2012

How To Fix The Reasons Why So Many Shows Suck

Image used solely because of the corniness of Barney & Friends

Via Entertainment.wikia.com

Josh Selig over on the Kidscreen blog has a post entitled “Why So many Shows Suck“. He’s referring to pre-school shows mainly mind you, and his points make for good reading. Here’s the list, but I recommend reading his post for the rationale too:

1)  Too Many Cooks.

2)  Copycats.

3)  Laziness.

4)  Niceness.

Given these four points, clearly the best way to fix pre-school shows would be to tackle each point in turn.

Starting with the first one, too many cooks only really applies to complicated shows. In other words, one based on a property owned by one company, being developed by another and being actually created by yet another one (the studio). Add in a broadcaster and you really do have a lot of people trying to bake on pie.

At issue here is a lack of trust on the part of everyone. The people actually creating the show need enough room to be creative, but must be able to rely on specific instructions from the company they are doing the work for. Strictly speaking, if a studio isn’t directly contracted to a network themselves (a la Brown Bag and the likes of Disney Junior) then the network should be able to trust that the resulting product will be of acceptable quality.

Sadly there isn’t a lot you can do about copycats. People are, how can I put this nicely, idiots, and if they see a success, they will try to replicate it. The nice thing is that they make it obvious they are risk-averse. Imitation may be the sincerest form of flattery, but it also makes it clear to anyone and everyone that someone was too chicken to try their own idea. Original ideas that succeed also tend to pay the highest dividends; something to always keep in mind.

Laziness is all over the place. It’s existed in entertainment since day dot and is unlikely to change any time soon. All I can say is those who actually put in a good effort are almost always rewarded.

Niceness is not a negative quality in a production. Far from it, it is desirable by too many people who have to go without it. Having said that, there is no reason why there can’t be a hierarchical production structure that isn’t also nice. Believe it or not, you can turn down people’s ideas and make them feel good about it. Walt Disney was a master at this (most of the time) and it worked wonders for him. There’s no reason to be nice for the sake of it only to see the project suffer.

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5 Thoughts On The Dreamworks Ptch Announcement

Via: GigaOM

Late last week, DreamWorks announced their latest venture, a mobile computer program app that melds together photos, music, slideshows, mobility and sharing all into one. Christening it “Ptch” and taking a leaf out of just about every startup going these days, it is nonetheless unique to see a movie studio release an actual, honest-to-godness piece of software that apparently has nothing to do with their core business of selling movies and TV shows.

With that rather astonishing aspect to consider, here’s 5 thoughts on DreamWorks Ptch announcement and what it means.

1. DreamWorks must become a technology company

Amid over at Cartoon Brew muses about Ptch being a tool for DW to evolve in “different and unexpected directions” and he’s absolutely right. This is no doubt only the first salvo in DW’s shift from simple animation studio to an animation-centric technology company.

The unstoppable collision of art, entertainment and technology necessitates it. The future of DW as an independent studio is tenuous at best given the rapid shift in how content is created, marketed and sold. The traditional business model of box office grosses and DVD distribution is crumbling and it has clearly behooved Jeffrey Katzenberg to start looking in new directions (we’re told to expect an announcement within the next fortnight regarding distribution). Adapting a focus on technology will undoubtedly help in that regard.

2. The consumer approach is novel, if risky

DW isn’t alone in adapting a focus on technology, Pixar has long had a second revenue-generating division in its Renderman and associated software that are available commercially. The difference is that the Emeryville outfit is focused more so on the enterprise and business-to-business end of things. Sure, a regular consumer could purchase Renderman for their own use, but they aren’t the target customer.

DW, on the other hand, is gunning for the ordinary guy (and teenager) in the street with Ptch. While this can obviously create a large amount of value a la Instagram, it could also backfire as Google knows all to well with its ventures. Having said that, DW does have an experienced hand in Ed Leonard and the idea of Ptch itself does seem different enough from existing offerings that should give it a leg up in the marketplace.

3. There is of course an ulterior motive

While it is nice to think that DW is releasing Ptch as a nice little startup-esque service to gauge interest and provide something cool for consumers, the reality is naturally grounded in business. As Leonard himself explains in The Guardian’s excellent review:

Our DNA is rooted in content owners, so we’re trying to do this in the right way and make sure we respect content owners’ rights,” he says. “We really want this to be an opportunity for the content guys to make new revenue.”

If you read that right, you’ll get a hint that Ptch is more than just a pretty app, it’s a tool to gauge how DW can make the transition into the next generation of film marketing, i.e. directly to consumers. As Lenord himself notes in the Guardian piece, the notion of allowing users to download, remix and share their own creations using DW’s artistic creations is very much on the cards. (Read my post on something eerily similar that DW’s enterprise technology chief Kate Swonborg said a few months ago). Bear in mind that if that is the case, DW can stand to glean a lot (a lot) of really useful data about consumers that they can use to better their output.

4. What about the competition?

Leonard was smart in getting J. Katzenberg to agree to a separate business unit within the company as it gives them the necessary wiggle room that corporate structures don’t normally provide. Where does that leave competitors though?

Disney has long has trouble getting their internet strategy together (and apparently have a long way to go, if my efforts to watch the really cool Gravity Falls on Disney.com are any indication). Sony and Blue Sky haven’t announced anything yet but the former is likely to be hamstrung by the corporate parent’s influence and conflicting divisions (hey kids, remember the Walkman?) while the latter, as a division of FOX, may be too focused on being a studio to get into the technology game.

5. Good move/bad move?

Ultimately, this is an interesting, risky, unnecessary, innovative and potentially defining release for DreamWorks. The success or failure of Ptch will largely determine which direction the company goes in the near future. It’s existence as an independent entity won’t rest on Ptch, not in the slightest, but what DW learns from it will provide plenty of experience to enable them to make decisions with regard to it. If it succeeds beyond their wildest expectations, we may see DW start to emerge as the market leader, potentially overtaking Disney. If it fails, you can be sure they’ll have another crack at getting it right. Either way, its encouraging to see the company innovate with en eye to the future.

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Some Finds at Artscape

Artscape is a huge, free art exhibition/performance festival here in Baltimore every summer and for many different reasons, this was the first year we were able to make it down and explore things. Despite the weather being very Irish (i.e. wet, oh so wet) there was lots of great (if overpriced) art on display. While there was not a lot of animation-related things for sale, I did stumble across the booth of David Burton, whose creations feature lots of toys the likes of which are most likely to be found in Happy Meals™. Here’s  a smattering of what he makes.

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Interactive Animation: The Bravest Man in The Universe

Animation continues to find its way into new and exciting projects (such as Ryan Woodward’s ‘Bottom of the Ninth‘) but also music videos as well. The latest (by way of Creative Review) is from musician Bobby Womack, whose released an interactive music video for the title track of his new album, ‘The Bravest Man in the Universe‘ by way of an app. It’s basically a regular music video but the viewer gets to determine how it plays out. Quite an intriguing concept that greatly increases a fan’s involvement with the music.

Here’s the official teaser trailer:

 

 

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Twitter Responds To Finding Nemo 2

Twitter is a fun service to use and also to read (@Charles_Kenny is where you’ll find me). This is especially so when news breaks and everyone responds. Witness yesterday when Twitter users responded to the (sadly unsurprising) news that Andrew Stanton has started work on a sequel to Finding Nemo.

First there was my take:

[blackbirdpie url=”https://twitter.com/Charles_Kenny/status/225292245933371392″]

Then there was the A.V. Club:

[blackbirdpie url=”https://twitter.com/TheAVClub/status/225300097573990401″]

Some positive ones:

[blackbirdpie url=”https://twitter.com/bigscreentoons/status/225315447246041088″]

[blackbirdpie url=”https://twitter.com/jamiekarrot/status/225338260140994561″]

A negative one (but far from the only specimen):

[blackbirdpie url=”https://twitter.com/Nora_LUMIERE/status/225308803413979137″]

The man himself jumps into the fray:

[blackbirdpie url=”https://twitter.com/andrewstanton/status/225380771039420416″]

And lastly, some friends with opinions/thoughts/truths

[blackbirdpie url=”https://twitter.com/jslipchi/status/225300781736280064″]

[blackbirdpie url=”https://twitter.com/BoxnRoundhead/status/225374669207904257″]

[blackbirdpie url=”https://twitter.com/davidoreilly/status/225393350050725888″]

And my personal favourite of them all:

[blackbirdpie url=”https://twitter.com/EmmyCic/status/225343569710415872″]

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Adventure Time Wallets: FOR THE FANS!

Via: Animated Review

Adventure Time continues to set the bar when it comes to connecting with fans of the show (although Futurama is apparently catching up) and the latest is this rather cool project: Adventure Time wallets!

Yes, coming via Animated Review, is the series of wallets created by Poketo featuring a series of various designs including one by Pen Ward himself! Here’s my favourite:

Via: Animated Review

There’s a number of things that are cool about this kind of merchandise:

  1. They’re cheap! $20 isn’t going to break the bank for most people
  2. Their relatively customised. With 7 different designs to choose from, there’s good chance most people won’t have the same one.
  3. They’ve got the approval from the show’s creator (always a good thing)
  4. They go beyond the simple design of the show itself (and the stuff most marketing departments are comfortable with) and give fans something new.
  5. Fans can feel good about supporting a small company and awesome creative team!

The only downside? Showing off your awesome new wallet to everyone will only prove how much/little money you actually have.

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Kickass Women in Cartoons: A List That’s A Bit Light

Hollywood.com has a list of “Kickass Women In Cartoons” and as awesome as the list is, there’s something wrong that I just can’t put my finger on. Ah yes, now I remember, it’s the descriptions!

You can head over to the post itself for the full fifteen, but here’s a sampling:

Wonder Women
It may be a man’s world, especially in the male-heavy world of superheros, but Wonder Woman boasts some serious skills. She can fly, fight like an Amazonian, and endure wearing Gaea’s waist miniaturizing girdle (even if her figure defies physics).
She-Ra
If her subtitle “Princess of Power” wasn’t enough of an indication, let us consider that She-Ra is He-Man’s identical twin sister. And she can lift things like rocks and buildings and commune with animals. I still want to be She-Ra when I grow up.
Princess Fiona (Shrek)
Yes, this tale is all about accepting inner beauty, but we have to admit, before she went full ogre, Princess Fiona was a babe. Plus, she had that whole Matrix-inspired freeze-in-mid-air-and-kick-all-the-bad-guys-in-the-face thing down pat. Bona fide kick ass lady.
Kim Possible
She could rock cargo pants. Her sidekicks were a nerd and a naked mole rat. She could get her homework done AND save the world before cheer practice. Yep. She earns a spot on this list.
As you can see, the selection of characters is commendable, but the reasoning is a bit lacking. Besides the reliance on the looks, there’s much more to each of them besides what they did. Yes, Kim Possible could save the world and get her homework done, but if your read more into it, she was also extremely clever, tactical, witty and a really nice person to boot.
If we’re going to rate female characters on how kick-ass they are, we should perhaps focus more on how they bested their male counterparts through smarts and sheer force of character.

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Animation Advice from 1975 That’s Still True Today

Michael Sporn (whose blog I’m sure you all read daily) recently posted an article from Making FIlms in NY in which Lew Gifford discusses his small studio and some of the history behind it while discussing some of the business behind it all. Even though it was published in 1975, this particular quote is just as relevant today as it was then:

That’s the reason there were periodic breakup of shops. You’d be sitting in your office and you’d hear, “Temp bit the dust,” out of nowhere. There wouldn’t be any sign, but they would have gone quietly overboard, using all their suppliers to death. Suddenly they couldn’t meet the tax call or something like that and everything would cave in. It encouraged bad business habits and I don’t think anybody in animation has been a big businessman anyway. We’re basically artists, but you have to be practical to survive.

It’s as true then as it is now. Plenty of people start up their own little shop only to see it shine brightly for a while before fading away. Running any business is hard work and sometimes its easy to think that simply being good will cure all ills. True, it can help, but creating a brilliant film won’t exactly pay the bills. Do your really think Walt Disney would have been as successful as he was if it wasn’t for Roy guiding him along the way?

 What about the future?

The business aspect is bound to encroach on the artistic side as the way revenue is generated changes. Sure, making an independent film for fun won’t change much, but if you want to make money from a project, knowing all about costs and revenue, even on a basic level, will help out a lot. Gifford is right insofar that artists generally like to make art, and leave the number crunching to someone else (or sitting in the pile instead). Joe Murray has a great quote that deals with it.

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Pixar Draws Loyal Viewers and Employees

This is a guest post by Lauren Michaels, After studying film at UCLA, Lauren found that her second love, writing, allowed her to be both critic and harbinger of infortmation. She now freelances for a variety of entertainment publications and is a regular at her local theater.

Moviegoers adore Disney’s digital animation giant, Pixar, with nearly 11.5 million users “liking” its official fan page on Facebook. Although Pixar specializes in making children’s movies, it is the kind of company that permanently brands adults — as well as their kids — as lifelong fans.

Marketing guru Peter Fisk of The Genius Works website says that successful brands have “bigger ambitions” than selling products. “They give business purpose, shared with customers,” Fisk adds. The bottom line, Fisk says, is that Pixar makes life better by inspiring people. More than a mere animation studio, Pixar is a career-making company that helps build enrollment in the animation programs of many an art school, including the venerable California Institute of Arts where Pixar executive John Lasseter honed his creativity.

Workplace Humanity and Continuing Education
Art school students are drawn to the humanistic branding of Pixar’s products, as well as the company’s workplace culture, which nurtures creativity and teamwork. Pixar’s campus in Emeryville, California, is about as far from cubicle culture as a creative type can imagine.

Fisk notes that as Jobs restructured the company, he allowed designers to construct and decorate their individual workspaces and provided airy atriums containing cafes and a wood-fired pizza oven. An on-the-job training program called Pixar University fosters creativity through encouraging workers to become well-rounded. The program offers classes ranging from dance to astrophysics and conservation.

Pixar also gives its employees the time to “do things right” and get their work “pixel perfect,” according to Copyblogger. In short, Pixar prefers delays to doing things poorly. Other businesses could learn a lot from this philosophy and the loyalty it ensures.

New and Old Values
BusinessWeek reports that Pixar’s recent release, Brave, continues “an unbroken record of first-place openings.” Despite its emphasis on the importance of self-actualization, the movie also contains an indelible element of Pixar branding that permeates both its movies and work culture: an old-fashioned concern for interconnectedness. Classics such as Toy Story and Finding Nemo are all about the importance of family and community, and going to great lengths to love one another. In Brave, Merida discovers that by running away to find adventure, she has endangered her family and kingdom. It is up to her to be courageous and save those she loves.

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