July 2011

Animators and the Law – Copyright

This is the second in a series of posts that take a look at just some of the many legal aspects of the animation industry.

While it is not the be all and end all of the profession, copyright is employed fairly heavily by industry players both large and small and it does affect an animator’s work in some very real ways.

Copyright is defined as:

The exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same. Via: Google

The very first thing to understand about copyright is what is covered and what is not. Furthermore, it is important to note that copyright is not a ‘right’, it is a legal privilege extended to creators by the US Constitution.

US Federal copyright law: The Facts

  • Covers anything considered “original works of authorship” (authorship is defined as being the written word, lyrics, melodies, visual works and, for some reason, software)
  • Granted the moment something is put in “fixated form”, no registration with the Copyright Office is necessary.
  • Terms last for 70 years beyond the death of the author or if done under “corporate authorship” terms are 95 years after publication or 120 years after creation (whichever is shorter).
  • Places responsibility on the copyright holder to actively enforce their copyright.
  • Applicable in the US only!

As an animator, how does copyright affect you?

First of all, it depends on the work created. Is it your own idea done on your own time*? If so, then copyright will rest with you. If it is work done “for hire” then it does not.

“For hire” is an exception to the rule that the creator of the work is considered the author or owner of the copyright. It is also called “corporate authorship”. A good example of this is anything you create for a studio. While you created the actual content, you were paid by way of compensation for it and thus the studio retains the copyright for themselves.

As mentioned in the ideas post, copyright only covers actual creations only. So get those ideas down on paper!

Copyright may also affect you when it comes to your personal works. While you are free to use copyrighted material for influence, direction and inspiration, you cannot create works that could be considered as infringing on the original piece. An example would be you creating a CGI panda who is learning the ways of kung fu and calling him Bo; Jeffrey Katzenburg may want to have a word with you about that.

Do My Works Have To Be Covered By Copyright?

No. As important as copyright is, it is also worthwhile knowing that submitting works under copyright is not mandatory. While it is an automatically granted legal privilege, you are quite free (at least in the US) to publish your work under a multitude of alternative methods if you so wish. Alternatives such as the public domain and the various Creative Commons licenses.

Nina Paley is well known in the animation community for the copyright issues that she had to deal with in order to get her self-animated feature film Sita Sings the Blues released. The gist of it is that she wanted to use a particular jazz song from the 1920s but whose copyright holder was demanding $250,000 in exchange for the necessary licenses.

As a result, she has become an advocate for the ideals of copyleft and permitting people to copy, modify and redistribute works without restriction. Sita Sings the Blues has become immensely popular since it was made available online and its popularity has brought Nina worldwide fame, accolades and work.

The post you are reading right now is published under a Creative Commons license with the only restrictions being that you provide attribution and publish any alterations to the post under the same CC license.

If you would like to learn more about copyright, please consult the following websites:

US Copyright Office

Wikipedia article on copyright

Creative Commons

Copyleft

*your own time is defined as being that outside of the office/studio. Creations made on company time can (and have) been considered the property of the company not the individual, so create your personal stuff at home!

Tomorrow, we’ll take a look at pay and cost as the relate to animation production.

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Animators and the Law: Ideas

This is the first in a series of posts that take a look at just some of the many legal aspects of the animation industry.

What is an idea?

An idea is at the most basic level, a concept conceived by an individual or group of individuals. It can be a story, a character, a plot, a setting, anything that can be imagined can be considered an idea.

Ideas in the legal sense only really cover original ideas (for the most part). In other words, if you wanted to write a film based on the Titanic told from the story of two people called Jack and Rose who fall in love, well, that’s already been done, and James Cameron may have something to say about it. That does not make your idea illegal, but the execution of it is at a much higher risk of infringing.

How does the law safeguard ideas?

The short story is, it doesn’t, at least not under the vast majority of circumstances. Because an idea is considered a concept that is not fixed, it is therefore open to individual interpretation. As a result, your idea for a flying superhero squirrel will be different from my idea for a flying superhero squirrel.

This is where copyright law comes into play (and will be discussed in tomorrow’s post). If the idea is in a fixed form, i.e. a sketch on paper or an image on a computer, then it is covered by copyright. If it’s just a thought in your head, it is not covered, and can be taken and developed by anyone else.

This also includes verbal and visual communication, so if you describe an idea to me without having created anything, I am free to develop it myself using my own imagination.

When it comes to your idea, it is best to get it in a fixed form and then develop it. The law is quite explicit on this and a number of lawsuits have been thrown out because the plaintiff did not sufficiently prove that they had created the idea prior to the defendant.

When it comes to pitching to a studio, it is wise to have your idea fully developed (and registered with the copyright office if you are truly paranoid). There have been countless lawsuits over the years pertaining to stolen ideas. Two that come to mind include the original ‘Cars’ lawsuit and the ‘Kung Fu Panda’ lawsuit.

The latter is still developing but the former was tossed out when the court determined that Pixar did not infringe on the plaintiff’s concept, even though the two shared many similarities.

It is advisable to develop ideas into concepts as much as possible before presenting them. This counts for two-sheets and concept pitches too.

It is also advisable (and recommended) not to send ideas to studios unsolicited. Such cases are quite likely to create legal headaches for studios in that they may well be developing the idea you just sent them. As a result, many studios won’t accept unsolicited ideas anyway, so what’s the point?

So, to sum up today’s lesson:

  • you cannot protect ideas, only executions of the idea
  • develop your idea before showing it to anyone

In tomorrow’s post we will have a look at copyright in more detail and how it affects the animation business.

PS. Happy 4th of July! “What better way to celebrate the founding of your country than by blowing up a small part of it!”

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A Brilliant Entertainment Museum That’s Right on My Doorstep

I admit I kinda forgot about it as I hadn’t been in a while, but some time ago, we went to Geppi’s Entertainment Museum right in downtown Baltimore. It’s right by the baseball stadium and I was thoroughly surprised by how full it was of all kinds of memorabilia from the entertainment industry over the years (as well as all the comic books).

There was plenty of old (and new) stuff to be seen. So here is just a few of the more interesting things I came across during our visit.

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