2012

Some Choice Quotes From The 2011 Disney Annual Report

Disney has finally managed to get their 2011 annual results online, and as always, it includes letter to sharholders and the necessary financial documents as well. Seeing as this is something that animators and animation fans would not normally read, let’s see what kind of stuff they’re saying in there. (Don’t worry, we’ll get to DreamWorks as soon as they get it online)

It kicks off with this piece of marketing fluff:

 Fiscal 2011 was a year of great accomplishment for The Walt Disney Company, marked by creativity and innovation across our businesses globally, record financial results and numerous important steps to position the Company for the future.

In other words, we did our job the same as always and hope to continue doing so in the future.

From there we get to this statement:

Our financial and capital strength has allowed us to make important near and long term investments, two of the most significant being Pixar and Marvel. Animation is the heart and soul of Disney, and since becoming part of the Company nearly six years ago, Pixar has greatly advanced Disney’s animation studio with incredible creativity and technological innovation as well as bringing us beloved new characters, magical stories, and an unprecedented number of hit movies. With Iron Man, Thor and Captain America, we have just begun to mine Marvel’s rich roster of characters and stories, and leverage them across our businesses to create all-important franchises.

I’m quite curious as to why a deal made 6 years ago needs to be included in the annual report like it happened this year. It also basically admits that animation at Disney was broken beyond repair.

Moving along:

And nearly 20 years after its debut, last fall’s extraordinarily successful re-release of The Lion King in 3D reminded us of the magic of Disney storytelling and how it touches people’s lives generation after generation.

I’m sure the fact that you’re still in business helps in that regard.

There’s the new releases:

 Two new animated features debut in 2012, starting in June with Disney-Pixar’s Brave, featuring a feisty heroine on a grand adventure in the Scottish highlands. Then, in November, Disney Animation Studios brings us, Wreck-It Ralph, a journey across the arcade through every generation of video games.

I’m just trying to imagine Bob Iger saying “feisty heroine”.

From there, we move into the 10-K, a substantial document that lays out the company’s business, how it does business and how it was conducted over the past year. It’s a lot of boring numbers for the most part, but there are still a few nuggets in there.

On the Disney Channel in Russia:

On November 18, 2011, the Company acquired a 49% ownership interest in the Seven TV network from UTH Russia Limited (UTH) for $300 million. The Seven TV network will be converted to an ad-supported, free-to-air Disney Channel in Russia.

On the company’s theatrical business:

We generally produce and distribute live-action family films and full length animated films.

So here, finally, after 23 pages do we get to animated films. What this represents is just how far down the list of priorities animation really is for the company (the TV stations and theme parks came first don’t you know). This should be a reminder that for Disney, animation is only a small part of doing business, despite what Bob Iger says in his letter.

Then there’s the risk factors (emphasis is their’s):

The success of our businesses is highly dependent on the existence and maintenance of intellectual property rights in the entertainment products and services we create.

The value to us of our intellectual property rights is dependent on the scope and duration of our rights as defined by applicable laws in the United States and abroad and the manner in which those laws are construed. If those laws are drafted or interpreted in ways that limit the extent or duration of our rights, or if existing laws are changed, our ability to generate revenue from our intellectual property may decrease, or the cost of obtaining and maintaining rights may increase.

The unauthorized use of our intellectual property rights may increase the cost of protecting these rights or reduce our revenues. New technologies such as the convergence of computing, communication, and entertainment devices, the falling prices of devices incorporating such technologies, and increased broadband internet speed and penetration have made the unauthorized digital copying and distribution of our films, television productions and other creative works easier and faster and enforcement of intellectual property rights more challenging. There is evidence that unauthorized use of intellectual property rights in the entertainment industry generally is a significant and rapidly growing phenomenon. Inadequate laws or weak enforcement mechanisms to protect intellectual property in one country can adversely affect the results of the Company’s operations worldwide, despite the Company’s efforts to protect its intellectual property rights. These developments require us to devote substantial resources to protecting our intellectual property against unlicensed use and present the risk of increased losses of revenue as a result of unlicensed digital distribution of our content and sales of unauthorized DVDs, Blu-ray discs and other products.

With respect to intellectual property developed by the Company and rights acquired by the Company from others, the Company is subject to the risk of challenges to our rights in intellectual property by third parties. Successful challenges to our rights in intellectual property may result in increased costs for obtaining rights or the loss of the opportunity to earn revenue from the intellectual property that is the subject of challenged rights. The Company is not aware of any challenges to its intellectual property rights that it currently foresees having a material effect on its operations.

While this essentially lays out why it is important for the company to be able to control its content (and thus charge money to do so), it does not take technological an societal advances into account, and as an investor, this rearward looking view should be of some concern.

The rest of the document is filled with lovely numbers and ratios that I would love to share but would ultimately bore you to death with.

Once DreamWorks gets their 10-K up, we’ll have a look at that, and compare Disney with a “real” studio.

 

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Why FOX Can’t Seem To Get Animation Right Again

FOX is well known for being the only consistent purveyor of animation on broadcast TV. Ever since 1989 when The Simpsons burst onto our screens, the network has been the only maintream network where animation has found success. The others do not lack for want of trying however, they’ve just never been able to crack the nut in the same way that FOX has.

It’s also well known that FOX has had problems over the years moving outside it’s traditional animation strongholds. Besides the Simpsons, the network has had only two other bona fide animated hits in King of the Hill and Family Guy. There were other shows, better shows, but none managed to last more than a few seasons (we’ll get to the McFarlane spin-offs in a minute).

Naturally, FOX hasn’t been resting on its laurels but has been actively searching for potential replacements for its incumbent shows. Its success in that regard has been lackluster to say the least. Family Guy is the only show to have come close to toppling the Simpson’s strangelhold on the network, and even then it was canned before it was brought back to life after a year and half.

Since then it has become a massive success, which has lead to the two spin-off shows in American Dad and The Cleveland Show. However, all three shows and the Simpsons are essentially the same formula in that they revolve around a family. Now that’s not to say its a bad thing, but it does tend to limit your audience if you do that. Besides, the McFarlane children exist only because of Seth’s midas touch and his accute wisdom to stay within his safety zone; unlike Matt Groening, who went beyond with Futurama and got burned because of it.

Secondly, FOX is broadcasting shows whose formulae are well out of date. The Simpsons is 20+ years old, Family Guy is almost a teenager. Yes, the shows have kept ‘up-to-date” but they are still rooted in those eras. Things just aren’t the same as they were back in the day. Styles and tastes have moved on. Admittedly FOX has attempted to catch up but its efforts with Futurama and Sit Down, Shut Up were pathetic to say the least.

Lastly, we need to ask ourselves if big-budget scripted animated shows of the caliber of the Simpsons and Family Guy are even worth creating any more? The historical context is that broadcast networks drew a much larger audience than cable. But everyone and their wife knows that broadcast ratings for even the highest shows are perilously close to those of cable. The fractitous nature of the viewing audience has resulted in a proliferation of networks that cater to more nuanced tastes. Thankfully some of those tastes have included animation.

So the question is not really why can’t FOX get another animated hit so much as should it even bother trying?

My position is that it should not, at least not on the scale that it currently produces. If animated shows are to survive in “broadcast” TV they need to be leaner and smarter and sadly FOX is searching for neither.

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5 Great Sources Of Inspiration

This morning as I sat down to write the usual Monday list post, I immediately drew a blank. Normally, I would search around for some inspiration (and in reality, I should have it lined-up and ready to go) but unfortunately this morning, I was beaten by the clock and had to rush off to work.

Where does inspiration come from? Well, it can come from just about anywhere. It’s a topic I’ve covered before (not un-coincidentally after I drew a similar blank when attempting to write a post) so I won’t go into it again, but here are a few good sources that you can use when searching for inspiration.

1. The Great Outdoors

Not to be blatantly obvious, but a lot of what I write about is surprisingly enough, influenced by my surroundings. Seeing a sticker on a car or a T-shirt in a shop can turn on the lightbulb in the old noggin’. You’ll surprise yourself; I certainly have.

2. Blogs

I don’t think I can emphasise this one enough. You don’t have to follow a lot, but you should follow a few regular ones at least. There’s nothing worse than finding a great blog and to learnt that it’s only updated once a year, or even worse! Great blogs will do more than give you something to think about, they will cause you to build on the original topic, and hopefully come to some new and excting conclusions yourself. At the very least, they will give your mind a rest from thinking of something on its own.

3. Books

Books, books, books. Yes, if you aren’t a regular reader, you certainly are missing out. They don’t have to be boring books either. They can be fiction or fact. I prefer fact most of the time, but that’s just because I simply don’t have the time to read much anyways (although my claim to fame is reading all the Harry Potter books in  days. Let’s jsut say I haven’t really put 18 hours a day into anything much since).

Books are much like blogs, but they tend to operate at a much slower pace, and they generally afford the mind more time to muse over ideas and thoughts. This can be good too, as you will tend to linger on what you read in a book for longer than you would a blog post.

4. TV

Yes, further down the list is the good ol’ tube. TV can be a good place for inspiration, but only if you vary things a bit. Sure, you could watch Nicktoons all the time, but you would be neglecting a whole host of others. The same could be said for Disney films. Yes, they’re all mostly excellent, but they do tend to stay within a fairly well-defined set of limits. Use TV for inspiration in small doses and you can get some god inpiration from it.

5. Education

Some may consider this a dirty word with no place in the arts, but truth be told, a little education here and there can do you wonders. I’m not strictly talking about formal education, but more the kind that teach specific skills and techniques. Things like photography, live-drawing, HTML, etc. All these are not absolutely necessary for your job or life in general, but they can help enhance it. Say you take a photography class, the practice and techniques you learn could come in handy in other areas, or you may learn about something that you previously did not. At the very least, you’ll mix with a group of people with similar interests to yourself, and that can only result in a cross-pollination of ideas.

 

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When Chris Rock Pissed Off Some Real Voice Actors

So you may have seen Chris Rock present the Best Animated Feature at last week’s Academy Awards (I did not, sleep was more important to me at that stage of the day), and you may have noticed that he apparently loves doing voice work in animation. If you didn’t see it, the clip is here, but before you click, please take a moment to admire the idiocy of the Academy for putting it online but disabling embedding.

What I’m sure Chris meant by all of this was to slag off the live-action folks who go into animation thinking that it’s an easy gig. We’ve all seen it before, where in the “making of” you hear said actor gush about how they can show up to work in jeans or shorts or hotpants or whatever. The only problem is that Rock comes off as a bit self-congratulatory when he mentions he earns a million dollars.

What you may not have seen or heard was the aftermath of his speech, which took place over on twitter in the days following the awards, when respected voice-actor Maurice LaMarche had this to say:

[blackbirdpie url=”https://twitter.com/#!/MAURICELAMARCHE/status/174532519457329154″]

[blackbirdpie url=”https://twitter.com/#!/MAURICELAMARCHE/status/174732544145764352″]

[blackbirdpie url=”https://twitter.com/#!/MAURICELAMARCHE/status/174752694488154112″]

[blackbirdpie url=”https://twitter.com/#!/MAURICELAMARCHE/status/174834448792158208″]

[blackbirdpie url=”https://twitter.com/#!/MAURICELAMARCHE/status/174839487661228033″]

So Maurice was pretty pissed, but how about Tara Strong? She decided to take the humorous route instead:

[blackbirdpie url=”https://twitter.com/#!/tarastrong/status/173979076258832386″]

[blackbirdpie url=”https://twitter.com/#!/tarastrong/status/173989067535564800″]

[blackbirdpie url=”https://twitter.com/#!/tarastrong/status/173992141775839232″]

[blackbirdpie url=”https://twitter.com/#!/tarastrong/status/174003560881725440″]

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Wired’s Geekdad on Mo-Cap

The article may be a week old, but I can’t help writing about it.

It’s a regrettably misguided article that makes a few presumptions about animation and motion-capture while simultaneously rounding on the Academy of Motion Picture Arts and Sciences for failing to see technological advancements when it’s staring them in the face.

Let’s start with this paragraph:

Ever since the Lord of the Rings films, it seems the Academy of Motion Picture Arts and Sciences doesn’t quite know what to do with this technology, which translates an actor’s movements into the digital realm. Is it animation? Special effects? Trickery? Do performances have to be “live” to qualify as acting? And what exactly defines animation?

Well, let’s see, performance is generally defined as including much more than just movement. It is the expression, tone of voice, the setting. All of it goes into a performance, whether it is live-action or animated.

What mo-cap purposes to do is take live actions and transfer them into a “virtual” space where they can be dressed in layers of clothing, settings and yes, movement.

The article continues:

I’d argue that most voters in the animation category probably find something intrinsically fake or cheap about motion-capture-generated cartoons, that they’re a shortcut compared to old-school, animate-each-frame-of-movement cartoons.

Well, yes, they are! Traditional animation depends on the animator to create movement. Now you could argue that rotoscoping is no different. And you would be right, except that even rotoscoping was done frame by frame. Mo-cap is not; the entire performance is transferred intact to the virtual space.

Lastly, we get to the final paragraph:

The only question is, when the Oscar is someday awarded for a motion-capture performance — and some day, it will be — does the actor accept the award solo? Or, accompanying him or her onstage, should there also be the team of animators, artists and technicians who made the entire performance possible?

Let’s put it in simple terms. The Academy does not recognise animation as it currently exists as being “acting”. That just isn’t the way it is. And as for having any animators up on stage? Forget it. The only way for an animator to get on stage at the Oscars is to do a short film.

That is where the whole idea of including mo-cap falls short. The Oscars (and awards in general) are all about individuals. Individual actors, directors, technicians, etc. Yes, they all worked as part of a team and they had a multitude of people supporting them, but in the end, they had a degree of responsibility that enabled them to take the credit.

You simply cannot assume that an actor using mo-cap is any more deserving of the performance than the entire team that worked with them. On the other hand, animators can be more deserving because they can assume the degree of responsibility necessary to take credit.

Mo-cap as a technology is fascinating, but to infer that it is deserving of inclusion into an existing category or even a category of its own is a false belief. Until mo-cap can be distilled into a single talent, it is likely to remain on the fringes of performance recognition.

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What Don Bluth Did After He Left Disney

Ah the fun stuff you discover by accident.

So Don Bluth left Disney in 1979 and set up his own studio. However, his first commercial production wasn’t a film. Nope, it was the video below, which, unfortunately, blended a great soundtrack (from Electric Light Orchestra) and animation with a film that was roundly panned. Anyways, enjoy this full-on example of 80s culture from Xanadu.

http://www.youtube.com/watch?v=q6IaURfFpLQ

And as a bonus, here’s a choice comment that I just had to share:

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Basic Animation Aesthetics: An Essay By David OReilly

Someone on Reddit managed to dig this up, and we should all thank them that they did.

Talented (and charismatic) Irishman, David OReilly is well known for being one of the more provocative and innovative animators out there today. His shorts Please Say Something and The External World continue to find new audiences today, despite the fact that they have been out for quite a while.

David’s style is fairly unique so I was genuinely excited to come across an essay he’d written on animation aesthetics. You’ll want to read it too, especially as he says this in the first paragraph:

The importance of animation aesthetics is such a subtle yet vitally important one. It might seem superficial to discuss these things, especially because cinema is so much more to do with content and story than a pure aesthetic experience, but nonetheless the visual nature of animation calls for debate on the subject. There is a continuous raft of animation, both commercial and independent, which looks the same, and I don’t believe it has to be so. The more we think about the subject the more playful and interesting computer animation becomes, the medium feels to me like a recently opened Pandora’s box which is still being examined, understood and tamed.

You can (and should) read the rest of the (9 page) document here.

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Guest Post: Great Animated Teasers

Today’ I’m pleased to feature a guest post by Jardley Jean-Louis. Jardley is an artist and illustrator from New York. You can see her portfolio here and her blog here!

Having found an interest in pursuing and strengthening skills in animation after being very single-minded in art & illustration for years, I found sites that catered to those needs and featured a great wealth of creatives making animation in the world today. Some of these animations were teasers that told just enough to build anticipation as to what would unfold. So without too much fanfare, here are some memorable animated teasers I’ve seen recently.

LE MEURTRE teaser from Tom Haugomat & Bruno Mangyoku.

The most obvious: The colors. In my opinion it’s not only memorable because there are only ever four colors or by how rich and deep they are, but how through them, they build each scene. They create an object, fill in negative spaces, and separate one thing from another. While watching, I was reminded of the Buffy the Vampire Slayer: The Body recap by Noel Murray. I’ll quote him here:

…as when Dawn’s art teacher asks her students to explore the negative space around their subject—a body, as it happens.”…”To make out its shape, you’ll have to look at the people gathered around where it used to be.

But, I especially love the scene that starts at :51, I thought I was watching something remarkable. The animators don’t go to great lengths to create it and really, that’s the way it is throughout but here, it’s not too much at all. You get a couple of shapes that’s amplified by a faraway shot and that’s it. Even the dead wolf is a measly shape. But, in the little details the duo does uses, like the clumps of trees and the straggly plants in the ground, for me they’re well received.

Adam and Dog Trailer from Minkyu.

When I saw this, right away I thought it must be associated with Disney in some way. Then I found out Minkyu Lee is a Visual Development Artist for Disney. Jackpot! I’ve never seen nudity in Disney films and am curious if Disney plays a hand in the fruition of the film or if it’s all controlled largely by Minkyu Lee and co. I don’t know much about the workings of animation films, nor have I been following this particular film much to know what’s what. I do know that I’ve interpreted the lack of dialogue, the standalone shots, and this “Adam” and what I assume is his dog, surrounded by this lush but probably lacking in more people environment in the trailer, as a type of film I want to get to know. I’m interested to find out more and the nudity is refreshing because in such an environment it feels like it would make sense. But, that depends on the story.

Playing Ghost TRAILER from Bianca Ansems.

I have no idea how many times I’ve watched this trailer yet only yesterday did I realized that the little girl is playing with the stove buttons to control the fire! I thought she was just far too near the stove and her mother didn’t want that. It’s the little things, these small actions that I feel makes a media so much more especially in Playing Ghost. I think if this film was told with no dialogue whatsoever, and I have no clue if it is or isn’t (The little grunts the little kid makes doesn’t give much away), it would still be one to recommend. I especially love that little sigh she makes at what appears to be her makeshift cemetery. Here you have a film about the aftermath of an event and that to me is already something I’d watch, but shot for shot there’s just so much detail and I’m sitting here staring. So many parts where the animators were paying attention to life and how a room that has been lived in and is marked by what its use is, like the kitchen or the basement, looks. It’s visually a very warm, vibrant, detailed animation. I really can’t gush enough about how much I love these types of animations. Sewing up fabrics, building sets and objects, using found objects, and now with Playing Ghost: paying attention to gestures and personalities of each individual. I don’t think I was more grateful for that than when I saw that little 5 year old stomp her way across the kitchen.

Onward Trailer from John Robson.

Have you ever seen something like this before? I think what sets this animation apart from many I’ve seen is how epic it feels. Yes, it’s about an adventure, a journey but, it seems like much more than an animation. Like it could easily transfer itself to live action but chooses to be an animation because the animators enjoy the craft. Though the strikingly realistic scene of the thunderous darkened clouds and rippling waters stunned me, it’s in the warm glow that covers the face of a bowing Sean to light a cigarette off-screen, that I was sold. It’s a great scene, a great effect. In John Robson’s own words, he’s using a combination of computer and stop-motion animation photography. That might’ve been why I was so surprised with the ease at which the main character speaks and moves his lips? It’s a contrast to Fantastic Mr.Fox, where I noticed the mouths moved awfully fast and not especially relaxed. I’m curious to know if that’s a common with puppet animation that aren’t altered with computer effects. Beyond that, the trailer has the markings of one to be anticipated from the choice in typography to mark it’s title and release date, to the mood and narration of a solitary man on a quest. But here’s the kicker: This animation might be in a different stage than the ones mentioned above in that it still needs funding to continue on it’s way. From speaking a bit to John Robson, there will be a kickstarter campaign (a site that helps to fund creative projects) in the months to come so if you’d like to donate, know more about said campaign’s launch or just promote the animation any which way you can, be sure to follow him and keep updated on his site.

Slow Derek – Trailer from Agile Films.

Last but definitely not least comes Slow Derek. Seriously, I sat there with my mouth open on both viewings of this. It looks like a life that’s finally about to start. I think that’s how I can best sum it up. My assumption is it’s using the very common trope of an unhappy, dull man who lives a life of dreary routine and said life changes through a surge of courage after a particular event but most likely it changes for him. But really what can you know in :20 seconds? Though I’d say it uses those seconds well. I’m pressed to know WHAT HAPPENS and HOW. Through a series of quick shots, a train or car that expects a collision sound effects, and some action shots of Derek himself, there’s a lot to absorb and await. It doesn’t let you breathe and grasp what you’re seeing, it basically pulls us along until the end when the Earth spins and even then it’s going too fast.

I’m sure in the months to come there will no doubt be a wave of teasers making their way to the public and many in the current that haven’t been touched upon in this list so if you’ve got some you want to share, please do.

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5 Signs That It’s Time For A New Job

So today is a bit of a momentous day for me in that I start a new job; only my second real one. Yes, I’m still a civil engineer so no need to change the title of this blog just yet.

Changing jobs can be difficult, and for me a lot of it was psychological in that I really did like where I worked but still had to pluck up a lot of courage to hand in the notice.

So below are a few indicators that it may be time for you to do the same.

1. The People You Work With Are Nuts

We’ve all been there, when co-workers and bosses are just not nice people. Unfortunately, there are horrible people all over the place and some are inexplicably in positions of power. However, job satisfaction is hard to come by when there is someone who is making your job a living hell. The bottom line? The stress of dealing with such people isn’t worth it, no matter how much you earn.

2. The Place You Work At Is Horrible

While your office/studio may not be comparable to, say, a coal mine, that doesn’t mean it’s a pleasant place to work in. Cramped conditions, lousy air-conditioning, smelly toilets are all signs of a terrible office, but they are not the limit. You might also have to deal with constant noise, poor maintenance, you name it. If spending 8 hours a day in a building takes effort, that’s a sure sign that it’s time to find a nicer place to work.

3. You’re Not Challenged Any More

Work should be challenging on some level. It doesn’t have to be a constant burden, nor does it have to be a walk in the park. Moderate challenges are part of career growth and should be welcomed by anyone who wants to get ahead. If you feel your job is too easy and you’re not being stretching the brain muscles like you should, then it’s time for a change.

4. Your Over-Worked

Too much work is bad. Everyone knows that. But the funny thing is, people will tend to work longer and longer without thinking about when they should stop. If your boss came to you and asked you to work 70 hours next week, you might laugh. But what if he asked for an extra 5 hours? Sure, you could do that, right? Well if you got comfortable doing that, then another 5 on top of that wouldn’t seem near as bad. Before you know it, you’re up to 70 hours and all your free time has disappeared. Sure, you might make good money, but it isn’t worth it in the long run, as this cautionary tale details.

The standard work week is 40 hours for a reason. Putting in a lot more than than consistently is bad for your health and a sure sign that it’s time to switch.

5. A Combination of All Of The Above

Funnily enough, I learned that you don’t need just one reason to switch jobs. In my case none of the above were an issue on their own. But a little bit of one and a little bit of another combined to give me enough reasons to say yes when the question came along.

This will be the case for most people, and only you can decide when the time is right. Either way, it’s up to you to make the change, very rarely will it come to you.

Addendum:

You’ll notice that pay isn’t on the list. The simple reason is that almost everyone is aware of how much they earn and it’s a natural trait that people want to earn more. The result is that people will be acutely aware when they are being under-paid and as a result, will more than likely look to switch when they are.

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