote says yes.
Powerpuff Girls used to be the show 10 year old boys used to watch in secret out of fear of alienation from their peers.
..and brings up that whole topic of discussion. Boys loved the show yet were totally afraid to admit to watching it. Craig J. Clarks experience rates slightly better:
I had a couple friends that I watched it with (one of whom had to overcome his initial reluctance), but I didn’t exactly go around broadcasting my love for the show.
I was a boy in middle school, you damn well better not let on that you like anything the least bit girlly
So the question here isn’t so much that Sailor Moon appeals more to girls, but that genderisation deems it as the exclusive preserve of girls. What the hell is right with that situation? Who cares if a boy likes to watch Sailor Moon? The bigger question though, is why did middle school kids feel the need to “teach him a lesson” so to speak for liking the show he likes? Your comments are welcome.
I was working daycare, with four-year-olds, when PPG was still on the air. One day, I heard three of the little boys playing Powerpuff Girls. They weren’t playing any of the male characters, they were each one of the girls. They had no problem identifying themselves as Bubbles, Buttercup, or Blossom.
I try not to interfere with what my son likes because the rest of the world will try to do that for him. He likes My Little Pony and Spirited Away in equal measure and it makes me glad.
Goodness knows kids today are subject to enough external pressures, telling them what to like and what not to like.
Nina Paley has jumped through so many hoops for her feature film Sita Sings the Blues that at this point, she may as well have her own circus. The latest tribulation was caused by, of all people, the National Film Board of Canada, who requested rights for referencing Sita in a film being made by Chris Landreth (amusingly, a bunch of Candians apologise for the NFB’s actions in the comments of the original blog post). Nina, fed up with having to fill out paperwork rendered useless by the Creative Commons license she placed Sita under promptly moved it to the public domain.
If you’re not familiar with Nina’s struggles to make Sita Sings the Blues, I highly encourage you to check out the FAQ page that details pretty much every aspect of the film. (The section of interest to today’s post is the copyright section a wee bit down the page.)
Long story short, Nina was forced to pay enormous sums for the right to use the music she wanted to for the film. The experience turned her into a free culture activist and resulted in her releasing the film online for any and all to view and share.
The Creative Commons License
Initially, Nina released the film under a Creative Commons license that permitted sharing and derivations provided attribution was given and that the resulting works were placed under the same license.
This particular license has numerous benefits insofar as it maintains the link between the work and the creator and ensures that their work is not placed under a restrictive license that runs contrary to the CC one.
Now that Sita Sings the Blues is in the public domain, anyone and everyone can see, share, remix, alter and otherwise do what they please with it without having to adhere to any restrictions. It was a regrettable final step that Nina felt forced to make though.
The Problem
What Nina ran up against wasn’t so much that people didn’t want to use Sita or screen it, but that some of those that did, couldn’t see around the fact that they could without needing to go through the usual legal channels. The result was that they simply decided not to use it altogether.
That represents a significant problem for those of us who wish to see copyright reform. Traditional copyright is too severely restrictive in terms of permitting others to see and use creations but the CC licenses negate certain rights in favour of imposing others. I.e. you can use this film, but you must release your work under a similar license. That can turn a lot of potential users off as they may not share similar views on copyright.
This question of copyright is not unknown throughout the animation universe (pioneer Fred Seibertacknowledged as much a while back) but what is unknown is how to rectify it satisfactorily.
Creators naturally wish to be compensated for their hard work (because everyone has to eat) but the digital era has rendered traditional copyright much harder and prohibitively expensive to enforce. The result is that even the largest corporations fail spectacularly and even then that is after millions are spent on legal fees to fight infringements.
I use a CC license for all original content posted on this blog, but the written word is much easier to attribute than a visual image let alone moving animation or artifacts in the background.
The Solution
With Sita Sings the Blues in the public domain, the regrettable result is that someone could take parts of it and place them under traditional copyright without needing to attribute Nina or even acknowledge her as the creator. Such a possibility harms her as well as her work.
What is needed is multi-layered system where there are various levels of restrictions placed upon works. Those who prefer traditional should receive it, but for a markedly reduced timeframe (say 10 years) with the possibility for a single renewal. Those that wish to let their work spread around a bit could use a CC-esque license but that is simpler than what we have today and with standard attribution methods. Lastly, the public domain should remain as it is because it is too valuable to lose altogether.
Believe it or not, the current system is far more complex than the one I just described and what results is that people cannot be bothered to navigate it. Attitudes play a part, although it is important to note that while plenty choose to ignore CC works because of restrictions, many more simply ignore copyright’s ones altogether; effectively rendering it a pointless idea anyway.
Creators need to be aware of these issues because ultimately, attitudes will change. Networks that decline to screen a film like Sita because of the lack of an “exclusive” license will have not choice; they will either be driven out of business or the playing field will be levelled to such an extent that competition will mandate it.
Creators must be willing and ready to adapt to whatever new system presents itself and to capitalise one it. Sita’s entry into the public domain is merely the opening salvo of the long battle over content that is about to begin.
Does copyright get your goat up or are you out to smite the filthy pirates? Let us know with a comment!
Here’s a few GIFs (via) from the Felischer Superman short ‘Billion Dollar Limited‘ where Lois Lane is travelling on the bullion train that is hijacked by hoodlums. They exhibit the quintessential traits of a strong female character; ingenuity, bravery, courage and thoughtfulness.
Sunday is off-topic day; a chance to post something fun instead of the usual serious discussion and commentary.
Today it’s time to turn our attention to two things Brianne Drouhard related: the premiere of Amethyst: Princess of Gemworld yesterday and a follow-up of sorts to another of her projects.
Amethyst: Princess of Gemworld
I haven’t watched Cartoon Networks itself in a long time (too much Johnny Test to be honest) but it the network is on a bit of a roll lately thanks to some seriously good shows. Although there are the big heavy hitters in Adventure Time and Regular Show, it’s nice to see that the devotion to quality is being spent on smaller projects too.
The DC Nation shows are one of them, but even more so than that are the shorts. Between Teen Titans Go! and Super Best Friends Forever there has been plenty of chatter on the internet about them and how awesome they are.
Now to add to those two comes a third, Amethyst: Princess of Gemworld that was helmed into existence by Brianne Drouhard (a.k.a. Potato Farm Girl) and who had its first outting just yesterday. Here’s the official trailer for the short:
The full short is very cool, even if a lot is being squeezed into the 1 minute and 15 seconds. The animation looks great and although protagonist Amy doesn’t say very much, you get a good feel for what kind of character is through what she does say as well as her actions. To top it off, there are subtle nods to various shojo anime (Sailor Moon being the most obvious) but nothing that overpowers the source material or the characters.
The blog will be taking the rest of 2012 off in order to focus on regrouping for the big year that will hopefully be 2013. Now let us all enjoy some fine cognac and have a Merry Christmas 🙂
Too often it seems that when cartoon characters make the leap into animated commercials, the quality isn’t quite up to par with the original material. Thankfully, sometimes one gets out that really shines and this Weetabix ad from 1992 is no exception.
Emulating the classic Looney Tunes shorts of the late 40s and early 50s, it condenses an entire plot from the usual 7-8 minutes down into under 45 seconds. It’s all accomplished, quite amazingly without much loss to either the characters or the plot (although naturally Weetabix plays a starring role) and it manages to maintain the high level of screwball comedy that the shorts were famous for. Enjoy!
I published this list last year too so was curious to see if there was any dramatic shifts in animated tastes in the previous 12 months. (Personally, I think we’ve seen a sizable overall improvement.) Like last year, the ranking is based on Amazon.com and is only for 2012 releases (or films receiving their first releases in 2012). See if you can spot any surprise!
Although character animation occupies a prime spot in my people’s minds when they think of animation, the technique is capable of far more than that. Witness the many educational films that are made with animation; including this one; part of the TEDed series.
And for a very retro explanation, check out this educational video by the Jam Handy organization from 1938.
The latest incarnation of My Little Pony has been worthy of plenty of discussion since its debut. The quality is excellent, the artists behind it are superb and its fans are devoted at a level most marketers can only fantasize about. Thankfully, the network that broadcasts the show, The Hub, has been smart enough to realise this and have allowed the fan community to grow freely, sometimes offering a little fertiliser of their own to give it a helping hand. I’ve discussed the whole phenomenon numerous times too, praising the progressive approach shown by the network to the entire affair.
However, a dark cloud has begun to cast its shadow over Equestria. I was expecting to discuss just one example, but this morning a second, and much more vicious example of a My Little Pony trademark dispute came to light. Both concern fans and both concern, not the Hub, but its parent company, Hasbro.
The first example to come to light (via Techdirt) is the fan-made online game MLP: Online. It was an entirely independent exercise and the developers apparently spent over a year and a half creating it before releasing the first episode just there in October.
Unfortunately, all the effort appears to have been in vain as Hasbro’s lawyers pounced on the unofficial game, going after it for both copyright and trademark infringement:
Shortly after that–exactly 4 weeks prior to now–we received a complaint about copyright and trademark infringement. We initially dismissed this it was most likely submitted by some trolls, as they could be submitted anonymously by anyone through our CDN. However, we continued to look into it, and by the following Monday, found it to be very real.
The developers admit that they weren’t exactly in the clear:
Hasbro is not to be blamed here. As per U.S. Trademark law, as soon as an infringement comes to light, they are obligated to defend the trademark, or they will lose it. They had no choice in the matter, regardless of what they thought of the project or how it benefited them.
However it appears that Hasbro was having none of it, even though there was a willingness on the developer’s side to work with them:
The matter was quite strict: there was little that we could do to work around it. We removed the download link and development was suspended. Discussions continued through the month, but it came down to one fact: MLP:Online had come to an end.
Now there are plenty of official MLP games out there, but the real issue here is whether or not they cater to the fans. A cursory glance of the Hasbro website raises questions about whether it caters to the brony crowd (hint: not if you’re over 10 or a boy). So it would seem natural that someone somewhere would create a game that does cater to the older crowd. MLP: Online appeared to fit that bill. Sadly, Hasbro, while legally right to defend their trademarks, chose the ‘nuclear’ option that will do nothing to foster the fan community.
The other, and far more intriguing story, popped up today and concerns Sherry Bourlan. Sherry is a MLP fan as well as an expert at creating plush toys (check out this very thorough post featuring her recent appearance at the Silly Filly Con in Kansas City). Her’s are not the cheapo kind though, they are expertly crafted and sold for a hefty price (this one sold for over $1,300 and has surely risen in value since). Ms. Bourlan was served with a notice of trademark infringement for selling her replica ponies through eBay with which she promptly complied (her store is empty at the time of writing)
What makes this case fascinating is that it is purely a trademark case (no copyright is involved) and because it centers around the concept of trademark known as ‘dilution‘, where an unofficial product may threaten an official product or cause confusion in the mind of the consumer.
In this instance, although Bourlan operated independently, there doesn’t appear to be any real dilution of a competing Hasbro product or even the My Little Pony trademark. Her products were of stunningly high quality and in any case, Hasbro doesn’t even make a competing plush toy!
So are they right to send a cease and desist? Legally, yes, but on the shooting-yourself-in-the-foot scale, this scores s blunderbuss. The company could so easily have come to an agreement with Bourlan for either a small or negligible -cost license and allow her to continue making her fantastic plushes. The My Little Pony brand is hardly being harmed by these stunning creations although they do show up Hasbro’s shortcomings as a brand; they could never hope to charge that much for a plush.
The Moral
The moral of both stories is that large corporations can be incredibly short-sighted when it comes to the little people who actually support them. As noted at the top, the actual studio and network (The Hub) has nothing to do with both cases, a not entirely surprising state of affairs given their known stance on the show’s fans.
The parent corporation, Hasbro, on the other hand, sees things in a different light; towing the line of many similar behemoths by simply assuming that any unofficial activity is bad activity that needs to be put down. Little do they know that they are only hurting themselves. Especially so with the plushes. Hasbro doesn’t target adults but Ms. Bourlan clearly does. It’s a market they have actively neglected and are highly unlikely to get into anytime soon, so there’s no skin off their nose at the end of the day. The game is a similar matter and by actively stating that they are ignoring older fans (who have money!), the company is only fooling themselves.
Personally, if I were head of Hasbro, I would be taking a close look at the activity of my legal affairs department and whether or not they are justifying their activities. Defending trademarks is one thing, but you do not need to annihilate to win. Heck, even Disney back in the day found it much more agreeable to get a license out of infringers than to shut them down. They won by coming into the legal fold and Disney won because he sold more products that paid royalties!