The Compelling Reasons That Will Make You a Fan of Hatsune Miku

Wednesday, October 29, 2014

If we’re being honest, even I wouldn’t have believed that headline if it was written even six months ago. Clearly being only vaguely aware of who Hatsune Miku is wasn’t enough and it took a proper introduction before I ‘got’ her. Of course there’s a lot of appeal to the character of Miku herself, and that forms the basis for many young fans’ devotion. That’s not what makes her appealing to me though; what does is the concept and execution of the character’s role and what she represents from a business standpoint. To put it simply: she’s the future.

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Does Pixar Really Have a Technological Advantage?

Thursday, February 20, 2014

There’s an annual report called the Global Animation Industry Report: Strategies, Trends & Opportunities. I wrote about it last year, but since there’s a new report for 2014, I’m writing about it again. While the $5,000 price is a bit too steep for me, you can view the contents online for free, and that’s where one sub-heading picqued my interest: ‘Pixar’s Technological Advantage’. While that may have been true many years ago, does it still hold up?

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The Key Difference Between Disney and Studio Ghibli

Wednesday, December 11, 2013

Disney and Studio Ghibli differ on how they approach the progress of animation as a technique. Here’s why that is.

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Who Needs Animators? Type Your Animated Film With Plotagon Instead!

Friday, November 22, 2013

The Plotagon software program can create animation from a written script. Is the end night for animators as a result?

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When Animation Software Hinders The Technique

Tuesday, May 14, 2013

Animation software has enabled the creation of fantastic content, but the recent announcement about Adobe Creative Cloud highlights some concerns.

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How 3D Printing Will Impact Animation Off Screen

Wednesday, February 20, 2013

Ever heard of 3D printing? It could enable you to make toys and models right in your own home. How will that affect animation overall/ This post takes a look at how it could make things better, or worse.

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Dreamworks Want Us To Be Producers

Friday, June 15, 2012

Over at Daily Disruption is an interesting interview with DreamWorks’ head of enterprise technology, Kate Swanborg, in which she discusses the role of technology within the company and…

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Will Motion-Capture Take Over?

Sunday, June 3, 2012

One of the things that is easy to lose sight of is the fact that technology and techniques are constantly developing and improving. At the beginning, animation went…

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Updating Old Animation To Modern Standards

Thursday, April 12, 2012

The video above is a sample of what I’m talking about. It’s basically the original Sonic the Hedgehog 2 game remade in full, glorious, widescreen high-definition. It’s very…

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Jeffrey Katzenberg and the Folly of Faster Technology

Tuesday, November 15, 2011

Via: PC Mag Yesterday, at the Techonomy conference, DreamWorks CEO Jeffrey Katzenberg revealed that through technological developments, the studio would soon be able to animate in “real-time”. This…

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Quick Note: Software Skills

Monday, July 18, 2011

Just a quick note because I’m actually waiting for class to start. When it comes to animation and technology where does software skills play into things? What I…

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